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    Couple of questions about config

    Scheduled Pinned Locked Moved ControlBlock, PowerBlock & Co.
    controlblock2controlsjoystickbuttons
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    • P
      petrockblog Global Moderator
      last edited by

      The observation that the controls behave as expected in SNES games shows that the hardware is wired correctly and the driver is working properly :-)

      Which arcade emulator are you using at the moment? I would need to take a look into that specific emulator to try and find an answer for our questions.

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        domodan @petrockblog
        last edited by

        @petrockblog said in Couple of questions about config:

        The observation that the controls behave as expected in SNES games shows that the hardware is wired correctly and the driver is working properly :-)

        Which arcade emulator are you using at the moment? I would need to take a look into that specific emulator to try and find an answer for our questions.

        I tried a couple of emulators and they all behaved the same. I tried LR-MAME-2003 and LR-FBalpha.

        I'm going off of memory as I'm away on holiday as of this morning, but it was something along those lines.

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          domodan @petrockblog
          last edited by

          @petrockblog said in Couple of questions about config:

          The observation that the controls behave as expected in SNES games shows that the hardware is wired correctly and the driver is working properly :-)

          Which arcade emulator are you using at the moment? I would need to take a look into that specific emulator to try and find an answer for our questions.

          I'm using LR-MAME2003. I'd love to figure out how to get the second player controls working for the ARCADE portion.

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            domodan @domodan
            last edited by

            This is the retroarch.cfg from the "Arcade" folder:

            Settings made here will only override settings in the global retroarch.cfg if placed above the #include line

            input_remapping_directory = "/opt/retropie/configs/arcade/"

            input_player1_joypad_index = "0"
            input_player2_joypad_index = “1”
            #include "/opt/retropie/configs/all/retroarch.cfg"

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              domodan
              last edited by

              I'm willing to pay someone to help me with this, if anyone is so inclined. I really need to get it figured out in the next 4-5 days.

              In addition to getting player 2 working, I also need some advice/input on how to map buttons for specific games. For example, if I want the JUMP button in Donkey Kong to be button 10 instead of button 6. Or if I want Madden 98 on SNES to have Y/X/A/B mapped to different buttons than on other games, etc...

              Players 1 and 2 work fine on NES, SNES, Sega, etc... they just don't work on arcade. The other thing that has started happening lately is the "COIN" button registers two presses for every one press. I may have done something in RETROARCH.CFG to cause that, but I don't think so.

              As it stands, under ARCADE it doesn't accept inputs from ANY of the Player 2 buttons, including COIN/SELECT and START.

              UDb23U 1 Reply Last reply Reply Quote 0
              • UDb23U
                UDb23 @domodan
                last edited by

                @domodan Some of the older arcade games actually offered 2nd player option but joystick still was just one on the cabinet. I think this is the case of Donkey Kong.
                Unless there is a specific option in Retroarch, I would expect lr-mame to just emulate the original game and therefore not support a 2nd joystick for input.

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                  domodan @UDb23
                  last edited by

                  @UDb23 said in Couple of questions about config:

                  @domodan Some of the older arcade games actually offered 2nd player option but joystick still was just one on the cabinet. I think this is the case of Donkey Kong.
                  Unless there is a specific option in Retroarch, I would expect lr-mame to just emulate the original game and therefore not support a 2nd joystick for input.

                  Thank you for the reply. That may be the case with Donkey Kong, but this happens with EVERY arcade game. Pac-Man and everything included. I guess there's a chance that all the games I have tried fall in to that. I will try TMNT, which I know had 4 separate players...or NBA Jam...which I know had at least two. I am doing a few things to the cabinet right now so it's not possible for me to try it for a few days.

                  edmaul69E UDb23U 2 Replies Last reply Reply Quote 0
                  • edmaul69E
                    edmaul69 @domodan
                    last edited by

                    @domodan also some old games that have both players on one control have a dipswitch setting to seperate them. If you hit tab on the keyboard you can access them.

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                    • UDb23U
                      UDb23 @domodan
                      last edited by

                      @domodan Pac man also just one joystick ;-)
                      You can test with Contra, one of the first intended for two player simultaneously.
                      0_1488221717636_download.jpg

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                        domodan @UDb23
                        last edited by

                        @UDb23 - Thank you! I'll snag the MAME version of Contra and see how that handles it. I appreciate you pointing me in that direction!!!

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