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    Please do not post a support request without first reading and following the advice in https://retropie.org.uk/forum/topic/3/read-this-first

    Guide: Advanced Controller Mappings

    Scheduled Pinned Locked Moved Help and Support
    joystickcontrollermappingxboxdrvscummvm
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    • H
      Hubz @spud11
      last edited by

      @spud11 Hey Spud, would you mind sharing your list of 4-way games? Or tell me how you were able to figure them out? Was going to add them all to my script :)

      S 2 Replies Last reply Reply Quote 0
      • D
        dunnieboy @mediamogul
        last edited by dunnieboy

        @mediamogul OMG - Its working - a little chunky (slow) for command and conquer ... but i think that means I just need to adjust my dosbox config. Any suggestions would be appreciated.

        One note ... I am adding the code to my fame config files ... I am not sure if this is the most elegant way of handling this ... what do you think .. here is an example.

        #!/bin/bash
        sudo killall >/dev/null xboxdrv
        sudo /opt/retropie/supplementary/xboxdrv/bin/xboxdrv \
        	--evdev /dev/input/event0 \
        	--silent \
        	--detach-kernel-driver \
        	--force-feedback \
        	--deadzone-trigger 15% \
        	--deadzone 4000 \
        	--device-name "donotroller" \
        	--calibration x1=-32767:0:32767,y1=-32767:0:32767,x2=-32767:0:32767,y2=-32767:0:32767 \
        	--trigger-as-button \
        	--evdev-absmap ABS_X=x1,ABS_Y=y1,ABS_Z=x2,ABS_RZ=y2,ABS_RX=lt,ABS_RY=rt,ABS_HAT0X=dpad_x,ABS_HAT0Y=dpad_y \
        	--evdev-keymap BTN_EAST=a,BTN_C=b,BTN_SOUTH=x,BTN_NORTH=y,BTN_WEST=lb,BTN_Z=rb,BTN_START=tl,BTN_SELECT=tr,BTN_THUMBL=guide,BTN_TL2=back,BTN_TR2=start \
        	--axismap -Y1=Y1,-Y2=Y2 \
        	--ui-axismap x1=REL_X:10,y1=REL_Y:10 \
        	--ui-buttonmap b=BTN_LEFT,a=BTN_RIGHT,start=KEY_F5 \
        	--ui-buttonmap guide=void,x=void,y=void,lb=void,rb=void,tl=void,tr=void,lt=void,rt=void,back=void \
        	--ui-axismap x2=void \
        	-- \
        /opt/retropie/emulators/dosbox/bin/dosbox -conf "/home/pi/RetroPie/roms/pc/CC_conf.conf"
        
        1 Reply Last reply Reply Quote 0
        • S
          spud11 @Hubz
          last edited by

          @Hubz Certainly. I got the list from the website below:
          http://www.armchairarcade.com/neo/node/486

