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    Making premade gamelist.xml with xtra media collections

    Scheduled Pinned Locked Moved Ideas and Development
    gamelist.xmlpremade scrapeeasy config
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    • UDb23U
      UDb23 @Used2BeRX
      last edited by

      @Used2BeRX we can use whatever chars you like. if we use the same as rom entries, that's fine.

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      • meleuM
        meleu
        last edited by

        Hey guys, can you confirm the correlations below?

        xml          : txt
        
        <name>       : the very first line of the txt file
        <desc>       : the content starting below "______" to the end of file
        <releasedate>: "Release Year"
        <developer>  : "Developer"
        <publisher>  : "Publisher"
        <genre>      : "Genre"
        <players>    : "Players"
        <rating>     : UNUSED
        <path>       : UNUSED (script should find the ROM based on the game name)
        <image>      : UNUSED (script should find the image based on the game name)
        <video>      : UNUSED (script should find the video based on the game name)
        <marquee>    : UNUSED (script should find the marquee based on the game name)
        
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        • Used2BeRXU
          Used2BeRX @meleu
          last edited by Used2BeRX

          @UDb23 SUPER IMPORTANT!!!!

          I just realized that we're going to need an extra line created by MetaX. I don't think that meleu will be able to properly match all of the files from the global gamelist.xml without a line that has the "GAME FILE NAME" in it. What I mean is, after the global gamelist.xml file is created, there is nothing inside of it that says that the entry for "Mega Man" should match any filenames "MEGA MAN I.XXX"

          Could you add that to the program in a field under <name></name> and call it <xtrasname></xtrasname>?

          @meleu Those are all good, but there's a lot more than that.

          Here's a breakdown of the XML of Super Mario Bros.

          <path>./SUPER MARIO BROS I.zip</path>
          Script should find ROM based on <xtrasname></xtrasname> (The field I just asked UDb23 to add to MetaX output)

          <image>/home/pi/RetroPie/Media/NES/Artwork/Box Front/Super Mario Bros..jpg</image>

          <image> = /Artwork/Box Front/ by default. (Was going to talk later about script to change which image type is named as image. I'm hoping that once these are done that at some point skins can take advantage of multiple images at once or just swap which ones you use like we're able to do on our emulators).

          Script should find <image> based on <xtrasname></xtrasname>

          <cart>/home/pi/RetroPie/Media/NES/Artwork/Cart/Super Mario Bros..jpg</cart>
          Cartridge/CD Image: Script should find <cart> based on <xtrasname></xtrasname>

          <title>/home/pi/RetroPie/Media/NES/Artwork/Titles/Super Mario Bros..jpg</title>
          In game Title Shot: Script should find <title> based on <xtrasname></xtrasname>

          <action>/home/pi/RetroPie/Media/NES/Artwork/Action/Super Mario Bros..jpg</action>
          In game Action Shot: Script should find <action> based on <xtrasname></xtrasname>

          <threedbox>/home/pi/RetroPie/Media/NES/Artwork/3D Boxart/Super Mario Bros..png</threedbox>
          3D Boxart: Script should find ROM based on <xtrasname></xtrasname>

          <video>/home/pi/RetroPie/Media/NES/Movies/Super Mario Bros..wmv</video>
          Video Preview: Script should find ROM based on <xtrasname></xtrasname>

          <gamefaq>/home/pi/RetroPie/Media/NES/GameFAQs/Super Mario Bros..Zip</gamefaq>
          GameFAQ Collection in Zip File: Script should find <gamefaq> based on <xtrasname></xtrasname>

          <manual>/home/pi/RetroPie/Media/NES/Manuals/Super Mario Bros..zip</manual>
          Game Manual: Script should find <manual> based on <xtrasname></xtrasname>

          <vgmap>/home/pi/RetroPie/Media/NES/VGMaps/Super Mario Bros..zip</vgmap>
          VGMap Collection in Zip File: Script should find <vgmap> based on <xtrasname></xtrasname>

          <marquee>/home/pi/RetroPie/Media/NES/Artwork/Marquee/Super Mario Bros..jpg</marquee>
          Marquee Image: Script should find <marquee> based on <xtrasname></xtrasname>

