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    Please do not post a support request without first reading and following the advice in https://retropie.org.uk/forum/topic/3/read-this-first

    Stella 4.1.1

    Scheduled Pinned Locked Moved Help and Support
    stellaatari 2600
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    • mediamogulM
      mediamogul Global Moderator @edmaul69
      last edited by

      @edmaul69 said in Stella 4.1.1:

      I like the audio on the 2600 version though. Very addictive.

      What's hilarious is that the sounds from that game became the de facto video game sound insert for television and movies for the next twenty plus years. The worst offender I've seen was some years ago on a TV show where the 2600 'Pac-Man' sounds were inserted over footage of a kid furiously playing a portable game system upside down with an obviously empty cartridge slot.

      RetroPie v4.5 • RPi3 Model B • 5.1V 2.5A PSU • 16GB SanDisk microSD • 512GB External Drive

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      • mediamogulM
        mediamogul Global Moderator
        last edited by

        Maybe @BuZz has some insight into this?

        RetroPie v4.5 • RPi3 Model B • 5.1V 2.5A PSU • 16GB SanDisk microSD • 512GB External Drive

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        • BuZzB
          BuZz administrators
          last edited by

          We have always used the Raspbian Stella over building from source. When on Wheezy we were unable to build the newer one due to having too old tools, but we could include an up to date standalone stella now if needed (if it still works with the changes / move to sdl2). I'll add it on the bugtracker.

          To help us help you - please make sure you read the sticky topics before posting - https://retropie.org.uk/forum/topic/3/read-this-first

          mediamogulM 1 Reply Last reply Reply Quote 1
          • mediamogulM
            mediamogul Global Moderator @BuZz
            last edited by mediamogul

            @BuZz

            Your consideration alone is much appreciated.

            Thank you.

            RetroPie v4.5 • RPi3 Model B • 5.1V 2.5A PSU • 16GB SanDisk microSD • 512GB External Drive

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            • BuZzB
              BuZz administrators
              last edited by

              Just a quick update - Stella 4.7.2 builds and runs on the RPI, but running a game (I tested with Combat) caused it to eat up all memory until killed :/ It will need to be looked into further when I have more time.

              To help us help you - please make sure you read the sticky topics before posting - https://retropie.org.uk/forum/topic/3/read-this-first

              mediamogulM 1 Reply Last reply Reply Quote 1
              • mediamogulM
                mediamogul Global Moderator @BuZz
                last edited by

                @BuZz

                That's still very exciting news and is great to hear.

                RetroPie v4.5 • RPi3 Model B • 5.1V 2.5A PSU • 16GB SanDisk microSD • 512GB External Drive

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                • D
                  dudleydes
                  last edited by dudleydes

                  I decided to take a look at this to see if there was a better experience of playing Super Breakout and Kaboom! with my PS3 controller than the libretro version of Stella.

                  I am using a Pi 2 starting with the version 4.0-rc2 image released in August 2016 running version 4.1.11 of the RetroPie setup script. I have installed additional emulators from binary and xboxdrv on top of the base image.

                  I built the latest version of Stella with the following commands:

                  git clone https://github.com/stella-emu/stella.git
                  cd stella
                  ./configure 
                  make
                  

                  I then added the following to /opt/retropie/configs/all/atari2600/emulators.cfg for testing.

                  stella-latest = "/home/pi/stella/stella -maxres 320x240 %ROM%"
                  

                  I successfully loaded Kaboom! with the new binary but when I checked the CPU usage with the command top, Stella was running at 95-96% compared to 30-40% for Stella 4.1.1. The About option in the UI tells me this latest build is version 5.0.0-pre4.

                  I then decided to build version 4.7.3 using the following:

                  wget https://github.com/stella-emu/stella/archive/release-4.7.3.zip
                  unzip release-4.7.3.zip
                  cd stella-release-4.7.3/
                  ./configure 
                  make
                  

                  I added an entry for version 4.7.3 in emulators.cfg.and tested it with Kaboom! This time CPU usage was similar to that used by version 4.1.1.

                  It may worthwhile if others can test and confirm my findings so we could possibly update to version 4.7.3. If there's any further testing that may be useful, then let me know.

                  mediamogulM 1 Reply Last reply Reply Quote 1
                  • mediamogulM
                    mediamogul Global Moderator @dudleydes
                    last edited by mediamogul

                    @dudleydes

                    I decided to take a look at this to see if there was a better experience of playing Super Breakout and Kaboom! with my PS3 controller than the libretro version of Stella.

                    When configured for analog paddle control, it really is a step up. The ability to play the keypad games is a big plus too.

                    I then decided to build version 4.7.3

                    Reading this, I was curious to see just how old 4.7.3 is and was surprised to see it listed as being the current "stable" version. So, I take it that the memory leak and excessive CPU usage is only in the current development build?

                    It may worthwhile if others can test and confirm my findings

                    I've been testing this all day and it's performed very well with every game and control scheme I've thrown at it. the CPU never rose above 36% and the memory usage never got higher than 1.6%. I compared it to 4.1.1 and the performance was no higher or lower.

                    The main feature that I was hoping would pay off does indeed. The in-game analog cursor no longer sticks to the sides nearly as much as it did previously. This is inline with the changelog after 4.7 that claimed the issue was greatly improved. I would say that it's barely noticeable now.

                    The only problem that still persists is that screenshots are still saved out in what almost seems to be inverted colors. I don't know much about compiling, but since this doesn't seem to be an issue on other platforms, I wonder if something could be adjusted there to account for the issue.

