PSX stuttering in some 3D games
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@TMNTturtlguy F'n A, that might just be it!
I am using old Sixaxis controllers (so, standard PS3 controllers but without vibration), and that makes so much sense as a hypothesis that it's almost surreal and very much possible. That would explain why the stutters happen mostly in racing games, and on crashing!
Obviously, as I don't have vibrating controllers (maybe that's even the problem!), I never even remotely made the connection.
I'll try that out and report back.
Wow. Even if it's not related, thank you very much on connecting the dots here!
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@pjft let me know what you find out, i am interested to see how your setup performs.
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Short of adjusting the vram amount, i use retropie stock with no overclocking and no extra enhancement settings turned on, with video smoothing turned off and PS1 (Ridge Racer type 4 in particular) runs smooth as butter without a single hiccup.
I also use wired controllers.
I've found that stock retropie runs pretty much everything fine until you start messing with settings. It's pretty optimized out of the box.
Try a fresh install on a different SD card, load the offending game without adjusting any settings except turning video smoothing off. If it runs fine, adjust settings one by one until you find the problem. I'm betting it's an issue with overclocking, the pi 3 really doesnt need it.
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@Capeman no, this issue has nothing to do with the overclocking, and my testing is always done with overclocking turned off. I start all my testing with a stock build and once it runs correctly, I add settings to get things where i want them. The stutter takes place on certain games with a stock build. I cant comment on the wired controller, but that might play into why yours is running smoothly, and that is what I am thinking we should be testing out. Great input regarding no issues with the wired controller. Thanks
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@TMNTturtlguy @pjft i use a sony brand ps3 wireless controller with vibration. I get no vibration at all. Not sure why. But not using the powered hub was my only problem.
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@TMNTturtlguy Let me know what other games you have tested that are stuttering, if i have them in my collection, i'll try them out and see if i am getting the stuttering.
So far i've never seen a stutter in any psx game i've played, i remember that exact stuffer you are describing from the days when i was using a Pi 2, but as of the 3, I haven't experienced any.
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@Capeman Thanks for the note.
Indeed, it is a very elusive thingie, and given that some do not exhibit it - and the fact that performance improved when I switched to 60Hz - may suggest that there may be some other factors at play.
I do have a bit of overclocking at the moment, but I may revert it as it was mostly for Dreamcast, which I end up not playing much of anyway.
Could you test something, if you have the chance: @edmaul69 seemed to confirm the same behavior in R4, so in the Yokohama / Helter Skelter race, in the long tunnel with the curves could you try deliberately crashing a few times consecutively against the right / left wall, and see if you get any stutter?
No urgency, but that seems the be the case that most people here can agree to causing the stutter, which may indeed be related to attempting to vibrate in an unsupported controller, even though it thinks it should be able to given that it's a Sony controller.
I'll test it out in a moment - I have a wired controller as well, so I'll report back.
Thanks all!
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Ok, so wonderful news: R4 on a wired controller runs smooth as butter.
It might be bluetooth + vibration.
I'm trying now Colin McRae with the same wired controller, just to double check.
Then I'll run both again with the DS3 Sixaxis over bluetooth.
Well done team! (yes, I mean all of us in the thread :) )
EDIT: so, yes, Colin McRae runs smooth as butter as well.
@TMNTturtlguy where do you disable vibration, though? Is there a controller setting in RetroArch for that?EDIT 2: Hah. What would you know?
@dankcushions you might be familiar with this, actually. See this thread from 8 months ago when this was introduced and someone commented on this exact problem. :)
And this one as well.
Are you aware of a core option for vibration that I may be missing? Or what was the outcome of those discussions?
Thanks!
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@pjft ok you might be right. I am having issues now on wireless. I think i was playing wired charging my controller at first. I am going to test wired on the flash drive. I will get back to you on it.
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I don't use any bluetooth controllers with my setup, i find the lag to be too heavy for retro games, i save my 8bitdo controllers for my mac.
Wired controllers give the least lag and the best experience.
I use wireless via a logitech wireless rumblepad sometimes, no negative effects there, its faster than bluetooth and has none of the quirks because it runs from usb, but the bulkiness and analog sticks just dont feel authentic.
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@pjft I spent a lot of time on this last night and only came up with the fix in this thread, I decided not to test it out as I don't want to slow down the speed of my usb drives. Link
For the xbox 360 controllers there is no core options or boot configs to allow you to turn off the vibration. You have to go to the games menu, go to the controller setup for the game and turn off the rumble/vibration. For most games, if you have a saved game, it will remember the setting. Otherwise you will have to change this setting in game every time you play. It is not ideal, but it fixes the stutter! Any further testing? Did this fix most of the issue? Thanks -
@TMNTturtlguy Yes, completely.
I am indeed setting those one by one on the games, but I agree a core option would be nicer.
Thanks for the pointer!
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@pjft @TMNTturtlguy ok so i can confirm that it is actually wireless bluetooth is the issue not the powered hub as i stated previously. I was having issues with joystick selection and found out it wasnt enabled. So i must have switched to wireless when i switched to the flash drive plugged directly into the pi. It is weird, in rr4 the music continues to play but crashing sounds crackle, with vibration on when playing wireless. When wired the crashing sound is kind of "turned down" and vibrate still works. Playing wireless with vibration turned off, no issues.
So i am going to try to disable on board bluetooth and use a usb one and see what happens
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@TMNTturtlguy @pjft i didnt disable the onboard bluetooth. I did however hook up the usb bluetooth and went into retropie setup to pair my ps3 controller since it stops being paired to the onboard bluetooth when a usb one is hooked up. So i paired it to the usb one and the sound issues are gone. Works perfect with a usb bluetooth. And i am using a usb bluetooth device that is 9 years old
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@edmaul69 great!
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Thanks for checking - it's great that we narrowed this down!
I'll probably try to fix this for good by adding a proper core vibration option to lr-pcsx-rearmed, was looking at the code and it didn't look particularly daunting (famous last words).
I'll see where that takes me in the coming days.
Best.
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@pjft that would be really cool! Would you have to write the code to kill it for each specific controller type though? I am assuming it would be a core option that could be saved for all games? This would be really cool if you could figure it out! Good luck!
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I am just going to use a usb bluetooth so i can keep the rumble. I wish the rumble was stronger though. It is really weak on my ps3 controller.
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