• 0 Votes
    1 Posts
    229 Views
    No one has replied
  • 0 Votes
    3 Posts
    590 Views
    A

    @mitu Thank you and I'm sorry for not following what was clearly written down. In the future I will make sure I list all that is needed. In this case I figured out the solution but do appreciate the beginnings of the sites help.

    Thanks - Aaron

  • 1 Votes
    3 Posts
    812 Views
    W

    @mitu yes, you are right

  • 0 Votes
    2 Posts
    886 Views
    P

    So I was able to make this work by simply unplugging the mouse from the pi, leaving the controller settings in retroarch for fceumm set to auto NOT zapper, and then under settings change zapper mode to mouse.

    My wminputA file is as follows:

    #IR for mouse REL - fps style
    #Plugin.ir_fps.X = REL_X
    #Plugin.ir_fps.Y = REL_Y

    #ir_ptr
    Plugin.ir_ptr.X = ~ABS_X
    Plugin.ir_ptr.Y = ~ABS_Y

    #custom buttons
    Wiimote.A = BTN_RIGHT
    Wiimote.B = BTN_LEFT
    Wiimote.Up = KEY_UP
    Wiimote.Down = KEY_DOWN
    Wiimote.Left = KEY_LEFT
    Wiimote.Right = KEY_RIGHT
    Wiimote.Minus = KEY_ESC
    Wiimote.Plus = KEY_ENTER
    Wiimote.Home = KEY_LEFTALT

    Wiimote.1 = KEY_LEFTCTRL
    Wiimote.2 = KEY_SPACE

    Nunchuk.C = KEY_C
    Nunchuk.Z = KEY_Z

    #plugin for nunchuk stick
    Plugin.nunchuk_kb.Up = KEY_W
    Plugin.nunchuk_kb.Down = KEY_S
    Plugin.nunchuk_kb.Left = KEY_A
    Plugin.nunchuk_kb.Right = KEY_D

    Plugin.led.Led1 = 1

    #EOF

    #IR for mouse REL - fps style
    #Plugin.ir_fps.X = REL_X
    #Plugin.ir_fps.Y = REL_Y

    works as a mouse in zapper games BUT not even close to as well as

    #ir_ptr
    Plugin.ir_ptr.X = ~ABS_X
    Plugin.ir_ptr.Y = ~ABS_Y

    so I'd use the ir_prt not ir_fps mapping.

    I've found that if you forget to unplug your mouse before you start the game you can simply unplug it and the wiimote will take over immediately as the mouse.

    If using a wireless mouse you must unplug the dongle not just turn the power off to the mouse. This could be problematic for wireless keyboard/mouse combos as you have to unplug the dongle and lose both keyboard and ouse function.

    So far I havent been able to get the hot keys to work in game (even thought they work fine in emulationstation) to exit the game and have to use the keyboard for that unless you have a gamepad installed (which doesnt interfere with the wiimote as a mouse as a zapper) then you can use the game pad to exit the game.

  • 0 Votes
    5 Posts
    818 Views
    B

    @stoo Having lots of differences between FBNeo & MAME for system16 based hardware isn't surprising, system16 is a historical driver for Final Burn (first FB driver and first emulator to run that hardware, the emulator's name is actually based on "After Burner"), current FBNeo driver is built upon that initial driver. You should report the glitches at https://github.com/finalburnneo/FBNeo/issues, we can't fix what we don't know about :)

  • Port Binds

    Help and Support
    25
    0 Votes
    25 Posts
    2k Views
    JezzaJ

    IMAG2056.jpg !IMAG2057.jpg !IMAG2053.jpg

  • Dolphin bar with lr_flycast

    Help and Support
    8
    0 Votes
    8 Posts
    856 Views
    CrushC

    It appears i'm wrong on how it works, sorry for the misdirect.

  • 0 Votes
    13 Posts
    1k Views
    mituM

    That being said, you should try one of the other MAME emulators - Mame2003 has mouse support and RetroArch seems to detect your mouse. As a plus, it supports absolute pointing devices.

  • 0 Votes
    8 Posts
    5k Views
    B

    @danmed yes I have the .78 romset rom and chd for area51mx running on advancemame and runs well for me. Just a bit of a hitch when entering a new area for instance.

  • 0 Votes
    2 Posts
    1k Views
    W

    Here is my rc file.

