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    Super Gameboy emulation?

    Scheduled Pinned Locked Moved Ideas and Development
    gameboysnes
    43 Posts 15 Posters 26.0k Views
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    • mediamogulM
      mediamogul Global Moderator @edmaul69
      last edited by mediamogul

      @edmaul69

      in the lr-gambatte gameboy emulator you can change it to color.

      Unfortunately, that only makes use of the color information found in the GameBoy Color hardware for Nintendo R&D1 games. Super GameBoy titles have their own specialized color pallets that can only be accessed with GBC/SNES hybrid emulation.

      @XVO

      I don't believe there is currently a way in RetroPie to utilize the Super GameBoy borders or color information, which is especially a shame for 'Donkey Kong' and 'Space Invaders'.

      RetroPie v4.5 • RPi3 Model B • 5.1V 2.5A PSU • 16GB SanDisk microSD • 512GB External Drive

      1 Reply Last reply Reply Quote 0
      • lilbudL
        lilbud
        last edited by lilbud

        @mediamogul Especially Space Invaders GB, which was a whole different game on the Super Game Boy

        Creator of the Radiocade: https://retropie.org.uk/forum/topic/6077/radiocade

        Backlog: http://backloggery.com/lilbud

        mediamogulM 1 Reply Last reply Reply Quote 0
        • mediamogulM
          mediamogul Global Moderator @lilbud
          last edited by

          @lilbud

          Exactly. The Super GameBoy is the only way to access that title. It's an nearly arcade perfect version of the arcade, right down to the back glass, which admittedly is mitigated by the fact that we can recreate the same thing in one of the MAMEs, but it's still an neat trick to pull off.

          RetroPie v4.5 • RPi3 Model B • 5.1V 2.5A PSU • 16GB SanDisk microSD • 512GB External Drive

          edmaul69E 1 Reply Last reply Reply Quote 0
          • edmaul69E
            edmaul69 @mediamogul
            last edited by edmaul69

            @mediamogul i know i cant recreate animations or special games backgrounds, but i think i can make all of the borders. (Not animated of course). So i think i am still going to create all of them so people can use them. Starting with the one i already posted here.

            mediamogulM 1 Reply Last reply Reply Quote 2
            • mediamogulM
              mediamogul Global Moderator @edmaul69
              last edited by

              @edmaul69

              So i think i am still create all of them so people can use them.

              I think it's a very good idea and the default border is a great start.

              RetroPie v4.5 • RPi3 Model B • 5.1V 2.5A PSU • 16GB SanDisk microSD • 512GB External Drive

              1 Reply Last reply Reply Quote 0
              • FultosF
                Fultos
                last edited by

                I know it's old but I wanted to comment, I find this incredible that we have every other kind of Nintendo emulation except this. I mean, we even have some of Nintendo's Game and Watch, some weird rom patch like Top Gear 3000 on SNES and yet not emulator for a Super Gameboy.

                Come on guys, makes our kids dream come true!!! >_<

                I'm pretty sure I'm not alone. Take my money and keep the glory!

                mediamogulM 1 Reply Last reply Reply Quote 0
                • mediamogulM
                  mediamogul Global Moderator @Fultos
                  last edited by mediamogul

                  @Fultos

                  It would require adding the Bsnes libretro core and normally the Raspberry Pi isn't powerful enough to run it. However, I wonder if this particular use case wouldn't be a little less demanding? If it did work, the launch option could be added just to GameBoy.

                  retroarch -L {path to bsnes core} {path to snes rom} --subsystem sgb {path to gb rom}

                  If anyone can point me in the right direction for information on compiling just a single libretro core, I'll be happy to try and test this out.

                  RetroPie v4.5 • RPi3 Model B • 5.1V 2.5A PSU • 16GB SanDisk microSD • 512GB External Drive

                  1 Reply Last reply Reply Quote 0
                  • mediamogulM
                    mediamogul Global Moderator
                    last edited by

                    I found this...

                    https://github.com/libretro/RetroArch/wiki/Compilation-guide-(Linux)#building-libretro-cores

                    I'll start looking into it sometime soon.

                    RetroPie v4.5 • RPi3 Model B • 5.1V 2.5A PSU • 16GB SanDisk microSD • 512GB External Drive

                    1 Reply Last reply Reply Quote 1
                    • J
                      Jareth247
                      last edited by

                      I would LOVE to see this, since so many of the games I have would look so much better.

                      For one, in the GB version of Mighty Morphin Power Rangers (and MMPR: The Movie), only through Super Game Boy does the game give a character-specific palette, making the playable characters more distinctive. For example, when you play the Red Ranger, your sprite is red and as the Blue Ranger, your sprite is blue.

