An input lag investigation
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you can do it via the configuration editor (in advanced mode)
https://github.com/retropie/retropie-setup/wiki/Configuration-Editor
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thank you, i found it.
Unfortunately, i think I noticed WORSE play on dispmanx.... I can tell that the video quality is worse... but mashing jump in mario world created a worse experience than before with GL. Also trying to do a "speed run" caused me to not have some jumps registered, thus plowing right into enemies... -
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I updated from binary and source and changed over to dismanx, I thought the video smoothing was supposed to be gone? I even tried to turn it off in retroarch.cfg for lr-fceumm by make video_smoothing="false" and its still there? Am I missing something?
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@silentq need to build latest retroarch from source. It only recently got support for switching scaling mode
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At least as I remember
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Not sure if this is a bug, its not really major but I noticed using the dismanx driver that the retroarch status notifications at the bottom of the screen don't show anymore. Status messages like when you save or load state or a input remapping status don't show. Just thought I would mention it its not major but figured I would add that.
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Sorry to reply to and old thread but this is the updated link to the same Thread at the libretro forums. I think this one is more up to date.
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I have noticed some input lag on psx games. especially when playing my childhood game bust a groove. Where you need timing to play the game. I couldn't even do one dancemove when pressing the button. Has this ever been noticed that the PSX emulator has input lag?
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@pattaboy Every emulator, if it's on Windows, Linux or Mac has some form of input lag.
Just read this thread and the one on Libretro to try different things that might help.
Just to name a few
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Game Mode on you TV
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Runcommand set to Performance
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Render Resolution
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