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    Launching Quake and it's extras (1 year anniversary release)

    Scheduled Pinned Locked Moved Ideas and Development
    quakedopabash
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    • cyperghostC
      cyperghost @BenMcLean
      last edited by

      @BenMcLean
      That does not work with tyrquake :(
      I was able to see the intro sceen for less than a second and then tyrquake closed... What a pitty

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      • cyperghostC
        cyperghost @BenMcLean
        last edited by cyperghost

        @BenMcLean But Abyss of Pandemonium runs flawless. There is no need in running this script. You can also use it if you want.
        You extract it just to any folder ... and run pak0.pak. There is no need to copy around. If you want to use my scripts then use the version for Quake.
        Download Quake.sh and change pathes to Abyss of Pandemonium

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        • BenMcLeanB
          BenMcLean
          last edited by

          X-Men the Ravages of Apocalypse works on darkplaces-quake I believe. I was able to run it on my setup. Although I'm not sure how one is supposed to get out of the hub area and into the game proper, and I couldn't figure out how to turn off antialiasing for the textures which this title really seems to need.

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          • edmaul69E
            edmaul69 @cyperghost
            last edited by

            @cyperghost its cool that you made the script. But since i made seperate .sh files for each game and got it working with the folders, im curious, besides maybe easy to use, is there any advantage doing it your way?

            cyperghostC 1 Reply Last reply Reply Quote 1
            • cyperghostC
              cyperghost @edmaul69
              last edited by cyperghost

              @edmaul69 That is a really good question.... The reasons why I made these scripts are because I wasn't able to launch the addons even if I followed the documentated advices.

              I just was able to run Quake full version and Dopa (Episode 5)
              Hipnotic and Rogue were failing even by using .../quake/id1/hipnotic/pak0.pakand ...quake/id/rogue/pak0.pak.

              So I used the method used in Dopa (using the highest pak# in order) to load package. That worked flawless.

              Solution #1 would be... copy basefile of quake (pak0.pak and pak1.pak) and pak file of hipnotic androgue to pak2.pak and took them in seperate folders --> waste of storage space but savegames will be stored in seperate location.

              Solution #2 take my script it would save space but needs to compress savegames because save structure for all episodes in the series is equal s0.sav up to s11.sav and this would cause to load and even worse to override saved games created by ex. from Quake - Hipnoticin Quake - Rogue >> useless

              Symlinking was not possible so this script was my last resort :)
              Did you understand? In short:

              • It saves storage space on your SD/USB device
              • It makes savegames useable for the whole series because every savegame for each extra package is zipped in it's own archive and deflated before use.
              • Configuration is an easy setup by using variables
              • You can use it to run Dopa within Quake basefiles and save storage (usecase for every user)

              Be happy if it works for you in seperate folders. I wasn't able to use it that way - sadly... but as I wrote in my last sentence you can save same space to run Dopa that way :)

              @cyperghost its cool that you made the script.

              Thank you very much .... that is already my first bash-script I ever wrote. Don't worry I'm not a rookie in coding :D

              edmaul69E 1 Reply Last reply Reply Quote 0
              • edmaul69E
                edmaul69 @cyperghost
                last edited by

                @cyperghost i think i might have renamed dopa and hipnotic to pak 1 or 2 and stuck a copy of quake in each folder. Im not home to verify but i think it is what i had to do to get them to work. I will let you know in a few hours.

                cyperghostC 1 Reply Last reply Reply Quote 1
                • cyperghostC
                  cyperghost @edmaul69
                  last edited by

                  @edmaul69 That would be nice if you can check :)
                  You might try out the scripts ... No worries they are fail safe but you need to install zip support first :)

                  You can try at Dopa
                  Rename pak2.pak to dopa.pak and install quake.shand dopa.sh from github and change pathes :)
                  So you can use Dopaand Quakewithin one folder :)

                  edmaul69E 2 Replies Last reply Reply Quote 0
                  • edmaul69E
                    edmaul69 @cyperghost
                    last edited by edmaul69

                    @cyperghost so here are mine in each folder. only dopa is a duplicate pak0 and pak1 here is my layout.

                    id folder
                    pak0.pak
                    pak1.pak
                    dopa folder
                    ---pak0.pak (duplicate)
                    ---pak1.pak (duplicate)
                    ---pak2.pak
                    hipnotic folder
                    ---pak0.pak
                    rogue folder
                    ---pak0.pak
                    aos folder
                    pak0.pak (no duplicates here)
                    pak1.pak
                    pak2.pak
                    pak3.pak
                    pak4.pak

                    and here is what the configs look like

                    Quake - Episode 5 - Dimension of the Past.sh

                    #!/bin/bash
                    "/opt/retropie/supplementary/runcommand/runcommand.sh" 0 _PORT_ "quake" "/home/pi/RetroPie/roms/ports/quake/id1/dopa/pak2.pak"
                    

