Step-by-step: How to build EmulationStation on Windows
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You are missing some dependencies, did cmake find all it needed? You are still only showing part of your output. Please use https://pastebin.com/ to show us all the output of a rebuild.
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Here are the logs of the cmake of EmulationStation via the developer command prompt VS 2015 :
And here are the logs of the VS 2015 building EmulationStation:
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@ray3d wait, what branch are you trying to build?
mytouch()
method in platform.cpp looks like:void touch(const std::string& filename) { #ifdef WIN32 FILE* fp = fopen(filename.c_str(), "ab+"); if (fp != NULL) fclose(fp); #else int fd = open(filename.c_str(), O_CREAT|O_WRONLY, 0644); if (fd >= 0) close(fd); #endif }
Looks like you are trying to build one of the older branches, that did not have the fixes to build on VS2015 yet.
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I use this like the post say:
git clone https://github.com/fieldofcows/EmulationStation.git EmulationStation
Nothing else and my touch() in platform.cpp I have:
- void touch(const std::string& filename)
{
int fd = open(filename.c_str(), O_CREAT|O_WRONLY, 0644);
if (fd >= 0)
close(fd);
}
What I need to download then and from where?
- void touch(const std::string& filename)
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@ray3d I see, you are cloning fieldofcows branch then.
Try this:
git clone https://github.com/RetroPie/EmulationStation.git EmulationStation
That will give you the current repository from the RetroPie branch, which you can consider the main trunk. -
@zigurana said in Step-by-step: How to build EmulationStation on Windows:
git clone https://github.com/RetroPie/EmulationStation.git EmulationStation
I arrived and tested and on the cmake I have this result now. In this case not finish the cmake:
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@ray3d pugixml was converted to a submodule since this guide was written.
You will need to run
git submodule update --init
to pull down the the pugixml code.
Just curious, are you intending to work on the code or are you just looking to get an updated build for Windows?
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jdrassa thank you for the information I want to use for my personal use and totally your command fix the issue of that library. However when I build in VS 2015 I have this log:
Less errors but it says there it can't generate the package or install. Now I went to configuration manager in VS 2015 in the solution and I checked the deploy on both because both were unchecked. But after check I have this log with worst quantity of errors:
What could be now?
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@ray3d The line below is your current error. Either freetype didn't build properly or the path is configured wrong.
5>LINK : fatal error LNK1104: cannot open file 'c:\src\lib\freetype-2.7\objs\vc2010\Win32\freetype27.lib'
Do you intend to modify the code at all? If not, you can download a windows build here. These builds are automatically generated whenever the RetroPie repository is updated.
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Yes I know there is a compiled version but I want to use to modify in future maybe and learn about the code.
I checked the directory of freetype I have this inside: freetype27d.lib with "d" I build exactly like post say is strange because there are no errors on building freetype on VS2015.
Any idea of what happens here? -
@ray3d A quick google search indicates that the 'd' indicates that the lib file is a debug build.
The instructions above indicate that you should be running a debug and release build for most of the dependencies.
@fieldofcows said in Step-by-step: How to build EmulationStation on Windows:
FreeType:
http://download.savannah.gnu.org/releases/freetype/freetype-2.7.tar.gz
Extract to c:\src\lib\freetype-2.7
Open C:\src\lib\freetype-2.7\builds\windows\vc2010\freetype.sln i VS
Allow VS to convert project to 2015
Build Debug | Win32
Build Release | Win32You should look them over again to make sure you didn't miss any additional steps.
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Thank you jdrassa that was the problem thank you for the links now is working everything.
Zigurana thank you for the link also the first problem was the version and your link worked
Thank you for the help now is time to play :)
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Praying for a visit from the trusted and true coders that have compiled on Windows.
I'm compiling the code, followed every step, Tried compiling the Original, RetrpPie, FieldOfCows and still the same error when it comes to the emulationstation build itself, es_core and the others build, which some had more errors which I fix but this one since I haven't worked with Boost much is puzzling me.
With linking boost, It tells me there is one or more Multiply defined symbols found. I removed Libs and gives me an error for libs, I removed the DLL's and it tells me to add DLL's back.
