New NES overlays
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I really need to make the script check and warn about info.txt inconsistencies. Will put it in my TODO list.
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@meleu thanks, manual edit works!
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@meleu said in New NES overlays:
a problem in the line 6 info.txt
merged.
There was a bug in my app that generates the cfgs and info.txt. :-( -
Here is the split box art cover for Castlevania II - Simon's Quest
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I also found the T-shirt version of Castlevania II - Simon's Quest and made this split bezel:
These are both located here:
https://github.com/backstander/retropie-ovl/tree/master/nes/Castlevania II - Simons Quest -
Here is another Castlevania II - Simon's Quest bezel/overlay that I'm experimenting with, what do you think?:
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@UDb23 , you know what would make me feel in a big debt to you?
Mega Man overlays with the weakness of each boss. One overlay for each Mega Man game from 1 to 6 (those for NES). Oh man, I would love to have these!
I found a site with good images (I think) and all the info needed: https://sites.google.com/site/megamanbossguides/home
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@meleu oki doki. Can be done; boss images are good quality and it shouldn't be difficult to find high res game covers. Let me work on it ...
I also will test the script over the next two days ;-) -
@meleu said in New NES overlays:
weakness of each boss
Was looking at Mega man 6; it has 18 bosses ! Not sure yet how to make them all fit into the overlay and still be readable. Do you need full text for each boss or just specific items (like Boss name and main weakness) ?
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@UDb23 I was thinking in the boss name, main weakness and optional weakness (when available, no need to put "other weakness: none").
First thing to sacrifice is the boss name, and then the "other weakness" for the first bosses. The "other weakness" is a really useful info for the last bosses, where the weapon's energy doesn't recharge when you go from a level to another, but can be sacrificed if there's no other way.
Thanks!
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@meleu Ok. I'll make a draft based on that and ask your feedback.
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Donkey Kong Classics overlay for lr-fceumm:
I made this using artwork by rongs1234 named "Donkey Kong Classic":
http://rongs1234.deviantart.com/art/Donkey-Kong-Classic-433963609I also made a split box art cover:
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@meleu said in New NES overlays:
I was thinking in the boss name, main weakness and optional weakness
This is a first draft for Mega man 6; Robot bosses (8) fit the screen and are available in good resolution. The other bosses are just very small images and I don't see a possibility to make those also fit with their texts.
Note:Bosses Names and order are correct; Weapon, Pri Weak and Sec Weak just dummy text so far (just to check spacing).
What do you think ?
Even if overlay would be Scale Integer, gaining some extra space at the cost of gaming area, would not be enough to make all bosses fit...
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@UDb23 OMG! It's getting really cool! Some remarks:
- there's no need for that "Wpn" field (the weapon MegaMan gets after defeat the boss).
- The weaknesses can stay in in the same line, example for Plant Man: "Wk: Blizzard Attack / Flame Blase". If this text becomes very long, you can use the weapon boss name, example for Plant Man: "Wk: Blizzard / Flame"
- the weakness of the Mr. X and Dr. Willy castle bosses is an important info. Maybe with just one line for weakness you can put them in the overlay.
- If those castle bosses images aren't usable,
I can hunt better ones and let you knowyou can use those I've put in the next post.
Thanks again!
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@UDb23 better images for other bosses:
Mr. X's Castle
'Rounder 2
Power Piston
Metonger Z
X Crusher
Dr. Wily’s Castle
Mechazaurus
Tank-CS2
Wily Machine No. 6
Wily Capsule
Didn't find a dedicated image for Wily Capsule, but maybe you can cut a decent one from one of these:
- https://i.ytimg.com/vi/zGVnI49ZU7k/maxresdefault.jpg (the capsule at right side)
- http://www.vizzed.com/videogames/screenshots/0/1/89323/Mega Man Legacy Collection _Database.mp4_20151003_140416.9601443901958-full.jpg
- https://68.media.tumblr.com/0a0fabc1976238dd49127b8b5e06c501/tumblr_ohvzbaIBXw1uk26iio1_500.png (fan art)
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@meleu said in New NES overlays:
Some remarks
Understood. Will create an updated draft accordingly.
Nice new images !Have to do some tests to find out what's the smallest readable font size.
It also depends on monitor/TV size of course. What are you using ? -
@UDb23 said in New NES overlays:
It also depends on monitor/TV size of course. What are you using ?
The smallest TV I use for console games is 32". :-)
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@meleu Ok, then we can further squeeze that text ;-)
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Maybe a Tombs and Treasures overlay?
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@space-cadet
I've actually never played Tombs and Treasures but I put together a split box art overlay/bezel:
I didn't have time to test it but let me know if it works!
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