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    Top requested arcade games for overlays

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    overlayarcadepoll
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    • S
      simbz23 @UDb23
      last edited by simbz23

      @UDb23 Here is the screenshot mate....

      I saw online someone had the same overlay source file as this, and different parts of the overlay would light up when he would have a "lock on", etc....

      I want to try to do that. I know retroarch supports button overlays that move up and down and light up when pressed, but does it support overlay elements turning on based on non-button action? For example, the red tabs on the right and left, and lock on graphic up top, all light up when CPU locks on to you

      0_1493413802532_aburner2_simbz23-ovl.jpg

      Overlay and launching image repo
      https://github.com/simbz33/retropie-overlay

      UDb23U 1 Reply Last reply Reply Quote 3
      • UDb23U
        UDb23 @simbz23
        last edited by UDb23

        @simbz23 Really well done.
        I saw this "light up" function in Atari's old Skydiver game. In that case letters on the marquee light up depending on what happens in the game. Basically the code of the game is switching real lights on/off !
        I read in Mame this is emulated too with multiple mame overlay "objects" on top of each other.
        In general the problem is Mame 2010 becomes too slow with overlays on and also it's almost impossible to get the right resolution. Will retry with Slydiver again...

        I wasn't aware that Afterburner uses this light switching too.
        As far as I know Retroarch overlays don.t have this function but maybe @dankcushions can have a look at mame 2003 code for Afterburner II or Skydiver to see if it can be modified to activate LR overlay objects (instead of mame's own overlays).

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        • S
          simbz23
          last edited by

          @UDb23 thanks man! I guess if non user generated events are not possible for light up effects, I could change the overlay to light up the LEFT/RIGHT red tabs and the "lock on" light whenever the user clicks on the missile button

          I know you have edited the wiki for the overlay page on retroarch, trying to do it now, but some of it is hard to grasp.....

          Should I create 3 additional "overlays" that are just each of those lights in the "off" state, and then apply the alpha effect? Or should I create 6 of them, each light with a on/off graphic?

          Not sure how to start here?

          Overlay and launching image repo
          https://github.com/simbz33/retropie-overlay

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          • S
            simbz23 @UDb23
            last edited by simbz23

            @UDb23 @meleu @dankcushions Ok I think I was going about this on a false assumption. I thought that if I implemented buttons into the overlay, that different parts of the overlay would visually show being pressed down.

            However, I looked at the beginning of the retroarch wiki for overlays, and it says for mouse/touch input...... :-/

            I feel dumb for not reading something from the beginning but, I could have sworn I saw video somewhere of an overlay that showed buttons that light up! Am I dreaming or was the video I saw captured from an iPhone or some computer with mouse input???

            Overlay and launching image repo
            https://github.com/simbz33/retropie-overlay

            UDb23U 1 Reply Last reply Reply Quote 0
            • UDb23U
              UDb23 @simbz23
              last edited by UDb23

              @simbz23 said in Top requested arcade games for overlays:

              and it says for mouse/touch input

              I'm not the author of that wiki.
              I only edited minor parts of that wiki, related to correct use of overlay file names.

              That said, the wiki states:
              button corresponds to the input event being generated. The names are the same as in the general input config, e.g. input_player1_start would translate to start here. overlay_next is a special bind designed to swap to the next overlay, or wrap around to the first one. Button nul means no input.

              For an up-to-date view of what buttons are called, check the input_config_key_map variable in: https://github.com/libretro/RetroArch/blob/master/input/input_keymaps.c

              This means it should work with actual buttons of a keyboard or of the gamepad.
              If so it should be possible, thru code, for the specific rom emulation to "activate"(light up) overlays buttons. This requires possibility in the code to simulate user pressing buttons; not sure about that.

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              • meleuM
                meleu
                last edited by meleu

                @simbz23 your info.txt for Donkey Kong has an inexistent file for overlay_image. @backstander submitted a PR fixing it 4 days ago, take a look there. ;-)

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                • meleuM
                  meleu
                  last edited by meleu

                  @simbz23 Also, I think every new overlay you create deserve its own topic in this forum. Posting everything here makes it less visible for the users that aren't following this topic.

