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    Launching Quake and it's extras (1 year anniversary release)

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    quakedopabash
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    • edmaul69E
      edmaul69 @cyperghost
      last edited by

      @cyperghost its cool that you made the script. But since i made seperate .sh files for each game and got it working with the folders, im curious, besides maybe easy to use, is there any advantage doing it your way?

      cyperghostC 1 Reply Last reply Reply Quote 1
      • cyperghostC
        cyperghost @edmaul69
        last edited by cyperghost

        @edmaul69 That is a really good question.... The reasons why I made these scripts are because I wasn't able to launch the addons even if I followed the documentated advices.

        I just was able to run Quake full version and Dopa (Episode 5)
        Hipnotic and Rogue were failing even by using .../quake/id1/hipnotic/pak0.pakand ...quake/id/rogue/pak0.pak.

        So I used the method used in Dopa (using the highest pak# in order) to load package. That worked flawless.

        Solution #1 would be... copy basefile of quake (pak0.pak and pak1.pak) and pak file of hipnotic androgue to pak2.pak and took them in seperate folders --> waste of storage space but savegames will be stored in seperate location.

        Solution #2 take my script it would save space but needs to compress savegames because save structure for all episodes in the series is equal s0.sav up to s11.sav and this would cause to load and even worse to override saved games created by ex. from Quake - Hipnoticin Quake - Rogue >> useless

        Symlinking was not possible so this script was my last resort :)
        Did you understand? In short:

        • It saves storage space on your SD/USB device
        • It makes savegames useable for the whole series because every savegame for each extra package is zipped in it's own archive and deflated before use.
        • Configuration is an easy setup by using variables
        • You can use it to run Dopa within Quake basefiles and save storage (usecase for every user)

        Be happy if it works for you in seperate folders. I wasn't able to use it that way - sadly... but as I wrote in my last sentence you can save same space to run Dopa that way :)

        @cyperghost its cool that you made the script.

        Thank you very much .... that is already my first bash-script I ever wrote. Don't worry I'm not a rookie in coding :D

        edmaul69E 1 Reply Last reply Reply Quote 0
        • edmaul69E
          edmaul69 @cyperghost
          last edited by

          @cyperghost i think i might have renamed dopa and hipnotic to pak 1 or 2 and stuck a copy of quake in each folder. Im not home to verify but i think it is what i had to do to get them to work. I will let you know in a few hours.

          cyperghostC 1 Reply Last reply Reply Quote 1
          • cyperghostC
            cyperghost @edmaul69
            last edited by

            @edmaul69 That would be nice if you can check :)
            You might try out the scripts ... No worries they are fail safe but you need to install zip support first :)

            You can try at Dopa
            Rename pak2.pak to dopa.pak and install quake.shand dopa.sh from github and change pathes :)
            So you can use Dopaand Quakewithin one folder :)

            edmaul69E 2 Replies Last reply Reply Quote 0
            • edmaul69E
              edmaul69 @cyperghost
              last edited by edmaul69

              @cyperghost so here are mine in each folder. only dopa is a duplicate pak0 and pak1 here is my layout.

              id folder
              pak0.pak
              pak1.pak
              dopa folder
              ---pak0.pak (duplicate)
              ---pak1.pak (duplicate)
              ---pak2.pak
              hipnotic folder
              ---pak0.pak
              rogue folder
              ---pak0.pak
              aos folder
              pak0.pak (no duplicates here)
              pak1.pak
              pak2.pak
              pak3.pak
              pak4.pak

              and here is what the configs look like

              Quake - Episode 5 - Dimension of the Past.sh

              #!/bin/bash
              "/opt/retropie/supplementary/runcommand/runcommand.sh" 0 _PORT_ "quake" "/home/pi/RetroPie/roms/ports/quake/id1/dopa/pak2.pak"
              

              Quake - Mission Pack 1 - Scourge of Armagon.sh

              #!/bin/bash
              "/opt/retropie/supplementary/runcommand/runcommand.sh" 0 _PORT_ "quake" "/home/pi/RetroPie/roms/ports/quake/id1/hipnotic/pak0.pak"
              

              Quake - Mission Pack 2 - Dissolution of Eternity.sh

              #!/bin/bash
              "/opt/retropie/supplementary/runcommand/runcommand.sh" 0 _PORT_ "quake" "/home/pi/RetroPie/roms/ports/quake/id1/rogue/pak0.pak"
              

              Quake - Mission Pack 3 - Abyss of Pandemonium .sh

              #!/bin/bash
              "/opt/retropie/supplementary/runcommand/runcommand.sh" 0 _PORT_ "quake" "/home/pi/RetroPie/roms/ports/quake/id1/aop/pak0.pak"
              
              1 Reply Last reply Reply Quote 1
              • edmaul69E
                edmaul69 @cyperghost
                last edited by

                @cyperghost had to edit some stuff in last post

                cyperghostC 1 Reply Last reply Reply Quote 0
                • cyperghostC
                  cyperghost @edmaul69
                  last edited by cyperghost

                  @edmaul69
                  Thank you! Just for rechecking I post structure of files recommended in the wiki.
                  The bash scripts you are using are the original ones and should work but as I said - for me it was not possible to start Hipnoticor Rogueas descriped in the wiki. You also see, that if you use own folders there is no problem with the save games.