          OTHER FIELDS:
          <name>Super Mario Bros.</name>
          <xtrasname></xtrasname> (Synopsis File Name) THIS DOESN'T EXIST FROM METAX YET!
          <platform>Nintendo Entertainment System</platform>
          <region>USA</region>
          <media>Cartridge</media>
          <controller>NES Gamepad</controller>
          <genre>Platformer</genre>
          <gametype>Licensed</gametype>
          <releasedate>1985</releasedate>
          <developer>Nintendo</developer>
          <publisher>Nintendo</publisher>
          <players>1 or 2 Alternating</players>
          <license></license>
          <programmer></programmer>
          <musician></musician>

          You've got an email with the synopsis entries. NES has a folder for synopsis files that MetaX converted to XML files. Unfortunatley at this point it still put in "dummy" fields, so all of the media is pointing to Atari 2600 folders in those changes.

          UDb23 was going to fix that and let you pick a media spot, but I wanted to know if it would just be better for UDb23 to make all of those fields and just leave them blank and let your script find any media that exists and add only what is actually in the folders???

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          • Used2BeRXU
            Used2BeRX @meleu
            last edited by

            @meleu To simplify everything for the Linux scripting since we're going to be populating the Media fields, I will take the time to convert all of the media folders to the same names that the roms folders are on Pi.

            For example:

            NES will be:
            /home/pi/RetroPie/Media/nes/
            /home/pi/RetroPie/Media/nes/Artwork/
            /home/pi/RetroPie/Media/nes/Artwork/3D Boxart/
            /home/pi/RetroPie/Media/nes/Artwork/Action/
            /home/pi/RetroPie/Media/nes/Artwork/Box Front/
            /home/pi/RetroPie/Media/nes/Artwork/Cart/
            /home/pi/RetroPie/Media/nes/Artwork/Titles/
            /home/pi/RetroPie/Media/nes/Movies/
            /home/pi/RetroPie/Media/nes/GameFAQs/
            /home/pi/RetroPie/Media/nes/Manuals/
            /home/pi/RetroPie/Media/nes/VGMaps/
            /home/pi/RetroPie/Media/nes/Marquees/

            Game Boy Advance will be:
            /home/pi/RetroPie/Media/gba/
            /home/pi/RetroPie/Media/gba/Artwork/
            /home/pi/RetroPie/Media/gba/Artwork/3D Boxart/
            /home/pi/RetroPie/Media/gba/Artwork/Action/
            /home/pi/RetroPie/Media/gba/Artwork/Box Front/
            /home/pi/RetroPie/Media/gba/Artwork/Cart/
            /home/pi/RetroPie/Media/gba/Artwork/Titles/
            /home/pi/RetroPie/Media/gba/Movies/
            /home/pi/RetroPie/Media/gba/GameFAQs/
            /home/pi/RetroPie/Media/gba/Manuals/
            /home/pi/RetroPie/Media/gba/VGMaps/
            /home/pi/RetroPie/Media/gba/Marquees/

            It will take me a while to make these changes and to separate systems that were combined on our old system, but it should eliminate a lot of possible confusion for your scripting.

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            • meleuM
              meleu @Used2BeRX
              last edited by meleu

              @Used2BeRX man, keep in mind that these are the only xml elements that ES takes into account when reading a gamelist.xml:

              • name
              • path
              • desc
              • image
              • video
              • marquee
              • thumbnail (according to docs it's ignored)
              • rating
              • releasedate
              • developer
              • publisher
              • genre
              • players
              • playcount (automatically filled)
              • lastplayed (automatically filled)

              Any extra info you have in your txt files is completely ignored.

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              • Used2BeRXU
                Used2BeRX @meleu
                last edited by

                @meleu I know that. I'm hoping that in the future there will be more use for these files. I just want pointers to them in the files in case. Our emulators make great use of all of those files.

                Check my last post. I'm going to be re-doing the media folders to match RetroPie standards to simplify the coding necessary to find all the parts and populate the fields.

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                • meleuM
                  meleu @Used2BeRX
                  last edited by meleu

                  @Used2BeRX said in Making premade gamelist.xml with xtra media collections:

                  @meleu I know that. I'm hoping that in the future there will be more use for these files. I just want pointers to them in the files in case.

                  As I'm trying to convert those files so we can use them on RetroPie/EmulationStation, I'll focus on the currently useful xml elements and ignore the others. If/when the other info become useful, I can try to update the script to make use of them.

