[Merged] Power Saver feature
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@cyperghost Themes are loaded via Retropie menu but selected using ES alone. I dont think it is a viable solution.
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@hex If ES is executed it checks presence/values of
advanced_settings.xml
one time. Is there is a tag like<!-- Hello, I am a multi-line XML comment I want to tell you a new feature of ES, the powersaver.... 0 = disabled 1 = min, value Video support works, Scrolling not.... 9 = may the force be with you --> <powersaving> <mode>0</mode> <timeout>90</timeout> </powersaving>
or file is missing then PS is disabled.
via batch script and xmlstartlet you can change XML values easily and then force a restart. I think it's a possible solution and you don't need to mess around with explanations pop ups within ES but of course ES must be prepared for the value you've setted in PS-mode.Of course it's your decision but it will also help to keep ES menu slim but it's still easy configurable by scripting menus.
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@cyperghost I do not want to complicate this further. It has already been decided to have PS enabled by default and a timeout set such that description scrolls. I want to have a setting for people not using/caring about descriptions, hence the Full option. I might think about MAX:EXP option for instant and no carousel users (Might not be implemented). Timeout access shall not be available to user as wrong setting will render ES unusable.
So None/Minimal/Full are three options thought of being implemented for certain. I want your input on changing the names of these modes if necessary. I had name changing suggestions at a later stage while submitting additional animations. I dont want to repeat that. Hence if you have better suggestions for Mode Names, let me know.
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@hex
Good idea's all around, even better to come to a decision 😀.
Question: For users, there is no difference between none and minimal, right? Why do we need both?I would go for default / Improved
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None -> PS is disabled always
Minimal -> PS is enabled after Description has scrolled once (approximately)
Full -> Game name scrolls, Description doesnt scroll
MAX:EXP -> PS has very short trigger time. Great for instant and no carousel transition users. For those who dont care about animationsMAX might not be implemented, who knows. There is currently just one bug. PS isnt disabled while running scrapper (Fetch MD). That needs to be taken care of.
Timeouts
- MAX -> 20-40 cycles (Needs testing to reduce range)
- Full -> 100-200 cycles
- Min -> 10-12 secs ~ 1000-1200 cycles
- None -> Not needed
Do you have any suggestions for Mode names?
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@cyperghost Nice suggestions. Lets see what others think.
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Why would you want to disable PS?
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I dont know. I think having an option to disable it prevents complaints about unexpected behaviour. Another reason would be if we decide to default it no None while merging.
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@Hex Does PS stop the animations or no longer?
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@pjft PS doesnt stop animations if running in Minimal Mode, Description scrolls once. This would ideally be the default if we are leaving PS enabled in Default setting (first run).
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@hex and does the text animation in the text list Component also scroll if needed?
Is it "once" or is it timer related?
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@pjft if you mean Game name text in game list then it does scroll nicely.
It is timer related. If the game description is way too long, it will halt in the middle. I am accounting for on an average 7-8 secs scroll, which should be sufficient for long desciptions.
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Hi guys,
From what I'm seeing, there have been quite a few topics the last few weeks about increased CPU usage, heat problems and even lag on ES.
A lot of features have been implemented recently, with a probable impact on resources.AFAIK it's a frequent milestone in software dev : the base code works great, then a bunch of features are added, sometimes introducing bugs or performance impacts.
Not that the new features are badly coded, but they put the emphasis on a function of the base code that was not intented/coded to work with the new features, hence very non optimal in this new context... The solution would be to modify the base code.Anyway, from my user point of view, it's not about power saving, but general optimization.
I run @Hex ES version for a few weeks now, and I'm very happy with it.
Thanks again for your work on this.TL;DR : I'm seeing PS as a natural code optimization rather than a feature to save battery life. Therefore I vote for it to be default, and allowing to disable it in case of the behaviour induced doesn't match the user needs.
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@hex said in Testers needed :: Power Saver features :: PR #172:
@jdrassa said in Testers needed :: Power Saver features :: PR #172:
If so, I have a suggestion.
- PowerSaver mode is always on. There are no menu options to enable or configure it.
Auto scroll doesnt work in that case
When I suggested it is always on, I meant that there wouldn't be a 'None' option. It would still function as it does not, hence the suggestion of a default (and configurable) delay.
- The default delay before enabling PowerSaver mode is the users configured Screen Saver delay.
Screensaver delay is at minimum 1m so switching timeout goes from 12 secs to 1m which is not good. Also if video screensaver is enabled PS will never be triggered (generally)
This was just a suggestion, that would ensure that no existing functionality is effected.
- If a user wants to change the delay to achieve more power savings, they can modify es_settings.cfg directly to specify a different value. This process can be documented on the RetroPie wiki. This is how the hide splashscreen option works.
The user base inerested in PS will be more than hide splashscreen guys. Not many users look at the documentation for latest features.
While I agree that many users will be interested in PS in some form, I'd argue that it is a much smaller number that will be interested in changing the settings. For those that are, they are likely to only ever change it once.
@hex said in Testers needed :: Power Saver features :: PR #172:
Timeouts
- MAX -> 20-40 cycles (Needs testing to reduce range)
- Full -> 100-200 cycles
- Min -> 10-12 secs ~ 1000-1200 cycles
- None -> Not needed
When you say cycles, I assume this means iterations of the animation loop based on reading the code. This really should be time based. Otherwise, the timing is going to vary based on the power of the users hardware.
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@jdrassa Currently PS is tracked using cycles/iterations. This is being shifted to timeout based system. When PS was thought of and developed, I had no need for description to scroll and never noticed it as I never read it. Hence a cycle based approach was easiest to implement. Now setting a timer based would be better so shifting to timer based.
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Changelog :
- PS is moved from Cycles based to Timer based control
- 4 PS modes added: Disabled/Default/Enhanced/Instant
- Moved PS to Core module.
- Moved PS handling to VLC playback from VideoGameList
Testers: Since I squashed commits before refactoring
git pull
will not work. Kindly Delete directory and start over from clone.Thank you to all those who have helped to test, provided valuable feedback and make this possible.
Feature is now quite stable. Works well with Video screensaver and previews.
Binaries :
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@hex I'll test :)
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Pi Zero binary is also available now. Latest ES + PS
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@hex said in Testers needed :: Power Saver features :: PR #172:
Pi Zero binary is also available now. Latest ES + PS
Yeah! Now I'm able to join! :-)
This pi zero version works for pi1 as well, right?
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