Input needed: ES theming improvements
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@Zigurana looks like you are right. I will submit a PR once you have updated your branch.
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@EctoOne it does contain the video preview and WSOD fix. The end goal is to get these changes into RetroPie.
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@jdrassa yes I know and I appreciate everything you and everyone else is doing to improve ES. I only meant that it was hard to keep track off which mod has which changes included. Since I've joined this community I think there has been at least 4 version around. Video, Grid, Carousel and the one with OSK and WiFi enhancement. So seeing that some of them are merged is great.
Another question, is there a way to get a build for Windows? Even though I'm personally not interested in Video Preview myself, I still want to figure out how to put it in my personal Theme. I have versions for video and carousel but, especially with your changes, it would be great to have a complete version for development on my PC first. -
@jdrassa I've updated my branch, the following fixes are in:
- element type systemcarousel is now called carousel, so the XML looks like:
<carousel name = "systemcarousel">
The allowed entries for these are:
("carousel", makeMap(boost::assign::map_list_of ("type", STRING) ("size", NORMALIZED_PAIR) ("pos", NORMALIZED_PAIR) ("color", COLOR) ("logoScale", FLOAT) ("logoSize", NORMALIZED_PAIR) ("maxLogoCount", FLOAT)));
these types correspond to the types that already existed for the other elements, taking two float values where appropriate, although currently only one is used for
size
andpos
.- introduced new systemInfo node, of element type text, accepting the following entries:
("text", makeMap(boost::assign::map_list_of ("pos", NORMALIZED_PAIR) ("size", NORMALIZED_PAIR) ("text", STRING) ("backgroundColor", COLOR) ("fontPath", PATH) ("fontSize", FLOAT) ("color", COLOR) ("alignment", STRING) ("forceUppercase", BOOLEAN) ("lineSpacing", FLOAT) ("value", STRING)))
This was all already present, except for the background color one, allowing you to specify the color and opacity of the infobar color.
Check the repo here (yes, I made a typo in the repo-name X-P )
My next steps:
- Move the carousel to a new component type, making it yet another implementation of the GuiComponent superclass.
- vertical carousel types (needs adjustements of the input handler and help elements as well.
@jdrassa : I did not add the compatibility stuff yet, as I think its another functionality altogether, and it should be decided on first how we are going to pick that up. I.e. I am happy to merge it in, once it gets posted to master, but I am not introducing it here as part of this extension of ES.
- element type systemcarousel is now called carousel, so the XML looks like:
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If there is an interest, I could provide windows builds for this as well, I just need to figure out all the dependencies, and what I need to package to make it work...
Can someone try if this runs on a normal windows pc?And for clarity, the common system part of my theme now has this:
<view name="system"> <carousel name = "systemcarousel"> <pos>0 0.8</pos> <size>1 0.2 </size> <color>000000c0</color> <logoScale>1.5</logoScale> <logoSize>0.14 0.15</logoSize> <maxLogoCount>5</maxLogoCount> </carousel> <text name = "systemInfo"> <pos>0.6 0.65</pos> <size>0.4 0.15 </size> <backgroundColor>90909088</backgroundColor> <fontPath>./art/font.ttf</fontPath> <fontSize>0.033</fontSize> <color>ffff55ff</color> </text> <helpsystem name="help"> <pos>0.012 0.960</pos> <textColor>ffffff</textColor> <iconColor>ffffff</iconColor> <fontPath>./art/font.ttf</fontPath> <fontSize>0.033</fontSize> </helpsystem> </view>
which results in:
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@Zigurana Very nice work, I'm glad that you try to keep ES windows support.
Would be very nice to have a windows build for testing, unfortunately I don't have to much time now for testing...
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@Zigurana I'll give the windows build a try on my lunch break (about 3 hours). I like that you can set the width for the infobar. Am I correct in assuming the carousel is still only 100% width, so you can only set its height and ypos?
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@Zigurana Did some small testing on the Windows version and so far it works. At least the carousel part. One thing i noticed is that on some systems i get a different background color behind the description field even though i've nothing set there. On the most systems it is normal so it might be a windows thing.
Just did another test with the Carbon theme and there are weird boxes all over in system view. But it's already 3a.m here and I'm getting tired. Will test more later.
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@Zigurana It's looking good. I used:
<carousel name="systemcarousel"> <pos>0 0.677</pos> <size>1 0.260</size> <color>FFFFFF00</color> <logoScale>1</logoScale> <logoSize>0.200 0.100</logoSize> <maxLogoCount>5</maxLogoCount> </carousel> <text name="systemInfo"> <pos>0.010 0.930</pos> <size>0.980 0.050</size> <backgroundColor>FFFFFF00</backgroundColor> <color>AAAAAA</color> <fontPath>./_inc/font/Roboto-Light.ttf</fontPath> <fontSize>0.025</fontSize> </text>
To get:
I have the logos set to width 20% each, with no logoScale. The NES logo looks smaller because it is taller than the other logos and not as long, so it's hit the height limit before hitting the width limit.