                  Original State as descriped in the wiki

                  id1
                  ├── pak0.pak
                  ├── pak1.pak
                  ├── s0.sav
                  ├── s1.sav
                  │
                  ├── hipnotic
                  │   ├── pak0.pak
                  │   ├── s0.sav
                  │   └── s1.sav
                  │
                  ├── rogue
                  │   ├── pak0.pak
                  │   ├── s0.sav
                  │   └── s1.sav
                  │
                  └── dopa
                      ├── pak0.pak (copy from id1)
                      ├── pak1.pak (copy from id1)
                      ├── pak2.pak
                      ├── s0.sav
                      └── s1.sav
                  

                  The state if you use my scripts, without launching a .sh file

                  id1
                  ├── pak0.pak
                  ├── pak1.pak
                  ├── dopa.pak
                  ├── hipnotic.pak
                  ├── rogue.pak
                  ├── savegames_quake.zip
                  ├── savegames_dopa.zip
                  ├── savegames_rogue.zip
                  └── savegames_hipnotic.zip
                  

                  State if you launch Quake.sh via my github script

                  id1
                  ├── pak0.pak
                  ├── pak1.pak
                  ├── dopa.pak
                  ├── hipnotic.pak
                  ├── rogue.pak
                  ├── savegames_quake.zip
                  │   ├── s0.sav
                  │   └── s1.sav
                  │
                  ├── savegames_dopa.zip
                  ├── savegames_rogue.zip
                  └── savegames_hipnotic.zip
                  

                  State if you launch Quake - MP2 - Dissolution of Eternity (rogue).sh via my github script

                  id1
                  ├── pak0.pak
                  ├── pak1.pak
                  ├── dopa.pak
                  ├── hipnotic.pak
                  ├── pak2.pak
                  ├── savegames_quake.zip
                  ├── savegames_dopa.zip
                  ├── savegames_rogue.zip
                  │   ├── s0.sav
                  │   └── s1.sav
                  │
                  └── savegames_hipnotic.zip
                  
                  edmaul69E 1 Reply Last reply Reply Quote 1
                  • cyperghostC
                    cyperghost
                    last edited by

                    I've done a small update to v1.2: Filename of zipped savegames are now generated out of pakfilename

                    id1.pak > savesgames_id1.zip
                    rogue.pak > savesgames_rogue.zip
                    IlikeRetroPie.pak > savesgames_IlikeRetroPie.zip

                    1 Reply Last reply Reply Quote 0
                    • BenMcLeanB
                      BenMcLean
                      last edited by

                      X-Men: The Ravages of Apocalypse should work. You just put PAK0.PAK, PAK2.PAK, PAK1.PAK, PAK4.PAK, PAK3.PAK and PROGS.DAT in your \\RETROPIE\roms\ports\quake\xmen folder and make a sh for it under ports which should say:

                      #!/bin/bash
                      "/opt/retropie/supplementary/runcommand/runcommand.sh" 0 _PORT_ "quake" "/home/pi/RetroPie/roms/ports/quake/xmen/pak0.pak"

                      cyperghostC 1 Reply Last reply Reply Quote 0
                      • cyperghostC
                        cyperghost @BenMcLean
                        last edited by cyperghost

                        @benmclean said in Launching Quake and it's extras (1 year anniversary release):

                        X-Men: The Ravages of Apocalypse

                        Which emulator do you use? lr-tyrquake? I can't get it up working with this. It would be really cool to get this running.

                        Up to now my setup can run:

                        • Quake (registered) -- using zip packer scripts
                        • Quake MP1 - Hipnotic -- using zip packer scripts
                        • Quake MP2- Rogue -- using zip packer scripts
                        • Quake EP5 - Dopa -- using zip packer scripts
                        • Quake Abyss of Pandemonium -- running in it's own folder
                        • Quake Rally -- running in it's own folder

                        Not working:

                        • Quake - XMEN -- running it it's own folder (with pak0, pak1, pak2, pak3, pak4 and progs.dat)
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                        • BenMcLeanB
                          BenMcLean
                          last edited by BenMcLean

                          Oh yeah, I forgot to check. I believe it uses darkplaces quake. I can double check after work. Oh and I was using a modified version from moddb. I don't know whether the original files work or not.

