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    crt-pi shader users - reduce scaling artifacts with these configs in lr-mame2003, lr-fbalpha, lr-nestopia (and more to come)

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    • dankcushionsD
      dankcushions Global Moderator @KillerContusion
      last edited by

      @KillerContusion said in crt-pi shader users - reduce scaling artifacts with these configs in lr-mame2003, lr-fbalpha, lr-nestopia (and more to come):

      @dankcushions great thanks for the info! Just so I am clear I should just be able to create a folder for FBA the same as I did for Mame2003, as you instructed?
      /opt/retropie/configs/all/retroarch/config/MAME 2003/
      /opt/retropie/configs/all/retroarch/config/FB Alpha/
      Load your config files in there, then put my rom set into the Arcade folder, and when they launch using those emulators should look to your config files in the above directories?

      yes :)

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      • N
        Nataq @dankcushions
        last edited by

        @dankcushions said in crt-pi shader users - reduce scaling artifacts with these configs in lr-mame2003, lr-fbalpha, lr-nestopia (and more to come):

        @Nataq said in crt-pi shader users - reduce scaling artifacts with these configs in lr-mame2003, lr-fbalpha, lr-nestopia (and more to come):

        @dankcushions

        In some games the fatter version is OK and i some other it bugs me more. Both options are viable I guess. I don't want to take more of your time but would it be feasible to genarate configs with my shader path ? What works for me is this :

        video_shader = "~/.config/retroarch/shaders/crt-pi-vertical.glslp"

        i'm not generating configs for your busted install :P the scripts are all public if you want to edit them.

        And like if its not enough, how about a little windows GUI instead of a python script where you could input your shaders path, screen resolution and hit "Generate" to start the magic ? ;) You could always chose to include the scaling parameter or not or just generate cfgs for vertical games only. Why not add a blank space too so to add any other custom command lines... That would be fantastic ! And probably not so hard to code. You may already have the code for that actually.

        "not so hard" :) someone else can code that haha.

        Well, I totally understand. Turns out, I was wrong and even the alternate path isn't working. Enough of that problem here though. Thank you for trying to help anyway.

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        • P
          pirossi
          last edited by pirossi

          i thank you for your work
          have: 1920x1200 16:10
          i use the script but It leaves the screen off-center

          # Place in /opt/retropie/configs/all/retroarch/config/FB Alpha/
          video_shader_enable = "true"
          video_shader = "/opt/retropie/configs/all/retroarch/shaders/crt-pi.glslp"
          # To avoid horizontal rainbow artefacts, use integer scaling for the height
          aspect_ratio_index = "22"
          custom_viewport_width = "1920"
          custom_viewport_height = "1792"
          custom_viewport_x = "0"
          custom_viewport_y = "-296"
          

          Manually changing this by this looks good, but would have to change it in thousands of cfg's ..

          # Place in /opt/retropie/configs/all/retroarch/config/FB Alpha/
          video_shader_enable = "true"
          video_shader = "/opt/retropie/configs/all/retroarch/shaders/crt-pi.glslp"
          # To avoid horizontal rainbow artefacts, use integer scaling for the height
          aspect_ratio_index = "22"
          custom_viewport_width = "1920"
          custom_viewport_height = "1200"
          custom_viewport_x = "0"
          custom_viewport_y = "0"
          

          Other friends have happened the same with the script and other resolutions.

          If you have any solutions, thank you, your work is good

          G dankcushionsD 2 Replies Last reply Reply Quote 0
          • G
            garion @pirossi
            last edited by

            @pirossi you beat me for it :-)

            I'm sure @dankcushions can help us.
            It's strange because DB should be ok because 1920x1080 works so it should be the script.

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            • dankcushionsD
              dankcushions Global Moderator @pirossi
              last edited by

              @pirossi what game is this cfg for? i just rang the script locally:

              crt-pi-configs>python crt_pi_configs.py fbalpha 1920 1200

              and it seemed to generate file with the custom_viewport_height as 1200. eg, sf2.cfg:

              # Auto-generated crt-pi.glslp .cfg
              # Place in /opt/retropie/configs/all/retroarch/config/FB Alpha/
              video_shader_enable = "true"
              video_shader = "/opt/retropie/configs/all/retroarch/shaders/crt-pi.glslp"
              # To avoid horizontal rainbow artefacts, use integer scaling for the width
              aspect_ratio_index = "22"
              custom_viewport_width = "1920"
              custom_viewport_height = "1200"
              custom_viewport_x = "0"
              custom_viewport_y = "0"
              

              if you're running the script please give full details of your os, the command you ran, and the game your .cfg is for.

