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    Neo Geo X Build

    Scheduled Pinned Locked Moved Projects and Themes
    neogeoneo geoneo-geoneo.geobuild
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    • ruckageR
      ruckage @LinuxArcadeGuy
      last edited by

      @linuxarcadeguy
      Actually I've just had a thought - aren't you trying to use this theme on a 4x3 display? If that's the case then it could be that the videos are being displayed behind everything else so you won't see them. This is simply because the theme is designed for a 16x9 display so you'll just have to wait until I make a 4x3 version. If however you can see the preview screenshots then something else is the cause.

      SNES mini/Nes mini/Famicom mini theme developer.

      If you'd like to support my work you can donate here: Donate

      1 Reply Last reply Reply Quote 1
      • S
        smoothmalik
        last edited by

        Can anyone point me to a topic on steps to add themes (marquees) manually, as I have encountered some issues as I stated above.

        Stuart2773S ruckageR 2 Replies Last reply Reply Quote 0
        • Stuart2773S
          Stuart2773 @smoothmalik
          last edited by Stuart2773

          @smoothmalik said in Neo Geo X Build:

          Can anyone point me to a topic on steps to add themes (marquees) manually, as I have encountered some issues as I stated above.

          check theses 2 posts above by @skj they should help you

          (watch the video on how to scrape marquees)
          https://retropie.org.uk/forum/topic/10806/neo-geo-x-build/203

          https://retropie.org.uk/forum/topic/10806/neo-geo-x-build/208

          put your neo geo roms in the neogeo folder
          and the capcom roms in the fba folder

          then just edit the:- es_systems.cfg as in the other link, and it scrapes perfectly.

          1 Reply Last reply Reply Quote 2
          • ruckageR
            ruckage @smoothmalik
            last edited by ruckage

            @smoothmalik said in Neo Geo X Build:

            Can anyone point me to a topic on steps to add themes (marquees) manually, as I have encountered some issues as I stated above.

            I don't think there is one, as I said earlier in thread you will need to scrape the images for your roms, including marquees and then replace the downloaded marquees with the ones I've provided.

            @smoothmalik said in Neo Geo X Build:

            @ruckage
            A little help if possible...

            2.I have capcom games also in the neogeo folder however Im only getting the neo geo option system selector option on the theme. How do I see the capcom screen?

            If you have them all in the neogeo folder then only the neogeo system will show - you need to setup a capcom system and place the capcom games in there own folder.

            An easier alternative for you may be to go into the neogeo theme folder - you will see a folder named capcom - rename this to fba. Then go to your roms folder and place your roms in the fba folder.

            3.Also once i select the neo geo system the images on the next page of the theme to choose a game aren't displaying.

            I don't know what you mean by this - what images aren't displayed? The previews?

            SNES mini/Nes mini/Famicom mini theme developer.

            If you'd like to support my work you can donate here: Donate

            1 Reply Last reply Reply Quote 1
            • FlyingTomahawkF
              FlyingTomahawk
              last edited by

              @ruckage

              Do you still have those 2 shaders that you showed in post 53?

              https://retropie.org.uk/forum/topic/10806/neo-geo-x-build/53

              If yes can you share them please?
              Or what shader would you recommend to get that classic look?

              ruckageR 1 Reply Last reply Reply Quote 0
              • ruckageR
                ruckage @FlyingTomahawk
                last edited by

                @flyingtomahawk

                Would you like them with or without the borders?

                SNES mini/Nes mini/Famicom mini theme developer.

                If you'd like to support my work you can donate here: Donate

                FlyingTomahawkF 1 Reply Last reply Reply Quote 0
                • FlyingTomahawkF
                  FlyingTomahawk @ruckage
                  last edited by FlyingTomahawk

                  @ruckage

                  Didn't make up my mind yet. Therefore, only if possible, I would like to have both versions, with and without the borders to compare.

                  With border is good.

                  Thanks.

                  ruckageR 1 Reply Last reply Reply Quote 0
                  • Stuart2773S
                    Stuart2773
                    last edited by

                    @ruckage

                    Ive found some marquees that are missing from you cps/neogeo build that are pretty much ready to go, all they need is the drop shadow adding.

                    ive uploaded them for you, should you wish to use them for your build.
                    https://www.mediafire.com/file/33vxrcfui9c22f2/marquees.ZIP

                    stuart.

                    ruckageR 1 Reply Last reply Reply Quote 2
                    • ruckageR
                      ruckage @Stuart2773
                      last edited by

                      @stuart2773 said in Neo Geo X Build:

                      @ruckage

                      Ive found some marquees that are missing from you cps/neogeo build that are pretty much ready to go, all they need is the drop shadow adding.

                      ive uploaded them for you, should you wish to use them for your build.
                      https://www.mediafire.com/file/33vxrcfui9c22f2/marquees.ZIP

                      stuart.

