RetroPie forum home
    • Recent
    • Tags
    • Popular
    • Home
    • Docs
    • Register
    • Login

    Top requested arcade games for overlays

    Scheduled Pinned Locked Moved Projects and Themes
    overlayarcadepoll
    594 Posts 34 Posters 635.3k Views
    Loading More Posts
    • Oldest to Newest
    • Newest to Oldest
    • Most Votes
    Reply
    • Reply as topic
    Log in to reply
    This topic has been deleted. Only users with topic management privileges can see it.
    • S
      simbz23 @UDb23
      last edited by

      @UDb23 I saw that one at first but from the hour or so research and collection I did, I am pretty sure it's this one, but what do you think? I want to make sure I get it right?

      0_1493061612087_sf2 turbo logo.jpg

      Overlay and launching image repo
      https://github.com/simbz33/retropie-overlay

      S UDb23U 2 Replies Last reply Reply Quote 0
      • S
        simbz23 @simbz23
        last edited by

        @UDb23 I still need to put that logo in the overlay though!

        Overlay and launching image repo
        https://github.com/simbz33/retropie-overlay

        1 Reply Last reply Reply Quote 0
        • UDb23U
          UDb23 @simbz23
          last edited by UDb23

          @simbz23 According to Progettoemma sf2hf is an "upgrade" to SF2 Championship Edition.

          Flyer for sf2hf on SF wikia shows the logo posted.
          alt text

          But, as said, I'm not an SF2 expert. If you found that logo it should be ok. It's an upgrade to CE anyway. ;-)

          S 1 Reply Last reply Reply Quote 0
          • S
            simbz23 @UDb23
            last edited by

            @UDb23 I saw that as well, and that's what makes this all the more confusing! Check out these links...

            https://www.arcade-museum.com/game_detail.php?game_id=9820

            https://www.arcade-museum.com/game_detail.php?game_id=9818

            I know that Turbo Hyper Fighting is the Japanese version, and hyper fighting is the USA version. I think they used that logo you posted for flyer/other artwork, but the marquee's I have seen have all been the logo I posted....

            So confusing!

            Overlay and launching image repo
            https://github.com/simbz33/retropie-overlay

            1 Reply Last reply Reply Quote 0
            • UDb23U
              UDb23
              last edited by

              Yeah, quite confusing. At this point, as it's the actual game marquee, I'd use that logo you proposed ;-)

              1 Reply Last reply Reply Quote 1
              • UDb23U
                UDb23
                last edited by

                Salamander (Lifeforce) done !

                0_1493145044990_salamand_udb-ovl.png

                Famous and very hard shmup by Konami.

                salamander

                J 2 Replies Last reply Reply Quote 3
                • J
                  jozzy1 @UDb23
                  last edited by

                  @UDb23
                  Thanyou very much buddy for all of your overlays but a big thankyou for Salamander. Picture when I get home.

                  1 Reply Last reply Reply Quote 0
                  • S
                    simbz23
                    last edited by simbz23

                    Donkey Kong Junior, done!

                    0_1493293563989_dkongjr_simbz23-ovl.jpg

                    Overlay and launching image repo
                    https://github.com/simbz33/retropie-overlay

                    J UDb23U 2 Replies Last reply Reply Quote 4
                    • J
                      jozzy1 @simbz23
                      last edited by

                      @simbz23 nice one mate. Def going on...

                      1 Reply Last reply Reply Quote 1
                      • UDb23U
                        UDb23 @simbz23
                        last edited by

                        @simbz23 Great new Overlay!

                        S 1 Reply Last reply Reply Quote 1
                        • S
                          simbz23 @UDb23
                          last edited by simbz23

                          @UDb23 @jozzy1 Thanks guys, glad you like!

                          Overlay and launching image repo
                          https://github.com/simbz33/retropie-overlay

                          1 Reply Last reply Reply Quote 0
                          • S
                            simbz23
                            last edited by

                            Donkey Kong 3 done!

                            0_1493342404953_dkong3_simbz23-ovl.png

                            Overlay and launching image repo
                            https://github.com/simbz33/retropie-overlay

                            1 Reply Last reply Reply Quote 4
                            • S
                              simbz23
                              last edited by simbz23

                              After Burner II, done!

                              I found this overlay on mrdo.mameworld.info.....I tweaked it to fit into 1080, fixed the exposure, and replaced the "Lock On" graphic with a higher resolution copy...

                              0_1493406342303_aburner2_simbz23-ovl.jpg

                              0_1493414198396_aburner2_simbz23-ovl.jpg

                              Overlay and launching image repo
                              https://github.com/simbz33/retropie-overlay

                              UDb23U 1 Reply Last reply Reply Quote 3
                              • UDb23U
                                UDb23 @simbz23
                                last edited by

                                @simbz23 Impressive!
                                Can you post a screenshot ?