    Still no joy, but based on what I've seen, I think its something else.
    Maybe a driver for the retropie needs updating for the Dolphin bar?

    debug_crash no debug_rawsound no debug_speedmark no device_alsa_device default device_alsa_mixer channel device_color_bgr15 yes device_color_bgr16 yes device_color_bgr24 yes device_color_bgr32 yes device_color_bgr8 yes device_color_palette8 yes device_color_yuy2 yes device_joystick auto device_keyboard raw device_mouse raw device_raw_firstkeyhack no device_raw_mousedev[0] /dev/input/mouse0 device_raw_mousedev[1] /dev/input/mouse1 device_raw_mousedev[2] /dev/input/mouse2 device_raw_mousedev[3] /dev/input/mouse3 device_raw_mousetype[0] ps2 device_raw_mousetype[1] ps2 device_raw_mousetype[2] ps2 device_raw_mousetype[3] ps2 device_sdl_samples 512 device_sound alsa device_video fb device_video_cursor off device_video_doublescan yes device_video_fastchange no device_video_interlace yes device_video_output auto device_video_overlaysize 1024 device_video_singlescan yes dir_artwork /home/pi/RetroPie/roms/mame-advmame/artwork dir_diff /home/pi/RetroPie/roms/mame-advmame/diff dir_hi /home/pi/RetroPie/roms/mame-advmame/hi dir_image /home/pi/RetroPie/roms/mame-advmame dir_inp /home/pi/RetroPie/roms/mame-advmame/inp dir_memcard /home/pi/RetroPie/roms/mame-advmame/memcard dir_nvram /home/pi/RetroPie/roms/mame-advmame/nvram dir_rom /home/pi/RetroPie/roms/mame-advmame:/home/pi/RetroPie/roms/arcade dir_sample /home/pi/RetroPie/roms/mame-advmame/samples dir_snap /home/pi/RetroPie/roms/mame-advmame/snap dir_sta /home/pi/RetroPie/roms/mame-advmame/nvram display_adjust none display_antialias yes display_artwork_backdrop yes display_artwork_bezel yes display_artwork_crop no display_artwork_overlay yes display_aspectx 4 display_aspecty 3 display_beam 1 display_brightness 1 display_buffer no display_color auto display_expand 1 display_flicker 0 display_flipx no display_flipy no display_frameskip auto display_gamma 1 display_height 480 display_intensity 1.5 display_interlaceeffect none display_magnify 1 display_mode auto display_pausebrightness 1 display_resize integer display_resizeeffect none display_restore yes display_rgbeffect none display_rol no display_ror no display_scanlines no display_skipcolumns auto display_skiplines auto display_translucency yes display_vsync no display_width 640 include input_hotkey yes input_idleexit 0 input_map[coin5] auto input_map[coin6] auto input_map[coin7] auto input_map[coin8] auto input_map[event10] auto input_map[event11] auto input_map[event12] auto input_map[event13] auto input_map[event14] auto input_map[event1] auto input_map[event2] auto input_map[event3] auto input_map[event4] auto input_map[event5] auto input_map[event6] auto input_map[event7] auto input_map[event8] auto input_map[event9] auto input_map[p1_dialx] mouse[0,x] input_map[p1_dialy] auto input_map[p1_lightgunx] auto input_map[p1_lightguny] auto input_map[p1_mousex] auto input_map[p1_mousey] auto input_map[p1_paddlex] auto input_map[p1_paddley] auto input_map[p1_pedalbrake] auto input_map[p1_pedalgas] auto input_map[p1_pedalother] auto input_map[p1_stickx] auto input_map[p1_sticky] auto input_map[p1_stickz] auto input_map[p1_trackballx] mouse[0,x] mouse[1,x] mouse[2,x] input_map[p1_trackbally] mouse[0,y] mouse[1,y] mouse[2,y] input_map[p2_dialx] -mouse[0,y] input_map[p2_dialy] auto input_map[p2_lightgunx] auto input_map[p2_lightguny] auto input_map[p2_mousex] auto input_map[p2_mousey] auto input_map[p2_paddlex] auto input_map[p2_paddley] auto input_map[p2_pedalbrake] auto input_map[p2_pedalgas] auto input_map[p2_pedalother] auto input_map[p2_stickx] auto input_map[p2_sticky] auto input_map[p2_stickz] auto input_map[p2_trackballx] auto input_map[p2_trackbally] auto input_map[p3_dialx] auto input_map[p3_dialy] auto input_map[p3_lightgunx] auto input_map[p3_lightguny] auto input_map[p3_mahjong_a] auto input_map[p3_mahjong_b] auto input_map[p3_mahjong_bet] auto input_map[p3_mahjong_c] auto input_map[p3_mahjong_chance] auto input_map[p3_mahjong_chi] auto input_map[p3_mahjong_d] auto input_map[p3_mahjong_double_up] auto input_map[p3_mahjong_e] auto input_map[p3_mahjong_f] auto input_map[p3_mahjong_flip_flop] auto input_map[p3_mahjong_g] auto input_map[p3_mahjong_h] auto