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                  • UDb23U
                    UDb23 @meleu
                    last edited by

                    @meleu said in Top requested arcade games for overlays:

                    visible for the users that aren't following this topic.

                    With growing number of overlays I was thinking it may be useful at some point to create a "summary sheet image" to provide a graphical overview to users/readers.

                    What do you think ?

                    This would require nice "in game" screenshots for every overlay. Any contributors for that ?
                    @hurricanefan looking at you ;-)
                    I would then combine them creating the "summary image".

                    HurricaneFanH meleuM 2 Replies Last reply Reply Quote 1
                    • HurricaneFanH
                      HurricaneFan @UDb23
                      last edited by

                      @UDb23 I'd be up for that when I get back from my trip next week. I'm gone until Thursday night.

                      UDb23U 1 Reply Last reply Reply Quote 0
                      • meleuM
                        meleu @UDb23
                        last edited by

                        @UDb23 said in Top requested arcade games for overlays:

                        What do you think ?

                        If there's a volunteer to keep track of the overlays I think it's great. But maybe each overlay with its own topic with the overlay tag can be enough (and it's simpler).

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                        • UDb23U
                          UDb23 @HurricaneFan
                          last edited by

                          @HurricaneFan just an idea. No time plan to commit to.
                          If you can it's big support, thanks!

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                          • UDb23U
                            UDb23
                            last edited by

                            Rampage World Tour done.
                            Check here.

                            1 Reply Last reply Reply Quote 1
                            • S
                              simbz23 @meleu
                              last edited by

                              @meleu My bad, accepted the PR! And I will create a new topic for each overlay from now on :-)

                              Overlay and launching image repo
                              https://github.com/simbz33/retropie-overlay

                              1 Reply Last reply Reply Quote 1
                              • J
                                jozzy1 @UDb23
                                last edited by

                                @UDb23 alt text

                                UDb23U 1 Reply Last reply Reply Quote 1
                                • UDb23U
                                  UDb23 @jozzy1
                                  last edited by

                                  @jozzy1 ?

                                  J 1 Reply Last reply Reply Quote 0
                                  • J
                                    jozzy1 @UDb23
                                    last edited by

                                    @UDb23 Sorry mate my bad. I read your post wrong. I thought you wanted screenshots of the overlays.

                                    UDb23U 1 Reply Last reply Reply Quote 1
                                    • UDb23U
                                      UDb23 @jozzy1
                                      last edited by

                                      @jozzy1 said in Top requested arcade games for overlays:

                                      I thought you wanted screenshots of the overlays.

                                      Ops, I had some slowdowns with the forum. I couldn't see the image... thats's why I posted "?'.
                                      Yes I appreciate screenshots, thanks. @HurricaneFan makes those directly on the Pi.

                                      J HurricaneFanH 2 Replies Last reply Reply Quote 0
                                      • J
                                        jozzy1 @UDb23
                                        last edited by

                                        @UDb23 no worries mate. just wanted to show salamander off. thanks again. next request I think has got to be r-type. any chance when you next get a minute?

                                        UDb23U 1 Reply Last reply Reply Quote 0
                                        • UDb23U
                                          UDb23 @jozzy1
                                          last edited by

                                          @jozzy1 Next overlays already in the works are shmups btw :-))
                                          Macross Plus & Last Resort.
                                          Will add R-type too.

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                                          • S
                                            sonicsheppard
                                            last edited by

                                            Awesome news, love your overlays @UDb23 and @simbz23!

                                            Would love to see some of the Cave shooters if you're doing shmups. DoDonPachi, Espgaluda, Dangun Feveron, etc! Looking forward to whichever ones you guys come up with though. Thanks so much!

                                            UDb23U 2 Replies Last reply Reply Quote 2
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