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    • Storyteller77S

      Replacing NES Overlay with Famicom Overlay for Famicom in Retroarch

      Watching Ignoring Scheduled Pinned Locked Moved Help and Support overlays core overrides
      1
      0 Votes
      1 Posts
      409 Views
      No one has replied
    • P

      My custom Turbo (Sega '81) 1920x1080 bezel

      Watching Ignoring Scheduled Pinned Locked Moved Projects and Themes lr-mame2000 overlays bezels
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      3 Votes
      2 Posts
      651 Views
      P

      @passionforpins I suppose I should post the file and configs :)
      turbo-1920.png
      turbo.zip.cfg

      input_overlay = "/opt/retropie/configs/all/retroarch/overlay/arcade-bezels/turbo.cfg" input_overlay_enable = "true" input_overlay_opacity = "1.000000" input_overlay_scale = "1.000000" aspect_ratio_index = "0"

      turbo.cfg

      #Turbo (Sega 1981) bezel with working LED scores, tach and gear #Repackaged and totally redesigned for 1920x1080 using LR-MAME2000 by passion4pins 12/2019 #Original artwork credits go to:- #Krakerman, UDB23, Nono6493 and many unknown. #Based on MAME 0.375b overlays = 1 overlay0_overlay = turbo-1920.png overlay0_full_screen = true overlay0_descs = 0
    • OrionsangelO

      My Realistic Arcade Overlays for Retroarch Collection

      Watching Ignoring Scheduled Pinned Locked Moved Projects and Themes arcade overlays bezels retroarch mame
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      23 Votes
      490 Posts
      427k Views
      OrionsangelO

      Here's an UPDATED Tutorial on how to add my Bezels to Retroarch
      using the the Mega Shader

    • M

      custom_viewport not working

      Watching Ignoring Scheduled Pinned Locked Moved Help and Support retroarch overlays
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      0 Votes
      2 Posts
      269 Views
      M

      Finally I removed everything and reinstalled retroarch and I will take a pack made for retropie, much simpler

    • V

      Overlays not working after update Retropie 4.4 to 4.5

      Watching Ignoring Scheduled Pinned Locked Moved Help and Support overlays
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      14 Posts
      966 Views
      KoCinsKyK

      Works!!! Thanks!!!

    • rkosterR

      [Guide] Retroarch, system, emulator, core, and rom config files!

      Watching Ignoring Scheduled Pinned Locked Moved Help and Support retroarch.cfg config overlays
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      7 Votes
      8 Posts
      23k Views
      mituM

      @lootchamoneytho Please don't bump old topics.
      The default retroarch.cfg created by RetroPie can be found int the same folder (/opt/retropie/configs/all), it's named retroarch.cfg.rp-dist.

    • benjaminjayB

      Different Overlay/Launching Image for SNES/Super Famicom

      Watching Ignoring Scheduled Pinned Locked Moved Help and Support overlays launchingimages snes super famicom
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      3 Posts
      614 Views
      benjaminjayB

      The Super Famicom shows up as a separate system in the carousel but the ROMs are actually stored within a subdirectory of the SNES ROMs...

    • SebiohazardS

      Shader for no RetroArch emulator

      Watching Ignoring Scheduled Pinned Locked Moved Help and Support shaders overlays xroar dragon 32
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      4 Posts
      485 Views
      SebiohazardS

      @mitu OK thanks

    • R

      Mame-libretro overlays no longer working

      Watching Ignoring Scheduled Pinned Locked Moved Help and Support overlays mame-libretro artwork bezel
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      0 Votes
      7 Posts
      766 Views
      R

      Fixed it, I simply updated lr-mame2003 in retropie setup.

      Many thanks for your help.

    • ExarKunIvE

      overlays override not working

      Watching Ignoring Scheduled Pinned Locked Moved Help and Support neogeo overlays
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      11 Posts
      1k Views
      ExarKunIvE

      @mitu ok

      i dont have anything different with the neogeo core other then the overlay. so adding the line to disable override is going to work for me.

      but still knowing a different way is good to know just in case

    • J

      [solved] Overlay problem with RetroPie 4.4 using rp-video-manager

      Watching Ignoring Scheduled Pinned Locked Moved Help and Support arcade overlays retropie 4.4 floob rp-video-manage
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      0 Votes
      4 Posts
      513 Views
      J

      @mitu My mistake! You were right! The config was set to true in the retroarch.cfg file in the /opt/retropie/configs/arcade directory.

