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    Please do not post a support request without first reading and following the advice in https://retropie.org.uk/forum/topic/3/read-this-first

    Mayflash dolphinbar and AdvanceMAME 1.4

    Scheduled Pinned Locked Moved Help and Support
    mayflashdolphinbaradvancemameadvmamelight gun
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    • F
      Febbweiss @BGallagherLA
      last edited by

      @bgallagherla said in Mayflash dolphinbar and AdvanceMAME 1.4:

      @mrmartin79 First thing, it should be mode 1 on DolphinBar. Second, you also have to pair the Wiimote to the on-board Bluetooth in your Pi, if you have a Pi 3. If you have a Pi 2 (like I do), you need a Bluetooth dongle.

      I use the mode 2 and didn't pair my Wiimote with the raspberry on-board Bluetooth... Only with the Dolphin bar...

      B M 2 Replies Last reply Reply Quote 0
      • B
        BGallagherLA @Febbweiss
        last edited by

        @febbweiss Hmm interesting about mode 2. Whatever works though!

        edmaul69E 1 Reply Last reply Reply Quote 0
        • M
          mrmartin79
          last edited by mrmartin79

          I was able to get Area51 working without a problem. Just had to add the CHD file to the "images" directory. Or look at the advmame.rc file for images path. Then I put the rom in the roms folder.

          I have also switched my DolphinBar to Mode 1. It still seems to work alright but I am struggling with the config. When I hit Tab and change Controller Config for All Games it works until I exit. But settings don't stick. From reading I believe the advmame-1.4.rc file should be changed but it does not. I have even reset permissions to 777.

          Would someone with a working setup be able to post their .rc file so I can compare what I'm working on?

          1 Reply Last reply Reply Quote 0
          • M
            mrmartin79 @Febbweiss
            last edited by

            @febbweiss

            Yes, I saw signs that this worked as well.... As I understood the DolphinBar it handles the controller pairing. I will unpair and experiment with this more.

            1 Reply Last reply Reply Quote 0
            • M
              mrmartin79
              last edited by

              UPDATES:
              I was able to get Area51 working without a problem. Just added the CHD file to the "image" directory. For me this was /home/pi/.advance/image but just look at the advmame-1.4.rc file for dir_image parameter.

              I have also switched my DolphinBar to Mode 1. It still seems to work alright but I am struggling with the config. When I hit Tab and change Controller Config for All Games it works until I exit. But settings don't stick. From reading I believe the advmame-1.4.rc file should be changed but it does not. I have even reset permissions to 777 but it doesn't seem to help... so I have added my settings to the .rc file.

              Currently I have the following setup:
              Trigger = fire
              A btn = 2ndary fire ala Op Wolf
              1 button = p1 coin in
              2 button = p1 start
              Home button = exit advmame back to emulationstation

              Here's what my .rc file looks like:

              debug_crash no
              debug_rawsound no
              debug_speedmark no
              device_alsa_device default
              device_alsa_mixer channel
              device_color_bgr15 yes
              device_color_bgr16 yes
              device_color_bgr24 yes
              device_color_bgr32 yes
              device_color_bgr8 yes
              device_color_palette8 yes
              device_color_yuy2 yes
              device_joystick auto
              device_keyboard raw
              device_mouse auto
              device_raw_firstkeyhack no
              device_raw_mousedev[0] auto
              device_raw_mousedev[1] auto
              device_raw_mousedev[2] auto
              device_raw_mousedev[3] auto
              device_raw_mousetype[0] pnp
              device_raw_mousetype[1] pnp
              device_raw_mousetype[2] pnp
              device_raw_mousetype[3] pnp
              device_sdl_samples 512
              device_sound alsa
              device_video fb
              device_video_cursor off
              device_video_doublescan yes
              device_video_fastchange no
              device_video_interlace yes
              device_video_output auto
              device_video_overlaysize auto
              device_video_singlescan yes
              dir_artwork /home/pi/RetroPie/roms/mame-advmame/artwork:/home/pi/RetroPie/roms/arcade/artwork
              dir_diff /home/pi/.advance/diff
              dir_hi /home/pi/.advance/hi
              dir_image /home/pi/.advance/image:/opt/retropie/emulators/advmame/1.4/share/advance/image:/home/pi/RetroPie/roms/mame-advmame/chd
              dir_inp /home/pi/.advance/inp
              dir_memcard /home/pi/.advance/memcard
              dir_nvram /home/pi/.advance/nvram
              dir_rom /home/pi/RetroPie/roms/mame-advmame:/home/pi/RetroPie/roms/arcade
              dir_sample /home/pi/RetroPie/roms/mame-advmame/samples:/home/pi/RetroPie/roms/arcade/sample
              dir_snap /home/pi/.advance/snap
              dir_sta /home/pi/.advance/sta
              display_adjust none
              display_antialias yes
              display_artwork_backdrop yes
              display_artwork_bezel no
              display_artwork_crop yes
              display_artwork_overlay yes
              display_aspectx 4
              display_aspecty 3
              display_beam 1
              display_brightness 1
              display_buffer no
              display_color auto
              display_expand 1
              display_flicker 0
              display_flipx no
              display_flipy no
              display_frameskip auto
              display_gamma 1
              display_intensity 1.5
              display_interlaceeffect none
              display_magnify auto
              display_magnifysize 640
              display_mode auto
              display_pausebrightness 1
              display_resize fractional
              display_resizeeffect auto
              display_restore yes
              display_rgbeffect none
              display_rol no
              display_ror no
              display_scanlines no
              display_skipcolumns auto
              display_skiplines auto
              display_translucency yes
              display_vsync no
              display_width 640
              display_height 480
              include 
              input_hotkey yes
              input_idleexit 0
              input_map[bill1] auto
              input_map[coin1] keyboard[0,pgup] or keyboard[0,5]
              input_map[coin2] auto
              input_map[coin3] auto
              input_map[coin4] auto
              input_map[coin5] auto
              input_map[coin6] auto
              input_map[coin7] auto
              input_map[coin8] auto
              input_map[event10] auto
              input_map[event11] auto
              input_map[event12] auto
              input_map[event13] auto
              input_map[event14] auto
              input_map[event1] auto
              input_map[event2] auto
              input_map[event3] auto
              input_map[event4] auto
              input_map[event5] auto
              input_map[event6] auto
              input_map[event7] auto
              input_map[event8] auto
              input_map[event9] auto
              input_map[interlock] auto
              input_map[p1_button10] auto
              input_map[p1_button1] joystick_button[0,left]
              input_map[p1_button2] joystick_button[0,right]
              input_map[p1_button3] auto
              input_map[p1_button4] auto
              input_map[p1_button5] auto
              input_map[p1_button6] auto
              input_map[p1_button7] auto
              input_map[p1_button8] auto
              input_map[p1_button9] auto
              input_map[p1_dial_down] auto
              input_map[p1_dial_left] auto
              input_map[p1_dial_right] auto
              input_map[p1_dial_up] auto
              input_map[p1_dialx] auto
              input_map[p1_dialy] auto
              input_map[p1_doubleleft_down] auto
              input_map[p1_doubleleft_left] auto
              input_map[p1_doubleleft_right] auto
              input_map[p1_doubleleft_up] auto
              input_map[p1_doubleright_down] auto
              input_map[p1_doubleright_left] auto
