PSX eboot multidisc question
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Hello!
I am playing FF8 and I am using the psx to psp eboot format and it is working as intended. I am using the pcsx rearmed core in retroarch. I have currently finished disc 1 and am now on disc 2. Is there a way to have retroarch remember my setting and boot directly to disc 2? I tend to rely on save states (but I also save at save points as a backup). When I load the game in emulation station and load my savestate (from disc 2) the system is still reading disc 1 and if I forget to manually switch discs by cycling to disc 2 before loading my save state the game will crash a short time later. It isn't a huge deal and I overall prefer the eboot format because it saves space etc. but for laziness it would be nice to not have to manually switch to disc 2 each time I load the game up. I looked on the forums but all I could find were general posts on how to run multidisc games. I didn't see an answer to this specific question. It would be nice if retroarch save states remembered which disc number you were on, but they don't seem to. Also, I tried switching to the second disc and saving the core game settings, but that still defaults back to disc 1 when you leave the game and reload from emulation station. If anyone has figured out a way to load directly into a specific disc number while using the eboot format, please let me know! Thanks! -
I've actually been wondering about this myself, I haven't played any PSX games lately to test. Problem is this is probably a retroarch setting and not something the retropie team will be able to fix. You're probably better off asking this on the libretro/retroarch forums.
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Only way is to separate the disks into multible files and load the second disk. You have Rename the save file to transfer over, but it's the only way. You can then load up a separate disk 3 with the append disk feature. But after you do a save, you then again have to change the save file name to then have the separate disk 3 to read it.
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With all those steps, it might just be easier to just use battery/memorycard backups instead of save states at all on those multi disk games. I know that multi disk works just fine with regular memory card saves, but those save states can sometime reap havoc on any game that has a battery backup.
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@Capeman save states can be dangerous if there is a in game save. I've had it where the game thought I was using a different memory card and could no longer save to the main game because the memory card from the save state did not match the real one.
They are great if you're just trying to pass a part, but not as a save to come back to.
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