@BeanFT And... Drastic has an interface that is lagging one frame, which means that the “real” selected menu item isn’t what is shown on the screen. It’s the previous item that is shown. You’ll figure it out when you’re there.
I've had this problem recently with Legend of Mana for psx. It was the controller type that was set to analog, but the game refused to work until I changed it back to standard and restarted it. Some cores/games are a bit finicky with analog controllers and how they're configured, in my experience. Try messing with that option to see if solves you problem.
@T0biasCZe I actually am looking into this same thing. I was able to successfully rotate the screen 90 degrees for only the desmume emulator everything else stays horizontal, however the touch screen doesn't work.(my issue with it) I have not been able to figure out how to get drastic to flip vertically as it does work with a touchscreen. I have an image of what my desmume looks like with the change.
You will want to access the NDS folder and look for retroarch config file. retropie/configs/nds/retroarch.cfg. This will load an override config for the NDS emulator when it launches. Next you will want to edit it. I connect with Windows and make the change in Notepad++. You will want to add the line line video_rotation = "1" or video_rotation = "3" above the #include line. That should turn your screen the other way.
Another way it could be edited is to go in through the Retropie settings and choose Retroarch. Once there settings -> video-> output-> video rotation. after you make the change here go back to the rtroarch main menu you should see the configuration file. save as new config. You should be able to use that new file in place of the retroarch.cfg.
@quicksilver Yeah it generally works a lot better and doesn't crash whenever the mic is looked for by the rom though. I'd love to see more screen orientation options, perhaps a book mode as that would make stuff like rhythm paradise and hotel dusk playable. They already load and play now, but having them at a 90 degree angle on your tv isn't much use.
@StarshipKnight That's a generic error message when the compilation (and the follow-up installation) fails. You'll find the detailed error message in the ~/RetroPie-Setup/logs folder, in the most recent log file.
Well i got round to testing that as it was sat on my pi anyway i can confirm contra 4 works fine i have a us dump if its relavent and if i may suggest you could try checking your controller mappings see if shoot and hook isnt mapped to the same button by mistake you never know may have overlooked it but it is working fine infact ive just been playing it with my ps3 controller on my pi with enhanced resolution enabled(actually gives 2d games a nice crisp appearance instead of the default blurred one)
erent emulator as drastic gets stuck in the background after exit that and any games using mics wont launch i tihnk a zelda game is included in that aswell
so yeah pi 2 or 3 doesnt really matter for drastic just
Yes, my intention is just to make a portable console. I'll investigate more about the zelda game. Zelda is a must, I hope it works :)
I don’t expect nothing in particular, as the two positions - the real one of my finger and the one of the pointer - are completely wrong: if I move, it moves too, but when I am in a corner it starts from the center and so on
That's very telling behavior and explains why the Dolphinbar wasn't recognized. The touchscreen is apparently being read in this case as a standard relative coordinates mouse. If it were being read as an absolute coordinates pointer device, the cursor would snap to wherever it was you touched at. Needless to say, this limitation combined with the wide area required to receive input really hinders precision.