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    Nice MAME2003 overlays repository

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    overlaysarcademame-libretromame2003
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    • UDb23U
      UDb23 @meleu
      last edited by UDb23

      @meleu if your script can check the content of the file I can add a specific comment line in each cfg file. I think this is the easiest way to make sure your script can identify the cfg file.

      E.g. first line in cfg
      #meleuscript: overlay -> cfg to be placed in overlay folder
      #meleuscript:rom -> cfg to be placed in ROM folder

      As we're thinking about this: while arcade roms have specific and unique ROM filenames, my understanding is that console ROM filenames for the same game could be different ( different extension, different name).
      So it's user responsibility to check and be sure his roms use same ROM naming as the script...

      1 Reply Last reply Reply Quote 0
      • B
        backstander @meleu
        last edited by backstander

        @meleu I also think there could be an "information file" (maybe an xml file?) that is in the same directory as the overlay that has the information needed like the file's extension and if there is clones and what their names are and any other information needed like screen positioning for the generic GBA overlay, etc.

        You guys will need to come up with what the variables will be but it's an idea!

        <extension>zip</extension>

        UDb23U 1 Reply Last reply Reply Quote 2
        • UDb23U
          UDb23 @backstander
          last edited by

          @backstander Right, that's another option. I also proposed this approach when we started this project; not sure it's better. It's @meleu's decision now ;-)

          1 Reply Last reply Reply Quote 0
          • meleuM
            meleu
            last edited by meleu

            OK guys. This brainstorm was good. I am very strict in adhering to the KISS principle, so no xml files for a such a simple task, please! :)

            But you guys gave me an idea. Here's my proposal:

            Every single overlay directory must have a file named info.txt with the following content (example for Aliens):

            # yes, we can have comments here
            rom_config = "aliens.zip.cfg"
            overlay_config = "aliens.cfg"
            # multiple values separated by semicolon
            overlay_image = "aliens_udb_1-ovl.png; aliens_udb_2.png"
            rom_clones = "aliensa; aliensj; aliensu"
            

            Many problems will be solved if we start using such a file!

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            • UDb23U
              UDb23 @meleu
              last edited by

              @meleu said in Nice MAME2003 overlays repository:

              Well, I was holding back myself from asking you to do an overlay for Cadillacs and Dinosaurs. :-)
              It's one of the most played by kids (and grownups too) when visiting my home.

              Here it is:

              Cadillacs and Dinosaurs overlay now available in the Repo.

              0_1490228662474_dino_udb-ovl.jpg

              Took a while to find, select and edit the right images.. these graphics are so great.
              Never seen any Mark Schultz artwork before; thanks for making me discover all this!

              1 Reply Last reply Reply Quote 2
              • UDb23U
                UDb23 @meleu
                last edited by UDb23

                @meleu OK, agreed.
                So this also means "Option X" subfolders will have their own info.txt; correct ?

                meleuM 1 Reply Last reply Reply Quote 0
                • meleuM
                  meleu @UDb23
                  last edited by

                  @UDb23

                  So this also means "Option X" subfolders will have their own info.txt; correct ?

                  I think it's better to use only one info.txt for each game. If we stick with the info.txt approach, all the rules we defined become guidelines. The final word will be in the info.txt file. Therefore we don't need a subfolder for the optional config files. It could be, for example, RomName_opt1.zip.cfg (actually the name pattern will be completely irrelevant to the script, since it will get the info from the info.txt file).

                  I'll try to write the rules for the info.txt and submit to the repo. But here is an example for the Burning Force (the game that has more art in the repository).

                  rom_config = "burnforc.zip.cfg"
                  overlay_config = "burnforc.cfg"
                  overlay_image = "burnforc_udb-ovl.png"
                  rom_clones = "burnforco"
                  launching_image = "burnforc-launching.png"
                  scrape_image = "burnforc-image.png"
                  rom_config_1 = "Option 1/burnforc.zip.cfg"
                  overlay_config_1 = "Option 1/burnforc.cfg"
                  
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                  UDb23U 1 Reply Last reply Reply Quote 2
                  • UDb23U
                    UDb23 @meleu
                    last edited by

                    @meleu Makes sense. One file does it all.

                    meleuM 1 Reply Last reply Reply Quote 1
                    • meleuM
                      meleu @UDb23
                      last edited by meleu

                      @UDb23 take a look at my latest PR. ;-)

                      info.txt rules here.

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                      UDb23U 2 Replies Last reply Reply Quote 1
                      • UDb23U
                        UDb23 @meleu
                        last edited by

                        @meleu Well done, thanks.
                        I think I'll create some vba code (own use) for my rom resolution db so that it generates cfg files and info.txt automatically; will speed up overlay creation process.

