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    Arcade Buttons - How Many? Layout?

    Scheduled Pinned Locked Moved Ideas and Development
    controllerbuttonslayoutarcade
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    • obsidianspiderO
      obsidianspider
      last edited by

      I'm working on making an arcade controller (haven't decided on 1 or two player yet) to plug into my Pi and I'm wondering what everyone's thoughts are on the number of player buttons, 6, 7, or 8, and how you'd recommend laying them out. I've seen a few layouts that seem common

      L X R
      Y B A
      
      Y X L
      B A R
      
        5 6 7
      1 2 3 4
      
      1 2 3 4
      5 6 7 8
      
      Y X L1 L2
      B A R1 R2
      

      I am leaning toward a 6-button layout as that should cover most games the Pi can play, and most that I've heard of, but I've heard that some are using an 8-button layout to support some console games (PS1 I guess?) and I'm not really sure about the 7-button layout. Something about Neo Geo?

      📷 @obsidianspider

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        backstander @obsidianspider
        last edited by backstander

        @obsidianspider

        I've been pondering this question as well and you will need to think which games systems do you want to play so you know how many buttons you will need and the theme of your cabinet might also play a roll. Like if you're going to build a Neo-Geo cabinet, then you'll need 6 buttons all numbers 1-6.

        I personally think 6 buttons: B, A, Y, X, L and R and then 3 more buttons: a Select button (for added coins) and a Start button (for picking/starting game) as well as a Special button (that's kinda like the Guide button on the Xbox/PS3 controllers that can be used as the Hotkey or other functions).

        I think a 2 player cabinet could get away with 17 buttons since the Guide button is just for Hotkeys to exit the emulator, going into the RGUI, save/load states, I think you could get away with just 1 button that's shared with both player 1 and 2.

        You'll also need a power switch of some kind.

        obsidianspiderO 1 Reply Last reply Reply Quote 0
        • obsidianspiderO
          obsidianspider @backstander
          last edited by

          @backstander I won't be making a full cabinet, just a controller to set on the coffee table to play on my TV through my SFC Pi. I'm leaning toward 6-button layout and plugging right into the SFC controller ports. If I need 8 buttons then I'll have to go USB.

          📷 @obsidianspider

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          • B
            backstander @obsidianspider
            last edited by

            @obsidianspider

            I won't be making a full cabinet, just a controller to set on the coffee table to play on my TV through my SFC Pi.

            Oh well that should be cool as well :-)

            If I need 8 buttons then I'll have to go USB.

            Maybe you could add a USB hub in your controller so you can plug in other controllers as needed (as long as it doesn't pull too much power).

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            • D
              dsstrainer
              last edited by dsstrainer

              I personally use my own 20 button layout design in my arcade cabs. Many people found it to be mostly intuitive over the hotkey option

               ---------------------------------------------------------
               ||	  E  R	            1  2             S  L       ||
               ||							||
               ||							||
               ||	O	 L R X		 O	  L R X		||
               ||	|	Y B A		 |	 Y B A		||
               ||							||
               ||							||
               ----------------------------------------------------------
               ----------------------------------------------------------
               ||	       C			    C		||
               ----------------------------------------------------------
                      E - Exit		S - Save State
                      R - Reset Game		L - Load State
              	C - Coin/Select (on front panel)
              
              

              Dedicated Exit/Rest/Save/Load is the new style
              It used to be Hotkey/Exit/Save/Load
              But I can use either method with the same layout so that works.

              6 buttons lets you play all arcade and all consoles up to some titles on PS1. But PS1 needs 10 buttons anyway (R2, R2, L2, L3) and you still wouldn't be able to do analog sticks. It's just not worth it IMO. Best to add usb ps1 controller for PS1 games or later.

              The dedicated Exit button is clutch. I just wish Retroarch would allow both dedicated AND hotkey alternatives at the same time. Then I could keep the other hot key features like save slot and ra menu but I can use a keyboard for those and those features would only confuse customers anyway.

              RetroPie v4.2 • RPi3 Model B • 5.1V 2.5A PSU • 8GB SanDisk class 10 microSD • 16GB External USB Thumb Drive
              Roms, images and configs stored in USB and symlinked from normal microsd location
              Xarcade Keyboard encoder + Zero Delay Joystick encoder

              S EnnioE N 3 Replies Last reply Reply Quote 3
              • lilbudL
                lilbud
                last edited by

                A   B   X
                Y   L   R

                Creator of the Radiocade: https://retropie.org.uk/forum/topic/6077/radiocade

                Backlog: http://backloggery.com/lilbud

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                • Z
                  Zigurana @lilbud
                  last edited by

                  Y   X    L
                  B   A   R

                  If tetris has thought me anything, it's that errors pile up and that accomplishments dissappear.

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                  • B
                    backstander @Zigurana
                    last edited by backstander

                    Now I think the layout @Zigurana posted would be what I would expect when playing on a new Arcade cabinet I've never played on before and probably the most natural for me. The B and A buttons being used the most so they are the closest to you. Especially if most of yours games only used 2-4 buttons.

                    Then again I see several enthusiasts that use some like what @lilbud posted on their cabinet builds.

                    Another configuration that should be mentioned is the good old SNES "Super Advantage" joystick!