              input_map[p1_doubleright_right] auto
              input_map[p1_doubleright_up] auto
              input_map[p1_down] auto
              input_map[p1_left] auto
              input_map[p1_lightgun_down] auto
              input_map[p1_lightgun_left] auto
              input_map[p1_lightgun_right] auto
              input_map[p1_lightgun_up] auto
              input_map[p1_lightgunx] auto
              input_map[p1_lightguny] auto
              input_map[p1_mahjong_a] auto
              input_map[p1_mahjong_b] auto
              input_map[p1_mahjong_bet] auto
              input_map[p1_mahjong_c] auto
              input_map[p1_mahjong_chance] auto
              input_map[p1_mahjong_chi] auto
              input_map[p1_mahjong_d] auto
              input_map[p1_mahjong_double_up] auto
              input_map[p1_mahjong_e] auto
              input_map[p1_mahjong_f] auto
              input_map[p1_mahjong_flip_flop] auto
              input_map[p1_mahjong_g] auto
              input_map[p1_mahjong_h] auto
              input_map[p1_mahjong_i] auto
              input_map[p1_mahjong_j] auto
              input_map[p1_mahjong_k] auto
              input_map[p1_mahjong_kan] auto
              input_map[p1_mahjong_l] auto
              input_map[p1_mahjong_m] auto
              input_map[p1_mahjong_n] auto
              input_map[p1_mahjong_pon] auto
              input_map[p1_mahjong_reach] auto
              input_map[p1_mahjong_ron] auto
              input_map[p1_mahjong_score] auto
              input_map[p1_mouse_down] auto
              input_map[p1_mouse_left] auto
              input_map[p1_mouse_right] auto
              input_map[p1_mouse_up] auto
              input_map[p1_mousex] auto
              input_map[p1_mousey] auto
              input_map[p1_paddle_down] auto
              input_map[p1_paddle_left] auto
              input_map[p1_paddle_right] auto
              input_map[p1_paddle_up] auto
              input_map[p1_paddlex] auto
              input_map[p1_paddley] auto
              input_map[p1_pedalbrake] auto
              input_map[p1_pedalbrake_push] auto
              input_map[p1_pedalbrake_release] auto
              input_map[p1_pedalgas] auto
              input_map[p1_pedalgas_push] auto
              input_map[p1_pedalgas_release] auto
              input_map[p1_pedalother] auto
              input_map[p1_pedalother_push] auto
              input_map[p1_pedalother_release] auto
              input_map[p1_right] auto
              input_map[p1_stick_backward] auto
              input_map[p1_stick_down] auto
              input_map[p1_stick_forward] auto
              input_map[p1_stick_left] auto
              input_map[p1_stick_right] auto
              input_map[p1_stick_up] auto
              input_map[p1_stickx] auto
              input_map[p1_sticky] auto
              input_map[p1_stickz] auto
              input_map[p1_trackball_down] auto
              input_map[p1_trackball_left] auto
              input_map[p1_trackball_right] auto
              input_map[p1_trackball_up] auto
              input_map[p1_trackballx] auto
              input_map[p1_trackbally] auto
              input_map[p1_up] auto
              input_map[p2_button10] auto
              input_map[p2_button1] auto
              input_map[p2_button2] auto
              input_map[p2_button3] auto
              input_map[p2_button4] auto
              input_map[p2_button5] auto
              input_map[p2_button6] auto
              input_map[p2_button7] auto
              input_map[p2_button8] auto
              input_map[p2_button9] auto
              input_map[p2_dial_down] auto
              input_map[p2_dial_left] auto
              input_map[p2_dial_right] auto
              input_map[p2_dial_up] auto
              input_map[p2_dialx] auto
              input_map[p2_dialy] auto
              input_map[p2_doubleleft_down] auto
              input_map[p2_doubleleft_left] auto
              input_map[p2_doubleleft_right] auto
              input_map[p2_doubleleft_up] auto
              input_map[p2_doubleright_down] auto
              input_map[p2_doubleright_left] auto
              input_map[p2_doubleright_right] auto
              input_map[p2_doubleright_up] auto
              input_map[p2_down] auto
              input_map[p2_left] auto
              input_map[p2_lightgun_down] auto
              input_map[p2_lightgun_left] auto
              input_map[p2_lightgun_right] auto
              input_map[p2_lightgun_up] auto
              input_map[p2_lightgunx] auto
              input_map[p2_lightguny] auto
              input_map[p2_mahjong_a] auto
              input_map[p2_mahjong_b] auto
              input_map[p2_mahjong_bet] auto
              input_map[p2_mahjong_c] auto
              input_map[p2_mahjong_chance] auto
              input_map[p2_mahjong_chi] auto
              input_map[p2_mahjong_d] auto
              input_map[p2_mahjong_double_up] auto
              input_map[p2_mahjong_e] auto
              input_map[p2_mahjong_f] auto
              input_map[p2_mahjong_flip_flop] auto
              input_map[p2_mahjong_g] auto
              input_map[p2_mahjong_h] auto
              input_map[p2_mahjong_i] auto
              input_map[p2_mahjong_j] auto
              input_map[p2_mahjong_k] auto
