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    Nintendo Playchoice-10 Overlays Interest Check

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    playchoice-10overlaysnes
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    • edmaul69E
      edmaul69 @jozzy1
      last edited by

      @jozzy1 i have them finished. I need to send the finished version to my two involuntary testers :) with the mame configs included. Then hopefully i can figure out how to get it correctly listed on github, then you should hopefully be able to get it through retropie somehow.

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      • meleuM
        meleu @edmaul69
        last edited by meleu

        @edmaul69 hey bro, I got the email. They are supposed to be used with actual NES roms/emulator, right?

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        • meleuM
          meleu
          last edited by

          @edmaul69 They don't look fine on my test screen (1366x768):
          0_1499676771262_pc10overlay-castlevania.png

          It's obviously caused by the lines

          custom_viewport_width = "1411"
          custom_viewport_height = "1080"
          

          in the config file.

          Maybe @UDb23 could help here: how can I put the game screen on the left without hardcoding the viewport width/height?

          @edmaul69 after solving this issue about resolutions, etc. all you need to do to make your overlays installable via rpie-art is described here:
          https://github.com/meleu/rpie-art#how-can-i-make-the-script-able-to-install-my-custom-art

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          edmaul69E 4 Replies Last reply Reply Quote 0
          • edmaul69E
            edmaul69 @meleu
            last edited by

            @meleu i had been designing them based on a 1080 resolution. have you had any issues using overlays made for 1080 before? I actually couldnt get the game image to appear without setting the custom viewport x & y due to the need to moving the image to the left. If i can figure out how to do that then it might work with other resolutions.

            mediamogulM 1 Reply Last reply Reply Quote 0
            • mediamogulM
              mediamogul Global Moderator @edmaul69
              last edited by

              @edmaul69

              It would definitely be ideal if they could be used at any resolution. I'm running at 1080 here. I'll test some this evening for comparison.

              RetroPie v4.5 • RPi3 Model B • 5.1V 2.5A PSU • 16GB SanDisk microSD • 512GB External Drive

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              • edmaul69E
                edmaul69 @mediamogul
                last edited by

                @mediamogul if someone knows how to position the game images position x to 0 or 1 without custom viewport then it should work on something other than 1080

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                • edmaul69E
                  edmaul69 @meleu
                  last edited by

                  @meleu how is the quality of the overlay on your resolution. With each pixel in my overlay being a 2x2 i cant picture it looking good on anything other than 1080.

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                  • edmaul69E
                    edmaul69 @mediamogul
                    last edited by

                    @mediamogul i sent you a much updated set.

                    i changed the blue fonts to a brighter blue since the original is impossible to read.

                    0_1499708061368_prowrestling.png

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                    • edmaul69E
                      edmaul69
                      last edited by

                      0_1499708174629_rygar.png

                      mediamogulM 1 Reply Last reply Reply Quote 0
                      • mediamogulM
                        mediamogul Global Moderator @edmaul69
                        last edited by

                        @edmaul69

                        Looks nice.

                        RetroPie v4.5 • RPi3 Model B • 5.1V 2.5A PSU • 16GB SanDisk microSD • 512GB External Drive

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                        • edmaul69E
                          edmaul69 @meleu
                          last edited by edmaul69

                          @meleu Can you change your custom viewport to this and let me know how it looks?

                          custom_viewport_width = "1003"
                          custom_viewport_height = "768"
                          

                          Or open up the rgui and see what your nes resolution really is.

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                          • UDb23U
                            UDb23
                            last edited by

                            @meleu said in Nintendo Playchoice-10 Overlays Interest Check:

                            how can I put the game screen on the left without hardcoding the viewport width/height?

                            Below is a complete example of sizing and positioning the viewport.
                            It's the cfg file I made for Atari's Seaquest.

                            video_scale_integer = false
                            aspect_ratio_index = 22
                            

                            use custom screen format ratio

                            input_overlay = /opt/retropie/emulators/retroarch/overlays/arcade-bezels/seaquest_a26.cfg
                            input_overlay_enable = true
                            

                            enable overlay and link the cfg file pointing to the actual image

                            video_fullscreen_x = 1920
                            video_fullscreen_y = 1080
                            

                            define actual (real) resolution of the display/monitor used

                            custom_viewport_width = 1440
                            custom_viewport_height = 1080
                            

                            Custom viewport means the portion of the real display you want to be used as "game area"
                            Here we define the wanted size.

                            custom_viewport_x = 240
                            custom_viewport_y = 0
                            

                            defines the position of the top left corner of the game area (custom viewport).
                            Coordinate system considers as origin the top left of your display ( 0,0 ).
                            So in this example it means position the custom viewport 240 to the right of origin.

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                            • UDb23U
                              UDb23
                              last edited by

                              For these Playchoice overlays you need to create a 1920x1080 image with transparent background (alpha channel) and have the "channel select menu" overlay graphics (not sure if it is called that way.. I mean the green boxes you created) on the right side.

                              If w is the width in pixels of the "menu" then custom viewport width = 1920-w
                              Height should be calculated according to the desired screen ratio (or just kept @1080 but that would cause a distortion of the game area).
                              With the correct ratio for the custom viewport dimension, I'd suggest to position it in the middle vertically.

                              edmaul69E 1 Reply Last reply Reply Quote 1
                              • edmaul69E
                                edmaul69 @UDb23
                                last edited by

                                @UDb23 these are 1920x1080 with everything on the left side transparent. I have everything working for 1080. Is there a way to make the game display to the left without the custom viewport? Because i need it to be moved over to the left is why i have to use custom viewport. Otherwise i am going to have to have to leave a bunch of hashtagged custom viewports and people will have to choose their resolution manually. That or label it as 1080 only.

                                UDb23U 2 Replies Last reply Reply Quote 0
                                • edmaul69E
                                  edmaul69
                                  last edited by edmaul69

                                  i updated the first post with a link to download the 1920x1080 only overlays. I hope people can enjoy them.

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                                  • edmaul69E
                                    edmaul69
                                    last edited by edmaul69

                                    deleted

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                                    • edmaul69E
                                      edmaul69 @mediamogul
                                      last edited by

                                      @mediamogul unfortunately because i have to shift the game screen to the left, i probably will have to make an overlay config for every wide screen resolution there might be.

                                      mediamogulM 1 Reply Last reply Reply Quote 0
                                      • edmaul69E
                                        edmaul69 @meleu
                                        last edited by

                                        @meleu i signed up to github, but i have no clue where to go to upload my overlays.

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                                        • mediamogulM
                                          mediamogul Global Moderator @edmaul69
                                          last edited by

                                          @edmaul69

                                          @mediamogul unfortunately because i have to shift the game screen to the left, i probably will have to make an overlay config for every wide screen resolution there might be.

                                          Ouch! I can see how that's less than ideal.

                                          RetroPie v4.5 • RPi3 Model B • 5.1V 2.5A PSU • 16GB SanDisk microSD • 512GB External Drive

                                          edmaul69E 1 Reply Last reply Reply Quote 0
                                          • UDb23U
                                            UDb23 @edmaul69
                                            last edited by

                                            @edmaul69 said in Nintendo Playchoice-10 Overlays Interest Check:

                                            Is there a way to make the game display to the left without the custom viewport?

                                            Unfortunately I'm not aware of a way to define "relative" or parametric coordinates for the viewport. There's a scale option (multiplier for the original game resolution) but, afaik, that would center position the game area and still not parametric.

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