                  Check my last post. I'm going to be re-doing the media folders to match RetroPie standards to simplify the coding necessary to find all the parts and populate the fields.

                  I think there's no need for this, since my script will try to find them using the find command. But feel free to name the paths as you wish.

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                  • meleuM
                    meleu
                    last edited by

                    @UDb23 @Used2BeRX OK guys, the first step was taken. The basic functionality of the script is ready. Currently it does nothing for <path>, <image>, <video>, and <marquee>

                    You can see it here: https://github.com/meleu/share/blob/master/Used2BeTXT.sh

                    And get it with this command:

                    wget https://raw.githubusercontent.com/meleu/share/master/Used2BeTXT.sh
                    

                    Set the permission to execute:

                    chmod +x Used2BeTXT.sh
                    

                    And take a look at the --help message:

                    [PROMPT]$ ./Used2BeTXT.sh --help
                    
                    Usage:
                    ./Used2BeTXT.sh [OPTIONS] synopsis1.txt [synopsisN.txt ...]
                    
                    The OPTIONS are:
                    
                    -h|--help       print this message and exit.
                    
                    -u|--update     update the script and exit.
                    
                    The script gets data from "synopsis1.txt" and adds those data in xml format to
                    a file named "PLATFORM_gamelist.txt", where PLATFORM is the one indicated in
                    'Platform:' line in "synopsis.txt".
                    

                    Here is an example of a synopsis txt file named Ace of Aces.txt

                    Ace Of Aces
                    Platform: Atari 7800
                    Region: USA
                    Media: Cartridge
                    Controller: 7800 Pro Line Controller
                    Genre: Flight Simulator - Action
                    Gametype: Licensed
                    Release Year: 1988
                    Developer: Imagineering Inc/Absolute Entertainment
                    Publisher: Atari
                    Players: 1
                    _________________________
                    
                    Ace of Aces is a 1st person, 2D flight simulation. You're onboard a British RAF Mosquito, maverick fighter bomber. Your mission ... stop enemy trains, intercept
                     the terrible german V-1 buzz bombs, sink the german U-boats and down the Nazi bombers. Are you ready for this challenge?
                    
                    http://www.mobygames.com/game/atari-7800/ace-of-aces
                    

                    Here is the command line to convert that content to xml and add the metadata to atari7800_gamelist.xml:

                    [PROMPT]$ ./Used2BeTXT.sh Ace\ of\ Aces.txt
                    

                    And here is the resulting atari7800_gamelist.xml file:

                    <?xml version="1.0"?>
                    <gameList>
                      <game>
                        <name>Ace Of Aces</name>
                        <path/>
                        <image/>
                        <video/>
                        <marquee/>
                        <desc>
                    Ace of Aces is a 1st person, 2D flight simulation. You're onboard a British RAF Mosquito, maverick fighter bomber. Your mission ... stop enemy trains, intercept the terrible german V-1 buzz bombs, sink the german U-boats and down the Nazi bombers. Are you ready for this challenge?&#xD;
                    &#xD;
                    http://www.mobygames.com/game/atari-7800/ace-of-aces</desc>
                        <releasedate>19880101T000000</releasedate>
                        <developer>Imagineering Inc/Absolute Entertainment</developer>
                        <publisher>Atari</publisher>
                        <genre>Flight Simulator - Action</genre>
                        <players>1</players>
                      </game>
                    </gameList>
                    

                    Good thing: If later the user run the script with another synopsis text file of an atari7800 game, the metadata will be added to the atari7800_gamelist.xml

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                    • meleuM
                      meleu
                      last edited by meleu

                      Two notes about the conversion:

                      • <players> in gamelist.xml must be an integer. Then strings like 1 or 2 VS; CO-OP will be 2; and 1 to 8 Alternating will be 8.

                      • <releasedate> in gamelist.xml represents an exact date and time and must be in a specific format. The txt files has only the year and in the conversion I'm making <releasedate> be midnight of January 1st of that year. Example: 1987 will be 19870101T000000

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                      • Used2BeRXU
                        Used2BeRX @meleu
                        last edited by

                        @meleu

                        As I'm trying to convert those files so we can use them on RetroPie/EmulationStation, I'll focus on the currently useful xml elements and ignore the others. If/when the other info become useful, I can try to update the script to make use of them.

