Light Gun (Sega Master System) on lr-genesis-plus-gx for RetroPie
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@johne79 I've got a little cheap gun enclosure for my Wiimote, just a white plastic one that cost like 8 bucks on Amazon haha. Works great in AdvMame for me, and a ton cheaper than Aimtrak.
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@johne79 I found the gun cursor setting in Retroarch GUI but it just turned the cursor on, and I still can't move it from center. Do I have to tweak more to calibrate the gun through different settings? I even turned the Player One in retroarch to "MS Light Phaser" but that didn't seem to fix anything.
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@johne79 There is now a bounty building up for mouse enhancements to the libretro API: https://www.bountysource.com/issues/43321776-multiple-mice-support
Specifically it's about adding support for multiple mice. I remembered you getting pretty far into this analysis of what could be improved in that regard so I just wanted to point the bounty out to you. In case you might be tempted to try for it :)
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Hi @johne79. I just wanted to mention that @casdevel from the libretro forums and github has added multi-mouse support to RetroArch's udev input driver.
If you are interested in that feature, or if you would like to see if casdevel could help address the need some cores have for absolute coordinates, here's where the discussion is happening: https://github.com/libretro/RetroArch/pull/5010
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This is great news! It looks as though the PR was merged and casdevel is now considering solutions for absolute coordinates. I may be able to retire my hacked Wii very soon. It's served me very well, but it'll be nice to have a light gun setup that's a bit more portable.
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@mediamogul what do you think about starting a new thread for people who are experimenting with multiple mouse-type input devices? Right now I only have RetroArch access on Windows, but with the Windows raw input driver the 2-player mouse input experience is already 90% perfect .
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what do you think about starting a new thread for people who are experimenting with multiple mouse-type input devices?
I think that's a great idea. I'm very excited about this whole advancement. Myself, I have two USB arcade guns, as well as a Dolphin Bar, so I won't be able to fully kick the tires on this until absolute coordinates are worked out, but I look forward to trying this latest addition out with a few traditional mice.
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@mediamogul If I understand the latest post from casdevel then he feels that as of now there RetroArch and the input drivers should be making those relative/absolute translations. He invites github issues if this isn't working and lists some steps to take in order to prepare to write up a good issue in that same post.
Also I have started a thread for people experimenting with multiple mice: https://retropie.org.uk/forum/topic/10952/experimental-multiple-mice-support-in-retroarch-cores-lightguns-spinners-steering-wheels
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Good to Know. I'm about to head off to see Journey, so I'll do some testing on this with all the applicable cores in the coming week. I of course don't see that it should, but if this fix here somehow manages to solve the coordinates issue as well, it would be fantastic. If not, then I'd love to see a proper issue be raised. I'll even throw in a decent bounty on it. It would really be nice to finally have proper light gun support in RetroArch and RetroPie by extension.
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@mediamogul Have fun, and let me know what you find out. I'll put a couple of bucks onto a bounty if it takes one more to get this smoothed out across the cores.
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