                    Quake - Mission Pack 1 - Scourge of Armagon.sh

                    #!/bin/bash
                    "/opt/retropie/supplementary/runcommand/runcommand.sh" 0 _PORT_ "quake" "/home/pi/RetroPie/roms/ports/quake/id1/hipnotic/pak0.pak"
                    

                    Quake - Mission Pack 2 - Dissolution of Eternity.sh

                    #!/bin/bash
                    "/opt/retropie/supplementary/runcommand/runcommand.sh" 0 _PORT_ "quake" "/home/pi/RetroPie/roms/ports/quake/id1/rogue/pak0.pak"
                    

                    Quake - Mission Pack 3 - Abyss of Pandemonium .sh

                    #!/bin/bash
                    "/opt/retropie/supplementary/runcommand/runcommand.sh" 0 _PORT_ "quake" "/home/pi/RetroPie/roms/ports/quake/id1/aop/pak0.pak"
                    
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                    • edmaul69E
                      edmaul69 @cyperghost
                      last edited by

                      @cyperghost had to edit some stuff in last post

                      cyperghostC 1 Reply Last reply Reply Quote 0
                      • cyperghostC
                        cyperghost @edmaul69
                        last edited by cyperghost

                        @edmaul69
                        Thank you! Just for rechecking I post structure of files recommended in the wiki.
                        The bash scripts you are using are the original ones and should work but as I said - for me it was not possible to start Hipnoticor Rogueas descriped in the wiki. You also see, that if you use own folders there is no problem with the save games.

                        Original State as descriped in the wiki

                        id1
                        ├── pak0.pak
                        ├── pak1.pak
                        ├── s0.sav
                        ├── s1.sav
                        │
                        ├── hipnotic
                        │   ├── pak0.pak
                        │   ├── s0.sav
                        │   └── s1.sav
                        │
                        ├── rogue
                        │   ├── pak0.pak
                        │   ├── s0.sav
                        │   └── s1.sav
                        │
                        └── dopa
                            ├── pak0.pak (copy from id1)
                            ├── pak1.pak (copy from id1)
                            ├── pak2.pak
                            ├── s0.sav
                            └── s1.sav
                        

                        The state if you use my scripts, without launching a .sh file

                        id1
                        ├── pak0.pak
                        ├── pak1.pak
                        ├── dopa.pak
                        ├── hipnotic.pak
                        ├── rogue.pak
                        ├── savegames_quake.zip
                        ├── savegames_dopa.zip
                        ├── savegames_rogue.zip
                        └── savegames_hipnotic.zip
                        

                        State if you launch Quake.sh via my github script

                        id1
                        ├── pak0.pak
                        ├── pak1.pak
                        ├── dopa.pak
                        ├── hipnotic.pak
                        ├── rogue.pak
                        ├── savegames_quake.zip
                        │   ├── s0.sav
                        │   └── s1.sav
                        │
                        ├── savegames_dopa.zip
                        ├── savegames_rogue.zip
                        └── savegames_hipnotic.zip
                        

                        State if you launch Quake - MP2 - Dissolution of Eternity (rogue).sh via my github script

                        id1
                        ├── pak0.pak
                        ├── pak1.pak
                        ├── dopa.pak
                        ├── hipnotic.pak
                        ├── pak2.pak
                        ├── savegames_quake.zip
                        ├── savegames_dopa.zip
                        ├── savegames_rogue.zip
                        │   ├── s0.sav
                        │   └── s1.sav
                        │
                        └── savegames_hipnotic.zip
                        
                        edmaul69E 1 Reply Last reply Reply Quote 1
                        • cyperghostC
                          cyperghost
                          last edited by

                          I've done a small update to v1.2: Filename of zipped savegames are now generated out of pakfilename

                          id1.pak > savesgames_id1.zip
                          rogue.pak > savesgames_rogue.zip
                          IlikeRetroPie.pak > savesgames_IlikeRetroPie.zip

                          1 Reply Last reply Reply Quote 0
                          • BenMcLeanB
                            BenMcLean
                            last edited by

                            X-Men: The Ravages of Apocalypse should work. You just put PAK0.PAK, PAK2.PAK, PAK1.PAK, PAK4.PAK, PAK3.PAK and PROGS.DAT in your \\RETROPIE\roms\ports\quake\xmen folder and make a sh for it under ports which should say:

                            #!/bin/bash
                            "/opt/retropie/supplementary/runcommand/runcommand.sh" 0 _PORT_ "quake" "/home/pi/RetroPie/roms/ports/quake/xmen/pak0.pak"

                            cyperghostC 1 Reply Last reply Reply Quote 0
                            • cyperghostC
                              cyperghost @BenMcLean
                              last edited by cyperghost

                              @benmclean said in Launching Quake and it's extras (1 year anniversary release):

                              X-Men: The Ravages of Apocalypse

                              Which emulator do you use? lr-tyrquake? I can't get it up working with this. It would be really cool to get this running.