                        That's not going to be useful to me since I want to tie all of this in and start asking around for people who can make changes to emulation station when this is all set up to work. I have some people who want to be able to use these XML files on other platforms now with our media as well. It doesn't hurt anything to add them as far as I know.

                        I think there's no need for this, since my script will try to find them using the find command. But feel free to name the paths as you wish.

                        That's cool at least. Tons of work I don't have to do now.

                        <players> in gamelist.xml must be an integer. Then strings like 1 or 2 VS; CO-OP will be 2; and 1 to 8 Alternating will be 8.

                        That's unfortunate.

                        <releasedate> in gamelist.xml represents an exact date and time and must be in a specific format. The txt files has only the year and in the conversion I'm making <releasedate> be midnight of January 1st of that year. Example: 1987 will be 19870101T000000

                        And that's just downright terrible. Who made these decisions? The percentage of titles where it is actually known the exact release date on retro console system games can't be more than 15-20%.

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                        • meleuM
                          meleu @Used2BeRX
                          last edited by

                          @Used2BeRX said in Making premade gamelist.xml with xtra media collections:

                          Who made these decisions?

                          Aloshi, the guy who created EmulationStation.

                          That's not going to be useful to me since I want to tie all of this in and start asking around for people who can make changes to emulation station when this is all set up to work.

                          Not sure if you are aware about how ES development is going today, but Aloshi doesn't touch the ES code since 2015-March and put very clear that he doesn't want to work on this anymore.

                          The ES branch we use in RetroPie is receiving some improvements by some C++ hackers from RetroPie community (some of them are in this thread here), and as I said in previous post: "I'll focus on the currently useful xml elements and ignore the others. If/when the other info become useful (I mean, implemented in ES), I can try to update the script to make use of them."

                          Also, I posted on the other forum. It seems that @NeMesiS is already trying to sort your stuff too, using his own coding style. It's all fine for me. I had a good time writing that script because I love to code, but it seems that @NeMesiS is more used with your file/directory structure and is almost done with what you want to do.

                          I'm going to have a break on this stuff but feel free to contact me if you guys think my help can be useful.

                          Cheers!

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                          • meleuM
                            meleu
                            last edited by meleu

                            @Used2BeRX said in Making premade gamelist.xml with xtra media collections:

                            I want to tie all of this in and start asking around for people who can make changes to emulation station

                            My suggestion is to ask for one feature at a time. And you have to be very clear about the use case of the respective data.

                            Example, I love to consult gamefaqs guides, but I have no idea how those files can be useful in emulationstation.

                            Other metadata I have no idea how can be used in EmulationStation:

                            • action
                            • cart
                            • title
                            • manual
                            • vgmap
                            • platform (a gamelist.xml is very specific for a platform, there's no need for this entry)
                            • media
                            • controller

                            Making my script add those fields as xml elements on gamelist.xml would be pretty straightforward to code, but most of metadata in the resulting gamelist.xml would be useless for ES (and I'm not sure if ES ignores unused xml elements or it crashes).

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                            • Used2BeRXU
                              Used2BeRX @meleu
                              last edited by Used2BeRX

                              @meleu I'd like to hear back from Udb23 about the program he is making. I'd like him to add the <xtrasname></xtrasname> field for easy reference for linux scripting to find all of the files. I'd also like him to finish MetaX to add both the fold_xxxx.txt files for the folders and to put together a global gamelist.xml file from that.

                              All I need at that point is to have a script run that will add all of the media from the different folders and put them in the fields. I know that some of that isn't usable now in EmulationStation, but somebody got in contact with me the other day that would like to use these XML files for other emulation that is based off of XBMC as well. The XML format is very useful in other places as well, and it is likely that even if nobody ever programs any of our stuff to work on the Pi that it will be implemented elsewhere.

                              Other metadata I have no idea how can be used in EmulationStation:

                              • action
                              • cart
                              • title
                              • manual
                              • vgmap
                              • platform (a gamelist.xml is very specific for a platform, there's no need for this entry)
                              • media
                              • controller

                              I know at this stage there would be no real use at all for Manuals, VGMaps and GameFAQs. I would suggest that anybody should have a modded XBox to see what the best emulation available actually looks like and to see how this could be integrated. Of particular value is the GameFAQs which you can pull up easily within a game. It's great, especially when you're playing those old 8-bit and 16-bit RPGs.

