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    Colecovision Key Bindings

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    8bitdocolecovision
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    • theroamerT
      theroamer @Rion
      last edited by

      @Rion Thanks, yeah those mapping are great for reconfiguring a keyboard. When it comes to the gamepad though, I'm at a loss for what to use for the codes, as there is no utility to tell you what codes your gamepad is spitting out.

      mediamogulM 1 Reply Last reply Reply Quote 0
      • mediamogulM
        mediamogul Global Moderator @Rion
        last edited by mediamogul

        @Rion said in Colecovision Key Bindings:

        I wonder if there is an JoyToKey program for the PI?

        A lot of people are surprised to learn that xboxdrv can be used for this purpose with any USB controller. It's also somewhat convenient due to it being found in RetroPie right out of the box.

        Taken from: http://pingus.seul.org/~grumbel/xboxdrv/xboxdrv.html

        It is also possible for xboxdrv to read input data directly from an event device, this allows the use of the configurability of xboxdrv on regular PC joysticks, keyboards and mice and thus lets xboxdrv serve a similar purpose as joy2key. See the option --evdev below for more information.

        Also, here's a link to a tutorial on using xboxdrv with any USB controller:
        https://steamcommunity.com/app/221410/discussions/0/558748653738497361/

        I love Colecovision games and I have been looking into this same thing, off and on, for over a week now. Whenever I get some solid time to troubleshoot any problems that might come up, I plan on mapping my Wavebird using this method.

        RetroPie v4.5 • RPi3 Model B • 5.1V 2.5A PSU • 16GB SanDisk microSD • 512GB External Drive

        RionR 1 Reply Last reply Reply Quote 0
        • RionR
          Rion @mediamogul
          last edited by

          @mediamogul said in Colecovision Key Bindings:

          @Rion said in Colecovision Key Bindings:

          I wonder if there is an JoyToKey program for the PI?

          A lot of people are surprised to learn that xboxdrv can be used for this purpose with any USB controller. It's also somewhat convenient due to it being found in RetroPie right out of the box.

          Taken from: http://pingus.seul.org/~grumbel/xboxdrv/xboxdrv.html

          It is also possible for xboxdrv to read input data directly from an event device, this allows the use of the configurability of xboxdrv on regular PC joysticks, keyboards and mice and thus lets xboxdrv serve a similar purpose as joy2key. See the option --evdev below for more information.

          Also, here's a link to a tutorial on using xboxdrv with any USB controller:
          https://steamcommunity.com/app/221410/discussions/0/558748653738497361/

          I love Colecovision games and I have been looking into this same thing, off and on, for over a week now. Whenever I get some solid time to troubleshoot any problems that might come up, I plan on mapping my Wavebird using this method.

          Will it work with an BT controller for example 8bitdo?

          FBNeo rom filtering
          Mame2003 Arcade Bezels
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          • mediamogulM
            mediamogul Global Moderator
            last edited by

            It should have no problem. After I get it all worked out myself, I plan on posting a full tutorial here that will cover these types of advanced controller setups.

            RetroPie v4.5 • RPi3 Model B • 5.1V 2.5A PSU • 16GB SanDisk microSD • 512GB External Drive

            RionR 1 Reply Last reply Reply Quote 1
            • RionR
              Rion @mediamogul
              last edited by

              @mediamogul said in Colecovision Key Bindings:

              It should have no problem. After I get it all worked out myself, I plan on posting a full tutorial here that will cover these types of advanced controller setups.

              How's the guide coming along?
              Plan on posting it here and on the wiki?

              FBNeo rom filtering
              Mame2003 Arcade Bezels
              Fba Arcade Bezels
              Fba NeoGeo Bezels

              mediamogulM 1 Reply Last reply Reply Quote 0
              • mediamogulM
                mediamogul Global Moderator @Rion
                last edited by mediamogul

                @Rion

                It really all depends on what I find once I fully kick the tires and light the fires. I expect it to come with some frustration in the experimentation process as there is very little documentation to rely on in using it as a universal driver. However, I've checked off everything I personally want to get done with my RetroPie install for now other than this, so I will start messing with it soon.