                      Also, many games play much better, if not just sound and/or look better, in SGB mode.

                      And iirc, many PC-based emulators (VisualBoy Advance) feature this.

                      1 Reply Last reply Reply Quote 0
                      • mediamogulM
                        mediamogul Global Moderator
                        last edited by mediamogul

                        Anyone happen to know if I can just use the pre-compiled nightly binaries below?

                        https://buildbot.libretro.com/nightly/linux/armhf/latest/

                        I'm turning in for the night, but I got all the Bsnes cores listed there and tomorrow, unless I hear otherwise, I'll try the performance cores first. If they work out, I'll move on to accuracy.

                        RetroPie v4.5 • RPi3 Model B • 5.1V 2.5A PSU • 16GB SanDisk microSD • 512GB External Drive

                        1 Reply Last reply Reply Quote 0
                        • mediamogulM
                          mediamogul Global Moderator
                          last edited by mediamogul

                          Well, I've been working on this off and on all day and it seems close to working, but I've hit a brick wall.

                          My launch command is:

                          /opt/retropie/emulators/retroarch/bin/retroarch -L /home/pi/custom-binaries/lr-bsnes/bsnes_performance_libretro.so --verbose --config /opt/retropie/configs/gb/retroarch.cfg /home/pi/custom-binaries/lr-bsnes/Super\ Game\ Boy\ \(World\)\ \(Rev\ 2\).sfc --subsystem sgb "/home/pi/RetroPie/roms/gb/Donkey Kong (JUE) (v1.1).zip"

                          It begins to launch and it gets pretty far:

