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    Announcing Pegasus Frontend

    Scheduled Pinned Locked Moved Ideas and Development
    frontendpegasusc++developmentqml
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    • fluffypillowF
      fluffypillow
      last edited by

      However, Qt/QML does have some initial learning curve, so this isn't really a "fair" comparison.

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      • fluffypillowF
        fluffypillow
        last edited by fluffypillow

        You can do whatever you want with a theme. Literally. All you need is to call about 3 Pegasus-specific functions to be able to start games. The rest is completely up to you. You can even write a whole game, whatever.

        Here's another Qt demo if you're interested:

        AlexMurphyA meleuM 2 Replies Last reply Reply Quote 0
        • AlexMurphyA
          AlexMurphy Banned @fluffypillow
          last edited by

          @fluffypillow I hate to be a dissenter but what does this add apart from a lot of flash and eye-candy? Does your new front end add any actual functionality?

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          • PokeEngineerP
            PokeEngineer @fluffypillow
            last edited by

            @fluffypillow

            Looks really good! I will look into trying this out after I'm done making a secret (for now...) creation of mine.

            Don't sweat it.
            When in doubt, take a BYTE out of life.

            😎

            lilbudL 1 Reply Last reply Reply Quote 0
            • meleuM
              meleu @fluffypillow
              last edited by

              @fluffypillow Does this, let's say, framework have some kind of interface to shell scripts. I mean, provide some GUI widgets like kdialog. IMHO this would be a real game changer.

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              • lilbudL
                lilbud @PokeEngineer
                last edited by

                @PokeEngineer Is what you're working on the why you haven't been on in 2 months?

                Creator of the Radiocade: https://retropie.org.uk/forum/topic/6077/radiocade

                Backlog: http://backloggery.com/lilbud

                PokeEngineerP 1 Reply Last reply Reply Quote 0
                • PokeEngineerP
                  PokeEngineer @lilbud
                  last edited by

                  @lilbud

                  Nah. I was just taking a break.

                  Don't sweat it.
                  When in doubt, take a BYTE out of life.

                  😎

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                  • S
                    shantigilbert @fluffypillow
                    last edited by shantigilbert

                    @fluffypillow Well after a few days of trying to get QT5 to compile in Libreelec I officialy give up :( I wanted to try the frontend on my s905 "mashup" that I use (LibreElec/Lakka/EmulationStation) but I guess I have to wait until someone with more knowledge is able to figure it out, if ever! meanwhile I will use it on my Rpi3 :)

                    and that demo looks awesome :)

                    Thanks!

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                    • fluffypillowF
                      fluffypillow
                      last edited by

                      @AlexMurphy Technically, none of the frontends provide anything you couldn't do with a set of shell scripts and manually edited config files :) The difference is the user experience, I guess. Would you like to see any particular feature? I'm open to ideas. It's just simply that I was not 100% pleased with the currently available frontends, so started working on a new one to make it to my liking.

                      @meleu Actually, I do was playing with the idea of making a dialog alternative; that'd allow to even theme the whole menu system. Qt doesn't ship with such a program out-of-the-box, but provides all the UI elements to build one.

                      @shantigilbert Ah I see it's a 64-bit ARM system; it might need some manual compiler flag definition or tweaks. Depending on you device, you'll likely have to create some config files, based on eg. the one for RPi 3 in qtbase/mkspec/devices.

                      Also Qt 5.9 comes out next week (official releases come twice a year), you might want to try that too.

                      S 1 Reply Last reply Reply Quote 0
                      • S
                        shantigilbert @fluffypillow
                        last edited by

                        @fluffypillow it is a 64bit, but I am using an arm 32bit arch to compile it.

                        I will wait for 5.9 and see if there is better luck :D thanks!

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                        • fluffypillowF
                          fluffypillow
                          last edited by fluffypillow

                          So other than the wiki/documentation, I was also working on the gamepad config screen this week:
                          alt text

                          herb_fargusH 1 Reply Last reply Reply Quote 5
                          • herb_fargusH
                            herb_fargus administrators @fluffypillow
                            last edited by

                            @fluffypillow technically the shoulder is the closest one and the trigger is the one toward the back so on the diagram they should be switched but otherwise looks good

                            If you read the documentation it will answer 99% of your questions: https://retropie.org.uk/docs/

                            Also if you want a solution to your problems read this first: https://retropie.org.uk/forum/topic/3/read-this-first

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                            • ?
                              A Former User
                              last edited by

                              I am so used to SNES controllers lately, seeing ABXY in that format threw me off initially.

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                              • fluffypillowF
                                fluffypillow
                                last edited by

                                @LiveFastCyYoung I'm thinking about adding an AB <-> BA switch option, and also a PS-style layout too.

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                                • AndersHPA
                                  AndersHP
                                  last edited by

                                  Pegasus looks awesome!
                                  Brilliant work..

                                  And now for the most annoying question, that you KNEW was coming: what's the ETA on non-developers installing and using this on our RetroPies? :-)

                                  My "Bubble Bobble" Themed Bartop Arcade
                                  My Gameboy

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                                  • fluffypillowF
                                    fluffypillow
                                    last edited by

                                    Hm I guess it'd be about time to release an alpha2. I'll finish the gamepad config screen, rebuild everything with Qt 5.9, write a basic user manual, create release packages, so... maybe the weekend/next week? (unless something comes up or takes more time than expected)

                                    It won't be complete yet though; for the beta release, I want to add user theme support, a custom metadata format (to not depend on ES), script support, a nice icon/logo, some help texts (eg. "you don't have any games"), retropie install script, maybe steam support, and also write a theming tutorial.

                                    meleuM AndersHPA 2 Replies Last reply Reply Quote 1
                                    • meleuM
                                      meleu @fluffypillow
                                      last edited by meleu

                                      @fluffypillow said in Announcing Pegasus Frontend:

                                      script support

                                      😍

                                      Man, I really appreciate your hardwork. And it's incredible that you're doing that alone.

                                      I humbly would like to ask you to consider making an On Screen Keyboard, you can put this task at the bottom of your ToDo list...

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                                      AlexMurphyA 2 Replies Last reply Reply Quote 1
                                      • AlexMurphyA
                                        AlexMurphy Banned @meleu
                                        last edited by AlexMurphy

                                        @meleu
                                        Feliz Aniversário. Desculpe, perdi.

                                        B 1 Reply Last reply Reply Quote 2
                                        • AlexMurphyA
                                          AlexMurphy Banned @meleu
                                          last edited by

                                          @meleu Hahjahahahahahahaah!

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                                          • B
                                            backstander @AlexMurphy
                                            last edited by

                                            @AlexMurphy
                                            Is it @meleu's birthday?

                                            lilbudL AlexMurphyA 2 Replies Last reply Reply Quote 0
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