              input_map[p2_mahjong_kan] auto
              input_map[p2_mahjong_l] auto
              input_map[p2_mahjong_m] auto
              input_map[p2_mahjong_n] auto
              input_map[p2_mahjong_pon] auto
              input_map[p2_mahjong_reach] auto
              input_map[p2_mahjong_ron] auto
              input_map[p2_mahjong_score] auto
              input_map[p2_mouse_down] auto
              input_map[p2_mouse_left] auto
              input_map[p2_mouse_right] auto
              input_map[p2_mouse_up] auto
              input_map[p2_mousex] auto
              input_map[p2_mousey] auto
              input_map[p2_paddle_down] auto
              input_map[p2_paddle_left] auto
              input_map[p2_paddle_right] auto
              input_map[p2_paddle_up] auto
              input_map[p2_paddlex] auto
              input_map[p2_paddley] auto
              input_map[p2_pedalbrake] auto
              input_map[p2_pedalbrake_push] auto
              input_map[p2_pedalbrake_release] auto
              input_map[p2_pedalgas] auto
              input_map[p2_pedalgas_push] auto
              input_map[p2_pedalgas_release] auto
              input_map[p2_pedalother] auto
              input_map[p2_pedalother_push] auto
              input_map[p2_pedalother_release] auto
              input_map[p2_right] auto
              input_map[p2_stick_backward] auto
              input_map[p2_stick_down] auto
              input_map[p2_stick_forward] auto
              input_map[p2_stick_left] auto
              input_map[p2_stick_right] auto
              input_map[p2_stick_up] auto
              input_map[p2_stickx] auto
              input_map[p2_sticky] auto
              input_map[p2_stickz] auto
              input_map[p2_trackball_down] auto
              input_map[p2_trackball_left] auto
              input_map[p2_trackball_right] auto
              input_map[p2_trackball_up] auto
              input_map[p2_trackballx] auto
              input_map[p2_trackbally] auto
              input_map[p2_up] auto
              input_map[p3_button10] auto
              input_map[p3_button1] auto
              input_map[p3_button2] auto
              input_map[p3_button3] auto
              input_map[p3_button4] auto
              input_map[p3_button5] auto
              input_map[p3_button6] auto
              input_map[p3_button7] auto
              input_map[p3_button8] auto
              input_map[p3_button9] auto
              input_map[p3_dial_down] auto
              input_map[p3_dial_left] auto
              input_map[p3_dial_right] auto
              input_map[p3_dial_up] auto
              input_map[p3_dialx] auto
              input_map[p3_dialy] auto
              input_map[p3_doubleleft_down] auto
              input_map[p3_doubleleft_left] auto
              input_map[p3_doubleleft_right] auto
              input_map[p3_doubleleft_up] auto
              input_map[p3_doubleright_down] auto
              input_map[p3_doubleright_left] auto
              input_map[p3_doubleright_right] auto
              input_map[p3_doubleright_up] auto
              input_map[p3_down] auto
              input_map[p3_left] auto
              input_map[p3_lightgun_down] auto
              input_map[p3_lightgun_left] auto
              input_map[p3_lightgun_right] auto
              input_map[p3_lightgun_up] auto
              input_map[p3_lightgunx] auto
              input_map[p3_lightguny] auto
              input_map[p3_mahjong_a] auto
              input_map[p3_mahjong_b] auto
              input_map[p3_mahjong_bet] auto
              input_map[p3_mahjong_c] auto
              input_map[p3_mahjong_chance] auto
              input_map[p3_mahjong_chi] auto
              input_map[p3_mahjong_d] auto
              input_map[p3_mahjong_double_up] auto
              input_map[p3_mahjong_e] auto
              input_map[p3_mahjong_f] auto
              input_map[p3_mahjong_flip_flop] auto
              input_map[p3_mahjong_g] auto
              input_map[p3_mahjong_h] auto
              input_map[p3_mahjong_i] auto
              input_map[p3_mahjong_j] auto
              input_map[p3_mahjong_k] auto
              input_map[p3_mahjong_kan] auto
              input_map[p3_mahjong_l] auto
              input_map[p3_mahjong_m] auto
              input_map[p3_mahjong_n] auto
              input_map[p3_mahjong_pon] auto
              input_map[p3_mahjong_reach] auto
              input_map[p3_mahjong_ron] auto
              input_map[p3_mahjong_score] auto
              input_map[p3_mouse_down] auto
              input_map[p3_mouse_left] auto
              input_map[p3_mouse_right] auto
              input_map[p3_mouse_up] auto
              input_map[p3_mousex] auto
              input_map[p3_mousey] auto
              input_map[p3_paddle_down] auto
              input_map[p3_paddle_left] auto
              input_map[p3_paddle_right] auto
              input_map[p3_paddle_up] auto
              input_map[p3_paddlex] auto
              input_map[p3_paddley] auto
              input_map[p3_pedalbrake] auto
              input_map[p3_pedalbrake_push] auto
              input_map[p3_pedalbrake_release] auto
              input_map[p3_pedalgas] auto
              input_map[p3_pedalgas_push] auto
              input_map[p3_pedalgas_release] auto
