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    Launching Quake and it's extras (1 year anniversary release)

    Scheduled Pinned Locked Moved Ideas and Development
    quakedopabash
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    • edmaul69E
      edmaul69 @cyperghost
      last edited by

      @cyperghost i think i might have renamed dopa and hipnotic to pak 1 or 2 and stuck a copy of quake in each folder. Im not home to verify but i think it is what i had to do to get them to work. I will let you know in a few hours.

      cyperghostC 1 Reply Last reply Reply Quote 1
      • cyperghostC
        cyperghost @edmaul69
        last edited by

        @edmaul69 That would be nice if you can check :)
        You might try out the scripts ... No worries they are fail safe but you need to install zip support first :)

        You can try at Dopa
        Rename pak2.pak to dopa.pak and install quake.shand dopa.sh from github and change pathes :)
        So you can use Dopaand Quakewithin one folder :)

        edmaul69E 2 Replies Last reply Reply Quote 0
        • edmaul69E
          edmaul69 @cyperghost
          last edited by edmaul69

          @cyperghost so here are mine in each folder. only dopa is a duplicate pak0 and pak1 here is my layout.

          id folder
          pak0.pak
          pak1.pak
          dopa folder
          ---pak0.pak (duplicate)
          ---pak1.pak (duplicate)
          ---pak2.pak
          hipnotic folder
          ---pak0.pak
          rogue folder
          ---pak0.pak
          aos folder
          pak0.pak (no duplicates here)
          pak1.pak
          pak2.pak
          pak3.pak
          pak4.pak

          and here is what the configs look like

          Quake - Episode 5 - Dimension of the Past.sh

          #!/bin/bash
          "/opt/retropie/supplementary/runcommand/runcommand.sh" 0 _PORT_ "quake" "/home/pi/RetroPie/roms/ports/quake/id1/dopa/pak2.pak"
          

          Quake - Mission Pack 1 - Scourge of Armagon.sh

          #!/bin/bash
          "/opt/retropie/supplementary/runcommand/runcommand.sh" 0 _PORT_ "quake" "/home/pi/RetroPie/roms/ports/quake/id1/hipnotic/pak0.pak"
          

          Quake - Mission Pack 2 - Dissolution of Eternity.sh

          #!/bin/bash
          "/opt/retropie/supplementary/runcommand/runcommand.sh" 0 _PORT_ "quake" "/home/pi/RetroPie/roms/ports/quake/id1/rogue/pak0.pak"
          

          Quake - Mission Pack 3 - Abyss of Pandemonium .sh

          #!/bin/bash
          "/opt/retropie/supplementary/runcommand/runcommand.sh" 0 _PORT_ "quake" "/home/pi/RetroPie/roms/ports/quake/id1/aop/pak0.pak"
          
          1 Reply Last reply Reply Quote 1
          • edmaul69E
            edmaul69 @cyperghost
            last edited by

            @cyperghost had to edit some stuff in last post

            cyperghostC 1 Reply Last reply Reply Quote 0
            • cyperghostC
              cyperghost @edmaul69
              last edited by cyperghost

              @edmaul69
              Thank you! Just for rechecking I post structure of files recommended in the wiki.
              The bash scripts you are using are the original ones and should work but as I said - for me it was not possible to start Hipnoticor Rogueas descriped in the wiki. You also see, that if you use own folders there is no problem with the save games.

              Original State as descriped in the wiki

              id1
              ├── pak0.pak
              ├── pak1.pak
              ├── s0.sav
              ├── s1.sav
              │
              ├── hipnotic
              │   ├── pak0.pak
              │   ├── s0.sav
              │   └── s1.sav
              │
              ├── rogue
              │   ├── pak0.pak
              │   ├── s0.sav
              │   └── s1.sav
              │
              └── dopa
                  ├── pak0.pak (copy from id1)
                  ├── pak1.pak (copy from id1)
                  ├── pak2.pak
                  ├── s0.sav
                  └── s1.sav
              

              The state if you use my scripts, without launching a .sh file

              id1
              ├── pak0.pak
              ├── pak1.pak
              ├── dopa.pak
              ├── hipnotic.pak
              ├── rogue.pak
              ├── savegames_quake.zip
              ├── savegames_dopa.zip
              ├── savegames_rogue.zip
              └── savegames_hipnotic.zip
              