          001	.	Ali Baba and 40 Thieves
          002	.	Alpha Fighter / Head On
          003	.	Amidar
          004	.	Anteater
          005	.	Arm Wrestling
          006	.	Armored Car
          007	.	Astro Blaster
          008	.	Astro Fighter
          009	.	Astro Invader
          010	.	Bagman
          011	.	Balloon Bomber
          012	.	Barrier
          013	.	Black Hole
          014	.	Blasto
          015	.	Blockade
          016	.	Burger Time
          017	.	Car Jamboree
          018	.	Carnival
          019	.	Cavelon
          020	.	Chameleon
          021	.	Checkman
          022	.	Chinese Hero
          023	.	Circus Charlie
          024	.	Commando
          025	.	Comotion
          026	.	Congo Bongo
          027	.	Cops'n Robbers
          028	.	Cosmic Guerilla
          029	.	Cosmos1981
          030	.	Crash
          031	.	Crazy Kong (set 1)
          032	.	Crush Roller
          033	.	Dazzler
          034	.	Defend the Terra Attack on the Red UFO (bootleg)
          035	.	Devil Fish
          036	.	Diamond Run
          037	.	Dig Dug
          038	.	Dig Dug II
          039	.	Digger
          040	.	Disco No.1
          041	.	Do! Run Run (set 1)
          042	.	Dominos
          043	.	Dommy
          044	.	Donkey Kong
          045	.	Donkey Kong 3
          046	.	Donkey Kong Junior
          047	.	Dorodon (set 1)
          048	.	Dr. Micro
          049	.	Dragon Buster
          050	.	Dream Shopper
          051	.	Elevator Action
          052	.	Eyes
          053	.	Faster, Harder, More Challenging Q*bert (prototype)
          054	.	Fire Trap (US)
          055	.	Forty-Love
          056	.	Frogger
          057	.	Galaga
          058	.	Galaxian
          059	.	Galaxy Wars
          060	.	Gals Panic
          061	.	Gun Dealer (set 1)
          062	.	Guzzler
          063	.	Hard Hat
          064	.	Head On (2 players)
          065	.	Head On 2
          066	.	Heiankyo Alien
          067	.	Hexa
          068	.	Hustle
          069	.	Intrepid
          070	.	Invader's Revenge
          071	.	Invinco / Head On 2
          072	.	Iron Horse
          073	.	Joust 2 - Survival of the Fittest
          074	.	Jr. Pac-Man
          075	.	Jump Coaster
          076	.	Jumping Jack
          077	.	Jungler
          078	.	Karate Champ (US)
          079	.	Karian Cross (Rev. 1.0)
          080	.	Kicker
          081	.	King & Balloon
          082	.	Kung-Fu Master
          083	.	Lady Bug
          084	.	Las Vegas Girl (Girl '94)
          085	.	Lasso
          086	.	Levers
          087	.	Lock'n'Chase
          088	.	Loco-Motion
          089	.	Logger
          090	.	Logic Pro (Japan)
          091	.	Logic Pro 2 (Japan)
          092	.	Lunar Rescue
          093	.	Lupin III
          094	.	Mahjong Satsujin Jiken (Japan 881017)
          095	.	Mappy
          096	.	Marvin's Maze
          097	.	Meikyu Jima (Japan)
          098	.	Mikie
          099	.	Minesweeper
          100	.	Minky Monkey
          101	.	Monster Bash
          102	.	Moon Alien Part 2
          103	.	Moon Quasar
          104	.	Mouse Trap (version 5)
          105	.	Mr. Do!
          106	.	Mr. Do's Castle
          107	.	Mr. Do's Wild Ride
          108	.	Mr. F. Lea
          109	.	Mr. Goemon (Japan)
          110	.	Mr. Jong
          111	.	Mr. TNT
          112	.	Ms. Pac-Man
          113	.	Mysterious Stones
          114	.	NATO Defense
          115	.	Naughty Boy
          116	.	Net Wars
          117	.	New Rally X
          118	.	Oli-Boo-Chu
          119	.	Ozma Wars
          120	.	Pac & Pal
          121	.	Pac-Man
          122	.	Pac-Man Plus
          123	.	Pairs (System Ten) (Japan 890826)
          124	.	Pengo
          125	.	Pepper II
          126	.	Perestroika Girls
          127	.	Pettan Pyuu (Japan)
          128	.	Pickin'
          129	.	Pig Newton (version C)
          130	.	Pirate Ship HigeMaru
          131	.	Pisces
          132	.	Pleiads
          133	.	Pooyan
          134	.	Pop Flamer
          135	.	Popeye (revision D)
          136	.	Pulsar
          137	.	Punch-Out!!
          138	.	Q*bert
          139	.	Q*bert's Qubes
          140	.	Qix
          141	.	Radar Scope
          142	.	Raiders5
          143	.	Rally X
          144	.	Rampage (revision 3)
          145	.	Reikai Doushi (Japan)
          146	.	Return of the Invaders
          147	.	Robby Roto
          148	.	Roc'n Rope
          149	.	Rolling Thunder (new version)
          150	.	Route 16
          151	.	Route 16
          152	.	Samurai
          153	.	Samurai Nihon-ichi
          154	.	Satan's Hollow
          155	.	Scrambled Egg
          156	.	Side Track
          157	.	Sindbad Mystery
          158	.	Solar Fox
          159	.	Son of Phoenix
          160	.	Space Chaser
          161	.	Space Invaders
          162	.	Space Invaders Part II
          163	.	Space Laser
          164	.	Space Panic
          165	.	Space Zap
          166	.	Spectar (revision 3)
          167	.	Springer
          168	.	Stratovox
          169	.	Streaking
          170	.	Super Bagman
          171	.	Super Invader Attack
          172	.	Super Pac-Man
          173	.	Super Punch-Out!!
          174	.	Super Qix
          175	.	Super Space Invaders '91
          176	.	SWAT
          177	.	Tactician (set 1)
          178	.	Tank Battalion
          179	.	Tapper (Budweiser)
          180	.	Targ
          181	.	Taxi Driver
          182	.	Telephone Mahjong (Japan 890111)
          183	.	The Amazing Adventures of Mr. F. Lea
          184	.	The Electric Yo-Yo
          185	.	The Electric Yo-Yo (set 1)
          186	.	The End
          187	.	The Glob
          188	.	Thief
          189	.	Timber
          190	.	Time Limit
          191	.	Tomahawk 777
          192	.	Tower of Druaga
          193	.	Toypop
          194	.	Tranquilizer Gun
          195	.	Triple Punch
          196	.	Tutankham
          197	.	Van Van Car
          198	.	Volfied (World)
          199	.	VS Gong Fight
          200	.	Wai Wai Jockey Gate-In!
          201	.	Warp & Warp
          202	.	Wiping
          203	.	Wonder Momo
          204	.	Yam! Yam!?
          205	.	Zero Zone
          206	.	Zig Zag (Galaxian hardware, set 1)
          207	.	Zoo Keeper (set 1)
          208	.	Zzyzzyxx
          

          If you manage to create the right code to get them going, please let me know. I'll be working on it myself fairly shortly using the $3 scenario.