              P 1 Reply Last reply Reply Quote 0
              • P
                pirossi @dankcushions
                last edited by pirossi

                @dankcushions said in crt-pi shader users - reduce scaling artifacts with these configs in lr-mame2003, lr-fbalpha, lr-nestopia (and more to come):

                @pirossi what game is this cfg for? i just rang the script locally:

                crt-pi-configs>python crt_pi_configs.py fbalpha 1920 1200

                and it seemed to generate file with the custom_viewport_height as 1200. eg, sf2.cfg:

                # Auto-generated crt-pi.glslp .cfg
                # Place in /opt/retropie/configs/all/retroarch/config/FB Alpha/
                video_shader_enable = "true"
                video_shader = "/opt/retropie/configs/all/retroarch/shaders/crt-pi.glslp"
                # To avoid horizontal rainbow artefacts, use integer scaling for the width
                aspect_ratio_index = "22"
                custom_viewport_width = "1920"
                custom_viewport_height = "1200"
                custom_viewport_x = "0"
                custom_viewport_y = "0"
                

                if you're running the script please give full details of your os, the command you ran, and the game your .cfg is for.
                i am using windos7pro
                Button windows start -> I type cmd and the ms-dos window opens
                You go to the directory I created

                thanks for your reply!
                I'm using windows 7pro

                Button windows start -> I type cmd and the ms-dos window opens
                You go to the directory I created

                Cd \ retropie

                And then I run the script for mame and then for fba:

                Python crt_pi_configs.py mame2003 1920 1200
                Python crt_pi_configs.py fbalpha 1920 1200

                Will create two files each with 4000.. cfg files
                I put the .cfg files in: / opt / retropie / configs / all / retroarch / config / FB Alpha
                and in:
                /opt/retropie/configs/all/retroarch/config/MAME 2003

                But the games are off the screen, they are expanded, I guess it's because the cfg generator.

                Example when opening cfg generated with your script game:3countb

                video_shader_enable = "true"
                video_shader = "/opt/retropie/configs/all/retroarch/shaders/crt-pi.glslp"
                # To avoid horizontal rainbow artefacts, use integer scaling for the height
                aspect_ratio_index = "22"
                custom_viewport_width = "1920"
                custom_viewport_height = "1792"
                custom_viewport_x = "0"
                custom_viewport_y = "-296"
                
                dankcushionsD 1 Reply Last reply Reply Quote 0
                • dankcushionsD
                  dankcushions Global Moderator @pirossi
                  last edited by dankcushions

                  @pirossi is that a fbalpha or mame2003 cfg for 3countb? you only pasted a bit of the cfg.

                  for fbalpha, mine is generated via windows 7 as

                  # Auto-generated crt-pi.glslp .cfg
                  # Place in /opt/retropie/configs/all/retroarch/config/FB Alpha/
                  video_shader_enable = "true"
                  video_shader = "/opt/retropie/configs/all/retroarch/shaders/crt-pi.glslp"
                  # To avoid horizontal rainbow artefacts, use integer scaling for the width
                  aspect_ratio_index = "22"
                  custom_viewport_width = "1600"
                  custom_viewport_height = "1200"
                  custom_viewport_x = "160"
                  custom_viewport_y = "0"
                  

                  for mame2003 i get:

                  # Place in /opt/retropie/configs/all/retroarch/config/MAME 2003/
                  video_shader_enable = "true"
                  video_shader = "/opt/retropie/configs/all/retroarch/shaders/crt-pi.glslp"
                  # To avoid horizontal rainbow artefacts, use integer scaling for the width
                  aspect_ratio_index = "22"
                  custom_viewport_width = "1600"
                  custom_viewport_height = "1200"
                  custom_viewport_x = "160"
                  custom_viewport_y = "0"
                  

                  (the same, as expected)

                  i don't know what else to suggest. you definitely have the latest version of the script from git? you need the whole repo in a directory: https://github.com/dankcushions/crt-pi-configs

                  P 1 Reply Last reply Reply Quote 0
                  • P
                    pirossi @dankcushions
                    last edited by pirossi

                    @dankcushions said in crt-pi shader users - reduce scaling artifacts with these configs in lr-mame2003, lr-fbalpha, lr-nestopia (and more to come):