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                        • B
                          backstander
                          last edited by backstander

                          Another challenge for @meleu's script is that the non arcade ROM filenames are not static like the MAME/FBA/Arcade ROM filenames. For example: @UDb23's Game & Watch Gallery 4 overlay for GBA assumes that the ROM is named "gwg4.gba" but like on my system, that ROM is named "Game & Watch Gallery 4 (USA).zip" and there could be a million variations to the name of this one ROM.

                          I know I can just easily rename it with mv gwg4.gba.cfg Game\ \&\ Watch\ Gallery\ 4\ \(USA\).zip.cfg but the whole reason to use this script is to make this process much easier and also for the Linux noobs that don't have a clue about manually renaming files.

                          One solution could be comparing hashes/CRC/MD5 but this might open a new can of warms. Also since RetroArch now supports 7zip, if we compare hashes, then the script would also need to look inside of Zip's and 7zip's to calculate the hashes for every ROM/file in that directory.

                          Just some food for thought!

                          HurricaneFanH meleuM 2 Replies Last reply Reply Quote 0
                          • HurricaneFanH
                            HurricaneFan @backstander
                            last edited by

                            @backstander You would also have to have a database or huge file list of what each game's hash should be to match.

                            1 Reply Last reply Reply Quote 1
                            • meleuM
                              meleu @backstander
                              last edited by

                              @backstander I thought about it. The script will use game_name from info.txt to try to find the rom name (file system itself and gamelist.xml) and let the user choose in a list of probable options.

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                              • B
                                backstander @meleu
                                last edited by backstander

                                @meleu

                                The script will use game_name from info.txt to try to find the rom name (file system itself and gamelist.xml) and let the user choose in a list of probable options.

                                If the ROM is scraped and in the gamelist.xml that might be a really good way to find a match. I can see this way working for "Game & Watch Gallery 4 (USA).zip" but maybe not so well for un-scraped "gwg4.gba". Maybe add a small first check to see if the ROM.xxx.cfg filename is an exact match with ROM.xxx and if it isn't, then do the checks you mentioned above.

                                @HurricaneFan

                                @backstander You would also have to have a database or huge file list of what each game's hash should be to match.

                                Well, we would only need to do this with non-arcade ROMs and would just need to find all the acceptable/known hashes for that one game and put them in the info.txt like this:

                                rom_hash = "64565415624615241652126; 79495795464654; 54654654"
                                

                                (note: those are made up hashes)

                                meleuM 2 Replies Last reply Reply Quote 0
                                • meleuM
                                  meleu @backstander
                                  last edited by

                                  @backstander OK. The script will use 3 methods:

                                  1. exact match with rom_config from info.txt (without the trailing .cfg).
                                  2. try to find something using the game_name from info.txt.
                                  3. try to find something in gamelist.xml using the game_name from info.txt.

                                  But using hashes is a severe agression on the KISS principle. :-)

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                                  UDb23U 1 Reply Last reply Reply Quote 2
                                  • UDb23U
                                    UDb23 @meleu
                                    last edited by

                                    @meleu Yes, we should keep this absolutely simple. I would suggest to avoid hashes. Complexity to manage would be too big for the scope.
                                    The script, getting the name from the info.txt, could simply tell the user what is the required rom name and suggest manual renaming. ROM folders are accessible thru Samba shares so even a beginner user can access and rename.

                                    1 Reply Last reply Reply Quote 1
                                    • B
                                      backstander
                                      last edited by

                                      When it comes time to make a Wiki/Docs page about this script, we'll have to remember to put something about the names have to match in the troubleshooting section ;-)

                                      UDb23U 1 Reply Last reply Reply Quote 2
                                      • UDb23U
                                        UDb23 @backstander
                                        last edited by

                                        @backstander Good suggestion; yes this should be underlined.
                                        With @meleu's proposed 3 methods I hope we'll be able to automatically match rom names in most cases.

                                        1 Reply Last reply Reply Quote 2
                                        • meleuM
                                          meleu @backstander
                                          last edited by

                                          @backstander I was reading a book today and faced a quote from Ralph Waldo Emerson that made me remember our brainstorm here:

                                          We ascribe beauty to that which is simple; which has no superfluous parts; which exactly answers its end(...)

                                          Cheers! :)

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                                          • UDb23U
                                            UDb23 @Graboid
                                            last edited by

                                            @Graboid said in Nice MAME2003 overlays repository:

                                            I tried, not sure what I did wrong, but no folder in the Space Invaders!

                                            Did you manage to create it ? Need support ?
                                            I haven't found any Pull request from you.

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