                          Parameters: 
                          Executing: /opt/retropie/emulators/retroarch/bin/retroarch -L /home/pi/custom-binaries/lr-bsnes/bsnes_performance_libretro.so --verbose --config /opt/retropie/configs/gb/retroarch.cfg /home/pi/custom-binaries/lr-bsnes/Super\ Game\ Boy\ \(World\)\ \(Rev\ 2\).sfc --subsystem sgb "/home/pi/RetroPie/roms/gb/Donkey Kong (JUE) (v1.1).zip" --appendconfig /dev/shm/retroarch.cfg
                          RetroArch [INFO] :: This is RetroArch version 1.4.1 (Git d8855ca)
                          RetroArch [INFO] :: === Build =======================================
                          Capabilities: NEON VFPv3 VFPv4 
                          Built: Feb  4 2017
                          RetroArch [INFO] :: Version: 1.4.1
                          RetroArch [INFO] :: Git: d8855ca
                          RetroArch [INFO] :: =================================================
                          RetroArch [INFO] :: Config: loading config from: /opt/retropie/configs/gb/retroarch.cfg.
                          RetroArch [INFO] :: Config: appending config "/dev/shm/retroarch.cfg"
                          RetroArch [INFO] :: Loading dynamic libretro core from: "/home/pi/custom-binaries/lr-bsnes/bsnes_performance_libretro.so"
                          RetroArch [INFO] :: [overrides] no core-specific overrides found at /home/pi/.config/retroarch/config/bsnes/bsnes.cfg.
                          RetroArch [INFO] :: [overrides] no game-specific overrides found at /home/pi/.config/retroarch/config/bsnes/Super Game Boy (World) (Rev 2).cfg.
                          RetroArch [INFO] :: Shaders: preset directory: /opt/retropie/emulators/retroarch/shader/presets
                          RetroArch [INFO] :: Shaders: no game-specific preset found at /opt/retropie/emulators/retroarch/shader/presets/bsnes/Super Game Boy (World) (Rev 2).cgp.
                          RetroArch [INFO] :: Shaders: no game-specific preset found at /opt/retropie/emulators/retroarch/shader/presets/bsnes/Super Game Boy (World) (Rev 2).glslp.
                          RetroArch [INFO] :: Shaders: no core-specific preset found at /opt/retropie/emulators/retroarch/shader/presets/bsnes/bsnes.cgp.
                          RetroArch [INFO] :: Shaders: no core-specific preset found at /opt/retropie/emulators/retroarch/shader/presets/bsnes/bsnes.glslp.
                          RetroArch [INFO] :: Environ SET_SUBSYSTEM_INFO.
                          RetroArch [INFO] :: Special game type: Super GameBoy
                          RetroArch [INFO] ::   Ident: sgb
                          RetroArch [INFO] ::   ID: 4356
                          RetroArch [INFO] ::   Content:
                          RetroArch [INFO] ::     GameBoy (required)
                          RetroArch [INFO] ::     Super GameBoy BIOS (required)
                          RetroArch [INFO] :: Special game type: Sufami Turbo
                          RetroArch [INFO] ::   Ident: sufami
                          RetroArch [INFO] ::   ID: 4355
                          RetroArch [INFO] ::   Content:
                          RetroArch [INFO] ::     Sufami A (optional)
                          RetroArch [INFO] ::     Sufami B (optional)
                          RetroArch [INFO] ::     Sufami BIOS (required)
                          RetroArch [INFO] :: Special game type: BSX
                          RetroArch [INFO] ::   Ident: bsx
                          RetroArch [INFO] ::   ID: 4353
                          RetroArch [INFO] ::   Content:
                          RetroArch [INFO] ::     BSX ROM (required)
                          RetroArch [INFO] ::     BSX BIOS (required)
                          RetroArch [INFO] :: Special game type: BSX slotted
                          RetroArch [INFO] ::   Ident: bsxslot
                          RetroArch [INFO] ::   ID: 4354
                          RetroArch [INFO] ::   Content:
                          RetroArch [INFO] ::     BSX ROM (required)
                          RetroArch [INFO] ::     BSX BIOS (required)
                          RetroArch [INFO] :: Environ SET_CONTROLLER_INFO.
                          RetroArch [INFO] :: Controller port: 1
                          RetroArch [INFO] ::    SNES Joypad (ID: 1)
                          RetroArch [INFO] ::    SNES Mouse (ID: 2)
                          RetroArch [INFO] :: Controller port: 2
                          RetroArch [INFO] ::    SNES Joypad (ID: 1)
                          RetroArch [INFO] ::    SNES Mouse (ID: 2)
                          RetroArch [INFO] ::    Multitap (ID: 257)
                          RetroArch [INFO] ::    SuperScope (ID: 260)
                          RetroArch [INFO] ::    Justifier (ID: 516)
                          RetroArch [INFO] ::    Justifiers (ID: 772)
                          RetroArch [INFO] :: Remaps: remap directory: /opt/retropie/configs/gb/
                          RetroArch [INFO] :: Remaps: no game-specific remap found at /opt/retropie/configs/gb/bsnes/Super Game Boy (World) (Rev 2).rmp.
                          RetroArch [INFO] :: Remaps: no core-specific remap found at /opt/retropie/configs/gb/bsnes/bsnes.rmp.
                          RetroArch [INFO] :: Redirecting save file to "/home/pi/custom-binaries/lr-bsnes/Super Game Boy (World) (Rev 2).srm".
                          RetroArch [INFO] :: Loading content file: /home/pi/custom-binaries/lr-bsnes/Super Game Boy (World) (Rev 2).sfc.
                          RetroArch [INFO] :: Did not find a valid content patch.
                          RetroArch [INFO] :: CRC32: 0x8a4a174f .
                          RetroArch [INFO] :: Loading content file: /home/pi/RetroPie/roms/gb/Donkey Kong (JUE) (v1.1).zip.
                          RetroArch [INFO] :: Environ SET_INPUT_DESCRIPTORS:
                          RetroArch [INFO] :: 	RetroPad, User 1, Button "B (bottom)" => "B"
                          RetroArch [INFO] :: 	RetroPad, User 1, Button "Y (left)" => "Y"
                          RetroArch [INFO] :: 	RetroPad, User 1, Button "Select" => "Select"
                          RetroArch [INFO] :: 	RetroPad, User 1, Button "Start" => "Start"
                          RetroArch [INFO] :: 	RetroPad, User 1, Button "D-Pad Up" => "D-Pad Up"
                          RetroArch [INFO] :: 	RetroPad, User 1, Button "D-Pad Down" => "D-Pad Down"
                          RetroArch [INFO] :: 	RetroPad, User 1, Button "D-Pad Left" => "D-Pad Left"
                          RetroArch [INFO] :: 	RetroPad, User 1, Button "D-Pad Right" => "D-Pad Right"
                          RetroArch [INFO] :: 	RetroPad, User 1, Button "A (right)" => "A"
                          RetroArch [INFO] :: 	RetroPad, User 1, Button "X (up)" => "X"
                          RetroArch [INFO] :: 	RetroPad, User 1, Button "L" => "L"
                          RetroArch [INFO] :: 	RetroPad, User 1, Button "R" => "R"
                          RetroArch [INFO] :: 	RetroPad, User 2, Button "B (bottom)" => "B"
                          RetroArch [INFO] :: 	RetroPad, User 2, Button "Y (left)" => "Y"
                          RetroArch [INFO] :: 	RetroPad, User 2, Button "Select" => "Select"
                          RetroArch [INFO] :: 	RetroPad, User 2, Button "Start" => "Start"
                          RetroArch [INFO] :: 	RetroPad, User 2, Button "D-Pad Up" => "D-Pad Up"
                          RetroArch [INFO] :: 	RetroPad, User 2, Button "D-Pad Down" => "D-Pad Down"
                          RetroArch [INFO] :: 	RetroPad, User 2, Button "D-Pad Left" => "D-Pad Left"
                          RetroArch [INFO] :: 	RetroPad, User 2, Button "D-Pad Right" => "D-Pad Right"
                          RetroArch [INFO] :: 	RetroPad, User 2, Button "A (right)" => "A"
                          RetroArch [INFO] :: 	RetroPad, User 2, Button "X (up)" => "X"
                          RetroArch [INFO] :: 	RetroPad, User 2, Button "L" => "L"
                          RetroArch [INFO] :: 	RetroPad, User 2, Button "R" => "R"
                          RetroArch [INFO] :: 	RetroPad, User 3, Button "B (bottom)" => "B"
                          RetroArch [INFO] :: 	RetroPad, User 3, Button "Y (left)" => "Y"
                          RetroArch [INFO] :: 	RetroPad, User 3, Button "Select" => "Select"
                          RetroArch [INFO] :: 	RetroPad, User 3, Button "Start" => "Start"
                          RetroArch [INFO] :: 	RetroPad, User 3, Button "D-Pad Up" => "D-Pad Up"
                          RetroArch [INFO] :: 	RetroPad, User 3, Button "D-Pad Down" => "D-Pad Down"
                          RetroArch [INFO] :: 	RetroPad, User 3, Button "D-Pad Left" => "D-Pad Left"
                          RetroArch [INFO] :: 	RetroPad, User 3, Button "D-Pad Right" => "D-Pad Right"
                          RetroArch [INFO] :: 	RetroPad, User 3, Button "A (right)" => "A"
                          RetroArch [INFO] :: 	RetroPad, User 3, Button "X (up)" => "X"
                          RetroArch [INFO] :: 	RetroPad, User 3, Button "L" => "L"
                          RetroArch [INFO] :: 	RetroPad, User 3, Button "R" => "R"
                          RetroArch [INFO] :: 	RetroPad, User 4, Button "B (bottom)" => "B"
                          RetroArch [INFO] :: 	RetroPad, User 4, Button "Y (left)" => "Y"
                          RetroArch [INFO] :: 	RetroPad, User 4, Button "Select" => "Select"
                          RetroArch [INFO] :: 	RetroPad, User 4, Button "Start" => "Start"
                          RetroArch [INFO] :: 	RetroPad, User 4, Button "D-Pad Up" => "D-Pad Up"
                          RetroArch [INFO] :: 	RetroPad, User 4, Button "D-Pad Down" => "D-Pad Down"
                          RetroArch [INFO] :: 	RetroPad, User 4, Button "D-Pad Left" => "D-Pad Left"
                          RetroArch [INFO] :: 	RetroPad, User 4, Button "D-Pad Right" => "D-Pad Right"
                          RetroArch [INFO] :: 	RetroPad, User 4, Button "A (right)" => "A"
                          RetroArch [INFO] :: 	RetroPad, User 4, Button "X (up)" => "X"
                          RetroArch [INFO] :: 	RetroPad, User 4, Button "L" => "L"
                          RetroArch [INFO] :: 	RetroPad, User 4, Button "R" => "R"
                          RetroArch [INFO] :: 	RetroPad, User 5, Button "B (bottom)" => "B"
                          RetroArch [INFO] :: 	RetroPad, User 5, Button "Y (left)" => "Y"
                          RetroArch [INFO] :: 	RetroPad, User 5, Button "Select" => "Select"
                          RetroArch [INFO] :: 	RetroPad, User 5, Button "Start" => "Start"
                          RetroArch [INFO] :: 	RetroPad, User 5, Button "D-Pad Up" => "D-Pad Up"
                          RetroArch [INFO] :: 	RetroPad, User 5, Button "D-Pad Down" => "D-Pad Down"
                          RetroArch [INFO] :: 	RetroPad, User 5, Button "D-Pad Left" => "D-Pad Left"
                          RetroArch [INFO] :: 	RetroPad, User 5, Button "D-Pad Right" => "D-Pad Right"
                          RetroArch [INFO] :: 	RetroPad, User 5, Button "A (right)" => "A"
                          RetroArch [INFO] :: 	RetroPad, User 5, Button "X (up)" => "X"
                          RetroArch [INFO] :: 	RetroPad, User 5, Button "L" => "L"
                          RetroArch [INFO] :: 	RetroPad, User 5, Button "R" => "R"
                          [bsnes]: Markup SGB: cartridge region=NTSC
                            rom name=program.rom size=0x41b78
                            ram name=save.ram size=0x10000
                            map id=rom address=00-7f,80-ff:8000-ffff mask=0x8000
                            map id=ram address=70-7f,f0-ff:0000-7fff
                          