                    @pirossi is that a fbalpha or mame2003 cfg for 3countb? you only pasted a bit of the cfg.

                    for fbalpha, mine is generated via windows 7 as

                    # Auto-generated crt-pi.glslp .cfg
                    # Place in /opt/retropie/configs/all/retroarch/config/FB Alpha/
                    video_shader_enable = "true"
                    video_shader = "/opt/retropie/configs/all/retroarch/shaders/crt-pi.glslp"
                    # To avoid horizontal rainbow artefacts, use integer scaling for the width
                    aspect_ratio_index = "22"
                    custom_viewport_width = "1600"
                    custom_viewport_height = "1200"
                    custom_viewport_x = "160"
                    custom_viewport_y = "0"
                    

                    for mame2003 i get:

                    # Place in /opt/retropie/configs/all/retroarch/config/MAME 2003/
                    video_shader_enable = "true"
                    video_shader = "/opt/retropie/configs/all/retroarch/shaders/crt-pi.glslp"
                    # To avoid horizontal rainbow artefacts, use integer scaling for the width
                    aspect_ratio_index = "22"
                    custom_viewport_width = "1600"
                    custom_viewport_height = "1200"
                    custom_viewport_x = "160"
                    custom_viewport_y = "0"
                    

                    (the same, as expected)

                    i don't know what else to suggest. you definitely have the latest version of the script from git? you need the whole repo in a directory: https://github.com/dankcushions/crt-pi-configs

                    yes i have lastest version, i dont know why generates Other results than yours. It's very weird

                    You u can upload for could generate them and put them on the front page? 1290x1200 16:10
                    I am desperate and it seems to me an excellent job.

                    By the way my operating system is windows 7 pro 32 bits, maybe it's ready for 64bit?0_1490115194379_fallo.png
                    But same erratic values for mame cfgs.. in all cfgs

                    EDITED

                    Another 2 colleague of spanish forum made me the favor of generating cfg's in windows10 64bits, with my resolution and the same result as mine, erratic values.
                    And another with windows 7 ultimate and it also comes out like me with cfg failure

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                    • RiverstormR
                      Riverstorm
                      last edited by

                      @pirossi - I just downloaded it from scratch using Python 3.6.1rc1 and it is working fine.

                      EDITED

                      Another 2 colleague of spanish forum made me the favor of generating cfg's in windows10 64bits, with my resolution and the same result as mine, erratic values.
                      And another with windows 7 ultimate and it also comes out like me with cfg failure

                      I just downloaded it from scratch. Using Windows 10 64-bit & Python 3.6.1rc1 x86-64 embeddable zip @ 1900x1200 and it looks good as far as I can see. That's the config for 3countb.

                      # Auto-generated crt-pi.glslp .cfg
                      # Place in /opt/retropie/configs/all/retroarch/config/MAME 2003/
                      video_shader_enable = "true"
                      video_shader = "/opt/retropie/configs/all/retroarch/shaders/crt-pi.glslp"
                      # To avoid horizontal rainbow artefacts, use integer scaling for the width
                      aspect_ratio_index = "22"
                      custom_viewport_width = "1600"
                      custom_viewport_height = "1080"
                      custom_viewport_x = "160"
                      custom_viewport_y = "0"
                      
                      P 1 Reply Last reply Reply Quote 1
                      • P
                        pirossi @Riverstorm
                        last edited by pirossi

                        @Riverstorm
                        thank you very much!!
                        I installed python 3.6 and now everything works correctly !!!!

                        now super! 1920x1200
                        Thank you very much partner !!
                        The problem was given by python 2.7 without a doubt!

                        RiverstormR 1 Reply Last reply Reply Quote 1
                        • RiverstormR
                          Riverstorm @pirossi
                          last edited by

                          @pirossi said in crt-pi shader users - reduce scaling artifacts with these configs in lr-mame2003, lr-fbalpha, lr-nestopia (and more to come):

                          @Riverstorm
                          thank you very much!!
                          I installed python 3.6 and now everything works correctly !!!!

                          now super! 1920x1200
                          Thank you very much partner !!
                          The problem was given by python 2.7 without a doubt!

                          That's great. At a minimum we know 3.6 does work as some syntax or command is processing differently than intended but we know it's somewhere between 2.7 and 3.6.

                          1 Reply Last reply Reply Quote 1
                          • dankcushionsD
                            dankcushions Global Moderator
                            last edited by

                            neat, thanks for figuring it out, both! i've added the python version requirement in the readme. i think someone else had a similar issue earlier on in the thread when they were running the script locally and it did weird stuff. here i'm on 3.5.2.