                    Anyway, I'm really glad you tried this, as I had written it off as being currently impossible. Now, I'm able to play 'Kaboom!' without a handicap. Granted, I'm still lousy at the game, but at least I can't blame the controls anymore.

                    RetroPie v4.5 • RPi3 Model B • 5.1V 2.5A PSU • 16GB SanDisk microSD • 512GB External Drive

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                    • BuZzB
                      BuZz administrators
                      last edited by

                      I have a module with updated stella - will test with 4.7.3. Certainly I had issues with 4.7.2 but from what you have said looks like it's all sorted now.

                      To help us help you - please make sure you read the sticky topics before posting - https://retropie.org.uk/forum/topic/3/read-this-first

                      mediamogulM 1 Reply Last reply Reply Quote 1
                      • mediamogulM
                        mediamogul Global Moderator @BuZz
                        last edited by

                        @BuZz said in Stella 4.1.1:

                        I had issues with 4.7.2

                        Those memory issues were just a point release older then? Wow.

                        I have a module with updated stella - will test with 4.7.3

                        Very cool! Thank you for that. I'll continue testing it quite a bit myself. I played 'Kaboom!' until I was bleary eyed yesterday.

                        RetroPie v4.5 • RPi3 Model B • 5.1V 2.5A PSU • 16GB SanDisk microSD • 512GB External Drive

                        BuZzB 1 Reply Last reply Reply Quote 0
                        • BuZzB
                          BuZz administrators @mediamogul
                          last edited by

                          @mediamogul Could be an bug due to retropie compiler options or something perhaps so I will look into that too if I get the issue with 4.7.3.

                          To help us help you - please make sure you read the sticky topics before posting - https://retropie.org.uk/forum/topic/3/read-this-first

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                          • BuZzB
                            BuZz administrators
                            last edited by

                            Well it works for the most part, but I'm still getting all memory eaten up on the game Combat. Odd as the rom is fine on earlier versions. Need to look into it further.

                            To help us help you - please make sure you read the sticky topics before posting - https://retropie.org.uk/forum/topic/3/read-this-first

                            mediamogulM 1 Reply Last reply Reply Quote 0
                            • mediamogulM
                              mediamogul Global Moderator @BuZz
                              last edited by

                              @BuZz

                              Ouch! I'll load up 'Combat' a little later and see what happens. I'm using top to monitor. Is there a better way?

                              RetroPie v4.5 • RPi3 Model B • 5.1V 2.5A PSU • 16GB SanDisk microSD • 512GB External Drive

                              BuZzB mediamogulM 2 Replies Last reply Reply Quote 0
                              • BuZzB
                                BuZz administrators @mediamogul
                                last edited by

                                @mediamogul top is fine, the process will be killed if you hit the bug as it eats up all available memory very quickly - top will probably not respond until after it's killed.

                                To help us help you - please make sure you read the sticky topics before posting - https://retropie.org.uk/forum/topic/3/read-this-first

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                                • mediamogulM
                                  mediamogul Global Moderator @mediamogul
                                  last edited by mediamogul

                                  @mediamogul

                                  I'm running the game now and assuming top is accurate, the memory doesn't seem to be moving past 1.6%. I'll play a few games, then let it sit for a while to see if starts misbehaving.

                                  RetroPie v4.5 • RPi3 Model B • 5.1V 2.5A PSU • 16GB SanDisk microSD • 512GB External Drive

                                  BuZzB 3 Replies Last reply Reply Quote 0
                                  • BuZzB
                                    BuZz administrators @mediamogul
                                    last edited by

                                    @mediamogul i will build stella without our compiler optimisations - it could be some compiler bug or something.

                                    To help us help you - please make sure you read the sticky topics before posting - https://retropie.org.uk/forum/topic/3/read-this-first

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                                    • BuZzB
                                      BuZz administrators @mediamogul
                                      last edited by

                                      @mediamogul I am getting the crash still even building without optimisations. Very strange. The rom is fine on the older version. Will dig further.

                                      To help us help you - please make sure you read the sticky topics before posting - https://retropie.org.uk/forum/topic/3/read-this-first

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                                      • BuZzB
                                        BuZz administrators @mediamogul
                                        last edited by

                                        @mediamogul Please can you detail your system specs and the md5sum of the Combat rom you tested with.

                                        To help us help you - please make sure you read the sticky topics before posting - https://retropie.org.uk/forum/topic/3/read-this-first

                                        mediamogulM 1 Reply Last reply Reply Quote 0
                                        • mediamogulM
                                          mediamogul Global Moderator @BuZz
                                          last edited by mediamogul

                                          @BuZz

                                          Raspberry Pi 3 Model B
                                          5.1V 2.5A PSU
                                          RetroPie 4.1.14
                                          Pre made SD Image on RetroPie website
                                          8GB SanDisk microSD
                                          Memory Split: 400
                                          'Combat' md5sum: 4c8832ed387bbafc055320c05205bc08 (From the "Good" ROM set)
                                          Run from 128GB External USB Thumb Drive, mounted using the auto-mount feature of RetroPie

                                          RetroPie v4.5 • RPi3 Model B • 5.1V 2.5A PSU • 16GB SanDisk microSD • 512GB External Drive

                                          BuZzB 1 Reply Last reply Reply Quote 1
                                          • BuZzB
                                            BuZz administrators @mediamogul
                                            last edited by

                                            @mediamogul thanks.

                                            To help us help you - please make sure you read the sticky topics before posting - https://retropie.org.uk/forum/topic/3/read-this-first

                                            mediamogulM 1 Reply Last reply Reply Quote 0
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