This is awesome, I too started with the Atari VCS, then moved on to the Atari 400 ( membrame keyboard, took ages to type and didn't always register a keypress - good but frustrating times) Then it was Atari 800XL, and Atari ST, before I switched to an Amiga 1200.
How on earth did you get the console AND Combat game? Like hens teeth to get hold of both. Plus I am sure that an original River Raid game in it's box was sold recently for about £500!!!!
Seriously though, this is one of the best retro builds I have seen. Nice job!
Keyboard Defaults for Standalone Stella
F1 > Select Game
F2 > Reset/Start
F3 > Color TV
F4 > B&W TV
F5 > Left Diff A
F6 > Left Diff B
F7 >Right Diff A
F8 > Right Diff B
F9 > Save State
F10 > Change State
F11 > Load State
F12 > Save PNG
Escape > Quit Emulator
Backspace > Fry Cart
Pause > Pause Emulator
@stephendm I'm glad you now have everything running as you wish.
The spurious dot/period originates from the command I gave in an earlier post that creates a copy of es_systems.cfg , which I copied from the documentation, which I initially wrote so the error is on me.
I cannot edit the wiki at the moment but I will fix once permissions are restored.
should i be adding this all to rc.local or is this supposed to go somewhere else?
You should only add a command to rc.local if you need a map to work at startup for Emulation Station.
testing a simple ui-buttonmap A=A \ line. and when i reboot i see "get_event_type(): unknown even type prefix A." what's up with that? using A=JS_[*] for some reason doesn't do that.
If you're looking to remap the controller buttons buttonmap should be used rather than ui-buttonmap. For key-mapping using ui-buttonmap, where the correct syntax would be ui-buttonmap A=KEY_A \
i get errors when i try A=A:A+X:1500 or A+B=A+X.
Using ui-buttonmap, here, it would be A=KEY_A:KEY_A+KEYX:1500 or A+B=KEY_A+KEY_X
i can use keyboard events such as --ui-buttonmap A=KEY_F1 or A=KEY_ENTER to make retropie see a different button being pressed, but it's always button 10 no matter what i set it to. so that's useless.
Using the key-map approach, would also require you map your emulator to expect keyboard input, rather than controller. I actually do this almost exclusively to avoid controller assignment issues. Most every emulator supports keyboard input.
then retroarch or in-game ignores any input from the controller.
Have you set the udev rule outlined at the very end of section 3a of the guide?
@jell yes, sorry for having described my problem poorly, it is all in lowercase indeed (downloaded_images, rom folder, gamelist folder and all the path references)
@jonnykesh you nailed it... just wow... i thought gamelist files were only located in the specific /gamelists/xxx/ folder and never noticed there could be one inside the /roms/xxx/ folder as well. I always worked with the former one. Now i feel stupid. I guess having spent an entire day on that is punishment enough. While i was also thinking of a possible second gamelist file, i initiated a file search via WinSCP from root directory and it would only show me the ones located in ./opt/retropie/configs/all/emulationstation/gamelists/xxx/ I now figured the one in the /roms/xxx/ folder is optionnal but will take priority over the one in /gamelists/xxx/ folder.