                            i'd never written a line of python before this script so it's possible i've used a bunch a of 3.x python stuff when i didn't need to. python seems to have a lot of different ways of doing the same things! i'm not sure i really like it, but it seemed like the popular way to do this sort of thing.

                            RiverstormR 1 Reply Last reply Reply Quote 0
                            • RiverstormR
                              Riverstorm @dankcushions
                              last edited by

                              @dankcushions said in crt-pi shader users - reduce scaling artifacts with these configs in lr-mame2003, lr-fbalpha, lr-nestopia (and more to come):

                              i'd never written a line of python before this script so it's possible i've used a bunch a of 3.x python stuff when i didn't need to. python seems to have a lot of different ways of doing the same things! i'm not sure i really like it, but it seemed like the popular way to do this sort of thing.

                              No complaints here! It's a great script and works perfectly. I'm grateful you did write it regardless as our gaming experience is much improved for it. :)

                              I never think of it as an exact science but more of an art as there's so many ways to do the same thing in any language, some guys get crazy creative but it seems each programmer almost develops a specific style that becomes recognizable. You can always tweak the script here and there as you see an improvement in code or feature. It's really a nice script for never writing in Python before.

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                              • E
                                EvilDindon
                                last edited by

                                Best post.

                                Everyone NEED to download these config files. The result on mame is so more accurate (especially for vertical games).

                                Thanks a lot man !

                                I have a question regarding consoles : why do you need to create cfg files ? For example, NES is displayig always the same resolution for every game isn't it ? (256x240), so, a global cfg file shouldn't just do it ?

                                Cheers from France,

                                Mike.

                                dankcushionsD 1 Reply Last reply Reply Quote 0
                                • dankcushionsD
                                  dankcushions Global Moderator @EvilDindon
                                  last edited by

                                  @evildindon thanks! and yes, for nes it's just a single cfg file, rather than per-game. have a look inside the .zip :)

                                  1 Reply Last reply Reply Quote 0
                                  • E
                                    EvilDindon
                                    last edited by EvilDindon

                                    Oh I see.

                                    And what is the improvement in your cfg file over the global "crt-pi" shader that can be applied in the configaration editor ?

                                    I thought integer scaling was just needed for vertical oriented games ?

                                    Never mind just read your post : integer scaling benefits on horizontal games too ;)

                                    1 Reply Last reply Reply Quote 1
                                    • GreenHawk84G
                                      GreenHawk84
                                      last edited by GreenHawk84

                                      What if I want to use these .cfgs at the same time I am doing custom bezels which also use .cfgs? Top requested arcade games for overlays

                                      dankcushionsD 1 Reply Last reply Reply Quote 0
                                      • dankcushionsD
                                        dankcushions Global Moderator @GreenHawk84
                                        last edited by

                                        @greenhawk84 said in crt-pi shader users - reduce scaling artifacts with these configs in lr-mame2003, lr-fbalpha, lr-nestopia (and more to come):

                                        What if I want to use these .cfgs at the same time I am doing custom bezels which also use .cfgs? Top requested arcade games for overlays

                                        the overlays would have to adapted to the new resolutions so any current overlays wouldn't be valid.

                                        GreenHawk84G 1 Reply Last reply Reply Quote 0
                                        • GreenHawk84G
                                          GreenHawk84 @dankcushions
                                          last edited by GreenHawk84

                                          @dankcushions I actually enabled crt.pi when using a 1920x1080 sidebar bezel. I noticed slowdown! I'm thinking all this is taxing the pi3.

                                          dankcushionsD 1 Reply Last reply Reply Quote 0
                                          • dankcushionsD
                                            dankcushions Global Moderator @GreenHawk84
                                            last edited by

                                            @greenhawk84 said in crt-pi shader users - reduce scaling artifacts with these configs in lr-mame2003, lr-fbalpha, lr-nestopia (and more to come):

                                            @dankcushions I actually enabled crt.pi when using a 1920x1080 sidebar bezel. I noticed slowdown! I'm thinking all this is taxing the pi3.

                                            yep, it definitely can - for example, with lr-gen-plus-gx (genesis), lr-fceumm (nestopia). i didn't notice any slowdown in lr-mame2003 or lr-fbalpha, but it is certainly possible if a game hammers the system bus enough.

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