Rip your CDs as cue/bin files directly. Verify the files are correct by comparing the checksums for the .bin files and the .cue file's contents with the ones published on redump.org. You can use ImgBurn on Windows to rip the disc to .cue/.bin files.
I don’t know how to mark this post as [solved], but I’ll try to make a summary of the lessons learned here anyway:
lr-fbneo-msx needs all MSX BIOS files in on pack named msx.zip in /home/pi/RetroPie/roms/msx/msx.zip
lr-fbneo-msx needs ROM files to be zipped and verified against DAT checksums (the filename and CRC must match)
MSX ROMs that are downloaded together with lr-fmsx does not work with lr-fbneo-msx (CRC are different for all files); you have to find the right BIOS files elsewhere.
I still unable to load ROMs with lr-fmsx (however lr-bluemsx is a good alternative so far)
In lr-bluemsx you can use the keyboard in MSX if you add a input_enable_hotkey in /opt/retropie/configs/all/retroarch.cfg or /opt/retropie/configs/msx/retroarch.cfg:
input_enable_hotkey = "tab"
Normally you would press "F1", when enabled you have to press "TAB + F1"
Yesterday I was interviewed in a podcast talking about my contributions for the RetroAchievements project and some "behind the scenes" info.
During the interview I also talked a bit about how the RetroPie project was a big and positive influence in my life.
If you guys are interested in hearing it (and probably have some fun with my foreigner accent), you can check it here:
The work you and the other devs do for RetroAchievements really cannot be praised enough. It's something that is invaluable to me, as the achievements make me want to play some of the old games more just so I can get them. Some of them are really clever too, like the Michael Jackson moonwalk achievement for Sonic 3.
So... I might have found a bug or maybe that's just the way it is. Apparently, RetroArch is only able to configure things in the remap , if they exist in the controller config? In other words "if the button 5 is not configured in the config, it will be only available in the current session, but not for the remap file"?
Kind of. It's not really button 5, but button who' s input code is 5. If the input code is not mapped to one of the RetroPad's buttons, then it's not available for remap.
If you modify your controller's .cfg file and add labels to the buttons (like I did), then you'll get rid of input codes and just see the button names in the control mapping menu - makes it easier to see which is which.