                Once in a while, I do like to sit back and enjoy the fruits of labor, so tonight I plan to play a bit of "Cave Story" and "Retro City Rampage 486" as well as looking at the recent input layer in Kodi. All I have is time for the next few days as I am layed up with the lovely combination of sunburn and poison oak, so I'll probably use xboxdrv to divert my mind off of it over the weekend.

                RetroPie v4.5 • RPi3 Model B • 5.1V 2.5A PSU • 16GB SanDisk microSD • 512GB External Drive

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                • mediamogulM
                  mediamogul Global Moderator
                  last edited by mediamogul

                  I wanted to post a quick update. With all that I want to accomplish with a guide to advance controller setup, it has become clear that it will involve a few different pieces of software that, while readily available, will require a bit of research and experimentation before I will feel confident in speaking authoritatively about them. However, it is highest on my list of things to do with my RetroPie install, so I don't imagine it will be too far off.

                  Having said that, here is a listing of the top controller-related issues I hope to alleviate in the guide:

                  • Using multiple controllers of the same make and model
                  • Using different controllers that share a GUID name
                  • Adding keymap controller support
                  • Mapping analog triggers as buttons
                  • Mapping events to jsX slots
                  • Mapping isolated event groupings to multiple jsX slots

                  In the mean time, here is a previous thread I dug up that should ultimately act as a full keymap solution for emulators like CoolCV for those who might want to jump ahead. The guide is for KODI, but the information can be extrapolated to just about anything. I believe it will be a much more elegant approach than using xboxdrv, as it is specifically tailored for this kind of activity. Also, the mapper is only called when the emulator is launched and killed as it exits.

                  http://blog.petrockblock.com/forums/topic/mapping-a-game-controller-in-kodi/

                  My next comment on this will probably require it's own thread, but I'll keep an eye on this one as well.

                  RetroPie v4.5 • RPi3 Model B • 5.1V 2.5A PSU • 16GB SanDisk microSD • 512GB External Drive

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                  • RionR
                    Rion
                    last edited by

                    @mediamogul

                    Very interesting research you have done. I'm going to push the follow button on you right now so I don't miss out on anything!

                    Great Work!

                    FBNeo rom filtering
                    Mame2003 Arcade Bezels
                    Fba Arcade Bezels
                    Fba NeoGeo Bezels

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                    • theroamerT
                      theroamer
                      last edited by

                      Just an update.

                      I went ahead and went back to firmware 1.69 on the nes30 pro, When I pair it in joystick mode (r1+power) both the analog sticks and dpad work in Colecovision!

                      now if I could just get them both working in retroarch (just the dpad works now).

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                      • mediamogulM
                        mediamogul Global Moderator
                        last edited by mediamogul

                        I've been making some progress myself. One of the things holding me back is a way to launch the mapping software when the need arises that can be recommended without question. I figure 'Linux Joystick Mapper' can be added to a game system's launch routine from the launch script. However, xboxdrv needs a little more consideration. There's a bug preventing it from being launched as a universal driver in the default way that RetroPie uses it as an XBox driver. I'm exploring the possibility of having it launch via a script when the controller is first detected, using a udev rule. The toughest part is trying to find time to do all the necessary experimentation that is required.

                        RetroPie v4.5 • RPi3 Model B • 5.1V 2.5A PSU • 16GB SanDisk microSD • 512GB External Drive

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                        • mediamogulM
                          mediamogul Global Moderator @theroamer
                          last edited by mediamogul

                          @theroamer said in Colecovision Key Bindings:

                          @Rion Thanks, yeah those mapping are great for reconfiguring a keyboard. When it comes to the gamepad though, I'm at a loss for what to use for the codes, as there is no utility to tell you what codes your gamepad is spitting out.

