I left the "save on exit" on. I just edited the emulation station button map CFG file to remove the "favorites" button ("Y" for me) map. (I think I mapped it to nothing. It's been a while.) I can still go into the metadata in FULL mode and edit favorites (I still have a favorites list), but the favorites button do anything. I have the button available in games, just not ES. Again, I edited the CFG file in terminal with nano...or in PIXEL with text editor.
@VictimRLSH Btw, don't get confused with the Game Boy Mystic Quest (for you its named Final Fantasy Adventure). The SNES game you know as Final Fantasy Mystic Quest is known in Germany as Mystic Quest Legend. What the f...un Squaresoft?!
I remember that game very well, it was the very first turn based rpg we got on the SNES, plus it was localized (many games from that time was just in English). That time, I didn't know much about role play games and always wondered how they work and what that turn based fighting mean. At the 90s we rarely got turn based rpgs and every of them was like gold. In example, we never got any Final Fantasy, Chrono Trigger, Bahamut Lagoon, Tales of Whatever, Earthbound, Super Mario RPG, Star Ocean, Dragon Quest, Ogre Battle , Tactics Ogre, Romancing Saga OR ANYTHING.
Thats why this game, Final Fantasy Mystic Quest, is something very special to me. Even to that day, it was very easy and extremely limited and disappointing in gameplay with restricted party members and magic system and the world map. But that is ok. It might don't win an award for it, but it introduced me the concept. And it have a GREAT soundtrack, I like the dungeon and fight musics, still one of the greatest for the SNES. Looking back, its a shame we never got these games officially on the system. Probably translation was expensive and it was very risky, as jrpgs wasn't very well known and asked in Europe/Germany.
@pjft and to complete this ... I have collections that are named "RetroAchievements" and "RA - Battle Bugs". The Battle Bugs is for challenging games or for the Monthly Random Game introduced here (Currently Mario RPG).
Trash it for PS1
It's an action game where the 1-4 players have to destroy buildings with gigantic hammers. As a player, you take role of a construction worker who has only one mission: To smash everything to bits and cross the finish line before the opponents. Check it out on youtube it's actually great deal of fun.
@pjft I refer to the output result ;) Really no idea?
If I want to launch CAPCOM/TESTFILE.test then the output is
/opt/retropie/emulators/retroarch/bin/retroarch -L /opt/retropie/libretrocores/lr-picodrive/picodrive_libretro.so --config /opt/retropie/configs/segacd/retroarch.cfg "/home/pi/RetroPie/roms/123456/CAPCOM/TESTFILE.test"
Line is ROMname+it's path as in Gamelist...
is command call via runcommand.sh
And yes you are totally right... how to find correct emulator call :) But with a bit of investigation it is no problem. But you are totally right that are just cases no user will run in this. But I just want to show what is possible and with the knowledge collected in the last few days it seems absolutly possible to give ES the right push.
So hold on:
Consider if you terminate/shorten 123456/ in the string then you may have the full path of the rom ;) and now compare it to es_systems.cfg? We can parse the system out ;) and then ..... voila a launching abilty via folder navigation :)
In fact I won't use 123456/ give to more a stylish name hidden/, toxxic/or just vvaste/ :D I'm joking but it should work...
@jdrassa The way I see it, from my limited knowledge point of view, is that it should be easier to align the icon with the corresponding text entry in the gamelist if it's a font (you can just render it inline) rather than a separate icon element that you need to explicitly render at a different location trying to guess which gamelist entry is selected at a time.
Then again, I don't know enough of the components in question to confirm that'd be the case. And, certainly, it's not that it can't be done, but just something to bear in mind.
@mattrixk fantastic post. Thank you for taking the time! I'll comment further if I have anything to add when I'm on my laptop later today.