                          [bsnes]: Markup GB: cartridge
                            board type=unknown
                            rom name=program.rom size=0x40000
                          
                          [bsnes]: [Memory]: ID 7, Request "manifest.bml".
                          [bsnes]: Complete load request.
                          [bsnes]: [Memory]: ID 8, Request "program.rom".
                          [bsnes]: Load ROM.
                          [bsnes]: Complete load request.
                          [bsnes]: [Memory]: ID 9, Request "save.ram".
                          [bsnes]: Complete load request.
                          [bsnes]: [Memory]: ID 6, Request "".
                          [bsnes]: Complete load request.
                          [bsnes]: [Memory]: ID 45, Request "manifest.bml".
                          [bsnes]: Complete load request.
                          [bsnes]: [Memory]: ID 46, Request "program.rom".
                          [bsnes]: Complete load request.
                          RetroArch [INFO] :: Skipping SRAM load..
                          RetroArch [INFO] :: Version of libretro API: 1
                          RetroArch [INFO] :: Compiled against API: 1
                          RetroArch [INFO] :: Environ GET_OVERSCAN: 0
                          RetroArch [INFO] :: Environ SET_PIXEL_FORMAT: XRGB8888.
                          RetroArch [INFO] :: Set audio input rate to: 31987.82 Hz.
                          RetroArch [INFO] :: Found shader "/opt/retropie/emulators/retroarch/shader/2xsal.glslp"
                          RetroArch [INFO] :: Found shader "/opt/retropie/emulators/retroarch/shader/2xScaleHQ.glslp"
                          RetroArch [INFO] :: Found shader "/opt/retropie/emulators/retroarch/shader/barrel-distortion.glslp"
                          RetroArch [INFO] :: Found shader "/opt/retropie/emulators/retroarch/shader/barrel-distortion_lanczos4.glslp"
                          RetroArch [INFO] :: Found shader "/opt/retropie/emulators/retroarch/shader/barrel-distortion_phosphor.glslp"
                          RetroArch [INFO] :: Found shader "/opt/retropie/emulators/retroarch/shader/barrel-distortion_snes.glslp"
                          RetroArch [INFO] :: Found shader "/opt/retropie/emulators/retroarch/shader/Brighter-with_Contrast.glslp"
                          RetroArch [INFO] :: Found shader "/opt/retropie/emulators/retroarch/shader/bsnes_gamma_ramp.glslp"
                          RetroArch [INFO] :: Found shader "/opt/retropie/emulators/retroarch/shader/crt-pi-curvature-vertical.glslp"
                          RetroArch [INFO] :: Found shader "/opt/retropie/emulators/retroarch/shader/crt-pi-curvature.glslp"
                          RetroArch [INFO] :: Found shader "/opt/retropie/emulators/retroarch/shader/crt-pi-vertical.glslp"
                          RetroArch [INFO] :: Found shader "/opt/retropie/emulators/retroarch/shader/crt-pi.glslp"
                          RetroArch [INFO] :: Found shader "/opt/retropie/emulators/retroarch/shader/gameboy-screen-grid.glslp"
                          RetroArch [INFO] :: Found shader "/opt/retropie/emulators/retroarch/shader/gameboy.glslp"
                          RetroArch [INFO] :: Found shader "/opt/retropie/emulators/retroarch/shader/gameboy2.glslp"
                          RetroArch [INFO] :: Found shader "/opt/retropie/emulators/retroarch/shader/hq2x&lcd3x.glslp"
                          RetroArch [INFO] :: Found shader "/opt/retropie/emulators/retroarch/shader/hq2x.glslp"
                          RetroArch [INFO] :: Found shader "/opt/retropie/emulators/retroarch/shader/hq2x2.glslp"
                          RetroArch [INFO] :: Found shader "/opt/retropie/emulators/retroarch/shader/hq2x_lcd3x.glslp"
                          RetroArch [INFO] :: Found shader "/opt/retropie/emulators/retroarch/shader/hq2x_phosphor.glslp"
                          RetroArch [INFO] :: Found shader "/opt/retropie/emulators/retroarch/shader/hq2xwaterpaint.glslp"
                          RetroArch [INFO] :: Found shader "/opt/retropie/emulators/retroarch/shader/hq2xwaterpaintscanline.glslp"
                          RetroArch [INFO] :: Found shader "/opt/retropie/emulators/retroarch/shader/hq4x.glslp"