                    Image

                     Y   X
                    L  B  A  R
                    
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                    • D
                      dsstrainer @backstander
                      last edited by dsstrainer

                      @backstander said in Arcade Buttons - How Many? Layout?:

                      Now I think the layout @Zigurana posted would be what I would expect when playing on a new Arcade cabinet I've never played on before and probably the most natural for me. The B and A buttons being used the most so they are the closest to you. Especially if most of yours games only used 2-4 buttons.

                      Agreed about B and A being the most used and in that order because of NES. But I found the other buttons get in the way when you have B and A as the top-left most buttons. So to play SMB you have to basically crane your hand over the second row of buttons. With my layout, your palm can rest on the panel while playing long Contra sessions. But I'm not married to it. The L and R might be best in something like @obsidianspider first entry with L and R being on the end. Plus it still keeps a more standard MAME format. But also the SNES arcade stick could work with NEO GEO games for ABCD. So many options.

                      @lilbud layout is just not right with A being before B IMO.

                      RetroPie v4.2 • RPi3 Model B • 5.1V 2.5A PSU • 8GB SanDisk class 10 microSD • 16GB External USB Thumb Drive
                      Roms, images and configs stored in USB and symlinked from normal microsd location
                      Xarcade Keyboard encoder + Zero Delay Joystick encoder

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                      • B
                        backstander @dsstrainer
                        last edited by

                        @dsstrainer

                        @lilbud layout is just not right with A being before B IMO.

                        I bet if these retro controllers would've been invented in the USA, the A button would be before the B but we're all accustomed to B then A. Now days Microsoft is trying to fix this with they're Xbox controllers having A then B and X then Y. On my RetroPie I have my Xbox 360 controller setup so that the A button is set to B, B set to A, Y set to X and X set to Y so I can get that SNES feel.

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                        • Z
                          ZogZogAkita
                          last edited by

                          Here is what I've done on my bartop :

                          Complete layout :

                          0_1484311887282_2017-01-13 13_51_04-Projet Bartop -  Guide installation.docx - Word.png

                          Hotkey functions

                          0_1484311899098_2017-01-13 13_51_09-Projet Bartop -  Guide installation.docx - Word.png

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                          • D
                            dsstrainer
                            last edited by

                            Aren't the lower buttons in the way of playing?

                            RetroPie v4.2 • RPi3 Model B • 5.1V 2.5A PSU • 8GB SanDisk class 10 microSD • 16GB External USB Thumb Drive
                            Roms, images and configs stored in USB and symlinked from normal microsd location
                            Xarcade Keyboard encoder + Zero Delay Joystick encoder

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                            • Z
                              ZogZogAkita
                              last edited by

                              No, lower buttons are actually in front of bartop:

                              0_1484412665971_IMG_2320.jpg

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                              • D
                                dsstrainer
                                last edited by

                                Ah ok.. nice.

                                Here's my latest panel I just sold. Tried a different offset for the buttons but don't like it. It turned out better on yours but mine feels a bit cramped. Customer didn't mind tho :)

                                0_1484580246897_cubs-top-cpo (Medium).jpg

                                0_1484580261401_cubs-front-cpo (Medium).jpg

                                I used
                                L R X
                                Y B A

                                RetroPie v4.2 • RPi3 Model B • 5.1V 2.5A PSU • 8GB SanDisk class 10 microSD • 16GB External USB Thumb Drive
                                Roms, images and configs stored in USB and symlinked from normal microsd location
                                Xarcade Keyboard encoder + Zero Delay Joystick encoder

                                R 1 Reply Last reply Reply Quote 1
                                • R
                                  rolrod66 @dsstrainer
                                  last edited by

                                  @dsstrainer
                                  I'm new to retropie .. I really like your button layout, can you share your button configuration file with me?

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                                  • D
                                    dsstrainer @rolrod66
                                    last edited by

                                    @rolrod66 I found that one here
                                    http://slagcoin.com/joystick/layout.html

                                    alt text
                                    I only used 6 buttons tho

                                    RetroPie v4.2 • RPi3 Model B • 5.1V 2.5A PSU • 8GB SanDisk class 10 microSD • 16GB External USB Thumb Drive
                                    Roms, images and configs stored in USB and symlinked from normal microsd location
                                    Xarcade Keyboard encoder + Zero Delay Joystick encoder

                                    R 1 Reply Last reply Reply Quote 0
                                    • R
                                      rolrod66 @dsstrainer
                                      last edited by

                                      @dsstrainer
                                      Can you send me your retro arch config file for your buttons so I have something to work from. I would really appreciate it thanks!

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                                      • L
                                        lazarlazarov
                                        last edited by

                                        Do you reconfigure the keys in mame after the setup? I tried to, but it maps directly to the joystick, instead of retroarch.

                                        1 Reply Last reply Reply Quote 0
                                        • R
                                          rolrod66
                                          last edited by

                                          Would some one send me their all/retorarch.cfg file that is setup for 2 players. So, I have a idea how to setup up mine. THANK YOU!

                                          1 Reply Last reply Reply Quote 0
                                          • AndersHPA
                                            AndersHP
                                            last edited by

                                            I'm in the process of a bartop build, and I'm adding side buttons as well, primarily to have these as pinball buttons.

                                            But what do you assign these for if not X,Y,A,B or L and R (my layout pr. player is 6 buttons)?

                                            And is there a cool functionality to have for side buttons in Emulation station, e.g. letter browsing or something like that?

                                            My "Bubble Bobble" Themed Bartop Arcade
                                            My Gameboy

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