It's probably something really simple but maybe the lack of sleep is killing it?
My system specs
Windows 10 Pro x64
VS 2015 & VS 2017 (Ent Versions)
i7 8700K w/ 64gigs ramError copied:
Severity Code Description Project File Line Suppression State Error LNK2005 "public: class boost::filesystem::path & __thiscall boost::filesystem::path::operator/=(class boost::filesystem::path const &)" (??_0path@filesystem@boost@@QAEAAV012@ABV012@@Z) already defined in boost_filesystem-vc140-mt-1_61.lib(boost_filesystem-vc140-mt-1_61.dll) emulationstation C:\src\EmulationStation\es-app\libboost_filesystem-vc140-mt-1_61.lib(path.obj) 1 Error LNK2005 "public: static class std::codecvt<wchar_t,char,struct _Mbstatet> const & __cdecl boost::filesystem::path::codecvt(void)" (?codecvt@path@filesystem@boost@@SAABV?$codecvt@_WDU_Mbstatet@@@std@@XZ) already defined in boost_filesystem-vc140-mt-1_61.lib(boost_filesystem-vc140-mt-1_61.dll) emulationstation C:\src\EmulationStation\es-app\libboost_filesystem-vc140-mt-1_61.lib(path.obj) 1 Error LNK2005 "public: class boost::filesystem::path __thiscall boost::filesystem::path::extension(void)const " (?extension@path@filesystem@boost@@QBE?AV123@XZ) already defined in boost_filesystem-vc140-mt-1_61.lib(boost_filesystem-vc140-mt-1_61.dll) emulationstation C:\src\EmulationStation\es-app\libboost_filesystem-vc140-mt-1_61.lib(path.obj) 1 Error LNK2005 "public: class boost::filesystem::path __thiscall boost::filesystem::path::filename(void)const " (?filename@path@filesystem@boost@@QBE?AV123@XZ) already defined in boost_filesystem-vc140-mt-1_61.lib(boost_filesystem-vc140-mt-1_61.dll) emulationstation C:\src\EmulationStation\es-app\libboost_filesystem-vc140-mt-1_61.lib(path.obj) 1 Error LNK2005 "public: class std::basic_string<char,struct std::char_traits<char>,class std::allocator<char> > const __thiscall boost::filesystem::path::generic_string(void)const " (?generic_string@path@filesystem@boost@@QBE?BV?$basic_string@DU?$char_traits@D@std@@V?$allocator@D@2@@std@@XZ) already defined in boost_filesystem-vc140-mt-1_61.lib(boost_filesystem-vc140-mt-1_61.dll) emulationstation C:\src\EmulationStation\es-app\libboost_filesystem-vc140-mt-1_61.lib(path.obj) 1 Error LNK2005 "public: static class std::locale __cdecl boost::filesystem::path::imbue(class std::locale const &)" (?imbue@path@filesystem@boost@@SA?AVlocale@std@@ABV45@@Z) already defined in boost_filesystem-vc140-mt-1_61.lib(boost_filesystem-vc140-mt-1_61.dll) emulationstation C:\src\EmulationStation\es-app\libboost_filesystem-vc140-mt-1_61.lib(path.obj) 1 Error LNK2005 "public: class boost::filesystem::path & __thiscall boost::filesystem::path::make_preferred(void)" (?make_preferred@path@filesystem@boost@@QAEAAV123@XZ) already defined in boost_filesystem-vc140-mt-1_61.lib(boost_filesystem-vc140-mt-1_61.dll) emulationstation C:\src\EmulationStation\es-app\libboost_filesystem-vc140-mt-1_61.lib(path.obj) 1 Error LNK2005 "public: class boost::filesystem::path __thiscall boost::filesystem::path::parent_path(void)const " (?parent_path@path@filesystem@boost@@QBE?AV123@XZ) already defined in boost_filesystem-vc140-mt-1_61.lib(boost_filesystem-vc140-mt-1_61.dll) emulationstation C:\src\EmulationStation\es-app\libboost_filesystem-vc140-mt-1_61.lib(path.obj) 1 Error LNK2005 "public: class boost::filesystem::path __thiscall boost::filesystem::path::stem(void)const " (?stem@path@filesystem@boost@@QBE?AV123@XZ) already defined in boost_filesystem-vc140-mt-1_61.lib(boost_filesystem-vc140-mt-1_61.dll) emulationstation C:\src\EmulationStation\es-app\libboost_filesystem-vc140-mt-1_61.lib(path.obj) 1 Error LNK1169 one or more multiply defined symbols found emulationstation C:\src\EmulationStation\Release\emulationstation.exe 1
Questions I see asked with my answers:
- Do I want to make changes: YES
- What Changes?
