@mitu would you recommend to install retroarch this way, or is it on ones own risk?
My recommendation is to wait so the RetroPie included script is updated with the new version. We apply some patches locally - to the upstream source - that are useful for RetroPie users and these patches need to be re-done and re-tested when a new version is released.
true but some people don't know how to create a .sh as I've said I don't know how this should be in implemented but it would be nice to be able to see your achievements when you're hovering over the game in ES
Yesterday I was interviewed in a podcast talking about my contributions for the RetroAchievements project and some "behind the scenes" info.
During the interview I also talked a bit about how the RetroPie project was a big and positive influence in my life.
If you guys are interested in hearing it (and probably have some fun with my foreigner accent), you can check it here:
The work you and the other devs do for RetroAchievements really cannot be praised enough. It's something that is invaluable to me, as the achievements make me want to play some of the old games more just so I can get them. Some of them are really clever too, like the Michael Jackson moonwalk achievement for Sonic 3.
How to contribute if you don't want to be an achievement creator (spoiler: there's A LOT of ways)
We're starting the DevNews segment talking about the DevQuests
I share my tips about how to research a game to get ideas for an interesting achievement set (it's targeted for non-devs too!).
ikki5 shares his old memories and tell us why "Robin Hood: The Prince of Thieves" is a cool NES game.
A guide for Bomberman Quest (GBC) by Nepiki
StingX2 officially starts the Top Masteries, with the champions of each console.
SporyTike wants you fix the mess Baby Bowser made in Yoshi's Island in a "Spot The Difference" challenge.
And the already traditional articles:
mini-articles where community members talk about their favorite sets and why you should play them.
a list of the current open gaming events.
a list of the brand new sets released over the last month.
statistics about the top 300 players of the site and how they progressed.
a list of the most wanted games with no achievement sets yet.
a list of all the revisions and rescores that happened over the last month.
a list of all game icons and badges updates
I opted to skip on the Achievements for right now and am in the process of making this now. As all themes I've ever made, I'll give people the files and info if they care to make it a theme, but I manually create all my gamelist files and make all my own screen shots/start screens/sprite files, so unless you're going to take the time to do that, theme won't look good.
Here's a looping GIF of what it looks like so far. I've only grabbed 1/2 my SNES sprites so far and am using start screens for the screen shot until I get it fully set up and then I'll replace them with actual screen shots.
I think it came out pretty nicely, I may look into the Pegasus avenue, and need to really buckle down and improve any coding knowledge before I can even come close to my end goal.
Things that I plan on fixing is the GAME INFO box, and the Title Box. I'll have them expand to the size of the text inside, but I don't believe there is a way to pad the edges, so I don't know how I'll like the look.
@meleu Thanks for that suggestion. I'm off work tomorrow so I will dig deeper into this mystery then. For now, I just re-wrote a backup copy of my SD card from a month ago. I'm re-scraping my cheevo list right now.