              State if you launch Quake.sh via my github script

              id1
              ├── pak0.pak
              ├── pak1.pak
              ├── dopa.pak
              ├── hipnotic.pak
              ├── rogue.pak
              ├── savegames_quake.zip
              │   ├── s0.sav
              │   └── s1.sav
              │
              ├── savegames_dopa.zip
              ├── savegames_rogue.zip
              └── savegames_hipnotic.zip
              

              State if you launch Quake - MP2 - Dissolution of Eternity (rogue).sh via my github script

              id1
              ├── pak0.pak
              ├── pak1.pak
              ├── dopa.pak
              ├── hipnotic.pak
              ├── pak2.pak
              ├── savegames_quake.zip
              ├── savegames_dopa.zip
              ├── savegames_rogue.zip
              │   ├── s0.sav
              │   └── s1.sav
              │
              └── savegames_hipnotic.zip
              
              edmaul69E 1 Reply Last reply Reply Quote 1
              • cyperghostC
                cyperghost
                last edited by

                I've done a small update to v1.2: Filename of zipped savegames are now generated out of pakfilename

                id1.pak > savesgames_id1.zip
                rogue.pak > savesgames_rogue.zip
                IlikeRetroPie.pak > savesgames_IlikeRetroPie.zip

                1 Reply Last reply Reply Quote 0
                • BenMcLeanB
                  BenMcLean
                  last edited by

                  X-Men: The Ravages of Apocalypse should work. You just put PAK0.PAK, PAK2.PAK, PAK1.PAK, PAK4.PAK, PAK3.PAK and PROGS.DAT in your \\RETROPIE\roms\ports\quake\xmen folder and make a sh for it under ports which should say:

                  #!/bin/bash
                  "/opt/retropie/supplementary/runcommand/runcommand.sh" 0 _PORT_ "quake" "/home/pi/RetroPie/roms/ports/quake/xmen/pak0.pak"

                  cyperghostC 1 Reply Last reply Reply Quote 0
                  • cyperghostC
                    cyperghost @BenMcLean
                    last edited by cyperghost

                    @benmclean said in Launching Quake and it's extras (1 year anniversary release):

                    X-Men: The Ravages of Apocalypse

                    Which emulator do you use? lr-tyrquake? I can't get it up working with this. It would be really cool to get this running.

                    Up to now my setup can run:

                    • Quake (registered) -- using zip packer scripts
                    • Quake MP1 - Hipnotic -- using zip packer scripts
                    • Quake MP2- Rogue -- using zip packer scripts
                    • Quake EP5 - Dopa -- using zip packer scripts
                    • Quake Abyss of Pandemonium -- running in it's own folder
                    • Quake Rally -- running in it's own folder

                    Not working:

                    • Quake - XMEN -- running it it's own folder (with pak0, pak1, pak2, pak3, pak4 and progs.dat)
                    1 Reply Last reply Reply Quote 0
                    • BenMcLeanB
                      BenMcLean
                      last edited by BenMcLean

                      Oh yeah, I forgot to check. I believe it uses darkplaces quake. I can double check after work. Oh and I was using a modified version from moddb. I don't know whether the original files work or not.

                      BTW, it runs Quake Rally!?!? How does that work. I thought that mod required code modification?

                      I'd really like to see Quake Matrix and SUPERQOT as well. :)

                      cyperghostC 1 Reply Last reply Reply Quote 0
                      • cyperghostC
                        cyperghost @BenMcLean
                        last edited by

                        @benmclean
                        Yes Quake Rally is smooth running.
                        File structure is here

                        RALLY
                        |   CONFIG.CFG
                        |   PAK0.PAK
                        |   PAK1.PAK
                        |   PROGS.DAT
                        |   QRDEM1.DEM
                        |   QRDEM2.DEM
                        |   QRDEM3.DEM
                        |   QRDOCS.TXT
                        |   RALLY.CFG
                        |   
                        \---MAPS
                                CULT.BSP
                                QRALLY01.BSP
                                QRALLY02.BSP
                                QRALLY02.TXT
                                QRALLY03.BSP
                                QRDM01.BSP
                                QRDM02.BSP
                                QRDM02.TXT
                                QRDM03.BSP
                                QRDM03.TXT
                                QRDM04.BSP
                                START.BSP
                        
                        1 Reply Last reply Reply Quote 0
                        • BenMcLeanB
                          BenMcLean
                          last edited by BenMcLean

                          X-Men: the Ravages of Apocalypse runs fine on darkplaces-quake and I used version 1.11 from moddb.

                          I can't seem to get Quake Rally 1.2 to work. On darkplaces-quake, it adds the custom menu graphics but doesn't launch the quake rally maps. On tyrquake, it just instantly kicks you back to EmulationStation. What did your launch script look like?