input_map[p3_mahjong_i] auto input_map[p3_mahjong_j] auto input_map[p3_mahjong_k] auto input_map[p3_mahjong_kan] auto input_map[p3_mahjong_l] auto input_map[p3_mahjong_m] auto input_map[p3_mahjong_n] auto input_map[p3_mahjong_pon] auto input_map[p3_mahjong_reach] auto input_map[p3_mahjong_ron] auto input_map[p3_mahjong_score] auto input_map[p3_mousex] auto input_map[p3_mousey] auto input_map[p3_paddlex] auto input_map[p3_paddley] auto input_map[p3_pedalbrake] auto input_map[p3_pedalgas] auto input_map[p3_pedalother] auto input_map[p3_stickx] auto input_map[p3_sticky] auto input_map[p3_stickz] auto input_map[p3_trackballx] auto input_map[p3_trackbally] auto input_map[p4_dialx] auto input_map[p4_dialy] auto input_map[p4_lightgunx] auto input_map[p4_lightguny] auto input_map[p4_mahjong_a] auto input_map[p4_mahjong_b] auto input_map[p4_mahjong_bet] auto input_map[p4_mahjong_c] auto input_map[p4_mahjong_chance] auto input_map[p4_mahjong_chi] auto input_map[p4_mahjong_d] auto input_map[p4_mahjong_double_up] auto input_map[p4_mahjong_e] auto input_map[p4_mahjong_f] auto input_map[p4_mahjong_flip_flop] auto input_map[p4_mahjong_g] auto input_map[p4_mahjong_h] auto input_map[p4_mahjong_i] auto input_map[p4_mahjong_j] auto input_map[p4_mahjong_k] auto input_map[p4_mahjong_kan] auto input_map[p4_mahjong_l] auto input_map[p4_mahjong_m] auto input_map[p4_mahjong_n] auto input_map[p4_mahjong_pon] auto input_map[p4_mahjong_reach] auto input_map[p4_mahjong_ron] auto input_map[p4_mahjong_score] auto input_map[p4_mousex] auto input_map[p4_mousey] auto input_map[p4_paddlex] auto input_map[p4_paddley] auto input_map[p4_pedalbrake] auto input_map[p4_pedalgas] auto input_map[p4_pedalother] auto input_map[p4_stickx] auto input_map[p4_sticky] auto input_map[p4_stickz] auto input_map[p4_trackballx] auto input_map[p4_trackbally] auto input_map[safequit] auto input_map[service_coin5] auto input_map[service_coin6] auto input_map[service_coin7] auto input_map[service_coin8] auto input_map[ui_toggle_ui] auto input_steadykey no lcd_server none lcd_speed 4 lcd_timeout 500 misc_bios default misc_cheat no misc_cheatfile cheat.dat misc_difficulty none misc_eventdebug no misc_eventfile event.dat misc_freeplay no misc_hiscorefile hiscore.dat misc_historyfile history.dat misc_infofile mameinfo.dat misc_lang none misc_languagefile english.lng misc_mutedemo no misc_quiet yes misc_safequit no misc_smp no misc_timetorun 0 record_sound yes record_sound_time 15 record_video yes record_video_interleave 2 record_video_time 15 script_coin1 script_coin2 script_coin3 script_coin4 script_emulation script_event1 script_event10 script_event11 script_event12 script_event13 script_event14 script_event2 script_event3 script_event4 script_event5 script_event6 script_event7 script_event8 script_event9 script_led1 on(kdb, 0b1); wait(!event()); off(kdb, 0b1); script_led2 on(kdb, 0b10); wait(!event()); off(kdb, 0b10); script_led3 script_play script_safequit script_start1 script_start2 script_start3 script_start4 script_turbo while (event()) { toggle(kdb, 0b100); delay(100); } off(kdb, 0b100); script_video wait(!event()); set(kdb, 0); sound_adjust auto sound_equalizer_highvolume 0 sound_equalizer_lowvolume 0 sound_equalizer_midvolume 0 sound_latency 0.05 sound_mode auto sound_normalize no sound_resamplefilter yes sound_samplerate 44100 sound_samples yes sound_volume -3 sync_fps auto sync_resample auto sync_speed 1 sync_startuptime auto sync_turbospeed 3 ui_color[help_other] 000000 808080 ui_color[help_p1] 000000 ffff00 ui_color[help_p2] 000000 00ff00 ui_color[help_p3] 000000 ff0000 ui_color[help_p4] 000000 00ffff ui_color[interface] 000000 ffffff ui_color[select] 000000 afffff ui_color[tag] 247ef0 ffffff ui_font auto ui_fontsize auto ui_helpimage auto ui_translucency 0.8 1945kiii/input_map[p1_up] joystick_digital[0,1,1,1] 1945kiii/input_map[p1_down] joystick_digital[0,1,1,0] 1945kiii/input_map[p1_left] joystick_digital[0,1,0,1] 1945kiii/input_map[p1_right] joystick_digital[0,1,0,0] 1945kiii/input_map[p1_button1] joystick_button[0,1] 1945kiii/input_map[p1_button2] joystick_button[0,2] 1945kiii/input_map[p1_button3] joystick_button[0,0] 1945kiii/input_map[p1_button4] joystick_button[0,3] 1945kiii/input_map[coin1] joystick_button[0,8] 