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Nintendo Playchoice-10 Overlays Interest Check

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playchoice-10overlaysnes
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  • E
    edmaul69 @meleu
    last edited by 9 Jul 2017, 15:53

    @meleu i have not created one yet. I will try to get that done today.

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    • E
      edmaul69 @meleu
      last edited by 10 Jul 2017, 00:22

      @meleu @mediamogul i sent an email to you guys.

      M 1 Reply Last reply 10 Jul 2017, 08:26 Reply Quote 0
      • E
        edmaul69 @meleu
        last edited by 10 Jul 2017, 00:33

        @meleu @mediamogul ignore the email part about needing some screenshots. i think i have them.

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        • E
          edmaul69
          last edited by edmaul69 7 Oct 2017, 01:53 10 Jul 2017, 00:46

          Deleted

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          • E
            edmaul69 @jozzy1
            last edited by 10 Jul 2017, 07:03

            @jozzy1 i have them finished. I need to send the finished version to my two involuntary testers :) with the mame configs included. Then hopefully i can figure out how to get it correctly listed on github, then you should hopefully be able to get it through retropie somehow.

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            • M
              meleu @edmaul69
              last edited by meleu 7 Oct 2017, 09:51 10 Jul 2017, 08:26

              @edmaul69 hey bro, I got the email. They are supposed to be used with actual NES roms/emulator, right?

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              • M
                meleu
                last edited by 10 Jul 2017, 09:00

                @edmaul69 They don't look fine on my test screen (1366x768):
                0_1499676771262_pc10overlay-castlevania.png

                It's obviously caused by the lines

                custom_viewport_width = "1411"
                custom_viewport_height = "1080"
                

                in the config file.

                Maybe @UDb23 could help here: how can I put the game screen on the left without hardcoding the viewport width/height?

                @edmaul69 after solving this issue about resolutions, etc. all you need to do to make your overlays installable via rpie-art is described here:
                https://github.com/meleu/rpie-art#how-can-i-make-the-script-able-to-install-my-custom-art

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                E 4 Replies Last reply 10 Jul 2017, 13:30 Reply Quote 0
                • E
                  edmaul69 @meleu
                  last edited by 10 Jul 2017, 13:30

                  @meleu i had been designing them based on a 1080 resolution. have you had any issues using overlays made for 1080 before? I actually couldnt get the game image to appear without setting the custom viewport x & y due to the need to moving the image to the left. If i can figure out how to do that then it might work with other resolutions.

                  M 1 Reply Last reply 10 Jul 2017, 14:17 Reply Quote 0
                  • M
                    mediamogul Global Moderator @edmaul69
                    last edited by 10 Jul 2017, 14:17

                    @edmaul69

                    It would definitely be ideal if they could be used at any resolution. I'm running at 1080 here. I'll test some this evening for comparison.

                    RetroPie v4.5 • RPi3 Model B • 5.1V 2.5A PSU • 16GB SanDisk microSD • 512GB External Drive

                    E 3 Replies Last reply 10 Jul 2017, 14:21 Reply Quote 0
                    • E
                      edmaul69 @mediamogul
                      last edited by 10 Jul 2017, 14:21

                      @mediamogul if someone knows how to position the game images position x to 0 or 1 without custom viewport then it should work on something other than 1080

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                      • E
                        edmaul69 @meleu
                        last edited by 10 Jul 2017, 14:26

                        @meleu how is the quality of the overlay on your resolution. With each pixel in my overlay being a 2x2 i cant picture it looking good on anything other than 1080.

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                        • E
                          edmaul69 @mediamogul
                          last edited by 10 Jul 2017, 17:35

                          @mediamogul i sent you a much updated set.

                          i changed the blue fonts to a brighter blue since the original is impossible to read.

                          0_1499708061368_prowrestling.png

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                          • E
                            edmaul69
                            last edited by 10 Jul 2017, 17:36

                            0_1499708174629_rygar.png

                            M 1 Reply Last reply 10 Jul 2017, 17:38 Reply Quote 0
                            • M
                              mediamogul Global Moderator @edmaul69
                              last edited by 10 Jul 2017, 17:38

                              @edmaul69

                              Looks nice.

                              RetroPie v4.5 • RPi3 Model B • 5.1V 2.5A PSU • 16GB SanDisk microSD • 512GB External Drive

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                              • E
                                edmaul69 @meleu
                                last edited by edmaul69 7 Oct 2017, 19:00 10 Jul 2017, 17:59

                                @meleu Can you change your custom viewport to this and let me know how it looks?

                                custom_viewport_width = "1003"
                                custom_viewport_height = "768"
                                

                                Or open up the rgui and see what your nes resolution really is.

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                                • U
                                  UDb23
                                  last edited by 10 Jul 2017, 19:04

                                  @meleu said in Nintendo Playchoice-10 Overlays Interest Check:

                                  how can I put the game screen on the left without hardcoding the viewport width/height?

                                  Below is a complete example of sizing and positioning the viewport.
                                  It's the cfg file I made for Atari's Seaquest.

                                  video_scale_integer = false
                                  aspect_ratio_index = 22
                                  

                                  use custom screen format ratio

                                  input_overlay = /opt/retropie/emulators/retroarch/overlays/arcade-bezels/seaquest_a26.cfg
                                  input_overlay_enable = true
                                  

                                  enable overlay and link the cfg file pointing to the actual image

                                  video_fullscreen_x = 1920
                                  video_fullscreen_y = 1080
                                  

                                  define actual (real) resolution of the display/monitor used

                                  custom_viewport_width = 1440
                                  custom_viewport_height = 1080
                                  

                                  Custom viewport means the portion of the real display you want to be used as "game area"
                                  Here we define the wanted size.

                                  custom_viewport_x = 240
                                  custom_viewport_y = 0
                                  

                                  defines the position of the top left corner of the game area (custom viewport).
                                  Coordinate system considers as origin the top left of your display ( 0,0 ).
                                  So in this example it means position the custom viewport 240 to the right of origin.

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                                  • U
                                    UDb23
                                    last edited by 10 Jul 2017, 19:11

                                    For these Playchoice overlays you need to create a 1920x1080 image with transparent background (alpha channel) and have the "channel select menu" overlay graphics (not sure if it is called that way.. I mean the green boxes you created) on the right side.

                                    If w is the width in pixels of the "menu" then custom viewport width = 1920-w
                                    Height should be calculated according to the desired screen ratio (or just kept @1080 but that would cause a distortion of the game area).
                                    With the correct ratio for the custom viewport dimension, I'd suggest to position it in the middle vertically.

                                    E 1 Reply Last reply 10 Jul 2017, 19:32 Reply Quote 1
                                    • E
                                      edmaul69 @UDb23
                                      last edited by 10 Jul 2017, 19:32

                                      @UDb23 these are 1920x1080 with everything on the left side transparent. I have everything working for 1080. Is there a way to make the game display to the left without the custom viewport? Because i need it to be moved over to the left is why i have to use custom viewport. Otherwise i am going to have to have to leave a bunch of hashtagged custom viewports and people will have to choose their resolution manually. That or label it as 1080 only.

                                      U 2 Replies Last reply 10 Jul 2017, 22:25 Reply Quote 0
                                      • E
                                        edmaul69
                                        last edited by edmaul69 7 Oct 2017, 21:09 10 Jul 2017, 20:09

                                        i updated the first post with a link to download the 1920x1080 only overlays. I hope people can enjoy them.

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                                        • E
                                          edmaul69
                                          last edited by edmaul69 7 Oct 2017, 22:26 10 Jul 2017, 20:48

                                          deleted

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