@dankcushions Thanks a lot for the replies and for this last tip. I've learned a lot with this thread (core options are always saved if modified in-game, I should not mess with them xD, a way to revert them back to defaults...).
@dankcushions cause they delete it. They said it's not their business and not care about, send me back ask here - very friendly $-)
But, anyway it does not have any matter. I use overclocking ps1 cpu in options and play NFS3 at 60 frames at all stages ( when it goes at 30-40 by default).
But couldn't understood how it work - maybe it's turning on some frameskip like?
@dankcushions I can understand that. Maybe a link to the bios section after mentioning it briefly in the first installation section would be helpful I think, kind of like it does with the roms. I didn't realize the bios were proprietary as well, so mentioning that somewhere would help first timers like me understand that better too I think. Thanks for the info, I saw the location section but thought maybe it was something that has to be installed as a program (thinking computer bios) vs. a file drop. I'll see if I can find it and get it going.
I also have an additional question related to my new install. I have one of those nespi+ cases with the fan on it. I was reading their scripts don't work right anymore with the new version of RetroPie. Is that true? I saw someone made a work around with some generic code, but I don't understand it fully.
Update on this, I copied over the bios for each of the emulators that were on my machine previously. Once I did that it broke my PSX emulator again. What I found was that there were a few bios on there that were not supported by the version of the rearmed emulator it currently uses. So I think it picked a bad bios which broke functionality. Once I pulled those unsupported bios from the folder, it functions normally once again. This must've been what happened when I updated my system previously. I also see commodore 64 is broken currently too, probably the same thing there I'll need to dig into. I did manage to get the nespi-case script installed also, I will monitor it to see if that portion has issues.
Alrighty! I'll keep playing normally, i'll install duckstation just to see it working
I installed the duckstation core, i tried playing the game there and swapping discs works perfectly, although it doesn't recognize the CD1 or CD2 extension i had to rename them as .cue files again and change the m3u to reflect the changes
@mitu I did indeed configure my controller when I first booted up. Had to re-do it a few times because I was having issues with the blue tooth. I guess I must have mucked something up when I re-configured my controller, because I went back to re-configure my input from the emulationstation ui just to make sure, and now the problem is fixed, I feel like such a dope for not trying this, thanks.
@pedrovay2003 well the keys were leaked many years ago. Possible that they are in there. Or they have some hackey way of decrypting like the programs that will extract a clean iso from a bought pbp.
You may be the one of the very few people to attempt to run a DRMed file in an emulator, because for the most part, it should not work.
Also beetle-psx is practically the same emulator as mendafins.
Launch with verbose logging. Copy the log and post it here (via pastebin.com).
An easy way to access the log file (if your Pi is on your home network) is copy it to your roms folder, where you can access it from the network share. Press F4 on your keyboard to exit EmulationStation, then copy the log file with the command:
cp /dev/shm/runcommand.log /home/pi/RetroPie/roms
Then you can access it through the network share from a Windows computer on the same network, by navigating to \\retropie (if your network doesn't recognize hostnames, you can try \\your.pi's.ip.address) in a File Explorer window (you'll have to open "roms," the log file will be inside it.)
@dreamcastkid That may be true, and they could be defining the same thing or perhaps using a different approach to correct the perspective geometry enhancing the GTE processor or the Emulated Geometry Transform Pipeline . The co-processor for original hardware playstation was called the Geometry Transform Engine. A few plugins available for PCSX-R and EPSXE have GTE accuracy hacks but these plugin options are lost in Retroarch, or perhaps already implimented.