1945kiii/input_map[start1] joystick_button[0,9] dkong/input_map[p1_right] joystick_digital[0,0,0,0] dkong/input_map[p1_left] joystick_digital[0,0,0,1] dkong/input_map[p1_up] joystick_digital[0,0,1,1] dkong/input_map[p1_down] joystick_digital[0,0,1,0] dkong/input_map[p1_button1] joystick_button[0,4] dkong/input_map[start1] joystick_button[0,9] dkong/input_map[coin1] joystick_button[0,8] umk3/input_map[p1_up] joystick_digital[0,0,1,1] umk3/input_map[p1_down] joystick_digital[0,0,1,0] umk3/input_map[p1_left] joystick_digital[0,0,0,1] umk3/input_map[p1_right] joystick_digital[0,0,0,0] umk3/input_map[p1_button1] joystick_button[0,0] umk3/input_map[p1_button2] joystick_button[0,4] or joystick_button[0,1] umk3/input_map[p1_button3] joystick_button[0,2] umk3/input_map[p2_up] joystick_digital[1,0,1,1] umk3/input_map[p2_down] joystick_digital[1,0,1,0] umk3/input_map[p2_left] joystick_digital[1,0,0,1] umk3/input_map[p2_right] joystick_digital[1,0,0,0] umk3/input_map[p2_button1] joystick_button[1,0] umk3/input_map[p2_button2] joystick_button[1,4] or joystick_button[1,1] umk3/input_map[p2_button3] joystick_button[1,2] umk3/input_map[p1_button4] joystick_button[0,3] umk3/input_map[p1_button6] joystick_button[0,6] or joystick_button[0,7] umk3/input_map[p2_button4] joystick_button[1,3] sf2ce/input_map[coin1] joystick_button[0,8] sf2ce/input_map[coin2] joystick_button[1,8] sf2ce/input_map[start1] joystick_button[0,9] sf2ce/input_map[start2] joystick_button[1,9] sf2ce/input_map[p1_right] joystick_digital[0,0,0,0] sf2ce/input_map[p1_left] joystick_digital[0,0,0,1] sf2ce/input_map[p1_down] joystick_digital[0,0,1,0] sf2ce/input_map[p1_up] joystick_digital[0,0,1,1] sf2ce/input_map[p1_button1] joystick_button[0,0] sf2ce/input_map[p1_button2] joystick_button[0,1] sf2ce/input_map[p1_button3] joystick_button[0,2] sf2ce/input_map[p2_right] joystick_digital[1,0,0,0] sf2ce/input_map[p2_left] joystick_digital[1,0,0,1] sf2ce/input_map[p2_down] joystick_digital[1,0,1,0] sf2ce/input_map[p2_up] joystick_digital[1,0,1,1] sf2ce/input_map[p2_button1] joystick_button[1,0] sf2ce/input_map[p2_button2] joystick_button[1,1] sf2ce/input_map[p2_button3] joystick_button[1,2] sf2ce/input_map[p1_button4] joystick_button[0,3] sf2ce/input_map[p1_button5] joystick_button[0,4] sf2ce/input_map[p1_button6] joystick_button[0,5] sf2ce/input_map[p2_button4] joystick_button[1,3] missile/input_map[p2_button3] joystick_button[1,5] or joystick_button[0,5] missile/input_map[p2_button2] joystick_button[1,4] or joystick_button[0,4] missile/input_map[p2_button1] joystick_button[0,3] or joystick_button[1,3] missile/input_map[start2] joystick_button[1,9] missile/input_map[start1] joystick_button[0,9] missile/input_map[coin1] joystick_button[0,8] missile/input_map[coin2] joystick_button[1,8] missile/input_map[p1_button3] joystick_button[0,5] or joystick_button[1,5] missile/input_map[p1_button2] joystick_button[0,4] or joystick_button[1,4] missile/input_map[p1_button1] joystick_button[0,3] or joystick_button[1,3] missile/input_map[p1_trackball_right] milliped/input_map[p1_button1] joystick_button[0,6] or joystick_button[0,7] or joystick_button[1,6] or joystick_button[1,7] milliped/input_map[start1] joystick_button[0,9] milliped/input_map[p2_button1] joystick_button[1,6] or joystick_button[1,7] or joystick_button[0,7] or joystick_button[0,6] milliped/input_map[start2] joystick_button[1,9] milliped/input_map[coin1] joystick_button[0,8] milliped/input_map[coin2] joystick_button[1,8] forgottn/input_map[coin1] joystick_button[0,8] forgottn/input_map[coin2] joystick_button[1,8] forgottn/input_map[start1] joystick_button[0,9] forgottn/input_map[start2] joystick_button[1,9] forgottn/input_map[p1_right] joystick_digital[0,0,0,0] forgottn/input_map[p1_left] joystick_digital[0,0,0,1] forgottn/input_map[p1_down] joystick_digital[0,0,1,0] forgottn/input_map[p1_up] joystick_digital[0,0,1,1] forgottn/input_map[p1_button1] joystick_button[0,4] forgottn/input_map[p2_right] joystick_digital[1,0,0,0] forgottn/input_map[p2_left] joystick_digital[1,0,0,1] forgottn/input_map[p2_down] joystick_digital[1,0,1,0] forgottn/input_map[p2_up] joystick_digital[1,0,1,1] forgottn/input_map[p2_button1] joystick_button[1,4] forgottn/input_map[p1_dial_left] joystick_button[0,5] forgottn/input_map[p1_dial_right] joystick_button[0,3] forgottn/input_map[p2_dial_left] joystick_button[1,5] forgottn/input_map[p2_dial_right] joystick_button[1,3] dkong/input_map[p2_right] joystick_digital[1,0,0,0] dkong/input_map[p2_left] joystick_digital[1,0,0,1] dkong/input_map[p2_up] joystick_digital[1,0,1,1] dkong/input_map[p2_down] joystick_digital[1,0,1,0] dkong/input_map[p2_button1] joystick_button[1,4] dkong/input_map[start2] joystick_button[1,9] dkong/display_mode