• 0 Votes
    7 Posts
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    vic-viper-001V

    @mitu I updated the setup script and Wolf4sdl, and all is good. I can once again hear enemies shout "mein leben". Thanks again for the help!

  • 0 Votes
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    mituM

    I think you got the wrong vswap.wl6:

    a6d901dfb455dfac96db5e4705837cdb vswap.wl6

    The checksum above seems to indicate a file from the 3D Realms release, but the other files' checksums are from the GOG/Steam release. I tested with the GOG release and the game works fine.

  • 0 Votes
    4 Posts
    603 Views
    mituM

    @soulrider911 said in Wolfenstein 3d gamepad mapping SOD:

    Any suggestions?

    I don't have any experience with Wolf3D, sorry.

  • 0 Votes
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    545 Views
    mituM

    @jg1212 Yes, I'll add the order to the port page.

  • 10 Votes
    125 Posts
    29k Views
    W

    @tpo1990 This tutorial really works well for me on pi4 thanks! All graphics settings to max and still good performance on my small 1024x768 monitor. Looks great and runs between 30 - 60 fps
    Game is harder than I expected or remember though!

    Had trouble to begin with as game wouldn't fit on the screen at small resolution. Problem wasn't fixed with overscan settings, nor could I fix it with playing around with /opt/retropie/configs/ports/rtcw-sp/main/wolfconfig.cfg settings.
    Could still tell what the mouse cursor was pointing at off screen thanks to the menu tool tips. Luckily managed to change resolution settings

  • 9 Votes
    16 Posts
    6k Views
    Z

    @mitu said in Splitwolf: 2-4 player co-op Wolfenstein 3D on RetroPie:

    @f33dbacknz The error printed during installation can be fixed by installing the rename package (via sudo apt install rename). Try installing it the package and then re-run the installation for splitwolf.

    It should be added as a dependency of splitwolf then.

  • 0 Votes
    1 Posts
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    No one has replied
  • 0 Votes
    6 Posts
    4k Views
    markwkiddM

    As of this week, RetroArch supports multiple mice in all cores that have their own support for one or more mice. As long as the original emulator that the libretro core is based on has mouse support, the libretro version should as well.

    If a core which should have mouse support doesn't work when thus configured, there is at least one libretro dev who is actively looking for cores to fix for mouse support, so new github issues are welcome.

    In other words: what are you trying to do that isn't working?

  • 0 Votes
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    L

    @lazd said in Wolfenstein3d (Wolf4sdl) remapping?:

    I got a little carried away (again), and with SDL2 and the GameController API, plus the publicly curated GameController_DB, I've implemented what I think is full game controller support for Wolf, including the ability to remap all controls within Wolf's UI:

    Gamepad Remapping UI

    As well as the ability to adjust turn speed:

    Gamepad turn speed

    I also implemented a workaround for RetroPie's nasty xmod patch that forces triggers_as_buttons and confuses SDL's mapping for XBox controllers (this doesn't fix other controllers with analog triggers, you'll have to edit /etc/modprobe.d/xpad.conf and set triggers_to_buttons=0 for those).

    You can try it by doing the following:

    cd /home/pi/RetroPie-Setup/ sudo apt-get install libsdl2-dev libsdl2-mixer-dev sudo ./retropie_packages.sh wolf4sdl depends sudo ./retropie_packages.sh wolf4sdl sources sudo chown -R pi:pi /home/pi/RetroPie-Setup/tmp/build/wolf4sdl/ cd ~/RetroPie-Setup/tmp/build/wolf4sdl/ git remote add lazd "https://github.com/lazd/wolf4sdl.git" git fetch lazd git checkout sdl2remap git submodule init git submodule update cd ~/RetroPie-Setup/ sudo ./retropie_packages.sh wolf4sdl get_opts sudo ./retropie_packages.sh wolf4sdl get_bins sudo ./retropie_packages.sh wolf4sdl build sudo ./retropie_packages.sh wolf4sdl install sudo ./retropie_packages.sh wolf4sdl configure rm ~/.wolf4sdl/config.wl*

    Tested and working on RetroPie 4.4 with an XBox One controller, Logitech Dual Action, and 8BitDo N30 Pro, as well as macOS with an XBox One controller and keyboard/mouse controls (just to make sure they still work!).