                          RetroArch [INFO] :: Found shader "/opt/retropie/emulators/retroarch/shader/hq4x_lcd3x.glslp"
                          RetroArch [INFO] :: Found shader "/opt/retropie/emulators/retroarch/shader/nds.glslp"
                          RetroArch [INFO] :: Found shader "/opt/retropie/emulators/retroarch/shader/nedi.glslp"
                          RetroArch [INFO] :: Found shader "/opt/retropie/emulators/retroarch/shader/phosphor.glslp"
                          RetroArch [INFO] :: Found shader "/opt/retropie/emulators/retroarch/shader/snes.glslp"
                          RetroArch [INFO] :: Found shader "/opt/retropie/emulators/retroarch/shader/snes2.glslp"
                          RetroArch [INFO] :: Found shader "/opt/retropie/emulators/retroarch/shader/snes_hq2x.glslp"
                          RetroArch [INFO] :: Found shader "/opt/retropie/emulators/retroarch/shader/snes_hq2xwaterpaint.glslp"
                          RetroArch [INFO] :: Found shader "/opt/retropie/emulators/retroarch/shader/snes_hq2xwaterpainthicontrast.glslp"
                          RetroArch [INFO] :: Found shader "/opt/retropie/emulators/retroarch/shader/snes_hq2xwaterpaintscanline.glslp"
                          RetroArch [INFO] :: Found shader "/opt/retropie/emulators/retroarch/shader/snes_lcd3x.glslp"
                          RetroArch [INFO] :: Found shader "/opt/retropie/emulators/retroarch/shader/snes_phosphor.glslp"
                          RetroArch [INFO] :: Found shader "/opt/retropie/emulators/retroarch/shader/snes_scanline.glslp"
                          RetroArch [INFO] :: Found shader "/opt/retropie/emulators/retroarch/shader/snes_waterpaint.glslp"
                          RetroArch [INFO] :: Found shader "/opt/retropie/emulators/retroarch/shader/stock.glsl"
                          RetroArch [INFO] :: Found shader "/opt/retropie/emulators/retroarch/shader/super-2xsai.glslp"
                          RetroArch [INFO] :: Found shader "/opt/retropie/emulators/retroarch/shader/super-eagle.glslp"
                          RetroArch [INFO] :: Found shader "/opt/retropie/emulators/retroarch/shader/xbr-lv1-noblend.glslp"
                          RetroArch [INFO] :: Video @ 897x672
                          RetroArch [INFO] :: Starting threaded video driver ...
                          RetroArch [INFO] :: [EGL]: EGL version: 1.4
                          RetroArch [INFO] :: [EGL]: Current context: 0x1.
                          RetroArch [INFO] :: Found GL context: videocore
                          RetroArch [INFO] :: Detecting screen resolution 1920x1080.
                          RetroArch [INFO] :: [EGL]: eglSwapInterval(1)
                          RetroArch [INFO] :: [EGL]: eglSwapInterval(1)
                          RetroArch [INFO] :: [GL]: Vendor: Broadcom, Renderer: VideoCore IV HW.
                          RetroArch [INFO] :: [GL]: Version: OpenGL ES 2.0.
                          RetroArch [INFO] :: GL: Using resolution 1920x1080
                          RetroArch [INFO] :: [GL]: Default shader backend found: glsl.
                          RetroArch [INFO] :: [Shader driver]: Using GLSL shader backend.
                          RetroArch [WARN] :: [GL]: Stock GLSL shaders will be used.
                          RetroArch [INFO] :: Found GLSL vertex shader.
                          RetroArch [INFO] :: Shader log: Compiled
                          RetroArch [INFO] :: Found GLSL fragment shader.
                          RetroArch [INFO] :: Shader log: Compiled
                          RetroArch [INFO] :: Linking GLSL program.
                          RetroArch [INFO] :: Found GLSL vertex shader.
                          RetroArch [INFO] :: Shader log: Compiled
                          RetroArch [INFO] :: Found GLSL fragment shader.
                          RetroArch [INFO] :: Shader log: Compiled
                          RetroArch [INFO] :: Linking GLSL program.
                          RetroArch [INFO] :: Found GLSL vertex shader.
                          RetroArch [INFO] :: Shader log: Compiled
                          RetroArch [INFO] :: Found GLSL fragment shader.
                          RetroArch [INFO] :: Shader log: Compiled