generate-double mario/input_map[p1_right] joystick_digital[0,0,0,0] mario/input_map[p1_left] joystick_digital[0,0,0,1] mario/input_map[p1_button1] joystick_button[0,3] mario/input_map[start1] joystick_button[0,9] mario/input_map[start2] joystick_button[1,9] mario/input_map[p2_right] joystick_digital[1,0,0,0] mario/input_map[p2_left] joystick_digital[1,0,0,1] mario/input_map[p2_button1] joystick_button[1,3] mario/input_map[coin2] joystick_button[1,8] mario/input_map[coin1] joystick_button[0,8] gunsmoke/input_map[start1] joystick_button[0,9] gunsmoke/input_map[start2] joystick_button[1,9] gunsmoke/input_map[coin2] joystick_button[1,8] gunsmoke/input_map[coin1] joystick_button[0,8] centiped/display_rgbeffect scan2horz centiped/display_magnify 2 centiped/input_map[start1] joystick_button[0,9] centiped/input_map[start2] joystick_button[1,9] centiped/input_map[p1_button1] joystick_button[1,6] or joystick_button[1,7] or joystick_button[0,6] or joystick_button[0,7] centiped/input_map[p2_button1] joystick_button[0,6] or joystick_button[0,7] or joystick_button[1,6] or joystick_button[1,7] centiped/input_map[coin1] joystick_button[0,8] centiped/input_map[coin2] joystick_button[1,8] milliped/display_resizeeffect auto milliped/display_rgbeffect scan2horz milliped/display_magnify 2 missile/display_rgbeffect scan2horz missile/display_magnify 2 missile/display_mode generate-double dimahoo/display_mode generate-double dimahoo/input_map[p1_button1] joystick_button[0,5] dimahoo/input_map[p1_button2] joystick_button[0,4] dimahoo/input_map[p1_button3] joystick_button[0,3] dimahoo/input_map[p2_button1] joystick_button[1,5] dimahoo/input_map[p2_button2] joystick_button[1,4] dimahoo/input_map[p2_button3] joystick_button[1,3] dimahoo/input_map[start1] joystick_button[0,9] dimahoo/input_map[start2] joystick_button[1,9] dimahoo/input_map[coin1] joystick_button[0,8] dimahoo/input_map[coin2] joystick_button[1,8] guwange/input_map[start1] joystick_button[0,9] guwange/input_map[start2] joystick_button[1,9] guwange/input_map[coin1] joystick_button[0,8] guwange/input_map[coin2] joystick_button[1,8] rampart/input_map[p2_button1] joystick_button[1,3] rampart/input_map[p2_button2] joystick_button[1,4] rampart/input_map[p3_button1] joystick_button[1,5] rampart/input_map[coin2] joystick_button[1,8] rampart/input_map[coin1] joystick_button[0,8] rampart/input_map[p1_button1] joystick_button[0,3] rampart/input_map[p1_button2] joystick_button[0,4] rampart/input_map[p3_button2] joystick_button[0,5] robotron/input_map[p1_doubleleft_up] joystick_digital[0,0,1,1] robotron/input_map[p1_doubleleft_down] joystick_digital[0,0,1,0] robotron/input_map[p1_doubleleft_left] joystick_digital[0,0,0,1] robotron/input_map[p1_doubleleft_right] joystick_digital[0,0,0,0] robotron/input_map[start1] joystick_button[0,9] robotron/input_map[start2] joystick_button[1,9] robotron/input_map[p1_doubleright_up] joystick_digital[1,0,1,1] robotron/input_map[p1_doubleright_down] joystick_digital[1,0,1,0] robotron/input_map[p1_doubleright_left] joystick_digital[1,0,0,1] robotron/input_map[p1_doubleright_right] joystick_digital[1,0,0,0] robotron/input_map[coin1] joystick_button[0,8] robotron/input_map[coin2] joystick_button[1,8] smashtv/display_rgbeffect triad3dot