    Please let me know if this works for your gamepad of choice, and report back any issues!

    Source code is available here: https://github.com/lazd/wolf4sdl/tree/sdl2remap

    Thanks a lot for this, I was following the instructions today,

    however at the build stage I'm getting the following error, any idea what it might be caused by?
    I know it's about the missing directory.

    pi@retropie:~/RetroPie-Setup $ sudo ./retropie_packages.sh wolf4sdl build /home/pi/RetroPie-Setup/tmp/build/wolf4sdl /home/pi/RetroPie-Setup = = = = = = = = = = = = = = = = = = = = = Building 'wolf4sdl' : Wolf4SDL - port of Wolfenstein 3D / Spear of Destiny engine = = = = = = = = = = = = = = = = = = = = = ===> CLEAN ===> DEP wl_text.cpp ===> DEP wl_state.cpp ===> DEP wl_play.cpp ===> DEP wl_parallax.cpp ===> DEP wl_menu.cpp ===> DEP wl_main.cpp ===> DEP wl_inter.cpp ===> DEP wl_game.cpp ===> DEP wl_floorceiling.cpp ===> DEP wl_draw.cpp ===> DEP wl_debug.cpp ===> DEP wl_cloudsky.cpp ===> DEP wl_atmos.cpp ===> DEP wl_agent.cpp ===> DEP wl_act2.cpp ===> DEP wl_act1.cpp ===> DEP signon.cpp ===> DEP id_vl.cpp ===> DEP id_vh.cpp ===> DEP id_us_1.cpp ===> DEP id_sd.cpp ===> DEP id_pm.cpp ===> DEP id_in.cpp ===> DEP id_ca.cpp ===> DEP mame/fmopl.cpp ===> CXX mame/fmopl.cpp ===> CXX id_ca.cpp ===> CXX id_in.cpp ===> CXX id_pm.cpp ===> CXX id_sd.cpp ===> CXX id_us_1.cpp ===> CXX id_vh.cpp ===> CXX id_vl.cpp id_sd.cpp: In function ‘void SD_PrepareSound(int)’: id_sd.cpp:632:88: warning: narrowing conversion of ‘param_samplerate’ from ‘int’ to ‘longword’ {aka ‘unsigned int’} inside { } [-Wnarrowing] {'f','m','t',' '}, 0x10, 0x0001, 1, param_samplerate, param_samplerate*2, 2, 16}; ^ id_sd.cpp:632:79: warning: narrowing conversion of ‘(param_samplerate * 2)’ from ‘int’ to ‘longword’ {aka ‘unsigned int’} inside { } [-Wnarrowing] {'f','m','t',' '}, 0x10, 0x0001, 1, param_samplerate, param_samplerate*2, 2, 16}; ~~~~~~~~~~~~~~~~^~ id_sd.cpp:633:57: warning: narrowing conversion of ‘(destsamples * 2)’ from ‘int’ to ‘longword’ {aka ‘unsigned int’} inside { } [-Wnarrowing] wavechunk dhead = {{'d', 'a', 't', 'a'}, destsamples*2}; ~~~~~~~~~~~^~ ===> CXX signon.cpp ===> CXX wl_act1.cpp ===> CXX wl_act2.cpp ===> CXX wl_agent.cpp ===> CXX wl_atmos.cpp ===> CXX wl_cloudsky.cpp ===> CXX wl_debug.cpp ===> CXX wl_draw.cpp ===> CXX wl_floorceiling.cpp ===> CXX wl_game.cpp ===> CXX wl_inter.cpp ===> CXX wl_main.cpp ===> CXX wl_menu.cpp ===> CXX wl_parallax.cpp ===> CXX wl_play.cpp ===> CXX wl_state.cpp ===> CXX wl_text.cpp ===> LD wolf3d mv: cannot stat 'wolf4sdl': No such file or directory ===> CLEAN ===> DEP