    • M

      Overlay won't show up

      Watching Ignoring Scheduled Pinned Locked Moved Help and Support overlays
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      0 Votes
      3 Posts
      335 Views
      mituM

      Can you get a verbose logging from running the ROM with lr-fbalpha and post the output to pastebin.com ? Does it work with lr MAME emulator ?

      You can see how the overlay is configured for a game by looking at one of the overlay repositories used by the script - for instance https://github.com/UDb23/rpie-ovl/tree/master/arcade/1944 shows what configurations are necessary to add overlays for the1944.zip rom file.

    • D

      Help with bezel overlays not showing for GBC emulator, but working for NES and GB?!

      Watching Ignoring Scheduled Pinned Locked Moved Help and Support bezels overlays
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      2 Posts
      436 Views
      E

      @dizzle151 said in Help with bezel overlays not showing for GBC emulator, but working for NES and GB?!:

      Sorry if this is answered somewhere else but I search and couldn't find anything.

      I recently added overlays to my retropie emulators and have had perfect luck with NES and GB, however, my GBC emulator(s) will not show the bezels even though I can select them fine. I have tried all three GBC emulators with the same issue. All overlay files are stored in the correct folder.... Super confused as to why they'd work flawlessly with two emulators and not the third.

      Please help! I am not overly technical, but have had no issues until this point. Thanks in advance!

      Control in bezelname.cfg if the name contain "-" delete and rename Image name without "-"
      Ex. Super-nintendo, Image file must Be "supernintendo" it work for me.

    • M

      Arcade overlays 4:3, 1600x1200

      Watching Ignoring Scheduled Pinned Locked Moved Projects and Themes overlays bezels 1600x1200
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      6 Votes
      104 Posts
      46k Views
      H

      @capcob Hello!

      Is there any place I can find your Super Cobra bezel with transparent parts?

      Thanks in advance!

    • O

      Unable to removing overlays

      Watching Ignoring Scheduled Pinned Locked Moved Help and Support overlays hyperpie
      2
      -1 Votes
      2 Posts
      604 Views
      mituM

      That's easy - download the image from retropie.org.uk/download and install it. We don't support 3rd party images - like the one you seem to have installed.

    • S

      retroarch n64 overlays didnt work

      Watching Ignoring Scheduled Pinned Locked Moved Help and Support retroarch overlays retropie
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      6 Posts
      1k Views
      S

      i dont get it, still dosent work, its only a little bit dark on display when i set the overlay..

      //EDIT: im an idiot. overlay was in 2560 x 1440 and not 1920x1080..it works now lol

    • johnodonJ

      Arcade Bezels (1920x1080)

      Watching Ignoring Scheduled Pinned Locked Moved Projects and Themes bezels mame arcade overlays
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      1 Votes
      3 Posts
      2k Views
      johnodonJ
      Added MERCS
    • GreenHawk84G

      Overlay Core vs. Game vs. System Overrides

      Watching Ignoring Scheduled Pinned Locked Moved Help and Support overlays core overrides
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      6 Posts
      3k Views
      GreenHawk84G

      Thank you guys, I got it to work, finally. Damn settings and stuff!!

    • K

      Overlay settings

      Watching Ignoring Scheduled Pinned Locked Moved Help and Support overlays
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      2 Posts
      433 Views
      UDb23U

      There is no fixed folder for the actual image of the overlay. Libretro cores require the overlay image + 2 cfg files (one of these cfg must be in the same folder of correspoding rom).
      Example (and overlays) here.

    • E

      Bezels and sizing basic question

      Watching Ignoring Scheduled Pinned Locked Moved Help and Support bezels overlays
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      3 Posts
      2k Views
      UDb23U

      @epicrean said in Bezels and sizing basic question:

      I went through Retroarch and changed the X and Y position

      Every overlay is made for a specific screen resolution (not for specific TV); e.g. 1080p, if both TVs are set to 1080p the overlays must display correctly on both.
      On top of that each overlay has a viewport (actual game area) that is sized for specific game area scale (e.g. integer scale, 3x, etc). If your retroarch settings for a specific core are different than the settings the overlay was intended for then it will not display correctly.