You might be able to see the overlap of the logos on the left and right of the image. This is where being able to set x-width would be awesome, but I can get around it by setting the width of the individual logos to something smaller.
Also it still has the pop-in of the right most logo when you cycle left.
I did notice some weirdness in the menus though:
green menu heading
brown background behind menu item
green menu heading | red behind menu items
Strange colours showing up in the headers and over some of the items. It only seemed to happen on the items that you can choose left or right, not the on/off items. They also seem to change width as you press left/right.
It came and went. Sometimes none were coloured, other times 2 or 3 were coloured. I only noticed the coloured items in the UI Settings menu, but the Main Menu title was always that dull green colour.
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@mattrixk, you are more or less correct. You can set the width to less than 100% but the logo's will likely still slide beyond it. Do you think its usefull to have a carousel that takes up less than a full screen width/height?
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@mattrixk hmm, that means that my mechanism for checking if the bgcolor has been set is bugging out. I will have another look tonight.
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@Zigurana said in Input needed: ES theming improvements:
Do you think its usefull to have a carousel that takes up less than a full screen width/height?
I think it would be a really good thing to have if it's not too hard to implement, and could open up a lot of new ideas for the design of the System View. You could set it to take up only half the screen and leave the rest for other things (system info, images, etc).
I think it would also be useful for when someone gets Vertical Carousel working, we could have a strip down one side that's only 10-20% wide, but 80-100% high.
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Any chance that the <color> tag is for the actual system image (similar to how <image name="logo"> works) and <backgroundColor> for the carousel is added?
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I'm kinda with @EctoOne on this one. I was trying to colour the system logo (all logos are one colour, and then use <color> to change their colour and opacity. It didn't work and I was sad :(
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@Zigurana Just a question: Will emulationstation-kids ever be added to the offical build of ES?
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Ok, I've tried not to make you unsad, so you can apply colors to the logo now as well (this is part of the system\logo which is of type image):
<view name="system"> <image name="logo"> <path>./logo.png</path> <color>FF00FF80</color> </image> </view>
And I've fixed the weird colors behind other textcomponents thing that was going on.
I've also implemented the fix for the late popping in of the right-most logo, thanks @jdrassa for the insight!BUT I am not sure if I can make partial carousels happen at this point.
To allow a carousel to cover only part of the width of the screen, you need to have- some kind of mechanism to crop / remove a logo once it scrolls outside the determined size (rather than just moving it offscreen)
AND/OR - some mechanism to pop logo into the carousel once you start scrolling, otherwise we get the popping thing all over again.
#Further updates#
I made a start with further restructuring of the code (moving the carousel to a separate component (for ease of re-use) but decided to stash all that for now, as it is quite a job, and with no clear application in sight yet.#Concluding#
So I pushed the changes to https://github.com/zigurana/EmulationStation/tree/SystemCaroussel, and you can download the new windows build HERE. - some kind of mechanism to crop / remove a logo once it scrolls outside the determined size (rather than just moving it offscreen)
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@lilbud
Hey man! That particular project is on hold for now, at least until we decide what to do with the metadata improvements. For a while it seemed that there was a really good momentum building up, and I did not want to spend a lot of time debugging and redesigning something that will have to be revisited when we go to a database approach anyway.In its current state, it is still one or two big bugs away from stability, and certainly not ready for prime-time!
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@Zigurana Awesome! I'll check it out on my lunch break.
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@Zigurana: Solid build mate (I'm using the windows build. It's not really practical to set up a Pi on my desk here at work).
I understand about the problems of making the carousel not 100% width. I didn't know it worked that way, but now that I do, I see how that would be a mongrel to get around.
Notes:
- The weird menu colours are indeed gone.
- I'm still getting the pop-in of the right-side carousel icon.
- You used to be able to add <color> to the logo only in Basic and Detailed Views, so it's great that you can now add <color> to the logo in the carousel too. Unfortunately it only applies the colour to the active logo. Say you have Gameboy, NES and SNES, and you've given them green, red and purple respectively. If your carousel is on Gameboy, the Gameboy logo will be green, but the NES and SNES logos will be their default colour. When you cycle to NES, the NES logo will be red, but Gameboy and SNES will be their default colour.
- Thinking into it, it's probably going to be too much work to do what I was envisioning. If I want the logos to be different colours I can just use photoshop (it just means users will be stuck with those colours I choose).
- I noticed that you have integrated Video Previews into this build. I'm stoked about this because it means I can do all my theme dev work in this one build, instead of moving back and forth between this and the Video Preview build. Yay!
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