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    ControlBlock Joystick configuration

    Scheduled Pinned Locked Moved ControlBlock, PowerBlock & Co.
    control blockjoystick
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    • D
      darkav
      last edited by

      Opened an issue on ControlBlock driver: https://github.com/petrockblog/ControlBlockService2/issues/14

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      • P
        petrockblog Global Moderator
        last edited by

        When you run jstest, do the values for UP, DOWN, RIGHT, LEFT change when you move the joystick?

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        • D
          darkav @petrockblog
          last edited by

          @petrockblog Yes.
          Also, the joysticks(s) with MAME works perfectly.
          The problem is when using it for emulators/games that uses the joystick directly, such as Daphne, ScummVM, Prince of Persia Port...

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          • D
            darkav
            last edited by

            Did a change switching the axis and one axis in ControlBlock driver: https://github.com/petrockblog/ControlBlockService2/pull/15

            This fixed the issue.

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            • P
              petrockblog Global Moderator
              last edited by

              Thanks for the pull request. These are always most welcome :-)

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              • V
                Valerius
                last edited by

                I just re-installed the binarys and the service, which fixed another issue (the "3 minute shutdown bug").
                Unfortunately the joystick axis is still messed up in Daphne:

                Up is Right
                Down is Left
                Right is Up
                Left is Down

                The Joystick works perfectly in every other Retroarch emulator.
                Any ideas?

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                • V
                  Valerius
                  last edited by

                  Can/should I edit the ArcadeGamepad.cpp like darkav did and re-compile the driver?
                  I'm not sure that would help, since darkav stated that in his case "left was up and so on".
                  But in my case left is down.

                  I'm really stumped with this one...

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                  • P
                    petrockblog Global Moderator
                    last edited by

                    You might want to try and revert the changes from the changes https://github.com/petrockblog/ControlBlockService2/pull/15/files. There, the X and Y axes were essentially flipped.

                    You can re-compile and re-install the driver with make, sudo make install, and sudo make install servicethen. Note that the config file at /etc/controlblockconfig.cfgis reset with the installation.

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                    • V
                      Valerius @petrockblog
                      last edited by

                      @petrockblog
                      It worked! This fixed my issue!
                      Now I have to remember to never, ever do a driver update... ;)
                      Thank you!

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                      • P
                        petrockblog Global Moderator
                        last edited by

                        Glad to hear!

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                        • MontezumaM
                          Montezuma
                          last edited by

                          I wondered why did you exchanged the axes configuration?
                          Before the changes - all directions were matching the description on the ControlBlock board and the atari800 emulator was working fine.
                          Now I updated the ControlBlock software and the axes are swapped and atari800 does not work anymore.

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                          • MontezumaM
                            Montezuma
                            last edited by

                            I have just checked that atari800 uses (in a correct way) the SDL library to get joystick position.
                            I also assume that SDL has a correct implementation (proven in many project):
                            https://www.libsdl.org/release/SDL-1.2.15/docs/html/sdljoystickgetaxis.html
                            https://www.libsdl.org/release/SDL-1.2.15/docs/html/guideinput.html
                            This means that your change was breaking compatibility not only with atari800 but with all games using the SDL library!
                            Sorry guys, but a proper place to fix your problem was your buggy Daphne emulator...

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                            • P
                              petrockblog Global Moderator
                              last edited by

                              Thanks for pointing to the SDL reference documentation. I was not aware of that and I agree that SDL compatibility is more important. Daphne should fix this in the emulator. I have just merged your pull request.

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                              • D
                                darkav @Montezuma
                                last edited by darkav

                                @montezuma nps. I will keep my fork with the changes :D Just pointing out that the "issue" was not only on Daphne (I remember also scummvm, some ports having exaclty the same issue) so not sure now where exactly is the problem....

                                MontezumaM 1 Reply Last reply Reply Quote 0
                                • MontezumaM
                                  Montezuma
                                  last edited by

                                  @darkav
                                  Sure you can keep the "Daphne" specific fork of the ControlBlock driver. This is the advantage of open source software and github.
                                  But again - the driver is a wrong place to make an emulator specific fix!

                                  If you don't believe the SDL documentation, you can just run a test, which I run 5 minutes ago:

                                  1. Quit the emulation station (F4)
                                  2. List input devices (ls /dev/input) - you should see js0 and js1 (Controlblock joysticks)
                                  3. Connect any USB gamepad to the Raspberry Pi (fox example USB versions of the NES/SNES gamepads)
                                  4. List input devices again (ls /dev/input) - this time you will see a new device: js2
                                  5. run jstest to see how the original Linux driver works:
                                    jstest /dev/input/js2
                                  6. You will see the following:
                                    LEFT - AXIS 0: -32767
                                    RIGHT - AXIS 0: 32767
                                    UP - AXIS 1: -32767
                                    DOWN - AXIS 1: -32767
                                    This is exaclty the same that the ControlBlock driver does now and should do!

                                  I hope this finally convinced everybody.

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                                  • MontezumaM
                                    Montezuma @darkav
                                    last edited by

                                    @darkav
                                    When I look at your first post again, I think you wiring may be wrong...

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                                    • MontezumaM
                                      Montezuma
                                      last edited by

                                      I looked at Daphne source code. It uses SDL correctly.
                                      input.cpp
                                      void process_joystick_motion(SDL_Event *event)

                                      Now it is obvious for me that darkav issues are related to his setup (most probably wrong wiring). It is a pity that instead of double checking the hardware, he spoiled the driver, causing problems for all other users...

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                                      • D
                                        darkav @Montezuma
                                        last edited by

                                        @montezuma said in ControlBlock Joystick configuration:

                                        I looked at Daphne source code. It uses SDL correctly.
                                        input.cpp
                                        void process_joystick_motion(SDL_Event *event)

                                        Now it is obvious for me that darkav issues are related to his setup (most probably wrong wiring). It is a pity that instead of double checking the hardware, he spoiled the driver, causing problems for all other users...

                                        Wiring is correct. It's a pity you assumed I didn't double check the hardware.
                                        Next step (even if unlikely the problem is on it) is to check the board.

                                        Also, I did a PR which has been reviewed and merged by the author of the driver ...it's very unpolite to say that "I spoiled the driver".

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                                        • P
                                          petrockblog Global Moderator
                                          last edited by

                                          Thanks to all for providing more insights into this issue. I hope that we have a better understanding of it now and can use the driver as it is now :-)

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