wl_text.cpp ===> DEP wl_state.cpp ===> DEP wl_play.cpp ===> DEP wl_parallax.cpp ===> DEP wl_menu.cpp ===> DEP wl_main.cpp ===> DEP wl_inter.cpp ===> DEP wl_game.cpp ===> DEP wl_floorceiling.cpp ===> DEP wl_draw.cpp ===> DEP wl_debug.cpp ===> DEP wl_cloudsky.cpp ===> DEP wl_atmos.cpp ===> DEP wl_agent.cpp ===> DEP wl_act2.cpp ===> DEP wl_act1.cpp ===> DEP signon.cpp ===> DEP id_vl.cpp ===> DEP id_vh.cpp ===> DEP id_us_1.cpp ===> DEP id_sd.cpp ===> DEP id_pm.cpp ===> DEP id_in.cpp ===> DEP id_ca.cpp ===> DEP mame/fmopl.cpp ===> CXX mame/fmopl.cpp ===> CXX id_ca.cpp ===> CXX id_in.cpp ===> CXX id_pm.cpp ===> CXX id_sd.cpp ===> CXX id_us_1.cpp ===> CXX id_vh.cpp ===> CXX id_vl.cpp id_sd.cpp: In function ‘void SD_PrepareSound(int)’: id_sd.cpp:632:88: warning: narrowing conversion of ‘param_samplerate’ from ‘int’ to ‘longword’ {aka ‘unsigned int’} inside { } [-Wnarrowing] {'f','m','t',' '}, 0x10, 0x0001, 1, param_samplerate, param_samplerate*2, 2, 16}; ^ id_sd.cpp:632:79: warning: narrowing conversion of ‘(param_samplerate * 2)’ from ‘int’ to ‘longword’ {aka ‘unsigned int’} inside { } [-Wnarrowing] {'f','m','t',' '}, 0x10, 0x0001, 1, param_samplerate, param_samplerate*2, 2, 16}; ~~~~~~~~~~~~~~~~^~ id_sd.cpp:633:57: warning: narrowing conversion of ‘(destsamples * 2)’ from ‘int’ to ‘longword’ {aka ‘unsigned int’} inside { } [-Wnarrowing] wavechunk dhead = {{'d', 'a', 't', 'a'}, destsamples*2}; ~~~~~~~~~~~^~ ===> CXX signon.cpp ===> CXX wl_act1.cpp ===> CXX wl_act2.cpp ===> CXX wl_agent.cpp ===> CXX wl_atmos.cpp ===> CXX wl_cloudsky.cpp ===> CXX wl_debug.cpp ===> CXX wl_draw.cpp ===> CXX wl_floorceiling.cpp ===> CXX wl_game.cpp ===> CXX wl_inter.cpp ===> CXX wl_main.cpp ===> CXX wl_menu.cpp ===> CXX wl_parallax.cpp ===> CXX wl_play.cpp ===> CXX wl_state.cpp ===> CXX wl_text.cpp ===> LD wolf3d mv: cannot stat 'wolf4sdl': No such file or directory ===> CLEAN ===> DEP wl_text.cpp ===> DEP wl_state.cpp ===> DEP wl_play.cpp ===> DEP wl_parallax.cpp ===> DEP wl_menu.cpp ===> DEP wl_main.cpp ===> DEP wl_inter.cpp ===> DEP wl_game.cpp ===> DEP wl_floorceiling.cpp ===> DEP wl_draw.cpp ===> DEP wl_debug.cpp ===> DEP wl_cloudsky.cpp ===> DEP wl_atmos.cpp ===> DEP wl_agent.cpp ===> DEP wl_act2.cpp ===> DEP wl_act1.cpp ===> DEP signon.cpp ===> DEP id_vl.cpp ===> DEP id_vh.cpp ===> DEP id_us_1.cpp ===> DEP id_sd.cpp ===> DEP id_pm.cpp ===> DEP id_in.cpp ===> DEP id_ca.cpp ===> DEP mame/fmopl.cpp ===> CXX mame/fmopl.cpp ===> CXX id_ca.cpp ===> CXX id_in.cpp ===> CXX id_pm.cpp ===> CXX id_sd.cpp ===> CXX id_us_1.cpp ===> CXX id_vh.cpp ===> CXX id_vl.cpp id_sd.cpp: In function ‘void