                      Thanks

                      SNES mini/Nes mini/Famicom mini theme developer.

                      If you'd like to support my work you can donate here: Donate

                      1 Reply Last reply Reply Quote 2
                      • ruckageR
                        ruckage @FlyingTomahawk
                        last edited by ruckage

                        @flyingtomahawk

                        Hi, sorry for the delay - I had to dig up the old files and redo the overlays as I couldn't find the completed ones.

                        The zip contains borders with an aperture grille + scanlines for the following systems:

                        Capcom
                        Neogeo
                        Mastersystem
                        Megadrive
                        PCengine
                        SNES

                        These are further broken down into different opacities so that you can pick how dark you want the scanline - eg. neogeo-25 has a scanline opacity of 25% , neogeo-75 has a scanline opacity of 75% - higher the number, the darker the scanline.

                        Also included are scanlines and scanlines+aperture grille without the borders. As they don't have borders you can just adjust the overlay opacity within retroarch to get the effect you like.

                        These are all designed to work at 1080p and in order for the scanlines to line up with each row of pixels you need to make sure that the image is being stretched to the full height of the screen (this is the default retroarch setting so unless you changed it yourself it should be okay).

                        *There may be problems with the pcengine overlays as the resolution on the pcengine is variable - it looked okay when I originally made it though I haven't tested this new version

                        0_1497706098682_neogeo overlay.jpg

                        0_1497706125369_capcom overlay.jpg

                        DOWNLOAD

                        SNES mini/Nes mini/Famicom mini theme developer.

                        If you'd like to support my work you can donate here: Donate

                        S FlyingTomahawkF L 3 Replies Last reply Reply Quote 2
                        • S
                          skj @ruckage
                          last edited by

                          @ruckage

                          Where do these overlay shader files have to be placed?

                          FlyingTomahawkF 1 Reply Last reply Reply Quote 0
                          • FlyingTomahawkF
                            FlyingTomahawk @ruckage
                            last edited by

                            @ruckage

                            Wow, that is more then I expected. Thanks a lot!

                            1 Reply Last reply Reply Quote 0
                            • FlyingTomahawkF
                              FlyingTomahawk @skj
                              last edited by FlyingTomahawk

                              @skj

                              create a folder inside the overlay folder and name it whatever you like, just make sure you change the path in the sample below. For this example we use a folder named arcade-bezels.

                              You find the overlay folder here

                              /opt/retropie/configs/all/retroarch/overlay

                              Then create a cfg file for each game with the following contents and name it like the rom name. For example for Metal Slug the rom name is mslug.zip so name the cfg file mslug.zip.cfg and place that inside the same place where the rom zip file is.
                              Change capcom-50.cfg to whatever you need.

                              input_overlay = /opt/retropie/emulators/retroarch/overlays/arcade-bezels/capcom-50.cfg
                              input_overlay_enable = true
                              input_overlay_opacity = 0.900000
                              input_overlay_scale = 1.000000
                              
                              S 1 Reply Last reply Reply Quote 1
                              • S
                                skj @FlyingTomahawk
                                last edited by

                                @flyingtomahawk

                                Thank you for the help 😀

                                1 Reply Last reply Reply Quote 0
                                • FlyingTomahawkF
                                  FlyingTomahawk
                                  last edited by FlyingTomahawk

                                  @ruckage

                                  Just a quick feedback.
                                  So I got finally everything setup including overlays.
                                  I normaly use the 50% overlays for horizontal games but I needed an overlay with vertical lines for shoot em ups so I just took the 25 and 50 overlays and edited them in Photoshop so that the lines show vertical. A bit of layer copy, rotate and paste kinda thing.
                                  Created capcom-25-vertical, capcom-50-vertical, neogeo-25-vertical and neogeo-50-vertical.
                                  Not sure if that is the right way to do it but it does work great thus far.

                                  I also needed another system theme for fba as generic arcade for games that are not capcom or neogeo and here is the result.

