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    Mausberry Shutdown Script Doesn't Save Metadata

    Scheduled Pinned Locked Moved ControlBlock, PowerBlock & Co.
    mausberry
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    • pjftP
      pjft @cyperghost
      last edited by

      @cyperghost thanks.

      Just to confirm, I don't expect this to be in any way to be encouraged. I'm looking at this more as an angle on how to help @hansolo77 's use case.

      Best.

      cyperghostC 1 Reply Last reply Reply Quote 0
      • meleuM
        meleu @cyperghost
        last edited by meleu

        @cyperghost @pjft
        Hey guys, I didn't read what you guys already tried, sorry. But I'm afraid it's not possible to get the results expected in the OP by killing ES. As far as I understood this part of ES code must be executed to update the gamelists: https://github.com/retropie/EmulationStation/blob/master/es-app/src/SystemData.cpp#L51

        I'm not used to ES code (maybe @pjft can help with this), but I think that that line won't be executed by killing ES while an emulator is running.

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        • cyperghostC
          cyperghost @pjft
          last edited by

          @pjft I see it as encourgement that @hansolo77 got now his toolbox to write a script that is intented for his usecase. All commands are given in this sniplet. If this will work?? I don't know.

          From first version up to 1.2 - I was 100% sure that this works. And this works for every user here in the forum... Any other method is simply try and error.

          1 Reply Last reply Reply Quote 1
          • cyperghostC
            cyperghost @meleu
            last edited by cyperghost

            @meleu Hi mate :)

            No problem. We know that a proper exit via pkill/kill works(remember this thread my friend?) . @hansolo77 confirmed this. It won't work if the emulator is running. So my shotgun method is to always kill emulator (retroarch) wait 2-3 seconds and then it may work becasue ES can write XML data. But I think version 1.2 of the script posted here works for all users out here. So this version should be maintained.

            meleuM 1 Reply Last reply Reply Quote 1
            • meleuM
              meleu @cyperghost
              last edited by

              @cyperghost ha! good catch! can I give a suggestion?

              your script only works properly if the user is running retroarch. I believe you can kill any emulator program launched by runcommand using this (please, test it before using!!):

              pkill -f "$(sed -n 4p /dev/shm/runcommand.info)"
              

              Note: the 4th line of runcommand.info has the exact command line launched by runcommand, as you can see in this line of runcommand.sh code.

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              • cyperghostC
                cyperghost
                last edited by cyperghost

                Yes I kill only retroarch ... but I'm not sure if this is enough. If your script can find out all running emulators then the usecase works for all. But I haven't tested out now if killing emulator ... waiting 2 seconds ... hoping that ES writes XML file ... does work.

                I think that's @hansolo77 job and then it would nice not to always kill the emulator process (=shotgun method) rather if it running, so you need a new if-then branch or make use of case selection. But I believe that is not our job :)

                But you know I really appreciate your help, always!

                meleuM 1 Reply Last reply Reply Quote 0
                • meleuM
                  meleu @cyperghost
                  last edited by

                  @cyperghost said in Mausberry Shutdown Script Doesn't Save Metadata:

                  If your script can find out all running emulators

                  AFAIK EmulationStation isn't able to launch more than one emulator. You must exit the emulator, then go back to ES and then launch another emulator. Then killing the command that stays in the 4th line of /dev/shm/runcommand.info looks like a good approach for me.

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                  • cyperghostC
                    cyperghost
                    last edited by cyperghost

                    That will work. Indeed ....
                    in runcommand.info is everything stored but not if an emulator is currently running or not.
                    I would rather use runcommand.log runcommand.info, too

                    4th line
                    /opt/retropie/emulators/retroarch/bin/retroarch -L /opt/retropie/libretrocores/lr-fceumm/fceumm_libretro.so --confi....
                    

                    and check pgrep /opt/retropie/emulators/retroarch/bin/retroarch for ex. if PID > 0
                    if yes, then an emulator seems to be running if PID empty or 0 then there is no emulator.

                    So it is surly possible to detect every emulator-run proper initiated by runcommand.sh

                    Thank you

                    @hansolo77 got his toolbox now ;) He should use it :)

                    meleuM 1 Reply Last reply Reply Quote 0
                    • meleuM
                      meleu @cyperghost
                      last edited by

                      @cyperghost Wow! You really confused me! PID > 0? Also, why are you so obsessed in killing retroarch? Is it your next victim after you killed EmulationStation so many times like it was Kenny (Sourth Park)? :)

                      If you pkill an inexistent process it doesn't hurt anything, then IMHO there's no need to check if that command is still running.