          RetroPie v4.4.1 • RPi3 Model B • 5.1V 2.5A PSU • 32GB SanDisk Extreme microSD • 2TB Toshiba Canvio Basics Portable USB 3.0 hard drive • 4 x DragonRise USB Arcade joysticks • 2 x TurboTwist spinners • 1 x USB trackball • 1 x PS4 wireless • 1 x 8BitDo Zero

          pjftP H 2 Replies Last reply Reply Quote 0
          • pjftP
            pjft @spud11
            last edited by

            @spud11 ... That Commando might be the Sega commando, not the Capcom one. Unless memory is playing tricks on me, I'd have a hard time playing the Capcom one with 4 directions only. I never played the Sega one, so that's why I'm guessing it's that one. I may be wrong though.

            Also unsure of whether Rolling Thunder wouldn't allow you to turn while crouching, which would suggest that there'd be use in 8-way controls.

            Still, great list, will certainly keep it for reference!

            S 1 Reply Last reply Reply Quote 0
            • S
              spud11 @mediamogul
              last edited by

              @mediamogul That made me laugh. By the way, I have got it working up to a point using the @madhorse technique.

              The code is below, and a couple of interesting pointers for anyone else who finds themselves stuck and is not sure why:

              (a) the issue you alluded to with the --device-name problem definitely is a problem. It really doesn't seem to like any "white space" or "brackets" in the name. Adding underscores instead seems to work;

              (b) the start of each line shouldn't start with a number. For example, I've got "amiga1" for the name of my first Amiga joystick. If I had that as "1amiga", it would spit out errors. I think that's why my previous code wasn't working - because I had names like "8way" and "4way" for my joysticks. Starting a line with a number is verboten;

              (c) although I had set up a separate folder on the pi for my cocktail (arcade vertical) games, I needed to point to mame-libretro to get it working as I'm using lr-mame2003;

              (d) it's possible to get 2 (or more) joysticks working at the same time by using & but you have to remember to refer back to the "basic" joystick configuration each time.

              #!/bin/sh
              ## Uncomment one or all of the following if you need to find some information about the emulator or roms
              ## Name of the emulator
              #echo $1 >> /dev/shm/runcommand.log
              
              ## Name of the software used for running the emulation
              #echo $2 >> /dev/shm/runcommand.log
              
              ## Name of the rom
              #echo $3 >> /dev/shm/runcommand.log
              
              ##Executed command line
              #echo $4 >> /dev/shm/runcommand.log
              
              
              ### The FUN begins
              #Get ROM name striping full path
              rom="${3##*/}"
              
              ### Set variables for your joypad and emulator
              ### Basic Configurations - Standard controller mappings 
              
              basic="sudo /opt/retropie/supplementary/xboxdrv/bin/xboxdrv \
              --silent \
              --detach-kernel-driver \
              --deadzone=4000 \
              --deadzone-trigger 15% \
              --force-feedback \
              --mimic-xpad \
              --trigger-as-button \
              --ui-buttonmap lb=void,rb=void,tl=void,tr=void,guide=void,lt=void,rt=void"
              
              ### Extended Configurations
              ### Specific emulator configurations or any other parameters you will need only for some emulators
              scummVM="--axismap -Y1=Y1,-Y2=Y2 \
              	--ui-axismap x1=REL_X:10,y1=REL_Y:10 \
              	--ui-buttonmap a=BTN_LEFT,b=BTN_RIGHT,start=KEY_F5,back=KEY_ESC \
              	--ui-buttonmap guide=void,x=void,y=void,lb=void,rb=void,tl=void,tr=void,lt=void,rt=void,back=void \
              	--ui-axismap x2=void"
              
              amiga1="--evdev /dev/input/by-path/platform-3f980000.usb-usb-0:1.3.3:1.0-event-joystick \
              	--device-name "Amiga_Joystick_Player_1_xboxdrv" \
              	--evdev-absmap ABS_X=y1,ABS_Y=x1 \
              	--evdev-keymap BTN_TRIGGER=x,BTN_THUMB=y,BTN_THUMB2=a,BTN_PINKIE=b,BTN_BASE3=back,BTN_BASE6=start"
              