              input_map[p3_pedalother] auto
              input_map[p3_pedalother_push] auto
              input_map[p3_pedalother_release] auto
              input_map[p3_right] auto
              input_map[p3_stick_backward] auto
              input_map[p3_stick_down] auto
              input_map[p3_stick_forward] auto
              input_map[p3_stick_left] auto
              input_map[p3_stick_right] auto
              input_map[p3_stick_up] auto
              input_map[p3_stickx] auto
              input_map[p3_sticky] auto
              input_map[p3_stickz] auto
              input_map[p3_trackball_down] auto
              input_map[p3_trackball_left] auto
              input_map[p3_trackball_right] auto
              input_map[p3_trackball_up] auto
              input_map[p3_trackballx] auto
              input_map[p3_trackbally] auto
              input_map[p3_up] auto
              input_map[p4_button10] auto
              input_map[p4_button1] auto
              input_map[p4_button2] auto
              input_map[p4_button3] auto
              input_map[p4_button4] auto
              input_map[p4_button5] auto
              input_map[p4_button6] auto
              input_map[p4_button7] auto
              input_map[p4_button8] auto
              input_map[p4_button9] auto
              input_map[p4_dial_down] auto
              input_map[p4_dial_left] auto
              input_map[p4_dial_right] auto
              input_map[p4_dial_up] auto
              input_map[p4_dialx] auto
              input_map[p4_dialy] auto
              input_map[p4_doubleleft_down] auto
              input_map[p4_doubleleft_left] auto
              input_map[p4_doubleleft_right] auto
              input_map[p4_doubleleft_up] auto
              input_map[p4_doubleright_down] auto
              input_map[p4_doubleright_left] auto
              input_map[p4_doubleright_right] auto
              input_map[p4_doubleright_up] auto
              input_map[p4_down] auto
              input_map[p4_left] auto
              input_map[p4_lightgun_down] auto
              input_map[p4_lightgun_left] auto
              input_map[p4_lightgun_right] auto
              input_map[p4_lightgun_up] auto
              input_map[p4_lightgunx] auto
              input_map[p4_lightguny] auto
              input_map[p4_mahjong_a] auto
              input_map[p4_mahjong_b] auto
              input_map[p4_mahjong_bet] auto
              input_map[p4_mahjong_c] auto
              input_map[p4_mahjong_chance] auto
              input_map[p4_mahjong_chi] auto
              input_map[p4_mahjong_d] auto
              input_map[p4_mahjong_double_up] auto
              input_map[p4_mahjong_e] auto
              input_map[p4_mahjong_f] auto
              input_map[p4_mahjong_flip_flop] auto
              input_map[p4_mahjong_g] auto
              input_map[p4_mahjong_h] auto
              input_map[p4_mahjong_i] auto
              input_map[p4_mahjong_j] auto
              input_map[p4_mahjong_k] auto
              input_map[p4_mahjong_kan] auto
              input_map[p4_mahjong_l] auto
              input_map[p4_mahjong_m] auto
              input_map[p4_mahjong_n] auto
              input_map[p4_mahjong_pon] auto
              input_map[p4_mahjong_reach] auto
              input_map[p4_mahjong_ron] auto
              input_map[p4_mahjong_score] auto
              input_map[p4_mouse_down] auto
              input_map[p4_mouse_left] auto
              input_map[p4_mouse_right] auto
              input_map[p4_mouse_up] auto
              input_map[p4_mousex] auto
              input_map[p4_mousey] auto
              input_map[p4_paddle_down] auto
              input_map[p4_paddle_left] auto
              input_map[p4_paddle_right] auto
              input_map[p4_paddle_up] auto
              input_map[p4_paddlex] auto
              input_map[p4_paddley] auto
              input_map[p4_pedalbrake] auto
              input_map[p4_pedalbrake_push] auto
              input_map[p4_pedalbrake_release] auto
              input_map[p4_pedalgas] auto
              input_map[p4_pedalgas_push] auto
              input_map[p4_pedalgas_release] auto
              input_map[p4_pedalother] auto
              input_map[p4_pedalother_push] auto
              input_map[p4_pedalother_release] auto
              input_map[p4_right] auto
              input_map[p4_stick_backward] auto
              input_map[p4_stick_down] auto
              input_map[p4_stick_forward] auto
              input_map[p4_stick_left] auto
              input_map[p4_stick_right] auto
              input_map[p4_stick_up] auto
              input_map[p4_stickx] auto
              input_map[p4_sticky] auto
              input_map[p4_stickz] auto
              input_map[p4_trackball_down] auto
              input_map[p4_trackball_left] auto
              input_map[p4_trackball_right] auto
              input_map[p4_trackball_up] auto
              input_map[p4_trackballx] auto
              input_map[p4_trackbally] auto
              input_map[p4_up] auto
              input_map[safequit] auto
              input_map[service] auto
              input_map[service_coin1] auto
              input_map[service_coin2] auto
              input_map[service_coin3] auto
              input_map[service_coin4] auto
              input_map[service_coin5] auto