                          RetroArch [INFO] :: Linking GLSL program.
                          RetroArch [INFO] :: Found GLSL vertex shader.
                          RetroArch [INFO] :: Shader log: Compiled
                          RetroArch [INFO] :: Found GLSL fragment shader.
                          RetroArch [INFO] :: Shader log: Compiled
                          RetroArch [INFO] :: Linking GLSL program.
                          RetroArch [INFO] :: Found GLSL vertex shader.
                          RetroArch [INFO] :: Shader log: Compiled
                          RetroArch [INFO] :: Found GLSL fragment shader.
                          RetroArch [INFO] :: Shader log: Compiled
                          RetroArch [INFO] :: Linking GLSL program.
                          RetroArch [INFO] :: Found GLSL vertex shader.
                          RetroArch [INFO] :: Shader log: Compiled
                          RetroArch [INFO] :: Found GLSL fragment shader.
                          RetroArch [INFO] :: Shader log: Compiled
                          RetroArch [INFO] :: Linking GLSL program.
                          RetroArch [INFO] :: Found GLSL vertex shader.
                          RetroArch [INFO] :: Shader log: Compiled
                          RetroArch [INFO] :: Found GLSL fragment shader.
                          RetroArch [INFO] :: Shader log: Compiled
                          RetroArch [INFO] :: Linking GLSL program.
                          RetroArch [INFO] :: Found GLSL vertex shader.
                          RetroArch [INFO] :: Shader log: Compiled
                          RetroArch [INFO] :: Found GLSL fragment shader.
                          RetroArch [INFO] :: Shader log: Compiled
                          RetroArch [INFO] :: Linking GLSL program.
                          RetroArch [INFO] :: [GL]: Using 4 textures.
                          RetroArch [INFO] :: [GL]: Loaded 1 program(s).
                          RetroArch [INFO] :: Querying EGL extension: KHR_image => exists
                          RetroArch [INFO] :: Using font rendering backend: freetype.
                          RetroArch [INFO] :: Graphics driver did not initialize an input driver. Attempting to pick a suitable driver.
                          RetroArch [INFO] :: [udev] Adding device /dev/input/event0 as type ID_INPUT_KEYBOARD.
                          RetroArch [INFO] :: [udev] Adding device /dev/input/event1 as type ID_INPUT_MOUSE.
                          RetroArch [INFO] :: [udev] Adding device /dev/input/mouse0 as type ID_INPUT_MOUSE.
                          RetroArch [INFO] :: [udev]: Plugged pad: Logitech Logitech RumblePad 2 USB (1133:49688) on port #0.
                          RetroArch [INFO] :: [udev]: Pad #0 (/dev/input/event2) supports force feedback.
                          RetroArch [INFO] :: [udev]: Pad #0 (/dev/input/event2) supports 16 force feedback effects.
                          RetroArch [INFO] :: Autodetect: 2 profiles found.
                          RetroArch [INFO] :: Autodetect: selected configuration: /opt/retropie/configs/all/retroarch-joypads/LogitechLogitechRumblePad2USB.cfg
                          RetroArch [INFO] :: Found joypad driver: "udev".
                          RetroArch [INFO] :: ALSA: Using signed 16-bit format.
                          RetroArch [INFO] :: ALSA: Period size: 384 frames
                          RetroArch [INFO] :: ALSA: Buffer size: 1536 frames
                          RetroArch [INFO] :: Loading history file: [/opt/retropie/configs/gb/content_history.lpl].
                          RetroArch [INFO] :: Loading history file: [/opt/retropie/configs/gb/content_image_history.lpl].
                          /opt/retropie/supplementary/runcommand/runcommand.sh: line 961:  2421 Segmentation fault      /opt/retropie/emulators/retroarch/bin/retroarch -L /home/pi/custom-binaries/lr-bsnes/bsnes_performance_libretro.so --verbose --config /opt/retropie/configs/gb/retroarch.cfg /home/pi/custom-binaries/lr-bsnes/Super\ Game\ Boy\ \(World\)\ \(Rev\ 2\).sfc --subsystem sgb "/home/pi/RetroPie/roms/gb/Donkey Kong (JUE) (v1.1).zip" --appendconfig /dev/shm/retroarch.cfg
                          