              amiga2="--evdev /dev/input/by-path/platform-3f980000.usb-usb-0:1.3.1:1.0-event-joystick \
              	--device-name "Amiga_Joystick_Player_2_xboxdrv" \
              	--evdev-absmap ABS_X=y1,ABS_Y=x1 \
              	--evdev-keymap BTN_TRIGGER=y,BTN_THUMB=a,BTN_THUMB2=back,BTN_PINKIE=x,BTN_TOP=b,BTN_TOP2=start"
              
              joy1restricted="--evdev /dev/input/by-path/platform-3f980000.usb-usb-0:1.3.3:1.0-event-joystick \
              	--device-name "Player_1_-_4-Way_Joystick_xboxdrv" \
              	--evdev-absmap ABS_X=x1,ABS_Y=y1 \
              	--four-way-restrictor \
              	--evdev-keymap BTN_TRIGGER=y,BTN_THUMB=a,BTN_THUMB2=back,BTN_PINKIE=x,BTN_TOP=b,BTN_TOP2=start"
              
              joy1unrestricted="--evdev /dev/input/by-path/platform-3f980000.usb-usb-0:1.3.3:1.0-event-joystick \
              	--device-name "Player_1_-_8-Way_Joystick_xboxdrv" \
              	--evdev-absmap ABS_X=x1,ABS_Y=y1 \
              	--evdev-keymap BTN_TRIGGER=y,BTN_THUMB=a,BTN_THUMB2=back,BTN_PINKIE=x,BTN_TOP=b,BTN_TOP2=start"
              
              joy2restricted="--evdev /dev/input/by-path/platform-3f980000.usb-usb-0:1.3.1:1.0-event-joystick \
              	--device-name "Player_2_-_4-Way_Joystick_xboxdrv" \
              	--evdev-absmap ABS_X=x1,ABS_Y=y1 \
              	--four-way-restrictor \
              	--evdev-keymap BTN_TRIGGER=y,BTN_THUMB=a,BTN_THUMB2=back,BTN_PINKIE=x,BTN_TOP=b,BTN_TOP2=start"
              
              joy2unrestricted="--evdev /dev/input/by-path/platform-3f980000.usb-usb-0:1.3.1:1.0-event-joystick \
              	--device-name "Player_2_-_8-Way_Joystick_xboxdrv" \
              	--evdev-absmap ABS_X=x1,ABS_Y=y1 \
              	--evdev-keymap BTN_TRIGGER=y,BTN_THUMB=a,BTN_THUMB2=back,BTN_PINKIE=x,BTN_TOP=b,BTN_TOP2=start"
              
              joy3restricted="--evdev /dev/input/by-path/platform-3f980000.usb-usb-0:1.3.2:1.0-event-joystick \
              	--device-name "Player_3_-_4-Way_Joystick_xboxdrv" \
              	--evdev-absmap ABS_X=x1,ABS_Y=y1 \
              	--four-way-restrictor \
              	--evdev-keymap BTN_TRIGGER=y,BTN_THUMB=a,BTN_THUMB2=back,BTN_PINKIE=x,BTN_TOP=b,BTN_TOP2=start"
              
              joy3unrestricted="--evdev /dev/input/by-path/platform-3f980000.usb-usb-0:1.3.2:1.0-event-joystick \
              	--device-name "Player_3_-_8-Way_Joystick_xboxdrv" \
              	--evdev-absmap ABS_X=x1,ABS_Y=y1 \
              	--evdev-keymap BTN_TRIGGER=y,BTN_THUMB=a,BTN_THUMB2=back,BTN_PINKIE=x,BTN_TOP=b,BTN_TOP2=start"	
              
              joy4restricted="--evdev /dev/input/by-path/platform-3f980000.usb-usb-0:1.3.4:1.0-event-joystick \
              	--device-name "Player_4_-_4-Way_Joystick_xboxdrv" \
              	--evdev-absmap ABS_X=x1,ABS_Y=y1 \
              	--four-way-restrictor \
              	--evdev-keymap BTN_TRIGGER=y,BTN_THUMB=a,BTN_THUMB2=back,BTN_PINKIE=x,BTN_TOP=b,BTN_TOP2=start"
              
              joy4unrestricted="--evdev /dev/input/by-path/platform-3f980000.usb-usb-0:1.3.4:1.0-event-joystick \
              	--device-name "Player_4_-_8-Way_Joystick_xboxdrv" \
              	--evdev-absmap ABS_X=x1,ABS_Y=y1 \
              	--evdev-keymap BTN_TRIGGER=y,BTN_THUMB=a,BTN_THUMB2=back,BTN_PINKIE=x,BTN_TOP=b,BTN_TOP2=start" 
              
              fourway="--four-way-restrictor"
              
              invert="--ui-buttonmap du=KEY_DOWN,dd=KEY_UP"
              
