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    Please do not post a support request without first reading and following the advice in https://retropie.org.uk/forum/topic/3/read-this-first

    Light Gun (Sega Master System) on lr-genesis-plus-gx for RetroPie

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    lightgun
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    • B
      BGallagherLA @johne79
      last edited by

      @johne79 Thanks John! Currently updating everything to 4.2 so I'll try tweaking with this again when that finishes.

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      • B
        BGallagherLA @johne79
        last edited by

        @johne79 I've got a little cheap gun enclosure for my Wiimote, just a white plastic one that cost like 8 bucks on Amazon haha. Works great in AdvMame for me, and a ton cheaper than Aimtrak.

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        • B
          BGallagherLA @johne79
          last edited by

          @johne79 I found the gun cursor setting in Retroarch GUI but it just turned the cursor on, and I still can't move it from center. Do I have to tweak more to calibrate the gun through different settings? I even turned the Player One in retroarch to "MS Light Phaser" but that didn't seem to fix anything.

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          • markwkiddM
            markwkidd
            last edited by

            @johne79 There is now a bounty building up for mouse enhancements to the libretro API: https://www.bountysource.com/issues/43321776-multiple-mice-support

            Specifically it's about adding support for multiple mice. I remembered you getting pretty far into this analysis of what could be improved in that regard so I just wanted to point the bounty out to you. In case you might be tempted to try for it :)

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            • markwkiddM
              markwkidd
              last edited by

              Hi @johne79. I just wanted to mention that @casdevel from the libretro forums and github has added multi-mouse support to RetroArch's udev input driver.

              If you are interested in that feature, or if you would like to see if casdevel could help address the need some cores have for absolute coordinates, here's where the discussion is happening: https://github.com/libretro/RetroArch/pull/5010

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              • mediamogulM
                mediamogul Global Moderator
                last edited by

                This is great news! It looks as though the PR was merged and casdevel is now considering solutions for absolute coordinates. I may be able to retire my hacked Wii very soon. It's served me very well, but it'll be nice to have a light gun setup that's a bit more portable.

                RetroPie v4.5 • RPi3 Model B • 5.1V 2.5A PSU • 16GB SanDisk microSD • 512GB External Drive

                markwkiddM 1 Reply Last reply Reply Quote 0
                • markwkiddM
                  markwkidd @mediamogul
                  last edited by

                  @mediamogul what do you think about starting a new thread for people who are experimenting with multiple mouse-type input devices? Right now I only have RetroArch access on Windows, but with the Windows raw input driver the 2-player mouse input experience is already 90% perfect .

                  mediamogulM 1 Reply Last reply Reply Quote 0
                  • mediamogulM
                    mediamogul Global Moderator @markwkidd
                    last edited by

                    @markwkidd

                    what do you think about starting a new thread for people who are experimenting with multiple mouse-type input devices?

                    I think that's a great idea. I'm very excited about this whole advancement. Myself, I have two USB arcade guns, as well as a Dolphin Bar, so I won't be able to fully kick the tires on this until absolute coordinates are worked out, but I look forward to trying this latest addition out with a few traditional mice.

                    RetroPie v4.5 • RPi3 Model B • 5.1V 2.5A PSU • 16GB SanDisk microSD • 512GB External Drive

                    markwkiddM 1 Reply Last reply Reply Quote 1
                    • markwkiddM
                      markwkidd @mediamogul
                      last edited by

                      @mediamogul If I understand the latest post from casdevel then he feels that as of now there RetroArch and the input drivers should be making those relative/absolute translations. He invites github issues if this isn't working and lists some steps to take in order to prepare to write up a good issue in that same post.

                      Also I have started a thread for people experimenting with multiple mice: https://retropie.org.uk/forum/topic/10952/experimental-multiple-mice-support-in-retroarch-cores-lightguns-spinners-steering-wheels

                      mediamogulM 1 Reply Last reply Reply Quote 1
                      • mediamogulM
                        mediamogul Global Moderator @markwkidd
                        last edited by mediamogul

                        @markwkidd

                        Good to Know. I'm about to head off to see Journey, so I'll do some testing on this with all the applicable cores in the coming week. I of course don't see that it should, but if this fix here somehow manages to solve the coordinates issue as well, it would be fantastic. If not, then I'd love to see a proper issue be raised. I'll even throw in a decent bounty on it. It would really be nice to finally have proper light gun support in RetroArch and RetroPie by extension.

                        RetroPie v4.5 • RPi3 Model B • 5.1V 2.5A PSU • 16GB SanDisk microSD • 512GB External Drive

                        markwkiddM 1 Reply Last reply Reply Quote 0
                        • markwkiddM
                          markwkidd @mediamogul
                          last edited by

                          @mediamogul Have fun, and let me know what you find out. I'll put a couple of bucks onto a bounty if it takes one more to get this smoothed out across the cores.

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