                          BTW, it runs Quake Rally!?!? How does that work. I thought that mod required code modification?

                          I'd really like to see Quake Matrix and SUPERQOT as well. :)

                          cyperghostC 1 Reply Last reply Reply Quote 0
                          • cyperghostC
                            cyperghost @BenMcLean
                            last edited by

                            @benmclean
                            Yes Quake Rally is smooth running.
                            File structure is here

                            RALLY
                            |   CONFIG.CFG
                            |   PAK0.PAK
                            |   PAK1.PAK
                            |   PROGS.DAT
                            |   QRDEM1.DEM
                            |   QRDEM2.DEM
                            |   QRDEM3.DEM
                            |   QRDOCS.TXT
                            |   RALLY.CFG
                            |   
                            \---MAPS
                                    CULT.BSP
                                    QRALLY01.BSP
                                    QRALLY02.BSP
                                    QRALLY02.TXT
                                    QRALLY03.BSP
                                    QRDM01.BSP
                                    QRDM02.BSP
                                    QRDM02.TXT
                                    QRDM03.BSP
                                    QRDM03.TXT
                                    QRDM04.BSP
                                    START.BSP
                            
                            1 Reply Last reply Reply Quote 0
                            • BenMcLeanB
                              BenMcLean
                              last edited by BenMcLean

                              X-Men: the Ravages of Apocalypse runs fine on darkplaces-quake and I used version 1.11 from moddb.

                              I can't seem to get Quake Rally 1.2 to work. On darkplaces-quake, it adds the custom menu graphics but doesn't launch the quake rally maps. On tyrquake, it just instantly kicks you back to EmulationStation. What did your launch script look like?

                              cyperghostC 1 Reply Last reply Reply Quote 0
                              • cyperghostC
                                cyperghost @BenMcLean
                                last edited by

                                @benmclean
                                It's nothing special!

                                Quake - Rally.sh

                                #!/bin/bash
                                path="/home/pi/RetroPie/roms/ports/quake/rally"
                                
                                #
                                # Start the dance!
                                #------------
                                "/opt/retropie/supplementary/runcommand/runcommand.sh" 0 _PORT_ "quake" "${path}/pak0.pak"
                                
                                1 Reply Last reply Reply Quote 0
                                • edmaul69E
                                  edmaul69 @cyperghost
                                  last edited by

                                  @cyperghost i just realized that for the add on packs i am using tyrquake. I will try messing with setting them up in lr-tyrquake. Although i have mission pack 3 and 5th dimension running in tyrquake. Not sure if i will be able to get them running in lr-tyrquake.

                                  cyperghostC 1 Reply Last reply Reply Quote 0
                                  • cyperghostC
                                    cyperghost @edmaul69
                                    last edited by

                                    @edmaul69 The EP5 (dopa) runs fine. But you have to copy the two original quake paks (id1/pak0.pak and id1/pak1.pak) to dopa folder and then rename the content of dopa to pak2.

                                    Or you use my scripts! Then you need to copy pak-file from dopa to id1-folder and rename it to dopa.pak
                                    and perform a sudo apt install zip to get zip-archive support!

                                    1 Reply Last reply Reply Quote 0
                                    • cyperghostC
                                      cyperghost
                                      last edited by

                                      I relate to this thread there were errors in libretro-tyrquake :)
                                      So finally the scripts aren't needed anymore!

                                      1 Reply Last reply Reply Quote 0
                                      • BenMcLeanB
                                        BenMcLean
                                        last edited by

                                        The only problem with the X-Men game is that I couldn't figure out how to turn off anti-aliasing on the textures or how to get out of the hub level into the game proper.

                                        Will try Quake Rally again soon

                                        1 Reply Last reply Reply Quote 0
                                        • BenMcLeanB
                                          BenMcLean
                                          last edited by

                                          I tried Quake Rally 1.2 again using your exact launch script but it didn't work. It fails to load in tyrquake and in darkplaces quake, it shows the Quake Rally themed menu but it actually loads regular Quake levels, not the Quake Rally levels. Can you link specifically where you got the Quake Rally files from which you're saying are playable?

                                          1 Reply Last reply Reply Quote 0
                                          • cyperghostC
                                            cyperghost
                                            last edited by cyperghost

                                            @BenMcLean
                                            I took it from here and just copied Folder RALLY to ~/RetroPie/roms/ports/quake

                                            BenMcLeanB 1 Reply Last reply Reply Quote 0
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