              ### Kill Command
              xboxkill="sudo killall xboxdrv"
              
              ### Execute the driver with the configuration you need
              # $1 is the name of the emulation, not the name of the software used
              # it is intellivision not jzintv
              case $1 in
              
              	mame-libretro)
              	case $rom in
              			"amidar.zip"|"atetris.zip"|"puckman.zip") # Configuration used only for these ROMs
              				$xboxkill
              				joycommand="$basic $joy3restricted & $basic $joy4restricted &"
              				eval $joycommand
              			;;
              			*) # Configuration for every other ROMs on this emulator
              				$xboxkill
              				joycommand="$basic $joy3unrestricted & $basic $joy4unrestricted &"
              				eval $joycommand
              			;;
              		esac
              	;;
              
              	daphne)
              	;;
              
              	scummvm)
              		$xboxkill
              		joycommand="$basic $scummVM &"
              		eval $joycommand
              	;;
              
              	amiga)
              		$xboxkill
              		joycommand="$basic $amiga1 & $basic $amiga2 &"
              		eval $joycommand
              	;;
              
              	intellivision)
              	;;
              esac
              

              So where I'm up to with this is that the Amiga joysticks work.

              But the same can't be said for the "cocktail" games. When I start Amidar for example, the little yellow writing at the bottom comes up and it informs me that the 4 DragonRise joysticks are set up and also starts joy3restricted and joy4restricted, but that they are unconfigured. The result of that is that I can't press any joystick buttons at all once the rom has begun (although the keyboard still works). Using TAB to get to Mame's internal menu doesn't help as I can't change the buttons. Exiting out of the rom with the keyboard triggers the runcommand-onend.sh file killing xboxdrv and everything then works as per normal using the xpad driver. (If I start Amidar without loading xboxdrv, then everything works but of course I'm using an 8-way unrestricted joystick.)

              To troubleshoot, as I'm using lr-mame2003, using putty I have first started xboxdrv for those 2 joysticks (joy3restricted and joy4restricted), then fired up retroarch and configured those joysticks as users 5 and 6, saving the configurations to retroarch.cfg.

              I then go back, start Amidar again, and note that joy3restricted and joy4restricted have started, but once again - no buttons work and using the mame TAB interface again doesn't do anything.

              Not sure where to go from here. Any help would be great please.

              RetroPie v4.4.1 • RPi3 Model B • 5.1V 2.5A PSU • 32GB SanDisk Extreme microSD • 2TB Toshiba Canvio Basics Portable USB 3.0 hard drive • 4 x DragonRise USB Arcade joysticks • 2 x TurboTwist spinners • 1 x USB trackball • 1 x PS4 wireless • 1 x 8BitDo Zero

              1 Reply Last reply Reply Quote 0
              • S
                spud11 @pjft
                last edited by

                @pjft I definitely can't take credit for the list, but I imagine you'll be right - that some of the games aren't really 4 way. I have the same recollection as you about Commando. I'm sure it's 8 way.

                It's going to be trial and error, I feel, for a lot of these games, particularly as there's going to be a need to match the game names to the actual rom names. Haven't figured out yet an automatic method of doing this to save time. May have to do it manually.....

                RetroPie v4.4.1 • RPi3 Model B • 5.1V 2.5A PSU • 32GB SanDisk Extreme microSD • 2TB Toshiba Canvio Basics Portable USB 3.0 hard drive • 4 x DragonRise USB Arcade joysticks • 2 x TurboTwist spinners • 1 x USB trackball • 1 x PS4 wireless • 1 x 8BitDo Zero

                1 Reply Last reply Reply Quote 0
                • H
                  Hubz @spud11
                  last edited by

                  @spud11 Thanks a ton for the list! BTW I ran into that same error too with the devicename not working when having spaces in it. Glad to know I wasn't crazy and it happened to others as it took me forever to troubleshoot.

                  S 2 Replies Last reply Reply Quote 0
                  • S
                    spud11 @Hubz
                    last edited by

                    @Hubz No problems. It was mediamogul who picked it up.

                    RetroPie v4.4.1 • RPi3 Model B • 5.1V 2.5A PSU • 32GB SanDisk Extreme microSD • 2TB Toshiba Canvio Basics Portable USB 3.0 hard drive • 4 x DragonRise USB Arcade joysticks • 2 x TurboTwist spinners • 1 x USB trackball • 1 x PS4 wireless • 1 x 8BitDo Zero

                    1 Reply Last reply Reply Quote 0
                    • mediamogulM
                      mediamogul Global Moderator
                      last edited by

                      Glad to see things working out here. I'll add the information about --device-name to the guide .