              input_map[service_coin6] auto
              input_map[service_coin7] auto
              input_map[service_coin8] auto
              input_map[start1] keyboard[0,pgdn] or keyboard[0,1]
              input_map[start2] auto
              input_map[start3] auto
              input_map[start4] auto
              input_map[start5] auto
              input_map[start6] auto
              input_map[start7] auto
              input_map[start8] auto
              input_map[tilt] auto
              input_map[ui_add_cheat] auto
              input_map[ui_cancel] keyboard[0,esc] or keyboard[0,lwin]
              input_map[ui_cocktail] auto
              input_map[ui_configure] auto
              input_map[ui_delete_cheat] auto
              input_map[ui_down] keyboard[0,down]
              input_map[ui_edit_cheat] auto
              input_map[ui_end] keyboard[0,enter]
              input_map[ui_frameskip_dec] auto
              input_map[ui_frameskip_inc] auto
              input_map[ui_help] auto
              input_map[ui_home] auto
              input_map[ui_left] auto
              input_map[ui_load_state] auto
              input_map[ui_mode_next] auto
              input_map[ui_mode_pred] auto
              input_map[ui_on_screen_display] auto
              input_map[ui_pan_down] auto
              input_map[ui_pan_left] auto
              input_map[ui_pan_right] auto
              input_map[ui_pan_up] auto
              input_map[ui_pause] auto
              input_map[ui_record_start] auto
              input_map[ui_record_stop] auto
              input_map[ui_reset_machine] auto
              input_map[ui_right] auto
              input_map[ui_save_cheat] auto
              input_map[ui_save_state] auto
              input_map[ui_select] keyboard[0,enter] or joystick_button[0,left]
              input_map[ui_show_fps] auto
              input_map[ui_show_gfx] auto
              input_map[ui_show_profiler] auto
              input_map[ui_snapshot] auto
              input_map[ui_startup] auto
              input_map[ui_throttle] auto
              input_map[ui_toggle_cheat] auto
              input_map[ui_toggle_crosshair] auto
              input_map[ui_toggle_debug] auto
              input_map[ui_toggle_ui] auto
              input_map[ui_turbo] auto
              input_map[ui_up] keyboard[0,up]
              input_map[ui_watch_value] auto
              input_map[volume_down] auto
              input_map[volume_up] auto
              input_steadykey no
              lcd_server none
              lcd_speed 4
              lcd_timeout 500
              misc_bios default
              misc_cheat no
              misc_cheatfile cheat.dat
              misc_difficulty none
              misc_eventdebug no
              misc_eventfile event.dat
              misc_freeplay no
              misc_hiscorefile hiscore.dat
              misc_lang none
              misc_languagefile english.lng
              misc_mutedemo no
              misc_quiet yes
              misc_safequit no
              misc_smp no
              misc_timetorun 0
              record_sound yes
              record_sound_time 15
              record_video yes
              record_video_interleave 2
              record_video_time 15
              script_coin1 
              script_coin2 
              script_coin3 
              script_coin4 
              script_emulation 
              script_event1 
              script_event10 
              script_event11 
              script_event12 
              script_event13 
              script_event14 
              script_event2 
              script_event3 
              script_event4 
              script_event5 
              script_event6 
              script_event7 
              script_event8 
              script_event9 
              script_led1 on(kdb, 0b1); wait(!event()); off(kdb, 0b1);
              script_led2 on(kdb, 0b10); wait(!event()); off(kdb, 0b10);
              script_led3 
              script_play 
              script_safequit 
              script_start1 
              script_start2 
              script_start3 
              script_start4 
              script_turbo while (event()) { toggle(kdb, 0b100); delay(100); } off(kdb, 0b100);
              script_video wait(!event()); set(kdb, 0);
              sound_adjust auto
              sound_equalizer_highvolume 0
              sound_equalizer_lowvolume 0
              sound_equalizer_midvolume 0
              sound_latency 0.2
              sound_mode auto
              sound_normalize no
              sound_samplerate 44100
              sound_samples yes
              sound_volume -3
              sync_fps auto
              sync_resample auto
              sync_speed 1
              sync_startuptime auto
              sync_turbospeed 3
              ui_color[help_other] 000000 808080
              ui_color[help_p1] 000000 ffff00
              ui_color[help_p2] 000000 00ff00
              ui_color[help_p3] 000000 ff0000
              ui_color[help_p4] 000000 00ffff
              ui_color[interface] 000000 ffffff
              ui_color[select] 000000 afffff
              ui_color[tag] 247ef0 ffffff
              ui_font auto
              ui_fontsize auto
              ui_helpimage auto
              ui_translucency 0.8
              

