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SCUMMVM with MT-32 support enabled?



  • @riverstorm said in SCUMMVM with MT-32 support enabled?:

    Arachno sounded good but surprisingly it was the only one that did not have the bird sound effects in the opening of Day of the Tentacle. I tried mixed mode, etc. but nothing worked. The plus side is the developer of that font has specifically enhanced several popular ScummVM games which is pretty neat. His website has the list.

    Same result for me, better for some games, we must alternate with FluidR3

    I still prefer FluidR3. It's small and loads fairly quick. The sound seemed like it had good volume and clear distinction of sounds. I guess that's full circle. :)

    Same, it is my default one now.

    I find it helpful to close your eyes or look away from the screen to focus on the sound only. :) Ctrl+F5 is your friend.

    Yes i know, with R1 on joypad too, but only for Lucast Art games, no many more games are using this menu :(



  • There is one thing i don't understand now ...
    I have remove the ScummVM normal because i only use the SDL1 version to fix mouse control.

    I have config all my LucasArt games, fine with SoundFont and MT32 when possible and all is working fine.
    I give them unique id to launch from ES and it works fine too.

    BUT !!!!

    I also made a new Unofficial game with The secret of Monkey Island (Unofficial SE Talkie v1.02 CD DOS) version that is the best ever :D
    The doc and patch to make it is there : http://gratissaugen.de/ultimatetalkies/monkey2.html
    You must have the original MI Special Edition, remake on PC, and they use it to make a new MI game same as the old one, but without the old bugs, and CE or SE Music and full speech :)

    When i launch it from the ScummVM menu, it is perfect and it use my LibSynth config <3
    When i launch it from ES, it don't use my config and i don't understand why :(

    I search for the scummvm.ini file in /opt/retropie/configs/scummvm
    And i don't understand because it is never update, i don't understand where the SDL1 version record his configuration :(
    @BuZz have you modify the SDL1 version to save in an other directory to not use the same ini than the original version ?
    Thanks



  • @darknior said in SCUMMVM with MT-32 support enabled?:

    I search for the scummvm.ini file in /opt/retropie/configs/scummvm

    I take it when you say unofficial then scummvm doesn't recognize the game when adding it through the menu?

    Have you tried making a manual entry in scummvm.ini?

    It sounds pretty neat. I have my original Monkey Island 1, 2 & 3 games in original boxes with a bunch of others like Indiana Jones and the Fate of Atlantis on 3.5" floppies, Sierra & Ultima games and a bunch of others. Which version of MI is used to build the "Talkie" version?

    Agreed on the SoundFonts you just need to go back and forth but overall FluidR3 works well with Fluidsynth but I never tried any of the other synths. I see it supports an actual Roland card directly if you want too.



  • @riverstorm said in SCUMMVM with MT-32 support enabled?:

    I take it when you say unofficial then scummvm doesn't recognize the game when adding it through the menu?
    It sounds pretty neat. I have my original Monkey Island 1, 2 & 3 games in original boxes with a bunch of others like Indiana Jones and the Fate of Atlantis on 3.5" floppies, Sierra & Ultima games and a bunch of others. Which version of MI is used to build the "Talkie" version?

    It recognize it, like a MI game not problem, and play it like a MI1 or 2 but with MT32 sound activated, and CD music and Voices.
    It use and take all the stuff from the new MK remake on PC. The old one are not important for this patch.

    Have you tried making a manual entry in scummvm.ini?

    Yes i m but it change nothing, ScummVMSDL d'on't use the ini file in /opt/retropie/configs/scummvm



  • @darknior said in SCUMMVM with MT-32 support enabled?:

    Yes i m but it change nothing, ScummVMSDL d'on't use the ini file in /opt/retropie/configs/scummvm

    I am not quite sure I understand. You're saying you use scummvm-sdl1 but the only game you can't launch from ES is this one but other games launch ok?

    All the games I have tried are supported and launch fine from within ES. I am not sure. At some point I might tried to build the voice version and give it a try.



  • @riverstorm Exactly.
    I can launch it, but it's not using the settings i made for him on ScummVM internal manu :(
    It's why i want to search on the ini file if there is not a conflict ? an error ?
    but i can't find it, and i don't understand because on the RETROPIE-SETUP when @BuZz compile it, it not change any path, it is the same for the two version of the emulator. It is really a mistake for me to understand where my ScummVM record it settings ???



  • @darknior said in SCUMMVM with MT-32 support enabled?:

    It's why i want to search on the ini file if there is not a conflict ? an error ?
    but i can't find it

    You mean this folder:

    /opt/retropie/configs/scummvm/scummvm.ini
    or
    /opt/retropie/emulators/scummvm-sdl1

    I tried modifying the game names in scummvm.ini and it only changes the name if you're running the emulator directly. It doesn't change the ES game names. I have no idea where it's pulling them from but it stays the same in ES no matter what.

    It would be nice to modify the ES names as many look like this and add all this extra information which most don't care about.

    King's Quest III (CD/DOS/Windows 5.25" Ver. 2)

    I would prefer it just read:

    King's Quest III

    I do the same for MAME games I rip out all the extra information in the gamlist.xml as 99% of the people don't care about it:

    Donkey Kong (World, Set 1, NG-989434)

    and prefer

    Donkey Kong

    It's simple and neat and works well. Knowing the exact machine ROM sets are pulled from is handy in certain situations but not so much when gaming.



  • @riverstorm said in SCUMMVM with MT-32 support enabled?:

    /opt/retropie/configs/scummvm/scummvm.ini

    Yes this one :)
    I have compile a new version of ScummVM and try it ... and it save all my ** games/emulator settings** on this INI. I don't know why it bug before but now it works fine.

    I tried modifying the game names in scummvm.ini and it only changes the name if you're running the emulator directly. It doesn't change the ES game names. I have no idea where it's pulling them from but it stays the same in ES no matter what.

    Yes it is normal, this ini only works with scummvm to config games when you launch them with run command on ES.
    To rename something on ES you must use gameslist.xml like for all other systems.

    I do like you and rename all my games, add covers, videos, etc ...



  • @darknior said in SCUMMVM with MT-32 support enabled?:

    To rename something on ES you must use gameslist.xml like for all other systems.

    That's great that it's working and thanks for the headsup on gamelist.xml. I have no idea why I only think of MAME emulators when it comes to the gamelist.xml. The obvious escapes me, more often as I get older! :)



  • I have compile a working ScummVM v1.10 if you want it ;)

    There : https://retropie.org.uk/forum/topic/13723/scummvm-1-10-0-october-2017-for-retropie-ite-french-trad



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