                                  alt text
                                  alt text

                                  Need to still work on some details like the selector font color.

                                  Not sure if you had troubles with this theme but sometimes it seems to have a bit of a struggle to load the system page when I return from a game.
                                  I had similar issues with my Futura theme due to too large sized pictures.
                                  I took the 2 system background images, neogeo and capcom and ran them through the tinypng[dot]com site and the result is great.
                                  Both images were reduced by 70-80% without any loss in quality which makes browsing through the theme now lot smoother and quick without bugs.

                                  TMNTturtlguyT ruckageR 2 Replies Last reply Reply Quote 4
                                  • TMNTturtlguyT
                                    TMNTturtlguy @FlyingTomahawk
                                    last edited by

                                    @flyingtomahawk I see one major flaw.....Turtles Arcade deserves 5 stars!

                                    FlyingTomahawkF 1 Reply Last reply Reply Quote 3
                                    • FlyingTomahawkF
                                      FlyingTomahawk @TMNTturtlguy
                                      last edited by

                                      @tmntturtlguy said in Neo Geo X Build:

                                      @flyingtomahawk I see one major flaw.....Turtles Arcade deserves 5 stars!

                                      lol, totally agree.
                                      Need to edit the gamelist file asap! ;-)

                                      1 Reply Last reply Reply Quote 3
                                      • ruckageR
                                        ruckage @FlyingTomahawk
                                        last edited by ruckage

                                        @flyingtomahawk said in Neo Geo X Build:

                                        @ruckage

                                        Just a quick feedback.
                                        So I got finally everything setup including overlays.
                                        I normaly use the 50% overlays for horizontal games but I needed an overlay with vertical lines for shoot em ups so I just took the 25 and 50 overlays and edited them in Photoshop so that the lines show vertical. A bit of layer copy, rotate and paste kinda thing.
                                        Created capcom-25-vertical, capcom-50-vertical, neogeo-25-vertical and neogeo-50-vertical.
                                        Not sure if that is the right way to do it but it does work great thus far.

                                        For scanlines to look correct you need to make sure that you have 1 scanline per row of pixels (column for vertical arcade games) so simply rotating the image won't look correct. Unfortunately as you lose a lot of resolution when rotating the screen it's difficult to get good looking scanlines for vertical games. The other problem is you'll find that there are several different resolutions that are used and so you need a different overlay for each.

                                        I also needed another system theme for fba as generic arcade for games that are not capcom or neogeo and here is the result.

                                        alt text
                                        alt text

                                        Need to still work on some details like the selector font color.

                                        Looks good, I want to make at least one more system for this as a general arcade system, still deciding on a style for it though :). I may also add a default system to make it easy to expand - probably in the neogeo stripe style but made so it can be coloured however you like.

                                        Not sure if you had troubles with this theme but sometimes it seems to have a bit of a struggle to load the system page when I return from a game.
                                        I had similar issues with my Futura theme due to too large sized pictures.
                                        I took the 2 system background images, neogeo and capcom and ran them through the tinypng[dot]com site and the result is great.
                                        Both images were reduced by 70-80% without any loss in quality which makes browsing through the theme now lot smoother and quick without bugs.

                                        Yeah, I have noticed retropie occasionally struggling with this when exiting games and my first thought was the file size of the images. I actually tried PNG compression before releasing this and it didn't seem to improve anything though so I don't think file size is the main issue. Also compression does adversely affect image quality, not too bad for the neogeo images but it is quite noticeable on the capcom theme (to me anyway) due to the smooth gradients - this is because the compression works by converting to an indexed image of only 256 colour but preserves a full alpha channel.
                                        It's possible the lag is has more to do with the resolution so reducing the images to 720p may work better but obviously at the cost image sharpness.

                                        SNES mini/Nes mini/Famicom mini theme developer.

                                        If you'd like to support my work you can donate here: Donate

                                        edmaul69E 1 Reply Last reply Reply Quote 1
                                        • Stuart2773S
                                          Stuart2773
                                          last edited by

                                          Here's something i threw together for my self, using the "cannonball emulator"

                                          alt text

                                          alt text

                                          edmaul69E ruckageR 2 Replies Last reply Reply Quote 5
                                          • edmaul69E
                                            edmaul69 @Stuart2773
                                            last edited by

                                            @stuart2773 excellent choice. I really like it. Im an outrun series fan.

                                            1 Reply Last reply Reply Quote 1
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