                      [PROMPT]$ pkill -f blablabla
                      [PROMPT]$ # see? nothing happens! :)
                      
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                      • cyperghostC
                        cyperghost
                        last edited by cyperghost

                        PID > 0 means it is running or not ;)
                        Okay than the approach is easy if pkill does not hurt :)

                        pkill -f "$(sed -n 4p /dev/shm/runcommand.info)"
                        

                        @hansolo77? There is a new toy ;)
                        Please instead of pkill retroarch use line above. Can you please test?
                        If all proper runs it can be pushed to version 1.3

                        ES is not a victim, it behaves like a sqarehead but with a few tricks it can be calmed down ;)
                        Knowledge is power and thank you @meleu to share your knowledge with us.

                        I think thats our passion not obsession, that would be bad!

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                        • hansolo77H
                          hansolo77
                          last edited by

                          Wow guys. My email inbox is spammed. :) I'm actually not too worried about getting it to save if I'm in the middle of a game. That situation rarely comes up, and to my memory only recently while troubleshooting all this. :)

                          I will test v1.3 (adding the retroarch pkill) here in a little while. I'm suffering a massive migraine. Have had it the last 3 days. Every now and then it act's like it's feeling a little better and I can get some work done with this. I'm honestly thrilled that I've got you guys pulling your hair out on all this and have a working solution already. :)

                          Who's Scruffy Looking?

                          meleuM cyperghostC lostlessL 3 Replies Last reply Reply Quote 1
                          • meleuM
                            meleu @hansolo77
                            last edited by

                            @hansolo77 said in Mausberry Shutdown Script Doesn't Save Metadata:

                            I'm honestly thrilled that I've got you guys pulling your hair out

                            Which hair? :-)

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                            • cyperghostC
                              cyperghost @hansolo77
                              last edited by cyperghost

                              @hansolo77 Please test like you want pkill retroarch works just for libretro-cores, the sniplet of @meleu works with all things that were started through runcommand.sh - so it's the more versatile way

                              Which hair :-)

                              nose hair! What an awful torture!

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                              • lostlessL
                                lostless @hansolo77
                                last edited by

                                The 1.2 script is working great for me as well.
                                @hansolo77 I've solved the saving issue by having retroarch to check and write to disk the srm files every 10 seconds if its new. Its an option in retroarch under the saving menu. I learned a hard lesson powering off in the middle of a game and losing about an hours worth of gameplay.

                                meleuM 1 Reply Last reply Reply Quote 1
                                • meleuM
                                  meleu @lostless
                                  last edited by

                                  @lostless said in Mausberry Shutdown Script Doesn't Save Metadata:

                                  I learned a hard lesson powering off in the middle of a game and losing about an hours worth of gameplay

                                  Can you share with us what is the exact option for this? I'm highly interested.

                                  I had a similar issue while playing Terranigma after freeing 4 continents. I was playing on my GPD XD (Android device) and left the device in standby but the battery was over. And then the srm file wasn't saved... :( You know, RPGs are very time consuming...

                                  @cyperghost that's why you don't see me talking about Terranigma recently. But I'll try it again!

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                                  • cyperghostC
                                    cyperghost @meleu
                                    last edited by

                                    Can you share with us what is the exact option for this? I'm highly interested.

                                    I'm also highly interested

                                    @cyperghost that's why you don't see me talking about Terranigma recently. But I'll try it again!

                                    Do that! I'm just stick in the middle of the game. You need so much time for RPG but it makes real fun.

                                    meleuM 1 Reply Last reply Reply Quote 0
                                    • meleuM
                                      meleu @cyperghost
                                      last edited by meleu

                                      @cyperghost I think I've found it!

                                      The option is autosave_interval. Look here: https://github.com/libretro/RetroArch/blob/master/retroarch.cfg#L785

                                      300 should be a good value. 300 seconds = 5 minutes

                                      EDIT: via menu it's Settings -> Saving -> SaveRAM Autosave Interval.

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                                      • lostlessL
                                        lostless @meleu
                                        last edited by

                                        @meleu that's it. I did some testing a while ago and it only writes a new file if it's been changed. So 10 seconds works good for me.

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                                        • hansolo77H
                                          hansolo77
                                          last edited by

                                          Good stuff! So just to clarify, that's saving the nonvolatile RAM right? Not creating a Save State? Because of RetroAchievments, I typically just leave my RetroArch in Hardcore mode, which disables Saves States and Cheats.

                                          Sorry about last night and my headache. I wasn't fully following the discussion between @cyperghost and @meleu. When I get a chance, I will try it with the command:

                                          pkill -f "$(sed -n 4p /dev/shm/runcommand.info)"
                                          

                                          Who's Scruffy Looking?

                                          lostlessL 1 Reply Last reply Reply Quote 0
                                          • lostlessL
                                            lostless @hansolo77
                                            last edited by

                                            @hansolo77 yes just the sram. Not savestates. By default the sram stays in RAM until you exit. This just checks the sram every x seconds and sees if there is a change. If so, it writes to disk.

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