                              Up to now my setup can run:

                              • Quake (registered) -- using zip packer scripts
                              • Quake MP1 - Hipnotic -- using zip packer scripts
                              • Quake MP2- Rogue -- using zip packer scripts
                              • Quake EP5 - Dopa -- using zip packer scripts
                              • Quake Abyss of Pandemonium -- running in it's own folder
                              • Quake Rally -- running in it's own folder

                              Not working:

                              • Quake - XMEN -- running it it's own folder (with pak0, pak1, pak2, pak3, pak4 and progs.dat)
                              1 Reply Last reply Reply Quote 0
                              • BenMcLeanB
                                BenMcLean
                                last edited by BenMcLean

                                Oh yeah, I forgot to check. I believe it uses darkplaces quake. I can double check after work. Oh and I was using a modified version from moddb. I don't know whether the original files work or not.

                                BTW, it runs Quake Rally!?!? How does that work. I thought that mod required code modification?

                                I'd really like to see Quake Matrix and SUPERQOT as well. :)

                                cyperghostC 1 Reply Last reply Reply Quote 0
                                • cyperghostC
                                  cyperghost @BenMcLean
                                  last edited by

                                  @benmclean
                                  Yes Quake Rally is smooth running.
                                  File structure is here

                                  RALLY
                                  |   CONFIG.CFG
                                  |   PAK0.PAK
                                  |   PAK1.PAK
                                  |   PROGS.DAT
                                  |   QRDEM1.DEM
                                  |   QRDEM2.DEM
                                  |   QRDEM3.DEM
                                  |   QRDOCS.TXT
                                  |   RALLY.CFG
                                  |   
                                  \---MAPS
                                          CULT.BSP
                                          QRALLY01.BSP
                                          QRALLY02.BSP
                                          QRALLY02.TXT
                                          QRALLY03.BSP
                                          QRDM01.BSP
                                          QRDM02.BSP
                                          QRDM02.TXT
                                          QRDM03.BSP
                                          QRDM03.TXT
                                          QRDM04.BSP
                                          START.BSP
                                  
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                                  • BenMcLeanB
                                    BenMcLean
                                    last edited by BenMcLean

                                    X-Men: the Ravages of Apocalypse runs fine on darkplaces-quake and I used version 1.11 from moddb.

                                    I can't seem to get Quake Rally 1.2 to work. On darkplaces-quake, it adds the custom menu graphics but doesn't launch the quake rally maps. On tyrquake, it just instantly kicks you back to EmulationStation. What did your launch script look like?

                                    cyperghostC 1 Reply Last reply Reply Quote 0
                                    • cyperghostC
                                      cyperghost @BenMcLean
                                      last edited by

                                      @benmclean
                                      It's nothing special!

                                      Quake - Rally.sh

                                      #!/bin/bash
                                      path="/home/pi/RetroPie/roms/ports/quake/rally"
                                      
                                      #
                                      # Start the dance!
                                      #------------
                                      "/opt/retropie/supplementary/runcommand/runcommand.sh" 0 _PORT_ "quake" "${path}/pak0.pak"
                                      
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                                      • edmaul69E
                                        edmaul69 @cyperghost
                                        last edited by

                                        @cyperghost i just realized that for the add on packs i am using tyrquake. I will try messing with setting them up in lr-tyrquake. Although i have mission pack 3 and 5th dimension running in tyrquake. Not sure if i will be able to get them running in lr-tyrquake.

                                        cyperghostC 1 Reply Last reply Reply Quote 0
                                        • cyperghostC
                                          cyperghost @edmaul69
                                          last edited by

                                          @edmaul69 The EP5 (dopa) runs fine. But you have to copy the two original quake paks (id1/pak0.pak and id1/pak1.pak) to dopa folder and then rename the content of dopa to pak2.

                                          Or you use my scripts! Then you need to copy pak-file from dopa to id1-folder and rename it to dopa.pak
                                          and perform a sudo apt install zip to get zip-archive support!

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                                          • cyperghostC
                                            cyperghost
                                            last edited by

                                            I relate to this thread there were errors in libretro-tyrquake :)
                                            So finally the scripts aren't needed anymore!

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