                          This comment was made about two months ago, to which I responded with the possible solution of mapping keyboard input to a controller. With as much time as I could spare here and there, I ultimately learned how to universally do that throughout the whole system. Today, I was going to post a guide that allowed a full mapping that would launch and exit alongside CoolCV.

                          As it turns out, none of that is even necessary. Beside each SDL keyboard code found in /opt/retropie/configs/coleco/coolcv_mapping.txt you are able to input a SDL joystick code directly. I saw this early on and it is mentioned above, but quite frankly didn't know enough about the formatting at the time to understand it. When I looked at it again today, it immediately made sense. There are two examples used for the main action buttons. the first example is joy0_0which is referring to joystick 0, button 0, or what would commonly be thought of as the first button on the first joystick. joy0_1 would then of course be referencing the second button on the first joystick.

                          All that is really needed to map any controller occupying a /dev/input/js* from here is to know your controller's js* number and then run jstestto get the proper button number codes for that controller. From there you would just add the properly formatted codes, such as joy0_0 mentioned above, to where you want them in /opt/retropie/configs/coleco/coolcv_mapping.txt and it should be good to go. I've tested it myself and it works very well.

                          I don't feel like my research was wasted though. I've learned to map a controller in some really amazing ways as a result of this. For example, I have an optional mapping that is solely for the purpose of restricting directional input to four directions from an analog stick or directional pad. This makes all the difference in the world when trying to do well at a game like 'Pac-Man' or 'Ms Pac-man'. Some of you might have noticed that those characters can become unresponsive for a microsecond around corners when the analog stick hits a diagonal. Having a restricted directional mapping solves that and allows those and similar games to play as they did in arcades.

                          I'll fold over what I was going to post here for more of an all-encompassing guide on mapping that I want to post in a day or two, but for now, I hope this helps and I'm sorry it took so long to make good on my word to post something for this.

                          Edit: If I need to elaborate on using jstest, I'll be happy to do so.

                          RetroPie v4.5 • RPi3 Model B • 5.1V 2.5A PSU • 16GB SanDisk microSD • 512GB External Drive

                          RionR RiverstormR 2 Replies Last reply Reply Quote 0
                          • RionR
                            Rion @mediamogul
                            last edited by

                            @mediamogul said in Colecovision Key Bindings:

                            @theroamer said in Colecovision Key Bindings:

                            @Rion Thanks, yeah those mapping are great for reconfiguring a keyboard. When it comes to the gamepad though, I'm at a loss for what to use for the codes, as there is no utility to tell you what codes your gamepad is spitting out.
                            

                            This comment was made about two months ago, to which I responded with the possible solution of mapping keyboard input to a controller. With as much time as I could spare here and there, I ultimately learned how to universally do that throughout the whole system. Today, I was going to post a guide that allowed a full mapping that would launch and exit alongside CoolCV.

                            As it turns out, none of that is even necessary. Beside each SDL keyboard code found in /opt/retropie/configs/coleco/coolcv_mapping.txt you are able to input a SDL joystick code directly. I saw this early on and it is mentioned above, but quite frankly didn't know enough about the formatting at the time to understand it. When I looked at it again today, it immediately made sense. There are two examples used for the main action buttons. the first example is joy0_0which is referring to joystick 0, button 0, or what would commonly be thought of as the first button on the first joystick. joy0_1 would then of course be referencing the second button on the first joystick.

                            All that is really needed to map any controller occupying a /dev/input/js* from here is to know your controller's js* number and then run jstestto get the proper button number codes for that controller. From there you would just add the properly formatted codes, such as joy0_0 mentioned above, to where you want them in /opt/retropie/configs/coleco/coolcv_mapping.txt and it should be good to go. I've tested it myself and it works very well.

