[Merged] Power Saver feature
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@Hex
I just wanted to write something everbody can imagine! It's better to talk about a pointer that is setted to a fixed RAM cell and sends a vector back to the pointer with annother value? Of course we are talking about GHz so 1ms is really a long long time :)
Thank you for the technical background. -
Optimizing is ALWAYS a good thing, even on the most powerful hardware.
I know most devs (except maybe linux/free software devs) nowadays think it will be cheaper and faster to just add more RAM or whatever, but this is wrong on so many levels...
As a sysadmin, I can swear I've seen so many poorly coded applications that I just want to flip a table over some devs head.
I have tons of examples if you want to laugh :)
Including some SQL request going down from 20min to 4s after simple optimization, or a soft doing 70000 iops (yup !) for a 3min long on-user-demand treatment that was optimized to a mere 15s (and 150iops usage).
God sometimes I hate my life... -
Are your systems running on batteries or connected to a power supply? My battery life testing is quite simple. if i have to test different batteries I run Contra on NES emu. It has something like attract mode where the Cpu plays so i get comparison between different batteries or boost circuits.
With ES I switch screensaver off and just leave it on Systems view. This allows me to compare power savings over multiple ES builds.
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I am switching to PS enabled by default and all changes are being finalized. Would the testers like to report any bugs or problems with the branch. One major problem is auto launch of screensaver doesnt work. Manual trigger works. I am looking into that and once that is stable the PR would be ready for merge
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@Hex said in Testers needed :: Power Saver features :: PR #172:
One major problem is auto launch of screensaver doesnt work. Manual trigger works.
I like this behavior. Can we label it as a feature instead of a problem. :-)
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Ok, sorry guys, was short on free time the few past days.
I installed the powersaver version of ES on a Pi3, and just... Wow !
We're talking about a night and day difference here.As I previously stated, ES CPU usage when active was around 30 to 40%, and dropped to 3-6% only after the screensaver timeout (5min).
Now we have :
25% when active
after a few seconds only, it drastically drops to 0.3 %
Very impressive !I'll let the option activated in order to test more in real conditions, but I can't wait the merge with the main branch.
Congratulations @HexEdit :
@Hex Is the game number on carousel tweak an addition of yours too ? It may be me, but I didn't see it before using your version.
Anyway, this is brilliant. -
@meleu said in Testers needed :: Power Saver features :: PR #172:
@Hex said in Testers needed :: Power Saver features :: PR #172:
One major problem is auto launch of screensaver doesnt work. Manual trigger works.
I like this behavior. Can we label it as a feature instead of a problem. :-)
This is a problem if you want to avoid screen burn-in. I'd much rather have the screensaver be able to start automatically, although, don't get me wrong, being able to start it manually is great in its own right.
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@felleg Please explain "Screen Burn In" on LCD/TFT
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@meleu Hehe, i dont take any "prisoners of war". Its bad when bugs start being labelled as features.
@Sano Thank you. I dont understand what you mean by game number on carousel? Are you taking about the number of games in a system shown. That is available in the main branch since a long time.
@felleg Worry not, the screensavers video/dim/blank are working as expected with the PS mod. The logic is becoming very complex on the other hand.
@cyperghost there are some who use it on plasma or retro TV sets, might be for them?
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@Sano Thank you. I dont understand what you mean by game number on carousel? Are you taking about the number of games in a system shown. That is available in the main branch since a long time.
Yes, but I realized on your version that the number doesn't appear automatically after a delay. I have to press down direction for it to appear.
I like it, it's more convenient for me to not have this information unless I want it :) -
@Sano Again, bugs are not features. It might be okay for you but for someone who doesnt know about this behaviour will be perplexed and complain on forums.
Also what system are you getting this behaviour in?
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All of them :) (Mame/FBA/NES/SNES/SMS/Megadrive/Ports/Retropie)
I have to press a button (not only the down direction after some tests) for the number of games to appear. -
System as in Pi1/2/3 Linux PC??
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Sorry.
RPi3, retropie 4.2.8, 3A Aukru power supply. -
@Hex Okay... That's a point :) So ScreenBurn might be an issue.
Other question. Can you help me out please? I wanted to melt your branch together with @pjft but I wasn't able to do this ... The issue is posted here
I've also uploaded the binary you've provided for RPI1/0 build to my github
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@Sano are you compiling the binary?
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Need testers to update and build to verify all changes. Finally please report any bugs (undocumented behaviour)
Final changes are made:
- PS enabled by default
- Removed PS enable warning
- Works nicely with all screensavers
- Gameinfo is shown with PS enabled too
- mVersion no longer shows PS state. Restored to default.
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@Hex
I've uploaded binary to my github >> https://github.com/crcerror/emulationstation-binary-archive (only PI2/3)This is an merged version with your and @pjft favorite branch!
sadly it's an older release but it works the same way as @sano got -- CPU load is only 0,3%. Thank you mate. I'm sure this will be implented it's better as my suggestion ... the Standard ES branch still got a CPU load of 3% if Screensaver is enabeld.
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Testers please check if GameInfo (XX Games bar) is properly shown when PS is enabled and all screensavers (video,dim,blank) are properly triggered. Thanks
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