                      RetroPie v4.5 • RPi3 Model B • 5.1V 2.5A PSU • 16GB SanDisk microSD • 512GB External Drive

                      S 1 Reply Last reply Reply Quote 0
                      • S
                        spud11 @mediamogul
                        last edited by

                        @mediamogul That's a good idea.

                        I'm still having a bit of trouble as per 3 posts ago. Hoping you might still be able to help, if possible, please.

                        RetroPie v4.4.1 • RPi3 Model B • 5.1V 2.5A PSU • 32GB SanDisk Extreme microSD • 2TB Toshiba Canvio Basics Portable USB 3.0 hard drive • 4 x DragonRise USB Arcade joysticks • 2 x TurboTwist spinners • 1 x USB trackball • 1 x PS4 wireless • 1 x 8BitDo Zero

                        mediamogulM 1 Reply Last reply Reply Quote 0
                        • mediamogulM
                          mediamogul Global Moderator @spud11
                          last edited by mediamogul

                          @spud11

                          Have those particular virtual controllers been mapped through Emulation Station like any other controller? If not, it could be that there's no automatic configuration for them at /opt/retropie/configs/all/retroarch/autoconfig for RetroArch to draw on.

                          RetroPie v4.5 • RPi3 Model B • 5.1V 2.5A PSU • 16GB SanDisk microSD • 512GB External Drive

                          S 1 Reply Last reply Reply Quote 0
                          • S
                            spud11 @mediamogul
                            last edited by spud11

                            @mediamogul Hi. Yes, they are in fact both mapped:

                            Player_3_-_4-Way_Joystick_xboxdrv.cfg

                            input_driver = "udev"
                            input_device = "Player_3_-_4-Way_Joystick_xboxdrv"
                            input_b_btn = "1"
                            input_y_btn = "3"
                            input_select_btn = "8"
                            input_start_btn = "9"
                            input_up_axis = "+0"
                            input_down_axis = "-0"
                            input_left_axis = "+1"
                            input_right_axis = "-1"
                            input_a_btn = "0"
                            input_x_btn = "2"
                            

                            Player_4_-_4-Way_Joystick_xboxdrv.cfg

                            input_driver = "udev"
                            input_device = "Player_4_-_4-Way_Joystick_xboxdrv"
                            input_b_btn = "1"
                            input_y_btn = "3"
                            input_select_btn = "8"
                            input_start_btn = "9"
                            input_up_axis = "+0"
                            input_down_axis = "-0"
                            input_left_axis = "+1"
                            input_right_axis = "-1"
                            input_a_btn = "0"
                            input_x_btn = "2"
                            

                            And thinking about it, I'll need to map the corresponding 8 way configs to Users 7 and 8 in Retroarch too, given that all other roms will rely on those 8 way configs. Personally, I'd just prefer for the xpad (rather than xboxdrv) driver to work for normal 8 way mame-libretro joystick games, but when I added the hash to the below, xboxdrv wouldn't load at all:

                            ;;
                            			*) # Configuration for every other ROMs on this emulator
                            				$xboxkill
                            				# joycommand="$basic $joy3unrestricted & $basic $joy4unrestricted &"
                            				# eval $joycommand
                                                          ;;
                            

                            I've also tried to edit, without success, the individual amidar.zip.cfg file which is as follows by adding the extra line at the top:

                            # Settings made here will only override settings in the global retroarch.cfg if placed above the #include line
                            
                            input_player3_joypad_index = 5
                            video_allow_rotate = "true" 
                            video_rotation = "3" 
                            aspect_ratio_index = "19" 
                            video_aspect_ratio_auto = "false" 
                            video_aspect_ratio = "1.75"
                            
                            #include "/opt/retropie/configs/all/retroarch.cfg"
                            

                            RetroPie v4.4.1 • RPi3 Model B • 5.1V 2.5A PSU • 32GB SanDisk Extreme microSD • 2TB Toshiba Canvio Basics Portable USB 3.0 hard drive • 4 x DragonRise USB Arcade joysticks • 2 x TurboTwist spinners • 1 x USB trackball • 1 x PS4 wireless • 1 x 8BitDo Zero

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                            • mediamogulM
                              mediamogul Global Moderator @spud11
                              last edited by

                              @spud11

                              You may just want to map those final two controllers for keyboard input. I have most of my controllers mapped like that anyway. RetroArch will still respect all the controller button mappings, but have a separate set for keyboard keys as well. An example of one and two player keyboard controls from my own retroarch.cfg is:

                              input_player1_a = "a"
                              input_player1_b = "b"
                              input_player1_y = "y"
                              input_player1_x = "x"
                              input_player1_start = "t"
                              input_player1_select = "e"
                              input_player1_l = "l"
                              input_player1_r = "r"
                              input_player1_left = "left"
                              input_player1_right = "right"
                              input_player1_up = "up"
                              input_player1_down = "down"
                              input_player1_l2 = "d"
                              input_player1_r2 = "f"
                              input_player1_l3 = "c"
                              input_player1_r3 = "v"
                              
                              input_player2_a = "k"
                              input_player2_b = "m"
                              input_player2_y = "o"
                              input_player2_x = "n"
                              input_player2_start = "num9"
                              input_player2_select = "num0"
                              input_player2_l = "p"
                              input_player2_r = "q"
                              input_player2_left = "g"
                              input_player2_right = "h"
                              input_player2_up = "i"
                              input_player2_down = "j"
                              input_player2_l2 = "s"
                              input_player2_r2 = "u"
                              input_player2_l3 = "w"
                              input_player2_r3 = "z"
                              

                              RetroPie v4.5 • RPi3 Model B • 5.1V 2.5A PSU • 16GB SanDisk microSD • 512GB External Drive

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                              • D
                                dunnieboy
                                last edited by dunnieboy

                                So far I am mainly using this for dosbox to capture the mouse. Are there reason to use this as the main controller rather than the xpad default mapping ?

                                The systems I am suing are :
                                DosBOX
                                Vice (C64)
                                Amiberry (amiga)
                                Daphne (Dragon's Lair)
                                Mame 2003

                                I am currently initiating the xboxdrv in the .sh of each game for DosBOX.

                                Thanks

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                                • S
                                  spud11 @mediamogul
                                  last edited by spud11

                                  @mediamogul Hi. I had my input references slightly wrong ( input_player1_joypad_index = 4 ). I'm assuming the 4 corresponds to User 5's input in Retroarch (which in my case is now mapped to Player_3_-4-Way_Joystick_xboxdrv) and 5 corresponds to User 6's input in Retroarch (mapped to Player_4-_4-Way_Joystick_xboxdrv). So I have amended the input indexes below to reflect that.

                                  Adapting your code, to change the settings for Amidar only at the moment, I would just change amidar.zip.cfg as follows:

                                  # Settings made here will only override settings in the global retroarch.cfg if placed above the #include line
                                  
                                  input_player1_joypad_index = 4
                                  input_player1_a = "a"
                                  input_player1_b = "b"
                                  input_player1_y = "y"
                                  input_player1_x = "x"
                                  input_player1_start = "t"
                                  input_player1_select = "e"
                                  input_player1_left = "left"
                                  input_player1_right = "right"
                                  input_player1_up = "up"
                                  input_player1_down = "down"
                                  
                                  input_player2_joypad_index = 5
                                  input_player2_a = "k"
                                  input_player2_b = "m"
                                  input_player2_y = "o"
                                  input_player2_x = "n"
                                  input_player2_start = "num9"
                                  input_player2_select = "num0"
                                  input_player2_left = "g"
                                  input_player2_right = "h"
                                  input_player2_up = "i"
                                  input_player2_down = "j"
                                  
                                  video_allow_rotate = "true" 
                                  video_rotation = "3" 
                                  aspect_ratio_index = "19" 
                                  video_aspect_ratio_auto = "false" 
                                  video_aspect_ratio = "1.75"
                                  
                                  #include "/opt/retropie/configs/all/retroarch.cfg"
                                  

                                  After that, I would just remap the buttons in game with the TAB menu?

                                  Thanks.

                                  RetroPie v4.4.1 • RPi3 Model B • 5.1V 2.5A PSU • 32GB SanDisk Extreme microSD • 2TB Toshiba Canvio Basics Portable USB 3.0 hard drive • 4 x DragonRise USB Arcade joysticks • 2 x TurboTwist spinners • 1 x USB trackball • 1 x PS4 wireless • 1 x 8BitDo Zero

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                                  • mediamogulM
                                    mediamogul Global Moderator @spud11
                                    last edited by mediamogul

                                    @spud11 said in Guide: Advanced Controller Mappings:

                                    After that, I would just remap the buttons in game with the TAB menu?

                                    After that, RetroArch just assumes the keyboard presses are coming from it's own "Retropad" controller as the proper button presses, so it'll work without any further remapping.

                                    RetroPie v4.5 • RPi3 Model B • 5.1V 2.5A PSU • 16GB SanDisk microSD • 512GB External Drive

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                                    • S
                                      spud11 @mediamogul
                                      last edited by

                                      @mediamogul Thanks, mediamogul. Will try later in the day and let you know how I go.