smashtv/input_map[p1_doubleleft_up] joystick_digital[0,0,1,1] smashtv/input_map[p1_doubleleft_down] joystick_digital[0,0,1,0] smashtv/input_map[p1_doubleleft_left] joystick_digital[0,0,0,1] smashtv/input_map[p1_doubleleft_right] joystick_digital[0,0,0,0] smashtv/input_map[p1_doubleright_up] joystick_digital[1,0,1,1] smashtv/input_map[p1_doubleright_down] joystick_digital[1,0,1,0] smashtv/input_map[p1_doubleright_left] joystick_digital[1,0,0,1] smashtv/input_map[p1_doubleright_right] joystick_digital[1,0,0,0] smashtv/input_map[coin1] joystick_button[0,8] smashtv/input_map[coin2] joystick_button[1,8] smashtv/input_map[start1] joystick_button[0,9] smashtv/input_map[start2] joystick_button[1,9] openice/input_map[p1_button2] joystick_button[0,4] openice/input_map[p1_button3] joystick_button[0,5] openice/input_map[p1_button1] joystick_button[0,3] openice/input_map[p2_button2] joystick_button[1,4] openice/input_map[p2_button3] joystick_button[1,5] openice/input_map[p2_button1] joystick_button[1,3] openice/input_map[coin1] joystick_button[0,8] openice/input_map[coin2] joystick_button[1,8] openice/input_map[start1] joystick_button[0,9] openice/input_map[start2] joystick_button[1,9] avsp/input_map[start1] joystick_button[0,9] avsp/input_map[start2] joystick_button[1,9] avsp/input_map[coin1] joystick_button[0,8] avsp/input_map[coin2] joystick_button[1,8] narc/sound_mode stereo narc/sound_adjust 13 narc/input_map[coin1] joystick_button[0,8] narc/input_map[coin2] joystick_button[1,8] narc/input_map[start1] joystick_button[0,9] narc/input_map[start2] joystick_button[1,9] narc3/sound_mode auto narc3/sound_adjust 0 spacduel/input_map[coin2] joystick_button[1,8] spacduel/input_map[coin1] joystick_button[0,8] spacduel/input_map[start1] joystick_button[0,9] spacduel/input_map[start2] joystick_button[0,6] or joystick_button[0,7] or joystick_button[1,6] or joystick_button[1,7] arkretrn/input_map[p1_button1] joystick_button[0,3] arkretrn/input_map[p1_button2] joystick_button[0,4] arkretrn/input_map[p1_button3] joystick_button[0,0] arkretrn/input_map[p1_button4] joystick_button[0,1] arkretrn/input_map[p2_button1] joystick_button[1,3] arkretrn/input_map[p2_button2] joystick_button[1,4] arkretrn/input_map[p2_button3] joystick_button[1,0] arkretrn/input_map[p2_button4] joystick_button[1,1] arkretrn/input_map[start1] joystick_button[0,9] arkretrn/input_map[start2] joystick_button[1,9] arkretrn/input_map[coin1] joystick_button[0,8] blstroid/display_mode generate-double-y blstroid/display_magnify auto blstroid/input_map[p1_button1] joystick_button[0,3] blstroid/input_map[p1_button2] joystick_button[0,4] blstroid/input_map[p1_button3] joystick_button[0,0] blstroid/input_map[p1_button4] joystick_button[0,1] blstroid/input_map[p2_button1] joystick_button[1,3] blstroid/input_map[p2_button2] joystick_button[1,4] blstroid/input_map[p2_button3] joystick_button[1,0] blstroid/input_map[p2_button4] joystick_button[1,1] blstroid/input_map[coin1] joystick_button[0,8] blstroid/input_map[coin2] joystick_button[1,8] darktowr/input_map[p1_button1] joystick_button[0,0] darktowr/input_map[p1_button2] joystick_button[0,1] darktowr/input_map[start1] joystick_button[0,9] darktowr/input_map[start2] joystick_button[1,9] darktowr/input_map[p2_button1] joystick_button[1,0] darktowr/input_map[p2_button2] joystick_button[1,1] darktowr/input_map[coin1] joystick_button[0,8] darktowr/input_map[coin2] joystick_button[1,8] darktowr/input_map[p1_button3] joystick_button[0,2] darktowr/input_map[p2_button3] joystick_button[1,2] daytona/input_map[coin1] joystick_button[0,8] daytona/input_map[coin2] joystick_button[1,8] daytona/input_map[start1] joystick_button[0,9] daytona/input_map[p1_button4] joystick_button[0,0] daytona/input_map[p1_button5] joystick_button[0,1] daytona/input_map[p1_button6] joystick_button[0,3] daytona/input_map[p1_button7] joystick_button[0,4] daytona/input_map[p1_button1] joystick_button[0,6] daytona/input_map[p1_button2] joystick_button[0,7] daytona/input_map[p2_button1] joystick_button[1,6] daytona/input_map[p2_button2] joystick_button[1,7] daytona/input_map[p2_button3] joystick_button[1,2] daytona/input_map[p2_button4] joystick_button[1,0] finalb/input_map[p1_button1] joystick_button[0,3] finalb/input_map[p1_button2] joystick_button[0,4] finalb/input_map[p1_button3] joystick_button[0,5] finalb/input_map[start1] joystick_button[0,9] finalb/input_map[p2_button1] joystick_button[1,3] finalb/input_map[p2_button2] joystick_button[1,4] finalb/input_map[p2_button3] joystick_button[1,5] finalb/input_map[start2] joystick_button[1,9] finalb/input_map[service_coin1] joystick_button[0,7] finalb/input_map[coin1] joystick_button[0,8] finalb/input_map[coin2] joystick_button[1,8] finalb/input_map[p1_button4] joystick_button[0,0] finalb/input_map[p1_button5] joystick_button[0,1] finalb/input_map[p2_button4] joystick_button[1,0] finalb/input_map[p2_button5] joystick_button[1,1] umk3/input_map[p2_button6] joystick_button[1,6] or