A. Easier translations to other languages, Not just 1 language for the entire build
B. Easier compiling to windows
C. Making APP config easier going forward. Allowing a possible master config that allows paths to be changed to other configs with possible encryption for custom builds people make for customers.
D. Graphical Changes for templates
E. Custom ES boot options to give it a face lift.
F. Work on a type of plugin option.
G. Create a unique FTP server built in to ES that uses ROM path as the default location so we can enable transfers to upload games with ease.
Thanks for your time guys and gals and I am hoping this isn't some crazy ordeal.
Brad
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@ray3d There's a pre-compiled version on https://github.com/jrassa/EmulationStation/releases, which is based on RetroPie's fork and includes - I think - the modifications for video preview.
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@ThatCoder Boost is no longer used in Retropie, Jrassa's fork, and mine. (It is still used in FieldOfCows and Aloshi but these are very obsolete)
You shouldn't have these errors with the forks I named.Also, concerning your needs, have a look at my Fork at https://github.com/fabricecaruso/EmulationStation :
A : ready (french/spanish available).
B : see my previous comments.
C : my version is portable, you don't need to change paths in this case : they are relatives.
D : I did a lot of things concerning theming. See my videos on youtube ( https://www.youtube.com/channel/UCCjjFNdcaI4P5NAmwrdX_-g )
E : Same.
F : you have scripting support in all versions to do that kind of stuff.
G : Honestly doing that kind of thing would make ES... doing illegal stuff...Regards
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@mitu - Thanks
@f-caruso - I'll check out your fork and report back.
Just a couple notes:
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Enabling a FTP server inside an application isn't illegal. The files you may upload to the software may be but the application itself is not. On top of that, I am not looking to enable Remote Streaming (Like Netflix) or FileDownload which allows streaming or download of items to that box. What I plan on doing is allowing anyone on the same network that the RetroBox resides on to connect to ftp://ESRetroBox/Roms (like a Cisco Client or BeyondTrust/Bomgar Access Terminal) and upload their ROMs via their own network without the need of USB/Port Drive copy/move. I am not sure if a Refresh is already setup for the Roms folder but if it's not then I will add a Auto Refresh of ROMs and a force Refresh option via (key) so after the upload, the application can generate a new list and one does not need to quit ES.
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Spanish/French/English is nice but Chinese, Russian, German and other languages are left out. I am looking to create a solution that enables a **.lang file of sorts so more people can run the software in their native language without having to compile the code over and over - changing the language of the whole app just to understand it.
I want to take the application from a basement project to a project that gets placed on the shelf as a top tier project that competes with Hyperspin, especially seeing the potential it has.
Thanks,
Brad -
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@ThatCoder said in Step-by-step: How to build EmulationStation on Windows:
Chinese, Russian, German
I'm sorry if I can't speak those languages.. ;-) lol
Localisation is based on .po files, anybody can edit or add new languages.Enabling a FTP server inside an application isn't illegal.
Absolutely, as long as it is not a public share... In this case, doin' it via a set of http apis (rest) will be far easier that with FTP : there is already http classes in EmulationStation (using curl, used 4 scrappers).
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@ThatCoder Where do you plan to run this modified version of ES? Windows? RetroPie?
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Helo, first, i want to say "amazing tutorial" but i have one question: What i have to do here?
Build Debug | Win32
Build Release | Win32
save or what?
thank you very much -
My principal reason is to translate ES to Spanish on Windows, only for that
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