                                      RetroPie v4.4.1 • RPi3 Model B • 5.1V 2.5A PSU • 32GB SanDisk Extreme microSD • 2TB Toshiba Canvio Basics Portable USB 3.0 hard drive • 4 x DragonRise USB Arcade joysticks • 2 x TurboTwist spinners • 1 x USB trackball • 1 x PS4 wireless • 1 x 8BitDo Zero

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                                      • S
                                        spud11 @mediamogul
                                        last edited by

                                        @mediamogul Hi. I've now tried the approach of mapping the keys, but no luck. Nothing works automatically.

                                        # Settings made here will only override settings in the global retroarch.cfg if placed above the #include line
                                        
                                        input_player1_joypad_index = 4
                                        input_player1_a = "a"
                                        input_player1_b = "b"
                                        input_player1_y = "y"
                                        input_player1_x = "x"
                                        input_player1_start = "t"
                                        input_player1_select = "e"
                                        input_player1_left = "left"
                                        input_player1_right = "right"
                                        input_player1_up = "up"
                                        input_player1_down = "down"
                                        
                                        input_player2_joypad_index = 5
                                        input_player2_a = "k"
                                        input_player2_b = "m"
                                        input_player2_y = "o"
                                        input_player2_x = "n"
                                        input_player2_start = "num9"
                                        input_player2_select = "num0"
                                        input_player2_left = "g"
                                        input_player2_right = "h"
                                        input_player2_up = "i"
                                        input_player2_down = "j"
                                        
                                        video_allow_rotate = "true" 
                                        video_rotation = "3" 
                                        aspect_ratio_index = "19" 
                                        video_aspect_ratio_auto = "false" 
                                        video_aspect_ratio = "1.75"
                                        
                                        #include "/opt/retropie/configs/all/retroarch.cfg"
                                        

                                        The joypad index numbers are correct - 4 and 5 - reflect the 2 4-way xboxdrv scripts.

                                        I also inserted the same values (as above) in the main retroarch.cfg file. They worked in the Retroarch menu in emulationstation, as the "x" and "y" keys had become "a" and "b", as per the script.

                                        I'm clearly missing something along the line somewhere, but just not sure what. Now that I've mapped the keys in Retroarch, should I also be changing the xboxdrv scripts in some way too?

                                        RetroPie v4.4.1 • RPi3 Model B • 5.1V 2.5A PSU • 32GB SanDisk Extreme microSD • 2TB Toshiba Canvio Basics Portable USB 3.0 hard drive • 4 x DragonRise USB Arcade joysticks • 2 x TurboTwist spinners • 1 x USB trackball • 1 x PS4 wireless • 1 x 8BitDo Zero

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                                        • mediamogulM
                                          mediamogul Global Moderator @spud11
                                          last edited by mediamogul

                                          @spud11

                                          Now that I've mapped the keys in Retroarch, should I also be changing the xboxdrv scripts in some way too?

                                          You'll need to make sure the intended controllers are mapped to the corresponding keyboard keys that match your new RetroArch entries.

                                          RetroPie v4.5 • RPi3 Model B • 5.1V 2.5A PSU • 16GB SanDisk microSD • 512GB External Drive

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                                          • S
                                            spud11 @mediamogul
                                            last edited by spud11

                                            @mediamogul Hi. Thanks for your patience.

                                            If that means going into the Retroarch menu, going to user 5 (being the 1st of the 4-way joysticks) and mapping those keys to that joystick's buttons, I did that, but unfortunately it had no result either.

                                            I've also tried the non-libretro advmame emulator. As an experiment, in the runcommand-onstart.sh, I switched from "mame-libretro" to "mame-advmame", mapped the joystick buttons using the TAB menu in game which did work, but once I exited the game and re-started it again, the joysticks were assigned new js numbers which weren't the same as before and so the controls were messed up.

                                            I'm already using the joystick-selection tool which maps the 4 DragonRise xpad drivers to Players 1-4, so they don't change each time. The result is that I can't "fix" the xboxdrv joysticks to players 1 to 4.

                                            Just trying to think of alternatives. What if, in the advmame TAB menu, I changed the keys to UP, DOWN etc to keyboard controls, then in the runcommand_onstart.sh, remapped the joystick buttons to the keyboard inputs?

                                            RetroPie v4.4.1 • RPi3 Model B • 5.1V 2.5A PSU • 32GB SanDisk Extreme microSD • 2TB Toshiba Canvio Basics Portable USB 3.0 hard drive • 4 x DragonRise USB Arcade joysticks • 2 x TurboTwist spinners • 1 x USB trackball • 1 x PS4 wireless • 1 x 8BitDo Zero

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