joystick_button[1,7] hitice/input_map[start1] joystick_button[0,9] hitice/input_map[start2] keyboard[0,k] hitice/input_map[coin1] joystick_button[0,8] hitice/input_map[coin2] joystick_button[1,8] hitice/input_map[p3_up] joystick_digital[1,0,1,1] hitice/input_map[p3_down] joystick_digital[1,0,1,0] hitice/input_map[p3_left] joystick_digital[1,0,0,1] hitice/input_map[p3_right] joystick_digital[1,0,0,0] hitice/input_map[p3_button1] joystick_button[1,0] hitice/input_map[p3_button2] joystick_button[1,1] hitice/input_map[p3_button3] joystick_button[1,2] hitice/input_map[start3] joystick_button[1,9] joust/input_map[start2] joystick_button[1,9] joust/input_map[start1] joystick_button[0,9] joust/input_map[coin1] joystick_button[0,8] joust/input_map[coin2] joystick_button[1,8] souledge/input_map[start1] joystick_button[0,9] souledge/input_map[coin1] joystick_button[0,8] outfxies/input_map[coin1] joystick_button[0,8] outfxies/input_map[start1] joystick_button[0,9] outfxies/sound_adjust 0 outfxies/sound_equalizer_lowvolume 2 outfxies/sound_equalizer_midvolume 2 outfxies/sound_equalizer_highvolume 2 offroad/input_map[coin1] joystick_button[0,8] temptube/display_mode generate temptube/input_map[coin2] joystick_button[1,8] temptube/input_map[coin1] joystick_button[0,8] temptube/input_setting[p1_dialx] keydelta:20,centerdelta:20,sensitivity:100,reverse:1 temptube/input_map[p1_button2] joystick_button[1,4] or joystick_button[0,4] temptube/input_map[p1_button1] joystick_button[0,5] or joystick_button[1,3] temptube/input_map[start1] joystick_button[0,9] temptube/input_map[start2] joystick_button[1,9] nbajamte/input_map[coin1] joystick_button[0,8] nbajamte/input_map[coin2] joystick_button[1,8] nbajamte/input_map[start1] joystick_button[0,9] nbajamte/input_map[start2] joystick_button[1,9] nbajam/input_map[coin1] joystick_button[0,8] nbajam/input_map[coin2] joystick_button[1,8] nbajam/input_map[start1] joystick_button[0,9] nbajam/input_map[start2] joystick_button[1,9] nbahangt/input_map[coin1] joystick_button[0,8] nbahangt/input_map[coin2] joystick_button[1,8] nbahangt/input_map[start1] joystick_button[0,9] nbahangt/input_map[start2] joystick_button[1,9] offroad/input_map[coin2] joystick_button[1,8] gground/input_map[coin1] joystick_button[0,8] gground/input_map[coin2] joystick_button[1,8] gground/input_map[start1] joystick_button[0,9] gground/input_map[start2] joystick_button[1,9] ddragon3/input_map[start1] joystick_button[0,9] ddragon3/input_map[start2] joystick_button[1,9] ddragon3/input_map[coin1] joystick_button[0,8] ddragon3/input_map[coin2] joystick_button[1,8] ghostb/input_map[start1] joystick_button[0,9] ghostb/input_map[start2] joystick_button[1,9] ghostb/input_map[coin2] joystick_button[1,8] ghostb/input_map[coin1] joystick_button[0,8] goldnax2/input_map[coin1] joystick_button[0,8] goldnax2/input_map[coin2] joystick_button[1,8] goldnax2/input_map[start1] joystick_button[0,9] goldnax2/input_map[start2] joystick_button[1,9] ga2/input_map[start1] joystick_button[0,9] ga2/input_map[start2] joystick_button[1,9] input_map[ui_show_fps] keyboard[0,f11] input_map[ui_show_profiler] keyboard[0,f2] mk3/input_map[p1_button5] joystick_button[0,5] mk3/input_map[p1_button6] joystick_button[0,4] mk3/input_map[p2_button5] joystick_button[1,5] mk3/input_map[p2_button6] joystick_button[1,4] mk3/input_map[coin1] joystick_button[0,8] mk3/input_map[coin2] joystick_button[1,8] mk3/input_map[start1] joystick_button[0,9] mk3/input_map[start2] joystick_button[1,9] bbusters/input_map[start1] joystick_button[0,5] bbusters/input_map[p1_button1] joystick_button[0,3] bbusters/input_map[p1_button2] joystick_button[0,2] bbusters/input_map[start2] joystick_button[1,5] bbusters/input_map[p2_button1] joystick_button[1,3] bbusters/input_map[p2_button2] joystick_button[1,2] bbusters/input_map[coin1] joystick_button[0,4] bbusters/input_map[coin2] joystick_button[1,4] alien3/input_map[p1_button1] joystick_button[0,2] alien3/input_map[p1_button2] joystick_button[0,3] alien3/input_map[p2_button1] joystick_button[1,2] alien3/input_map[p2_button2] joystick_button[1,3] alien3/input_map[coin2] joystick_button[1,4] alien3/input_map[coin1] joystick_button[0,4]
  • Calibrating Dolphin Bar

