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    Nintendo Playchoice-10 Overlays Interest Check

    Scheduled Pinned Locked Moved Projects and Themes
    playchoice-10overlaysnes
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    • edmaul69E
      edmaul69 @meleu
      last edited by edmaul69

      @meleu Can you change your custom viewport to this and let me know how it looks?

      custom_viewport_width = "1003"
      custom_viewport_height = "768"
      

      Or open up the rgui and see what your nes resolution really is.

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      • UDb23U
        UDb23
        last edited by

        @meleu said in Nintendo Playchoice-10 Overlays Interest Check:

        how can I put the game screen on the left without hardcoding the viewport width/height?

        Below is a complete example of sizing and positioning the viewport.
        It's the cfg file I made for Atari's Seaquest.

        video_scale_integer = false
        aspect_ratio_index = 22
        

        use custom screen format ratio

        input_overlay = /opt/retropie/emulators/retroarch/overlays/arcade-bezels/seaquest_a26.cfg
        input_overlay_enable = true
        

        enable overlay and link the cfg file pointing to the actual image

        video_fullscreen_x = 1920
        video_fullscreen_y = 1080
        

        define actual (real) resolution of the display/monitor used

        custom_viewport_width = 1440
        custom_viewport_height = 1080
        

        Custom viewport means the portion of the real display you want to be used as "game area"
        Here we define the wanted size.

        custom_viewport_x = 240
        custom_viewport_y = 0
        

        defines the position of the top left corner of the game area (custom viewport).
        Coordinate system considers as origin the top left of your display ( 0,0 ).
        So in this example it means position the custom viewport 240 to the right of origin.

        1 Reply Last reply Reply Quote 1
        • UDb23U
          UDb23
          last edited by

          For these Playchoice overlays you need to create a 1920x1080 image with transparent background (alpha channel) and have the "channel select menu" overlay graphics (not sure if it is called that way.. I mean the green boxes you created) on the right side.

          If w is the width in pixels of the "menu" then custom viewport width = 1920-w
          Height should be calculated according to the desired screen ratio (or just kept @1080 but that would cause a distortion of the game area).
          With the correct ratio for the custom viewport dimension, I'd suggest to position it in the middle vertically.

          edmaul69E 1 Reply Last reply Reply Quote 1
          • edmaul69E
            edmaul69 @UDb23
            last edited by

            @UDb23 these are 1920x1080 with everything on the left side transparent. I have everything working for 1080. Is there a way to make the game display to the left without the custom viewport? Because i need it to be moved over to the left is why i have to use custom viewport. Otherwise i am going to have to have to leave a bunch of hashtagged custom viewports and people will have to choose their resolution manually. That or label it as 1080 only.

            UDb23U 2 Replies Last reply Reply Quote 0
            • edmaul69E
              edmaul69
              last edited by edmaul69

              i updated the first post with a link to download the 1920x1080 only overlays. I hope people can enjoy them.

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              • edmaul69E
                edmaul69
                last edited by edmaul69

                deleted

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                • edmaul69E
                  edmaul69 @mediamogul
                  last edited by

                  @mediamogul unfortunately because i have to shift the game screen to the left, i probably will have to make an overlay config for every wide screen resolution there might be.

                  mediamogulM 1 Reply Last reply Reply Quote 0
                  • edmaul69E
                    edmaul69 @meleu
                    last edited by

                    @meleu i signed up to github, but i have no clue where to go to upload my overlays.

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                    • mediamogulM
                      mediamogul Global Moderator @edmaul69
                      last edited by

                      @edmaul69

                      @mediamogul unfortunately because i have to shift the game screen to the left, i probably will have to make an overlay config for every wide screen resolution there might be.

                      Ouch! I can see how that's less than ideal.

                      RetroPie v4.5 • RPi3 Model B • 5.1V 2.5A PSU • 16GB SanDisk microSD • 512GB External Drive

                      edmaul69E 1 Reply Last reply Reply Quote 0
                      • UDb23U
                        UDb23 @edmaul69
                        last edited by

                        @edmaul69 said in Nintendo Playchoice-10 Overlays Interest Check:

                        Is there a way to make the game display to the left without the custom viewport?

                        Unfortunately I'm not aware of a way to define "relative" or parametric coordinates for the viewport. There's a scale option (multiplier for the original game resolution) but, afaik, that would center position the game area and still not parametric.