                          

                          The problem seems to be at the bottom where it has a segmentation fault and then exits:

                          /opt/retropie/supplementary/runcommand/runcommand.sh: line 961:  2421 Segmentation fault      /opt/retropie/emulators/retroarch/bin/retroarch -L /home/pi/custom-binaries/lr-bsnes/bsnes_performance_libretro.so --verbose --config /opt/retropie/configs/gb/retroarch.cfg /home/pi/custom-binaries/lr-bsnes/Super\ Game\ Boy\ \(World\)\ \(Rev\ 2\).sfc --subsystem sgb "/home/pi/RetroPie/roms/gb/Donkey Kong (JUE) (v1.1).zip" --appendconfig /dev/shm/retroarch.cfg
                          

                          Without knowing more about what this really means, I'm at an impasse for now.

                          RetroPie v4.5 • RPi3 Model B • 5.1V 2.5A PSU • 16GB SanDisk microSD • 512GB External Drive

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                          • mediamogulM
                            mediamogul Global Moderator
                            last edited by mediamogul

                            Well, I'm satisfied now that this isn't going to work. I was finally able to get lr-bsnes-accuracy to reliably launch without crashing, only to be met with a black screen each time. After a little more research as to why this might be, I discovered that the Super GameBoy subsystem in RetroArch is simply broken on all Linux variants. What's more is that they've looked into it and have no idea why this is the case. So, unfortunately, Super GameBoy emulation is not happening on Raspberry RetroPie for the foreseeable future, but at least it won't be for a lack of trying.

                            RetroPie v4.5 • RPi3 Model B • 5.1V 2.5A PSU • 16GB SanDisk microSD • 512GB External Drive

                            1 Reply Last reply Reply Quote 0
                            • fellegF
                              felleg
                              last edited by

                              Super GameBoy is the new Sega Saturn......... noooooooooo! :P

                              mediamogulM FultosF 2 Replies Last reply Reply Quote 1
                              • mediamogulM
                                mediamogul Global Moderator @felleg
                                last edited by mediamogul

                                @felleg

                                Ha! That may be more correct than you know. Even if it had run, there's no guarantee that lr-bsnes-accuracy would have operated at more than a few frames per second on the Pi.

                                RetroPie v4.5 • RPi3 Model B • 5.1V 2.5A PSU • 16GB SanDisk microSD • 512GB External Drive

                                FultosF 1 Reply Last reply Reply Quote 0
                                • FultosF
                                  Fultos @felleg
                                  last edited by

                                  @felleg lol

                                  1 Reply Last reply Reply Quote 0
                                  • FultosF
                                    Fultos @mediamogul
                                    last edited by

                                    @mediamogul at least you tried something :D

                                    I'm glad someone took a fresh look at it, it seems so complicated to create an inception of emulation :P

                                    I mean there's a couple of gameboy games which are not emulated at their full potential since it's a really-hard-tu-pull-off project.

                                    mediamogulM 1 Reply Last reply Reply Quote 0
                                    • mediamogulM
                                      mediamogul Global Moderator @Fultos
                                      last edited by

                                      @Fultos

                                      My hacked Wii runs an older version of VBA-M and emulates the Super GameBoy features very well. Support could even be found in lr-vba-next sometime before 2012. It seems to be an ability that's just falling between the cracks for the Pi at the moment. However, I'm sure the pieces will all come together again sometime in the future.

                                      RetroPie v4.5 • RPi3 Model B • 5.1V 2.5A PSU • 16GB SanDisk microSD • 512GB External Drive

                                      1 Reply Last reply Reply Quote 1
                                      • M
                                        MisterXen
                                        last edited by MisterXen

                                        Any update on this? As @mediamogul mentioned, I tried several games on the latest VBA-M Windows build from Github (2e8bee1) and found most of them run well with SGB and SGB2 (unable to play arcade version of Space Invader though). Wonder if lr-vba-next will add back this feature.

                                        OmnijaO 1 Reply Last reply Reply Quote 0
                                        • OmnijaO
                                          Omnija @MisterXen
                                          last edited by Omnija

                                          @MisterXen Not sure, but i gave bsnes a try as well and ended up with the same black screen issue. still unclear to why since i don't receive the segment fault. Id assume it's probably a windows only feature or something rather.

                                          Systems: Raspberry Pi 2
                                          Overclocked: 1050 | 525 | 350 | 425 | 256
                                          My Themes: Metro Theme | Simpler Turtlepi | Future Mini

                                          mediamogulM 1 Reply Last reply Reply Quote 0
                                          • mediamogulM
                                            mediamogul Global Moderator @Omnija
                                            last edited by

                                            @Omnija

                                            still unclear to why since i don't receive the segment fault.

                                            The black screen and the segmentation fault aren't mutually exclusive. I was originally using an improper binary which lead to the fault. The libretro devs are also stumped as to the black screen, but with everything else on their plate, I don't think a lot of investigation has gone into it either.

                                            @MisterXen

                                            Wonder if lr-vba-next will add back this feature.

                                            Based on the linked conversation, their decision seemed pretty resolute. A little full color 'Donkey Kong '94' would be really nice.

                                            RetroPie v4.5 • RPi3 Model B • 5.1V 2.5A PSU • 16GB SanDisk microSD • 512GB External Drive

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