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    • L

      Creating an in-game popup on button press?

      Watching Ignoring Scheduled Pinned Locked Moved Help and Support popup overlay button presses
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      486 Views
      b3kB

      @liquidhamilton
      I like the idea. I've used images at the launch dialog screen, but your idea is sweet!

    • S

      Mortal Kombat controls

      Watching Ignoring Scheduled Pinned Locked Moved Help and Support controls button presses button problem
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      S

      Hey, thanks all. I changed this around as suggested and it worked.

      Button 5 is real block and 6 is "quick block".

    • S

      Button settings (not mapping) - hold/impulse

      Watching Ignoring Scheduled Pinned Locked Moved Help and Support button input button config button presses button problem
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      495 Views
      S

      More info-

      I've confirmed holding the buttons down works in general. I played GIJoe and got the auto-fire and just held the button to get it to continually fire. So it works in theory and works on my cabinet.

      Could it be specific in some way to MK2 - nvram, cfg or DIP switch settings?

      I'm also not insane, right? Holding block in MK2 should keep the character's block held?

    • R

      PortaPi Button Inputs continously repeat after being pressed

      Watching Ignoring Scheduled Pinned Locked Moved Help and Support portapi button problem button presses
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      3 Posts
      504 Views
      R

      I think I've found the issue. There are two connections on the button as well as ground. I've switched few of the buttons over to the second connection and they all now function as expected. The ones I haven't changed still result in continuous firing.

      I'll continue to rewire and report back if the results are good.

    • R

      fba/fba2012 - Street Fighter III: 3rd Strike in game taunt (Start button) not working

      Watching Ignoring Scheduled Pinned Locked Moved Help and Support fba button presses street fighter start button
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      5 Posts
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      BobHarrisB

      @richiegigabit Yeah or the Alpha series. :-)

    • M

      Coin entry

      Watching Ignoring Scheduled Pinned Locked Moved Projects and Themes button presses cabinet build coin door
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      M

      @gtbfilms Yeah that's exactly what I'm after! I've already ordered the buttons though...i wish I'd seen that before...! I was thinking like the old

      10p
      20p
      50p
      £1
      Then the coin logo.
      I will try and make one...what program is best to use?

    • TMNTturtlguyT

      SNES random button presses in game?

      Watching Ignoring Scheduled Pinned Locked Moved Help and Support snes controller snes emulator button presses
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      B

      @batesman hi, i have been having the same problems with my 8bitdo. Did you ever manage to fix the problem? I just got my 8bitdo today and while i was playing super mario kart it just steered me into a wall on a few occasions, then started resetting the game or just going back to the game list menu. worked 100% ok playing golden axe 3 for megadrive so only noticed it in the snes emulator.

    • G

      gamecon_gpio_rpi fails to install on RPi3

      Watching Ignoring Scheduled Pinned Locked Moved Help and Support button presses installation configuration gamecon driver modprobe
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      BuZzB

      @gjtorikian your kernel was old.

    • E

      Random Button Presses When Using Wii U Pro Controller

      Watching Ignoring Scheduled Pinned Locked Moved Help and Support bluetooth wii u pro controller button presses
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      ClydeC

      @dankcushions said in Random Button Presses When Using Wii U Pro Controller:

      if the issue is with the pi's onboard bluetooth, then the only people who could fix it are those supporting the linux drivers/firmware, not retropie.

      This thread seems to suggest that some controllers don't filter their signals sufficiently and the Pi doesn't do that either. USB and wireless adapters tend to filter these micro signals, thereby fixing the problem, as does adding capacitors to the faulty controllers (final confirmation).

      The question is, can it be considered an error on the part of the Pi that it's "too sensitive", if the actual fault lies with the controllers.