SD_PrepareSound(int)’: id_sd.cpp:632:88: warning: narrowing conversion of ‘param_samplerate’ from ‘int’ to ‘longword’ {aka ‘unsigned int’} inside { } [-Wnarrowing] {'f','m','t',' '}, 0x10, 0x0001, 1, param_samplerate, param_samplerate*2, 2, 16}; ^ id_sd.cpp:632:79: warning: narrowing conversion of ‘(param_samplerate * 2)’ from ‘int’ to ‘longword’ {aka ‘unsigned int’} inside { } [-Wnarrowing] {'f','m','t',' '}, 0x10, 0x0001, 1, param_samplerate, param_samplerate*2, 2, 16}; ~~~~~~~~~~~~~~~~^~ id_sd.cpp:633:57: warning: narrowing conversion of ‘(destsamples * 2)’ from ‘int’ to ‘longword’ {aka ‘unsigned int’} inside { } [-Wnarrowing] wavechunk dhead = {{'d', 'a', 't', 'a'}, destsamples*2}; ~~~~~~~~~~~^~ ===> CXX signon.cpp ===> CXX wl_act1.cpp ===> CXX wl_act2.cpp ===> CXX wl_agent.cpp ===> CXX wl_atmos.cpp ===> CXX wl_cloudsky.cpp ===> CXX wl_debug.cpp ===> CXX wl_draw.cpp ===> CXX wl_floorceiling.cpp ===> CXX wl_game.cpp ===> CXX wl_inter.cpp ===> CXX wl_main.cpp ===> CXX wl_menu.cpp ===> CXX wl_parallax.cpp ===> CXX wl_play.cpp ===> CXX wl_state.cpp ===> CXX wl_text.cpp ===> LD wolf3d mv: cannot stat 'wolf4sdl': No such file or directory ===> CLEAN ===> DEP wl_text.cpp ===> DEP wl_state.cpp ===> DEP wl_play.cpp ===> DEP wl_parallax.cpp ===> DEP wl_menu.cpp ===> DEP wl_main.cpp ===> DEP wl_inter.cpp ===> DEP wl_game.cpp ===> DEP wl_floorceiling.cpp ===> DEP wl_draw.cpp ===> DEP wl_debug.cpp ===> DEP wl_cloudsky.cpp ===> DEP wl_atmos.cpp ===> DEP wl_agent.cpp ===> DEP wl_act2.cpp ===> DEP wl_act1.cpp ===> DEP signon.cpp ===> DEP id_vl.cpp ===> DEP id_vh.cpp ===> DEP id_us_1.cpp ===> DEP id_sd.cpp ===> DEP id_pm.cpp ===> DEP id_in.cpp ===> DEP id_ca.cpp ===> DEP mame/fmopl.cpp ===> CXX mame/fmopl.cpp ===> CXX id_ca.cpp ===> CXX id_in.cpp ===> CXX id_pm.cpp ===> CXX id_sd.cpp ===> CXX id_us_1.cpp ===> CXX id_vh.cpp ===> CXX id_vl.cpp id_sd.cpp: In function ‘void SD_PrepareSound(int)’: id_sd.cpp:632:88: warning: narrowing conversion of ‘param_samplerate’ from ‘int’ to ‘longword’ {aka ‘unsigned int’} inside { } [-Wnarrowing] {'f','m','t',' '}, 0x10, 0x0001, 1, param_samplerate, param_samplerate*2, 2, 16}; ^ id_sd.cpp:632:79: warning: narrowing conversion of ‘(param_samplerate * 2)’ from ‘int’ to ‘longword’ {aka ‘unsigned int’} inside { } [-Wnarrowing] {'f','m','t',' '}, 0x10, 0x0001, 1, param_samplerate, param_samplerate*2, 2, 16}; ~~~~~~~~~~~~~~~~^~ id_sd.cpp:633:57: warning: narrowing conversion of ‘(destsamples * 2)’ from ‘int’ to ‘longword’ {aka ‘unsigned int’} inside { } [-Wnarrowing] wavechunk dhead = {{'d', 'a', 't', 'a'}, destsamples*2}; ~~~~~~~~~~~^~ ===> CXX signon.cpp ===> CXX wl_act1.cpp ===> CXX wl_act2.cpp ===> CXX wl_agent.cpp ===> CXX wl_atmos.cpp ===> CXX wl_cloudsky.cpp ===> CXX wl_debug.cpp ===> CXX wl_draw.cpp ===> CXX wl_floorceiling.cpp ===> CXX wl_game.cpp ===> CXX wl_inter.cpp ===> CXX wl_main.cpp ===> CXX wl_menu.cpp ===> CXX wl_parallax.cpp ===> CXX wl_play.cpp ===> CXX wl_state.cpp ===> CXX wl_text.cpp ===> LD wolf3d mv: cannot stat 'wolf4sdl': No such file or directory ===> CLEAN ===> DEP wl_text.cpp ===> DEP wl_state.cpp ===> DEP wl_play.cpp ===> DEP wl_parallax.cpp ===> DEP wl_menu.cpp ===> DEP wl_main.cpp ===> DEP wl_inter.cpp ===> DEP wl_game.cpp ===> DEP wl_floorceiling.cpp ===> DEP wl_draw.cpp ===> DEP wl_debug.cpp ===> DEP wl_cloudsky.cpp ===> DEP wl_atmos.cpp ===> DEP wl_agent.cpp ===> DEP wl_act2.cpp ===> DEP wl_act1.cpp ===> DEP signon.cpp ===> DEP id_vl.cpp ===> DEP id_vh.cpp ===> DEP id_us_1.cpp ===> DEP id_sd.cpp ===> DEP id_pm.cpp ===> DEP id_in.cpp ===> DEP id_ca.cpp ===> DEP mame/fmopl.cpp ===> CXX mame/fmopl.cpp ===> CXX id_ca.cpp ===> CXX id_in.cpp ===> CXX id_pm.cpp ===> CXX id_sd.cpp ===> CXX id_us_1.cpp ===> CXX id_vh.cpp ===> CXX id_vl.cpp id_sd.cpp: In function ‘void SD_PrepareSound(int)’: id_sd.cpp:632:88: warning: narrowing conversion of ‘param_samplerate’ from ‘int’ to ‘longword’ {aka ‘unsigned int’} inside { } [-Wnarrowing] {'f','m','t',' '}, 0x10, 0x0001, 1, param_samplerate, param_samplerate*2, 2, 16}; ^ id_sd.cpp:632:79: warning: narrowing conversion of ‘(param_samplerate * 2)’ from ‘int’ to ‘longword’ {aka ‘unsigned int’} inside { } [-Wnarrowing] {'f','m','t',' '}, 0x10, 0x0001, 1, param_samplerate, param_samplerate*2, 2, 16}; ~~~~~~~~~~~~~~~~^~ id_sd.cpp:633:57: warning: narrowing conversion of ‘(destsamples * 2)’ from ‘int’ to ‘longword’ {aka ‘unsigned int’} inside { } [-Wnarrowing] wavechunk dhead = {{'d', 'a', 't', 'a'}, destsamples*2}; ~~~~~~~~~~~^~ ===> CXX signon.cpp ===> CXX wl_act1.cpp ===> CXX wl_act2.cpp ===> CXX wl_agent.cpp ===> CXX wl_atmos.cpp ===> CXX wl_cloudsky.cpp ===> CXX wl_debug.cpp ===> CXX wl_draw.cpp ===> CXX wl_floorceiling.cpp ===> CXX wl_game.cpp ===> CXX wl_inter.cpp ===> CXX wl_main.cpp ===> CXX wl_menu.cpp ===> CXX wl_parallax.cpp ===> CXX wl_play.cpp ===> CXX wl_state.cpp ===> CXX wl_text.cpp ===> LD wolf3d mv: cannot stat 'wolf4sdl': No such file or directory Could not successfully build wolf4sdl - Wolf4SDL - port of Wolfenstein 3D / Spear of Destiny engine (bin/wolf4sdl-sw-v14 not found). /home/pi/RetroPie-Setup Errors: Could not successfully build wolf4sdl - Wolf4SDL - port of Wolfenstein 3D / Spear of Destiny engine (bin/wolf4sdl-sw-v14 not found).