• 2 Votes
    5 Posts
    567 Views
    pjftP

    @thelostsoul yes, you and @mitu can all make me feel bad for the liberal use of sudo when I shouldn't :) You're right, I don't need sudo. I might have originally saved the collection files in a folder where the pi user didn't have write permissions, so that was that! Or I might have just been lazy about it - also likely.

    Yeah, there's no issue with the platform you use, by all means - though you can install RetroPie on a Linux machine as well! A Pi3 is certainly a viable option, though with the Pi4 and the Pi5 - and especially with you playing on a Linux PC and a Steam Deck - the systems it supported are slightly self-contained by now.

    No worries, I'm thinking of some developments on the EmulationStation front and this was a fun input that I had not considered. When I get around to it and publish them here I'll tag you.

    Cheers, have a great weekend!

  • How are .fs files created?

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    0 Votes
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    R

    @barbudreadmon Interesting. Following from earlier, I've just switched to mame2003 and it kicked out a .nv which I've opened and I've been able to identify the first three scores 32199, 30000 and 30000.
    bb39eeb6-d385-45a1-b04a-af38d1f37740-image.png
    The daft thing is, the bytes look very similar to the decompressed bytes I got from the .fs file, if I took half the preceding zeros off. I think I was nearly there. Here's the decompressed bytes from the fbeno .fs file on the left and the .nv file from mame2003 on the right
    3f3fbcba-b6ca-4a41-82e5-b2ca80cdf1b3-image.png
    Rather enjoying this, but this image keeps popping into my head.
    544926ae-fa15-4687-901e-2123f8706994-image.png

    /////////////////////EDIT///////////////////

    Re: How are .fs files created?

    OK, so I've nailed the .nv that mame2003 created, but going to try and nail how the data I've decompressed form the .fs file is structured... so close I can taste it.

    b54e7b77-4938-4a07-99bf-d0b55a7d985b-image.png

    <game> <name>118 : Crystal Castles</name> <video>/mnt/usbhd/videos/ccastles.mp4</video> <path>/mnt/usbhd/roms/arcade\ccastles.zip</path> <image>/mnt/usbhd/images/arcade\ccastles.png</image> <marquee>~/.emulationstation/themes/carbon-2022/art/systems/arcade.svg</marquee> <releasedate>19700101T001720</releasedate> <favorite>true</favorite> <desc>Crystal Castles (Atari, 1983) Arcade DAZ 32199 FXL 30000 FXL 30000 </desc> </game>
  • FBNEO highscore.dat

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    B

    @UberLumby said in FBNEO highscore.dat:

    that's super weird

    That's because of retroarch limitations, see https://github.com/libretro/FBNeo/issues/37 and linked issues.

  • 0 Votes
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    No one has replied
  • 0 Votes
    5 Posts
    2k Views
    B

    @Jonas5746 mspacman is the oddball for not having hardcoded hiscores

  • 1 Votes
    4 Posts
    981 Views
    thelostsoulT

    If you like playing for highscores, then visit MAME ROW (its a subforum on this forum). We are currently playing Parodius.

    https://retropie.org.uk/forum/topic/18081/mame-row-89-parodius-da/7