                              Media, Controller and platform are really just extraneous information that we displayed on our in-game synopsis. It was way better using the Release Year instead of the weird way that it's done on Emulation Station too considering that almost zero games have the exact day of release and there is no reason to have a time-stamp associated with that field on top of that.

                              What could be used almost immediately though is the <cart></cart>, <title></title>, <action></action> , <threedbox></threedbox>. It could be made even easier by a few button presses at some point, but immediately a script could be written that would change the fields in any gamelist.xml file (or all of them at once even). This script could allow you to change the image that is displayed in EmulationStation while scrolling through the games.

                              If somebody were to prefer having an action shot of all of the games instead of the Box Art, for instance, a simple command in the console could change all of the gamelist.xml files to point <image></image> to the "/artwork/action/" directories instead of the "/artwork/box front/" directories.

                              Making my script add those fields as xml elements on gamelist.xml would be pretty straightforward to code, but most of metadata in the resulting gamelist.xml would be useless for ES (and I'm not sure if ES ignores unused xml elements or it crashes).

                              It doesn't hurt to add things that aren't used. I'm not 100% sure about that, but I've asked around in several places and people have told me that it doesn't. I would appreciate it if you would write the script to add all of the Media once UDb23 finished MetaX to do everything else in a global gamelist.xml

                              You seem to be pretty adamant on not adding this other stuff. If you don't want to do that for me, maybe you could at least share your code with Nemesis so that he could see what you've done so far and write it himself at that point.

                              EDIT: Some of my buddies are already asking about adding new fields for artwork on another thread here: https://retropie.org.uk/forum/topic/10654/es-add-some-news-artworks-to-skin-like-in-a-vg-museum/7

                              You should check out that video. The 3 guys working on that project I've known and worked with for over 10-12 years. They're very talented.

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                              • meleuM
                                meleu @Used2BeRX
                                last edited by

                                @Used2BeRX

                                You seem to be pretty adamant on not adding this other stuff.

                                It's not true, I just wasn't seeing how those data could be useful for our use on RetroPie/EmulationStation. I'll try to add an option to run my script creating a xml file with all the fields you have on your synopsis files.

                                If you don't want to do that for me, maybe you could at least share your code with Nemesis so that he could see what you've done so far and write it himself at that point.

                                All the links I posted to my scripts is, of course, a link to the code. :-)
                                But on the other forum @NeMesiS said
                                "I really don't... I don't understand he's script at all... I wont be able to help...
                                I might just continue on with my script since I've already put alot of time into it...
                                "

                                Looks like we have different "coding styles". :-)

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                                • Used2BeRXU
                                  Used2BeRX @meleu
                                  last edited by

                                  @meleu Yeah. I suppose I already have it. DOS/Windows think... Doh! Was thinking like MetaX which I wouldn't be able to break down without source code.

                                  Do you understand where I'm coming from on the different artwork folders at least?

                                  Once the gamelist.xml files are made, there could be 4 or 5 scripts made that could be run from the Linux console that would make changes to any gamelist.xml files to change if displays a Title Shot or an Action Shot or a 3D Boxart, etc. You could have an option to only change one system at a time or to do all of them at once.

                                  They could just be called "art-box.sh, art-title.sh, art-cart.sh, art-3dbox.sh, etc.

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                                  • meleuM
                                    meleu @Used2BeRX
                                    last edited by

                                    @Used2BeRX by the way, that ugly releasedate format is ugly only on the xml file. In the actual ES screen (what the user sees) the date/time format is up to the theme maker.

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                                    • Used2BeRXU
                                      Used2BeRX @meleu
                                      last edited by

                                      @meleu Thanks. That's good to know. I'll make sure the guys know that when making their skin. No sense in having a release date of "January 1st, XXXX" for 85% of the games if we can just hide that. :)

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                                      • meleuM
                                        meleu
                                        last edited by meleu

                                        @Used2BeRX I think I've made something that can make you (partially) happy.

                                        My script now can convert all of those crazy xml elements you want, you just have to run it with the --full parameter. If you don't know what I'm talking about, maybe your Linuxer fellows do.