              Here are a few addl. items I'm working on:

              • Lethal Enforcers 2 - can't reload
              • How to fix lag when pulling trigger/firing.. this really sucks for T2 or Op Wolf where there is machine gun action?

              Cheers!

              B 2 Replies Last reply Reply Quote 0
              • B
                BGallagherLA @mrmartin79
                last edited by

                @mrmartin79 Interesting. I must have put the CHD in the wrong folder then. Will investigate later tonight.

                Also, I just noticed this last night - the "all games" config doesn't work. But if you go into "This game," they do stick. Yeah, you gotta go in and map stuff for every game, but you only have to do it once. Why the "all games" thing doesn't work is beyond me, but thats the way it is I guess. I have a similar button setup but didn't think about mapping the home button to exit. Will have to do that as well.

                As for Lethal Enforcers 2... i have the same problem, and don't know why. With the first Lethal Enforcers, I can reload, but only if I'm aiming at the bottom off screen not on sides or top. Could be because my DolphinBar is on the bottom of my TV instead of top.

                As for this .rc file, can you give me the path where I can find/edit this thing on mine? I still don't know a whole lot about tweaking settings/files through Putty/SSH and other methods. Thanks!

                M 2 Replies Last reply Reply Quote 1
                • M
                  mrmartin79 @BGallagherLA
                  last edited by

                  @bgallagherla Sure thing... the config file is at

                  /opt/retropie/configs/mame-advmame

                  Also, you should make a backup of it before you start editing. so duplicate it to bak_advmame-1.4.rc etc...

                  If something is wrong in this file advmame will throw an error and not start. (errors from this file can be found in the /dev/shm/runcommand.log file it took me a few tries to figure out keyboard/button usage.)

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                  • M
                    mrmartin79 @BGallagherLA
                    last edited by

                    @bgallagherla For the CHD, I dropped the unzipped folder named "area51mx" into the image directory. Inside that folder is the "area51mx.chd" file.

                    Hope that helps... Works pretty well although the mouse/trigger lag still annoys me.

                    1 Reply Last reply Reply Quote 2
                    • B
                      BGallagherLA @mrmartin79
                      last edited by

                      @mrmartin79 said in Mayflash dolphinbar and AdvanceMAME 1.4:

                      dir_image /home/pi/.advance/image:/opt/retropie/emulators/advmame/1.4/share/advance/image:/home/pi/RetroPie/roms/mame-advmame/chd

                      OK, so this is your dir_image path above, take from the .rc file you shared in previous post. Here's the entry from mine:

                      dir_image /home/pi/RetroPie/roms/mame-advmame

                      It looks like you're redirecting this file to two different places (opt/retropie/emulators/advmame/1.4/share/advance/image - and /home/pi/RetroPie/roms/mame-advmame/chd) or am I totally off base?

                      I tried putting the unzipped folder with CHD file in /home/pi/.advance/image but it didn't work. Will keep tweaking, just kinda confused...

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                      • M
                        mrmartin79 @BGallagherLA
                        last edited by mrmartin79

                        @bgallagherla yeah sorry for that... the files should work in either of those locs... I created a new chd directory as seen by the last path. That is where is put my areamx folder > chd file but it should work in any of those paths. The : is an OR.

                        What error message do you get from the /dev/shm/runcommand.log?

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                        • B
                          BGallagherLA @mrmartin79
                          last edited by

                          @mrmartin79 Something about how it was an "invalid" CHD file. I dunno. I tried putting it damn near everywhere. I'll see if i can find a different CHD file. Maybe mine was corrupt or something.

                          M 1 Reply Last reply Reply Quote 0
                          • M
                            mrmartin79 @BGallagherLA
                            last edited by

                            @bgallagherla Get the .106 from the internet archive that's what I'm using.

                            Another update after more testing. I switched the dolphinbar to Mode 2 and the trigger lag went away.. so this is definitely the mode to use! I also unpaired my wiimote from the RetroArch Bluetooth settings. This didn't resolve anything but I'm pretty sure there is no reason to pair it... Emulation Station seems to see it as a keyboard regardless. I can navigate most menus using the wiimote but can't select things... Need to hunt for settings there...