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                        • edmaul69E
                          edmaul69 @mediamogul
                          last edited by

                          @mediamogul i have like 75 configs for nes. Plus 52 x3-5 for mame folders. Then having to edit that many per screen resolution. Lots of work. I somehow missed a couple nes configs with the email i sent you. Download on post 1 have them if you want them. Can you tell me what mame/arcade folders use mame. I know mame-libretro and mame4all. I dont know what the other folders are called as i had to create my own for mame2010

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                          • UDb23U
                            UDb23 @edmaul69
                            last edited by

                            @edmaul69 There actually is a way to position the overlay with relative coordinates: check here.
                            Still I could not find any relative positiong for the viewport... so it's still a no go.

                            edmaul69E 1 Reply Last reply Reply Quote 0
                            • edmaul69E
                              edmaul69 @UDb23
                              last edited by

                              @UDb23 yeah the overlay is already 1920x1080 so no need to position that. :) im just fearing the hundreds of configs i will have to edit if i decide to do other resolutions.

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                              • A
                                Andymadness
                                last edited by

                                I hate to be a bother and bump this post but I really need to know something. For over 7 years now I've been trying to find a way to emulate the playchoice 10 menu with multiple games (currently mame allows only one playchoice game at a time to be ran) and after searching and searching trying to find alternative emus and what not I nearly had given up until I saw this post. I see that in the above screenshots there are menus with multiple games in them. Is this from the actual emulator or part of the design of the overlay (I.e. am I looking at screenshot of a mame setup that actually has working playchoice menus or am I looking at a fabricated image that imitates a working menu)? If these menus are indeed emulated is there anyone that can tell me how they did it or at least point me in a direction that will hopefully lead to the answer? I would be most appreciative to anyone who can help. Thanks in advance! :)

                                edmaul69E 1 Reply Last reply Reply Quote 0
                                • edmaul69E
                                  edmaul69 @Andymadness
                                  last edited by

                                  @andymadness no it is not emulating the menus. I created overlays to look like the menus so you had all the instructions to go with the game.

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                                  • A
                                    Andymadness
                                    last edited by

                                    @edmaul69 Aww :( well my search continues. Thank you for responding. Also very awesome job on the overlays. :)

                                    edmaul69E 2 Replies Last reply Reply Quote 0
                                    • edmaul69E
                                      edmaul69 @Andymadness
                                      last edited by

                                      @andymadness thanks.

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                                      • edmaul69E
                                        edmaul69 @Andymadness
                                        last edited by

                                        @andymadness i already have the background graphics done, as it was part of another theme i was working on, i just finished the theme i was working on, so i am going to be creating a playchoice 10 theme. I have the font and everything. I need someone to edit the font for the - to be 4 dots instead, but i numbered and added the dashes and everything to make my playchoice-10 rom list look like the playchoice-10.

                                        1 Reply Last reply Reply Quote 1
                                        • GreenHawk84G
                                          GreenHawk84 @edmaul69
                                          last edited by GreenHawk84

                                          @edmaul69 Thanks for clarifying shaders sitting underneath overlays! Now I just need to figure out how to do overlays and shaders together. For overlays I have gamename.cfg.zip files in my ROMs folders and gamename.cfg with gamename.png files in retroarch>overlays folder.

                                          edmaul69E 1 Reply Last reply Reply Quote 0
                                          • edmaul69E
                                            edmaul69 @GreenHawk84
                                            last edited by edmaul69

                                            @greenhawk84 for shaders it would be something like this:

                                            input_overlay = /opt/retropie/emulators/retroarch/overlays/edmaul69/duckhunt.cfg
                                            input_overlay_enable = true
                                            input_overlay_opacity = 1.000000
                                            input_overlay_scale = "1.000000"
                                            

                                            now if you need to move the position of the game screen or resize it you need to add it like this. note the numbers are just examples:

                                            video_fullscreen_x = 1920
                                            video_fullscreen_y = 1080
                                            custom_viewport_width = 640
                                            custom_viewport_height = 408
                                            custom_viewport_x = 642
                                            custom_viewport_y = 312
                                            aspect_ratio_index = 22
                                            
                                            M 1 Reply Last reply Reply Quote 0
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