Background Music [Continued from Help/Support]
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I've added "smw","supertux","cavestory" to my emulatornames= line, but only Cave Story is recognized. I suspect it's because it's a Retroarch core (lr-nxengine), rather than a standalone binary.
Do I have the wrong process names for Super Mario War and Super Tux?
Edit: I had everything right, I just needed to restart the Pi.
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@felleg dont know if this will fix it, but does any of the song have anything in the ID3 tags? if they do they clear them out.
i had a problem with the Doom port seeing my MP3s before i cleared all the tag info.
i dont know if it will help or not, just a thought
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@ExarKunIv said in Background Music [Continued from Help/Support]:
@felleg dont know if this will fix it, but does any of the song have anything in the ID3 tags? if they do they clear them out.
i had a problem with the Doom port seeing my MP3s before i cleared all the tag info.
i dont know if it will help or not, just a thought
It's worth a shot, I'll try it out and edit this post with the result when I get home.
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I can confirm that this code works like a charm!
The only thing I would mention, being a new Raspberry Pi user, is that i had no idea how to create the .py file. It turned out that I needed to download python and pygame for PC, copy the text script in, and then save the file, then move it to the pi and make sure it was in the correct folder! ugh!. Good fun though.
Big shout to livewire for making this. I too, though am having the same issue with some MP3's playing at half speed, any fix for this would be great.
All in all, fantastic to have background music on my retropie.
Ra
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Great work!!!!!
Sometimes the music is still playing when a game is already running.
I've tested lr-mame2003 with arkanoid and the music stops in the check ram screen...
I have launching.png screen too...
How can I stop it sooner? I'm changing values in the volumefadespeed (from 0.02 to 6.0) and sometimes there is a little difference.
Thanks again.
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I think i may have figured out why some mp3 files will play at slower speed.
When the PyGame mixer is intialized using the default settings
pygame.mixer.init()
initialize the mixer module
init(frequency=22050, size=-16, channels=2, buffer=4096) -> NoneSo i suppose the mp3 files HAVE to be this format to play correctly, now i downloaded most of the music I am using and some files play at the correct speed and some play slower, so what I will do tonight is look at the information of the files and check to make sure they are the same.
Once i have checked this I will update.
Would anyone be able to conifrm or deny if this could make a difference?
Thanks
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@retrobean Nice find! I'm excited to see the results :)
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@felleg I shall report back when i've had a chance to look into it :D
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@retrobean Not to derail the thread or take away from @Livewire's contribution here, but you can also just use an external mp3 player such as mpg123 to play music without worrying about details.
- install mpg123
sudo apt-get install mpg123
- edit /opt/retropie/configs/all/autostart.sh and before emulationstation is called;
while pgrep omxplayer >/dev/null; do sleep 1; done mpg123 -Z /home/pi/bgm/*.mp3 >/dev/null 2>&1 &
- edit /opt/retropie/configs/all/runcommand-onstart.sh
pkill -STOP mpg123
- edit /opt/retropie/configs/all/runcommand-onend.sh
pkill -CONT mpg123
- edit /home/pi/.bashrc and add
[[ $(tty) == "/dev/tty1" ]] && pkill mpg123
This will randomly play mp3s from the specified folder (step 2), pause the player upon entering a game, resume when exiting, and also stop the player when exiting emulationstation and dropping to a bash shell.
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@synack nice! this looks like its worth doing.
Thanks.
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just added the code in now! fantastic works well first time.
Thanks for that.
Emulatiosstation with bgm is go go go!!
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Does mpg123 also work with ogg files?
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@josete2k no, but ogg123 does. It's available in the
vorbis-tools
package.sudo apt-get install vorbis-tools
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Script is working for me -- Thanks for this!
I'm having one small issue where the music isn't fading out out properly when I start a game. I just cuts right out. If I set the fade delay to something really slow, the music comes back in partially faded after a couple of seconds and completes the fade out. So fade out is working but it is momentarily muted during the fade. Any ideas? If it helps, I'm using an MP3. I know you said there might be issues with MP3's... is this what you meant? Other than the fade problem, playback is fine.
Thanks!
- Jeff
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@j.e.f.f Try the new code that synack has put up on the forum, it works like a charm and stops when it needs to and starts when it needs to.
Fantastic stuff, also fixes the issue with any slowdown in the mp3 tracks that pygame has.
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@synack thanks I've tested ogg123 and it works fine.
But as the previous pyton script from Livewire, the music starts before my opening splash video ends...
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@josete2k
In that case, edit /opt/retropie/configs/all/autostart.sh, before the ogg123 command, add the following:while pgrep omxplayer >/dev/null; do sleep 1; done
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@synack said in Background Music [Continued from Help/Support]:
@josete2k
In that case, edit /opt/retropie/configs/all/autostart.sh, before the ogg123 command, add the following:while pgrep omxplayer >/dev/null; do sleep 1; done
Thanks for the quick fix, synack!
I think you should edit your how-to post and include this step in it, I had the same issue as josete2k right off the bat with splash videos.Alsom, quick verification. Can ogg123 play mp3 ffiles as well? Because if I have to call both mpg123 and ogg123, I'm scared of what will happen!
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@felleg No problem, and good suggestion -- I updated the post.
Unfortunately ogg123 will not play mp3. The simple fix would be to convert your .ogg files to .mp3, or vice versa.
To mass convert .ogg files to .mp3 on your pi, you can do so by installing
libav-tools
sudo apt-get install libav-tools
then navigate to your folder with the .ogg files execute the following
for f in *.ogg; do avconv -i "$f" "${f%.*}.mp3"; done
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@synack Sweet, thanks for the reply! Everything seems to be working smooth. Is it possible that your method doesn't "protect" against playing the same song twice? Maybe it's a mistake on my end, but somehow the same song played twice just now, and I have no duplicate in my playlist.
One last question: can you think of an easy way to output the name of the songs played to a text file (so that I can look via ssh what is currently playing and keep track of what has been played)? I had modified the Python script in such a way that, every time the program started, it appended "====== [date & time] ======" and the song names (as they came) at the end of a file called songs_played.txt. However, since your solution uses many script files, I don't really know where I could put this.
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