                                        I've created a repository for it: https://github.com/meleu/Used2BeTXT

                                        The script can be found here: https://github.com/meleu/Used2BeTXT/blob/master/Used2BeTXT.sh

                                        The command to download it from command line is:

                                        wget https://raw.githubusercontent.com/meleu/Used2BeTXT/master/Used2BeTXT.sh
                                        

                                        The script is still unable to fill the fields that are paths to some file (roms and any other media). But looking the messages from @NeMesiS on the other forums make me believe that he knows how to get the path to those files (I think he's using a bunch of finds). Try to make him read this post and take a look at the code and implement the parts marked with TODO.

                                        Example of what he needs to do:

                                        1. go to script's line 111

                                        2. fill the path variable with the path to the rom:

                                        path="$(command used to get the path to the ROM)"
                                        
                                        1. do the same for the others fields marked with TODO.

                                        2. it's enough. Once those variables are correctly filled, the script will be able to generate the xml file you want (I hope).

                                        Here you can see some gamelist.xml files that my script generated

                                        • for NES (EmulationStation friendly): https://raw.githubusercontent.com/meleu/Used2BeTXT/master/nintendoentertainmentsystem_gamelist.xml

                                        • for NES with all the fields you want: https://raw.githubusercontent.com/meleu/Used2BeTXT/master/nintendoentertainmentsystem_FULL_gamelist.xml

                                        • for Atari 7800 (ES-friendly): https://raw.githubusercontent.com/meleu/Used2BeTXT/master/atari7800_gamelist.xml

                                        • for Atari 7800 with all the fields you want: https://raw.githubusercontent.com/meleu/Used2BeTXT/master/atari7800_FULL_gamelist.xml

                                        • for Atari 2600 (ES-friendly): https://raw.githubusercontent.com/meleu/Used2BeTXT/master/atari2600_gamelist.xml

                                        • for Atari 2600 with all the fields you want: https://raw.githubusercontent.com/meleu/Used2BeTXT/master/atari2600_FULL_gamelist.xml

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                                        • Used2BeRXU
                                          Used2BeRX @meleu
                                          last edited by Used2BeRX

                                          @meleu That looks very promising. :)

                                          Are you unable to do the find for the media for some reason? I will direct Nemesis to look at this post, but I do not understand enough to know what you're having a problem with.

                                          I had two questions for you. I've asked them before but you haven't answered them.

                                          1. Would we be able to make a script that generated the directories and file names with exact extensions in the media fields already generated in MetaX?

                                          2. Would it be better for MetaX to generate empty media fields and let a script on the Pi find all of that media and generate the contents of the Media fields?

                                          I'm asking because I want to make a post to UDb23 for what I'm currently asking him to do in MetaX. I think he might be lost at this point since we've been talking so much in here recently. I want to have a short and sweet post with exact directions so he doesn't have to sift through 12 pages here. :)

                                          meleuM 2 Replies Last reply Reply Quote 0
                                          • meleuM
                                            meleu @Used2BeRX
                                            last edited by

                                            @Used2BeRX

                                            Are you unable to do the find for the media for some reason?

                                            Yes. The reason is that I don't have the files in my system. :-)

                                            I want to make the script find the media files and then put the files full path in the respective xml element.

                                            I will direct Nemesis to look at this post, but I do not understand enough to know what you're having a problem with.

                                            It seems that @NeMesiS has those Xtras stuff in his system. Therefore he is able to find the media files in his system.

                                            1. Would we be able to make a script that generated the directories and file names with exact extensions in the media fields already generated in MetaX?

                                            Yes. We just need a standardization - maybe the standard already exists and I don't know it :)

                                            1. Would it be better for MetaX to generate empty media fields and let a script on the Pi find all of that media and generate the contents of the Media fields?

                                            I'm afraid that generating xml files with empty media fields is exactly what my script does currently. The next step, find the media, is what I was having problems. But now I've found the files (I emailed you about that) and will try to sort this later (need to sleep now)

                                            I'm asking because I want to make a post to UDb23 for what I'm currently asking him to do in MetaX.

                                            I still think that the more natural way to go is to solve everything in Linux (and @NeMesiS seems to agree), but he is liking to code this stuff... It's up to him. :-)

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