                                S 1 Reply Last reply Reply Quote 0
                                • S
                                  simbz23 @UDb23
                                  last edited by simbz23

                                  @UDb23 Here is the screenshot mate....

                                  I saw online someone had the same overlay source file as this, and different parts of the overlay would light up when he would have a "lock on", etc....

                                  I want to try to do that. I know retroarch supports button overlays that move up and down and light up when pressed, but does it support overlay elements turning on based on non-button action? For example, the red tabs on the right and left, and lock on graphic up top, all light up when CPU locks on to you

                                  0_1493413802532_aburner2_simbz23-ovl.jpg

                                  Overlay and launching image repo
                                  https://github.com/simbz33/retropie-overlay

                                  UDb23U 1 Reply Last reply Reply Quote 3
                                  • UDb23U
                                    UDb23 @simbz23
                                    last edited by UDb23

                                    @simbz23 Really well done.
                                    I saw this "light up" function in Atari's old Skydiver game. In that case letters on the marquee light up depending on what happens in the game. Basically the code of the game is switching real lights on/off !
                                    I read in Mame this is emulated too with multiple mame overlay "objects" on top of each other.
                                    In general the problem is Mame 2010 becomes too slow with overlays on and also it's almost impossible to get the right resolution. Will retry with Slydiver again...

                                    I wasn't aware that Afterburner uses this light switching too.
                                    As far as I know Retroarch overlays don.t have this function but maybe @dankcushions can have a look at mame 2003 code for Afterburner II or Skydiver to see if it can be modified to activate LR overlay objects (instead of mame's own overlays).

                                    S 1 Reply Last reply Reply Quote 1
                                    • S
                                      simbz23
                                      last edited by

                                      @UDb23 thanks man! I guess if non user generated events are not possible for light up effects, I could change the overlay to light up the LEFT/RIGHT red tabs and the "lock on" light whenever the user clicks on the missile button

                                      I know you have edited the wiki for the overlay page on retroarch, trying to do it now, but some of it is hard to grasp.....

                                      Should I create 3 additional "overlays" that are just each of those lights in the "off" state, and then apply the alpha effect? Or should I create 6 of them, each light with a on/off graphic?

                                      Not sure how to start here?

                                      Overlay and launching image repo
                                      https://github.com/simbz33/retropie-overlay

                                      1 Reply Last reply Reply Quote 0
                                      • S
                                        simbz23 @UDb23
                                        last edited by simbz23

                                        @UDb23 @meleu @dankcushions Ok I think I was going about this on a false assumption. I thought that if I implemented buttons into the overlay, that different parts of the overlay would visually show being pressed down.

                                        However, I looked at the beginning of the retroarch wiki for overlays, and it says for mouse/touch input...... :-/

                                        I feel dumb for not reading something from the beginning but, I could have sworn I saw video somewhere of an overlay that showed buttons that light up! Am I dreaming or was the video I saw captured from an iPhone or some computer with mouse input???

                                        Overlay and launching image repo
                                        https://github.com/simbz33/retropie-overlay

                                        UDb23U 1 Reply Last reply Reply Quote 0
                                        • UDb23U
                                          UDb23 @simbz23
                                          last edited by UDb23

                                          @simbz23 said in Top requested arcade games for overlays:

                                          and it says for mouse/touch input

                                          I'm not the author of that wiki.
                                          I only edited minor parts of that wiki, related to correct use of overlay file names.

                                          That said, the wiki states:
                                          button corresponds to the input event being generated. The names are the same as in the general input config, e.g. input_player1_start would translate to start here. overlay_next is a special bind designed to swap to the next overlay, or wrap around to the first one. Button nul means no input.

                                          For an up-to-date view of what buttons are called, check the input_config_key_map variable in: https://github.com/libretro/RetroArch/blob/master/input/input_keymaps.c

                                          This means it should work with actual buttons of a keyboard or of the gamepad.
                                          If so it should be possible, thru code, for the specific rom emulation to "activate"(light up) overlays buttons. This requires possibility in the code to simulate user pressing buttons; not sure about that.

                                          1 Reply Last reply Reply Quote 0
                                          • meleuM
                                            meleu
                                            last edited by meleu

                                            @simbz23 your info.txt for Donkey Kong has an inexistent file for overlay_image. @backstander submitted a PR fixing it 4 days ago, take a look there. ;-)

                                            • Useful topics
                                            • joystick-selection tool
                                            • rpie-art tool
                                            • achievements I made
                                            S 1 Reply Last reply Reply Quote 1
                                            • First post
                                              Last post

                                            Contributions to the project are always appreciated, so if you would like to support us with a donation you can do so here.

                                            Hosting provided by Mythic-Beasts. See the Hosting Information page for more information.