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    New NES overlays

    Scheduled Pinned Locked Moved Projects and Themes
    nesoverlaybezelretroarch1080p
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    • meleuM
      meleu
      last edited by

      I really need to make the script check and warn about info.txt inconsistencies. Will put it in my TODO list.

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      • B
        backstander @meleu
        last edited by

        @meleu thanks, manual edit works!
        0_1492197127442_SilkWormOvl1s.png

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        • UDb23U
          UDb23 @meleu
          last edited by

          @meleu said in New NES overlays:

          a problem in the line 6 info.txt

          merged.
          There was a bug in my app that generates the cfgs and info.txt. :-(

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          • B
            backstander
            last edited by

            Here is the split box art cover for Castlevania II - Simon's Quest

            0_1492274850433_Castlevania2Ovl1s.png

            0_1492274873367_Castlevania2Ovl2s.png

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            • B
              backstander
              last edited by backstander

              I also found the T-shirt version of Castlevania II - Simon's Quest and made this split bezel:

              0_1492275264447_Castlevania2Ovl5s.png

              0_1492275275455_Castlevania2Ovl6s.png

              These are both located here:
              https://github.com/backstander/retropie-ovl/tree/master/nes/Castlevania II - Simons Quest

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              • B
                backstander
                last edited by

                Here is another Castlevania II - Simon's Quest bezel/overlay that I'm experimenting with, what do you think?:

                0_1492281724987_Castlevania2Ovl7s.png

                0_1492281738844_Castlevania2Ovl8s.png

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                • meleuM
                  meleu
                  last edited by

                  @UDb23 , you know what would make me feel in a big debt to you?

                  Mega Man overlays with the weakness of each boss. One overlay for each Mega Man game from 1 to 6 (those for NES). Oh man, I would love to have these!

                  I found a site with good images (I think) and all the info needed: https://sites.google.com/site/megamanbossguides/home

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                  • UDb23U
                    UDb23 @meleu
                    last edited by

                    @meleu oki doki. Can be done; boss images are good quality and it shouldn't be difficult to find high res game covers. Let me work on it ...
                    I also will test the script over the next two days ;-)

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                    • UDb23U
                      UDb23 @meleu
                      last edited by

                      @meleu said in New NES overlays:

                      weakness of each boss

                      Was looking at Mega man 6; it has 18 bosses ! Not sure yet how to make them all fit into the overlay and still be readable. Do you need full text for each boss or just specific items (like Boss name and main weakness) ?

                      meleuM 1 Reply Last reply Reply Quote 1
                      • meleuM
                        meleu @UDb23
                        last edited by

                        @UDb23 I was thinking in the boss name, main weakness and optional weakness (when available, no need to put "other weakness: none").

                        First thing to sacrifice is the boss name, and then the "other weakness" for the first bosses. The "other weakness" is a really useful info for the last bosses, where the weapon's energy doesn't recharge when you go from a level to another, but can be sacrificed if there's no other way.

                        Thanks!

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                        • UDb23U
                          UDb23 @meleu
                          last edited by

                          @meleu Ok. I'll make a draft based on that and ask your feedback.

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                          • B
                            backstander
                            last edited by

                            Donkey Kong Classics overlay for lr-fceumm:

                            0_1492574714943_DonkeyKongClassicsOvl1s.png

                            I made this using artwork by rongs1234 named "Donkey Kong Classic":
                            http://rongs1234.deviantart.com/art/Donkey-Kong-Classic-433963609

                            I also made a split box art cover:
                            0_1492574947565_DonkeyKongClassicsOvl2s.png

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                            • UDb23U
                              UDb23 @meleu
                              last edited by

                              @meleu said in New NES overlays:

                              I was thinking in the boss name, main weakness and optional weakness

                              0_1492724989173_megaman6_udb-ovl.png

                              This is a first draft for Mega man 6; Robot bosses (8) fit the screen and are available in good resolution. The other bosses are just very small images and I don't see a possibility to make those also fit with their texts.

                              Note:Bosses Names and order are correct; Weapon, Pri Weak and Sec Weak just dummy text so far (just to check spacing).

                              What do you think ?

                              Even if overlay would be Scale Integer, gaining some extra space at the cost of gaming area, would not be enough to make all bosses fit...

                              meleuM 2 Replies Last reply Reply Quote 1
                              • meleuM
                                meleu @UDb23
                                last edited by meleu

                                @UDb23 OMG! It's getting really cool! Some remarks:

                                • there's no need for that "Wpn" field (the weapon MegaMan gets after defeat the boss).
                                • The weaknesses can stay in in the same line, example for Plant Man: "Wk: Blizzard Attack / Flame Blase". If this text becomes very long, you can use the weapon boss name, example for Plant Man: "Wk: Blizzard / Flame"
                                • the weakness of the Mr. X and Dr. Willy castle bosses is an important info. Maybe with just one line for weakness you can put them in the overlay.
                                • If those castle bosses images aren't usable, I can hunt better ones and let you know you can use those I've put in the next post.

                                Thanks again!

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                                • meleuM
                                  meleu @UDb23
                                  last edited by meleu

                                  @UDb23 better images for other bosses:

                                  Mr. X's Castle

                                  'Rounder 2

                                  rounder2

                                  Power Piston

                                  powerpiston

                                  Metonger Z

                                  metongerz

                                  X Crusher

                                  xcrusher

                                  Dr. Wily’s Castle

                                  Mechazaurus

                                  mechazaurus

                                  Tank-CS2

                                  tankcs2

                                  Wily Machine No. 6

                                  wilymachinen6

                                  Wily Capsule

                                  Didn't find a dedicated image for Wily Capsule, but maybe you can cut a decent one from one of these:

                                  • https://i.ytimg.com/vi/zGVnI49ZU7k/maxresdefault.jpg (the capsule at right side)
                                  • http://www.vizzed.com/videogames/screenshots/0/1/89323/Mega Man Legacy Collection _Database.mp4_20151003_140416.9601443901958-full.jpg
                                  • https://68.media.tumblr.com/0a0fabc1976238dd49127b8b5e06c501/tumblr_ohvzbaIBXw1uk26iio1_500.png (fan art)
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                                  • UDb23U
                                    UDb23 @meleu
                                    last edited by

                                    @meleu said in New NES overlays:

                                    Some remarks

                                    Understood. Will create an updated draft accordingly.
                                    Nice new images !

                                    Have to do some tests to find out what's the smallest readable font size.
                                    It also depends on monitor/TV size of course. What are you using ?

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                                    • meleuM
                                      meleu @UDb23
                                      last edited by

                                      @UDb23 said in New NES overlays:

                                      It also depends on monitor/TV size of course. What are you using ?

                                      The smallest TV I use for console games is 32". :-)

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                                      • UDb23U
                                        UDb23 @meleu
                                        last edited by

                                        @meleu Ok, then we can further squeeze that text ;-)

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                                        • space cadetS
                                          space cadet
                                          last edited by

                                          Maybe a Tombs and Treasures overlay?

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                                          • B
                                            backstander @space cadet
                                            last edited by

                                            @space-cadet
                                            I've actually never played Tombs and Treasures but I put together a split box art overlay/bezel:
                                            0_1492802710064_tombs_and_treasure_nes_ovl_s.png

                                            I didn't have time to test it but let me know if it works!

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