    Help and Support
    4
    0 Votes
    4 Posts
    2k Views
    mediamogulM

    @gamer56

    Ideally, you should also be several feet away. The DolphinBar sensor and even the AimTrak become overly sensitive if you're located too close.

  • 0 Votes
    3 Posts
    793 Views
    edmaul69E

    @mediamogul i havent seen his video

    but yes most emulators that use mice work. Dosbox works too for lightgun games

  • 0 Votes
    6 Posts
    2k Views
    B

    @markwkidd Thanks Mark.

  • Wiimote/dolphin bar,

    Help and Support
    6
    0 Votes
    6 Posts
    1k Views
    ?

    So it seems to work, thank you.

    By cons when I change the video for a game, when I restart the game it does not keep the video configuration in time, is this normal?

    And I have to adjust game by play the touch of my wiimote. Is it possible to make a wiimote button setting that applies to all games and not play by game?

    should I edit the advmame-1.4.rc?

  • 0 Votes
    12 Posts
    8k Views
    mituM

    @n33k33 Please don't bump old topics, it's rude. @mediamogul hasn't been active in the forums for 1 year, so it's unlikely they're going to get a reply.
    Perhaps opening a new topic and explaining your issue will get more replies.

  • Wiimote

    Help and Support
    25
    0 Votes
    25 Posts
    5k Views
    G

    @Darksavior I know this is an old old post, but I just wanted to say THANK YOU for the tip about mode 2! Completely different experience this way - it is properly usable! 👍

  • 0 Votes
    44 Posts
    25k Views
    M

    @BGallagherLA thank you . I will let you know my findings . All the best