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    Please do not post a support request without first reading and following the advice in https://retropie.org.uk/forum/topic/3/read-this-first

    mupen 64plus texture flickering after update (January 2017)

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    mupen64plustextureflickergraphic errors
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    • Capt_MorganCreekC
      Capt_MorganCreek
      last edited by

      @BuZz I'm really impressed how fast you submitted these fixes. I installed the latest version from source without a problem, so thank you!

      But...

      The flickering is still present and it is even more pronounced in the new version. I tested it with Super Mario 64 in Glide and Glide highres to see if there is a difference, but they behave exactly the same.

      Is it possible to return to an older binary or maybe tweak some settings?

      To reproduce my problem one can simply install a fresh 4.1 (2016_05_11) image, do an update from source or binary and try SM64 (european version). Overclocking seems to have no effect on this issue.

      RetroPie64 - My Nintendo 64 conversion: https://retropie.org.uk/forum/post/55927

      mediamogulM 1 Reply Last reply Reply Quote 0
      • mediamogulM
        mediamogul Global Moderator @Capt_MorganCreek
        last edited by mediamogul

        @Capt_MorganCreek said in mupen 64plus texture flickering after update (January 2017):

        Is it possible to return to an older binary

        If it helps pinpoint a workable binary, this texture flickering has been an issue since about one or two weeks before Christmas.

        RetroPie v4.5 • RPi3 Model B • 5.1V 2.5A PSU • 16GB SanDisk microSD • 512GB External Drive

        Capt_MorganCreekC 1 Reply Last reply Reply Quote 0
        • Capt_MorganCreekC
          Capt_MorganCreek @mediamogul
          last edited by

          @mediamogul The 4.1 stock binary is definitely working, but I have no idea what the version is. Playing the games with a fresh install from November 5th works without flickering.

          RetroPie64 - My Nintendo 64 conversion: https://retropie.org.uk/forum/post/55927

          BuZzB 1 Reply Last reply Reply Quote 0
          • BuZzB
            BuZz administrators @Capt_MorganCreek
            last edited by

            @Capt_MorganCreek If you think it's a problem with this plugin - https://github.com/gonetz/GLideN64 it might be worth asking them - I will check when I have a chance.

            To help us help you - please make sure you read the sticky topics before posting - https://retropie.org.uk/forum/topic/3/read-this-first

            mediamogulM 1 Reply Last reply Reply Quote 0
            • mediamogulM
              mediamogul Global Moderator @BuZz
              last edited by

              @BuZz

              I believe it's already a known issue. Looks like it was reported early last December.

              RetroPie v4.5 • RPi3 Model B • 5.1V 2.5A PSU • 16GB SanDisk microSD • 512GB External Drive

              BuZzB 1 Reply Last reply Reply Quote 0
              • BuZzB
                BuZz administrators @mediamogul
                last edited by

                @mediamogul Thanks - looks like there is a config workaround in there - I will test and set it as default.

                @Capt_MorganCreek read through the thread and try the option they mention EnableCopyColorToRDRAM = 0

                To help us help you - please make sure you read the sticky topics before posting - https://retropie.org.uk/forum/topic/3/read-this-first

                Capt_MorganCreekC mediamogulM 2 Replies Last reply Reply Quote 0
                • Capt_MorganCreekC
                  Capt_MorganCreek @BuZz
                  last edited by

                  @BuZz Yeah, just saw the thread. I'll probably try tomorrow and keep you updated.

                  RetroPie64 - My Nintendo 64 conversion: https://retropie.org.uk/forum/post/55927

                  1 Reply Last reply Reply Quote 0
                  • mediamogulM
                    mediamogul Global Moderator @BuZz
                    last edited by mediamogul

                    @BuZz

                    I just tested by setting EnableCopyColorToRDRAM = 0 and the problem persists. I tried a few of the other settings mentioned in the thread as well, but for some reason they're being overwritten at launch.

                    RetroPie v4.5 • RPi3 Model B • 5.1V 2.5A PSU • 16GB SanDisk microSD • 512GB External Drive

                    1 Reply Last reply Reply Quote 0
                    • BuZzB
                      BuZz administrators
                      last edited by

                      I have reverted the GLideN64 plugin to before this problem was introduced. When it is resolved upstream I will switch back to the latest code. You can update retropie-setup and update from source, or wait 20 mins or so until the binaries have been updated.

                      To help us help you - please make sure you read the sticky topics before posting - https://retropie.org.uk/forum/topic/3/read-this-first

                      Capt_MorganCreekC 1 Reply Last reply Reply Quote 2
                      • Capt_MorganCreekC
                        Capt_MorganCreek
                        last edited by

                        Yay, now it works without flickering!

                        Thanks!

                        RetroPie64 - My Nintendo 64 conversion: https://retropie.org.uk/forum/post/55927

                        1 Reply Last reply Reply Quote 0
                        • Capt_MorganCreekC
                          Capt_MorganCreek @BuZz
                          last edited by

                          @BuZz Just installed the new binary of lr-glupen and it seems to suffer from the same flickering problem, although it is much less severe than ithe was in mupen..

                          RetroPie64 - My Nintendo 64 conversion: https://retropie.org.uk/forum/post/55927

                          BuZzB 1 Reply Last reply Reply Quote 1
                          • BuZzB
                            BuZz administrators @Capt_MorganCreek
                            last edited by

                            @Capt_MorganCreek similar codebase. The Dev of that will likely fix the issue for both when has some time to look into it. It's a RPI issue.

                            To help us help you - please make sure you read the sticky topics before posting - https://retropie.org.uk/forum/topic/3/read-this-first

                            1 Reply Last reply Reply Quote 0
                            • R
                              rsimmy @Capt_MorganCreek
                              last edited by

                              This post is deleted!
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