                            As mentioned elsewhere, in Mode 2 you lose access to the 1 & 2 buttons but it seems to work with + = coin, HOME = start, and - = exit. At least thats the way its working for me at the moment.. I have made some changes to the .rc file to reflect using Mode 2.

                            At the moment Op Wolf, Term2, and Lethal Enforcers work quite well and are very playable.

                            B 1 Reply Last reply Reply Quote 1
                            • B
                              BGallagherLA @mrmartin79
                              last edited by

                              @mrmartin79 I will grab that .106 tonight, thanks!

                              Also wanted to ask - how did you map a exit emulator button? I don't see an option for that in the AdvMame menu that pops up after hitting Tab in game.

                              Will also try mode 2, see what's up.

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                              • M
                                mrmartin79 @BGallagherLA
                                last edited by mrmartin79

                                @bgallagherla There are 2 params in the .rc file you will need to examine for exiting a game with the wiimote.

                                misc_safequit no
                                This gets rid of the Continue/Exit prompt

                                input_map[ui_cancel] keyboard[0,esc] or keyboard[0,lwin]
                                This is the map for the actual exit command. Note: on my config I have ui_cancel set to auto this seems to attach it to the minus button which woks just fine.

                                Lastly, here are the keyword/joystick cmds I am getting out of the DolphinBar in Mode 1/2 Really I should open up the dev/ stream and watch the input but here's what I have so far:

                                Mode 2 Mappings:

                                Trigger = joystick_button[0,1]
                                A = joystick_button[0,2]
                                Home = keyboard[0,lwin]
                                plus = enter
                                minus = esc?
                                1 = ?
                                2 = ?

                                Mode 1 Mappings:

                                Trigger = joystick_button[0,left]
                                A = joystick_button[0,right]
                                Home = keyboard[0,lwin]
                                plus = ?
                                minus = ?
                                1 = pgup
                                2 = pgdn

                                1 Reply Last reply Reply Quote 1
                                • edmaul69E
                                  edmaul69 @BGallagherLA
                                  last edited by

                                  @bgallagherla mode two is what i use. And why do you pair your wiimote to bluetooth? I synced mine to my dolphin bar and it worked right away.

                                  M B 2 Replies Last reply Reply Quote 0
                                  • M
                                    mrmartin79 @edmaul69
                                    last edited by mrmartin79

                                    @edmaul69 There are some conflicting instructions floating around the forum on that.. but I have confirmed it DOES NOT need to be done. Emulation Station sees my wiimote as a keyboard in the UI on Mode 2. Just pair to the DolphinBar.

                                    1 Reply Last reply Reply Quote 0
                                    • B
                                      BGallagherLA @edmaul69
                                      last edited by

                                      @edmaul69 I believe I was following someone's old video about how to set it up and I believe that was on there. I couldn't get anything to work in mode 1 until i paired the Wiimote to Pi's bluetooth and it worked great so i just assumed that was that. Had no idea that it paired automatically with Mode 2. Didn't have time to tinker with it this weekend, so maybe tonight. Hoping to finally get friggin Area 51 working haha

                                      1 Reply Last reply Reply Quote 0
                                      • M
                                        metalbruce
                                        last edited by

                                        Has anyone gotten 2 players with wiimote and dolphin bar working?

                                        edmaul69E madmodder123M 2 Replies Last reply Reply Quote 0
                                        • edmaul69E
                                          edmaul69 @metalbruce
                                          last edited by

                                          @metalbruce what emulator? I use mode 3 and it uses 4 wiimotes just fine.

                                          1 Reply Last reply Reply Quote 0
                                          • madmodder123M
                                            madmodder123 @metalbruce
                                            last edited by

                                            @metalbruce said in Mayflash dolphinbar and AdvanceMAME 1.4:

                                            Has anyone gotten 2 players with wiimote and dolphin bar working?

                                            On MAME games you need two dolphin bars to play 2 player lightgun games because only one wiimote will sync when set to the Mouse and Keyboard Mode (i don't remember the number). -I have two dolphin bars and tried this and it worked, i just had to put one bar on top and one bar below the TV. When I was using one dolphin bar my crosshair was always down and to the left from where it was aimed so I kind of gave up using them for MAME. If I can fix that, please let me know how :)

                                            1 Reply Last reply Reply Quote 0
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