                            I don't feel like my research was wasted though. I've learned to map a controller in some really amazing ways as a result of this. For example, I have an optional mapping that is solely for the purpose of restricting directional input to four directions from an analog stick or directional pad. This makes all the difference in the world when trying to do well at a game like 'Pac-Man' or 'Ms Pac-man'. Some of you might have noticed that those characters can become unresponsive for a microsecond around corners when the analog stick hits a diagonal. Having a restricted directional mapping solves that and allows those and similar games to play as they did in arcades.

                            I'll fold over what I was going to post here for more of an all-encompassing guide on mapping that I want to post in a day or two, but for now, I hope this helps and I'm sorry it took so long to make good on my word to post something for this.

                            Edit: If I need to elaborate on using jstest, I'll be happy to do so.

                            Thank you for taking you're free time to figure all this out. Looking forward to your guide. This is going to help out a lot of people!

                            FBNeo rom filtering
                            Mame2003 Arcade Bezels
                            Fba Arcade Bezels
                            Fba NeoGeo Bezels

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                            • edmaul69E
                              edmaul69 @theroamer
                              last edited by edmaul69

                              post deleted

                              mediamogulM 1 Reply Last reply Reply Quote 0
                              • mediamogulM
                                mediamogul Global Moderator @edmaul69
                                last edited by mediamogul

                                @edmaul69

                                I've looked closely and all CoolCV mappings are single key. However, it is possible to add an outside mapping that will send whatever key is mapped to exit by pressing two buttons. Using xboxdrv, a working example would look like:

                                --ui-buttonmap start+back=KEY_F24
                                

                                Seeing as how 'back' is usually analogous with 'select' in these situations, this mapping would allow CoolCV to exit using the same button combination that all the RetroArch cores use.

                                RetroPie v4.5 • RPi3 Model B • 5.1V 2.5A PSU • 16GB SanDisk microSD • 512GB External Drive

                                edmaul69E synackS 2 Replies Last reply Reply Quote 1
                                • RiverstormR
                                  Riverstorm @mediamogul
                                  last edited by

                                  @mediamogul said in Colecovision Key Bindings:

                                  I have an optional mapping that is solely for the purpose of restricting directional input to four directions from an analog stick or directional pad. This makes all the difference in the world when trying to do well at a game like 'Pac-Man' or 'Ms Pac-man'. Some of you might have noticed that those characters can become unresponsive for a microsecond around corners when the analog stick hits a diagonal. Having a restricted directional mapping solves that and allows those and similar games to play as they did in arcades.

                                  This would be a greatly welcome addition! Looking forward to your post.

                                  1 Reply Last reply Reply Quote 0
                                  • edmaul69E
                                    edmaul69 @mediamogul
                                    last edited by edmaul69

                                    @mediamogul the ultimate pc interface or the vision-daptor has secret button combos to accomplish this if you use them to use real colecovision and intellivision controllers. I have an ultimate pc interface in my intellivision flashback that is modded with a pi in it.
                                    Pressing 4 + * = button 3 (used for pause)
                                    Pressing 5 + 0 = button 4 (used for reset)
                                    Pressing 6 + # = button 5 (used for exit emulator)

                                    mediamogulM 1 Reply Last reply Reply Quote 0
                                    • mediamogulM
                                      mediamogul Global Moderator @edmaul69
                                      last edited by mediamogul

                                      @edmaul69 said in Colecovision Key Bindings:

                                      the ultimate pc interface or the vision-daptor

                                      I might get one of these, as I am really enjoying the Colecovision library and wouldn't mind enhancing the experience further. As it stands now, I have the entire keypad mapped to the right thumbstick. Up, down, left & right are 1-4. Start+ Up, down, left & right are 5-8, leaving Select+ Up, down, left & right as 9,0,* and #. It took some getting used to, but this mapping works well for most games, with the two action buttons also mapped to 'A' and 'B'. There are some games however that need their own specific mapping to be played well. Intellivision seemed to make wilder use out of their keypad, so a universal mapping is more hit or miss, leaving many more titles in need of a more tailored mapping.