                          cyperghostC 1 Reply Last reply Reply Quote 0
                          • cyperghostC
                            cyperghost @BenMcLean
                            last edited by

                            @benmclean
                            It's nothing special!

                            Quake - Rally.sh

                            #!/bin/bash
                            path="/home/pi/RetroPie/roms/ports/quake/rally"
                            
                            #
                            # Start the dance!
                            #------------
                            "/opt/retropie/supplementary/runcommand/runcommand.sh" 0 _PORT_ "quake" "${path}/pak0.pak"
                            
                            1 Reply Last reply Reply Quote 0
                            • edmaul69E
                              edmaul69 @cyperghost
                              last edited by

                              @cyperghost i just realized that for the add on packs i am using tyrquake. I will try messing with setting them up in lr-tyrquake. Although i have mission pack 3 and 5th dimension running in tyrquake. Not sure if i will be able to get them running in lr-tyrquake.

                              cyperghostC 1 Reply Last reply Reply Quote 0
                              • cyperghostC
                                cyperghost @edmaul69
                                last edited by

                                @edmaul69 The EP5 (dopa) runs fine. But you have to copy the two original quake paks (id1/pak0.pak and id1/pak1.pak) to dopa folder and then rename the content of dopa to pak2.

                                Or you use my scripts! Then you need to copy pak-file from dopa to id1-folder and rename it to dopa.pak
                                and perform a sudo apt install zip to get zip-archive support!

                                1 Reply Last reply Reply Quote 0
                                • cyperghostC
                                  cyperghost
                                  last edited by

                                  I relate to this thread there were errors in libretro-tyrquake :)
                                  So finally the scripts aren't needed anymore!

                                  1 Reply Last reply Reply Quote 0
                                  • BenMcLeanB
                                    BenMcLean
                                    last edited by

                                    The only problem with the X-Men game is that I couldn't figure out how to turn off anti-aliasing on the textures or how to get out of the hub level into the game proper.

                                    Will try Quake Rally again soon

                                    1 Reply Last reply Reply Quote 0
                                    • BenMcLeanB
                                      BenMcLean
                                      last edited by

                                      I tried Quake Rally 1.2 again using your exact launch script but it didn't work. It fails to load in tyrquake and in darkplaces quake, it shows the Quake Rally themed menu but it actually loads regular Quake levels, not the Quake Rally levels. Can you link specifically where you got the Quake Rally files from which you're saying are playable?

                                      1 Reply Last reply Reply Quote 0
                                      • cyperghostC
                                        cyperghost
                                        last edited by cyperghost

                                        @BenMcLean
                                        I took it from here and just copied Folder RALLY to ~/RetroPie/roms/ports/quake

                                        BenMcLeanB 1 Reply Last reply Reply Quote 0
                                        • BenMcLeanB
                                          BenMcLean @cyperghost
                                          last edited by BenMcLean

                                          @cyperghost said in Launching Quake and it's extras (1 year anniversary release):

                                          @BenMcLean
                                          I took it from here and just copied Folder RALLY to ~/RetroPie/roms/ports/quake

                                          Thanks. I finally figured out the problem. I was copying the files over using Windows via Samba and the filenames are in ALLCAPS. Unlike Windows, Linux is case sensitive. Quickly shifting everything to lowercase using FileRenamer got Quake Rally to start with it's proper demo.

                                          Unfortunately, when I start a single player game, it doesn't show me a car. I see a steering wheel sort of, and it looks like I'm partially clipped into a wall. That's on darkplaces-quake. Tyrquake immediately quits back to the RetroPie menu. :(

                                          However, while I was looking at darkplaces-quake, I saw there was a "browse mods" feature in its menu, and that included "Matrix"!! That means Quake Matrix should work!! I loved that mod back in the day. :D I'm gonna try it

                                          cyperghostC 1 Reply Last reply Reply Quote 0
                                          • BenMcLeanB
                                            BenMcLean
                                            last edited by

                                            Wow. Quake Matrix worked right out of the box on darkplaces-quake with no glitches .... uhh .... OK well there were glitches, because it's the Matrix, but it had no problems. :)

                                            Quake Rally, on the other hand, seems to still be loading Quake levels instead of proper Rally maps. Do I have to type those in the console to load them maybe? I assumed it would be in the menu. Quake Matrix loaded it's first level properly.

                                            1 Reply Last reply Reply Quote 0
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