                                      Also, I appreciate the interest that has been shown in the last few comments about my guide to mapping. It can now be found here.

                                      RetroPie v4.5 • RPi3 Model B • 5.1V 2.5A PSU • 16GB SanDisk microSD • 512GB External Drive

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                                      • synackS
                                        synack @mediamogul
                                        last edited by

                                        Apologies for bumping an old thread, but just thought I would mention that in the most recent version of CoolCV (which is not currently in the retropie repository, but can be found here), you are able to require multiple keys (or joystick buttons) to exit the emulator.

                                        For example, by editing the coolcv_mapping.txt file, and adding 2 different joystick buttons to the same line, it will wait for both to be pressed and act similarly to the rest of the libretro emulators.

                                        key_exit   key1073741939   joy0_6   joy0_7
                                        
                                        mediamogulM 1 Reply Last reply Reply Quote 1
                                        • mediamogulM
                                          mediamogul Global Moderator @synack
                                          last edited by

                                          @synack said in Colecovision Key Bindings:

                                          it will wait for both to be pressed

                                          Very keen! Thanks for pointing this out. I love CoolCV and the developer really produces great work.

                                          RetroPie v4.5 • RPi3 Model B • 5.1V 2.5A PSU • 16GB SanDisk microSD • 512GB External Drive

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                                          • M
                                            Meatball
                                            last edited by

                                            Hey all, thanks for everyone's hard work so far, really helping me get my RetroPie/CoolCV into shape. I've run into some challenges trying to configure my USB controllers (Logitech F310's) to work correctly in CoolCV. Using the Windows version, I was able to pull out the SDL joystick codes for all the buttons/movement on my controller and came up with the following. The item in parenthesis is what I want to emulate on the CV.

                                            A = JOY0_10 (Left Button)
                                            B = JOY0_11 (Right Button)
                                            X = JOY0_12 (Keypad 1)
                                            Y = JOY0_13 (Keypad 2)

                                            Dpad Up = JOY0_0 (Up)
                                            Dpad Dn = JOY0_1 (Down)
                                            Dpad Lt = JOY0_2 (Left)
                                            Dpad Rt = JOY0_3 (Right)

                                            Back = JOY0_5 (Pause)
                                            Start = JOY0_4 (Exit)
                                            Back + Start (Reset)

                                            Lt Bump = JOY0_8 (Keypad 3)
                                            Rt Bump = JOY0_9 (Keypad 4)

                                            Controller two is the same except it's JOY1 for everything.

                                            So I went into coolcv_mappings.txt and added all the codes to what I think is the correct mappings with no luck and it looks like this (I pulled out the extra Controller 2 stuff, but it matches the 1 section with joy1...).

                                            ' CoolCV mappings for Colecovision controllers to keyboard and joystick

                                            up_1 key1073741906 joy0_0

                                            right_1 key1073741903 joy0_3

                                            down_1 key1073741905 joy0_1

                                            left_1 key1073741904 joy0_2

                                            left_button_1 key32 joy0_10

                                            right_button_1 key109 joy0_11

                                            button3_1 key1073741939

                                            button4_1 key1073741939

                                            key1_1 key49 joy0_12

                                            key2_1 key50 joy0_13

                                            key3_1 key51 joy0_8

                                            key4_1 key52 joy0_9

                                            key5_1 key53

                                            key6_1 key54

                                            key7_1 key55

                                            key8_1 key56

                                            key9_1 key57

                                            key*_1 key111

                                            key0_1 key48

                                            key#_1 key112

                                            key_save key1073741882

                                            key_restore key1073741883

                                            key_exit key1073741939 joy0_4

                                            key_pause key1073741884 joy0_5

                                            key_reset key8 joy0_4 joy0_5

                                            Anyone have any ideas what I'm missing?

                                            synackS 1 Reply Last reply Reply Quote 0
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