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Neo Geo X Build



  • @ruckage I can understand being busy with crash, as I just played through the original trilogy.

    0_1499449699209_gXdTZ1z.jpg



  • @ruckage of course this is your project so take my thoughts for just that, thoughts.

    I like the novelty of just neogeo and capcom. I created an es_systems selector tool which allows you to save multiple systems config files and change between them. I plan to make an es_systmes.cfg for just neogeo and capcom and then I can use the selector tool to set my arcade to that file and your theme. Then when I want other systems, I can switch my es_systems file and theme that supports other systems.

    As for the wheel art, one solution would be to put all the wheel art logos into a folder in the theme and then build a gamelist for just the systems you support and point the gamelist to the theme folder. Then users can have the ability to use, copy paste or rebuild their lists based off of yours.

    Good luck, this seems to be a lot of work with no clear and easy one size fits all solution.



  • The only "system" I would miss is the "Arcade Classics" system. Neo Geo and Capcom are the most important, but I would create the Arcade Classics on my own if I could get my hand on this.
    If you would upload your theme related stuff to github, maybe others can contribute and fall in love with it. For me it is a very special arcade theme, not aimed to cover all console systems. And that is good.



  • @ruckage i wouldnt bother going past neo geo, capcom, mame/arcade, nintendo vs. system and nintendo playchoice 10.



  • @edmaul69 Wow - you just added like 3 or 4 systems to the poor guys workload!



  • @TMNTturtlguy yes i did. I chose those because like neo geo and capcom they have chip swappable boards allowing one cabinet to be used without swapping the entire board. I have them seperated in my own theme as well.



  • @ruckage if you decide to do a playchoice 10 theme, this might save you time. i used original nintendo playchoice 10 graphics and modified it to make my theme. it took me a long time to do this way. so i figured i could give you a starting point. as far as the playchoice 10 marquee, you can find good ones on google as i shrunk mine to a size acceptable for my theme before the white screen fix was released. here is a link to the font it uses too. also if you use this, take note of where each green color is used.

    https://fontstruct.com/fontstructions/show/919856/playchoice_10

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    this one was resized to 1920x1080

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    this one was done in 320x240 using original pixel size.

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  • @ruckage also if you are interested in overlays for the playchoice 10, the pd-10 had an instruction secreen. i am putting them into overlay form. in the blank green box i am thinking about putting in the title screens game name.

    alt text

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  • As meleu said if you could release it as github project that would be great.
    NeoGeo and Capcom is all "I" need. No need for additional systems.
    The release of this theme is probably same exciting like the release of Game of Thrones on July 16.
    Can't wait to get my hands on it.
    If you could also add the game marquees and explain how you did the custom per game loading screen that would make this perfect.

    Again, no need for further systems. NeoGeo and Capcom is all I need.



  • @ruckage personally i'd leave the theme as it, the neogeo and CPS systems are very similar in game styles and what you have created reflects that, adding other systems such as arcade would ruin the feel of the theme as not all other arcade games are on par with the neogeo & CPS.



  • +1 to what Stuart just said.

    @TMNTturtlguy

    I created an es_systems selector tool which allows you to save multiple systems config files and change between them.

    How did you do that? Please create new topic with small tutorial.



  • @meleu @FlyingTomahawk
    I'll see about getting a release put together soon. Along with the logos and custom launch screens for neogeo/capcom.

    @edmaul69
    Thanks for the playchoice10 pictures but it doesn't really match the aesthetic of this theme - I'm not really going for matching the real life look of those systems. If I were to add it then I would make it match the look of the rest of this theme.

    @TMNTturtlguy said in Neo Geo X Build:

    @ruckage of course this is your project so take my thoughts for just that, thoughts.

    I like the novelty of just neogeo and capcom. I created an es_systems selector tool which allows you to save multiple systems config files and change between them. I plan to make an es_systmes.cfg for just neogeo and capcom and then I can use the selector tool to set my arcade to that file and your theme. Then when I want other systems, I can switch my es_systems file and theme that supports other systems.

    As for the wheel art, one solution would be to put all the wheel art logos into a folder in the theme and then build a gamelist for just the systems you support and point the gamelist to the theme folder. Then users can have the ability to use, copy paste or rebuild their lists based off of yours.

    Good luck, this seems to be a lot of work with no clear and easy one size fits all solution.

    Thanks for your input. I tend to agree as I keep building retropie machines myself that only support limited systems and I like each one to have it's own look.
    Your es_systems selector tool sounds really interesting. As @FlyingTomahawk said I'd be interested to read more about it if you have a topic for it.



  • @ruckage @FlyingTomahawk

    As @FlyingTomahawk said I'd be interested to read more about it if you have a topic for it.

    I have a thread for this that is a few weeks old. Here is the link: post 16

    Post 16 is the one with the download link and instructions. There is also readme file with the instructions on github. There are 2 other threads related to this where @meleu and @cyperghost and I were trying to create a way to restart ES from within this script. We were able to get a command to restart es from command line, however for some reason it will not work properly from within a script so i had to remove the auto restart feature. You just have to restart ES manually after running the script. The script can be operated with a controller or joystick so a keyboard is not required.

    @ruckage, if you test this out and like it, i can add another option for your neogeo/capcom systems. Let me know if you have any questions. I had a few others test this out and it works great, but it would be cool if you guys tested as well and let me know if there are any tweaks that need to be made.



  • @TMNTturtlguy I forked your bash script to restart ES and added forced restart again. You may test... so far I detected no errors. I didn't test copy and deleting functions of this script because this is unchanged to yours.
    Branch is available here



  • @cyperghost Thanks, I will give it a test tomorrow when i get a chance. Is this method still based on the current ES build, and might it have issues with future updates? The reason I removed your original method which worked perfectly was because I don't want it to not work or break things on future updates or ES.

    Thanks



  • @TMNTturtlguy It's based on the latest method. Oh did not notice that it worked with my first method, too. To be true, I expect that even that method will work in far far future. But I was honest and I really can't say ...

    Your source code was in terrible state and wasn't expected to run because of unused functions calls. Maybe it was broken in the latest versioning? I have to agree I just tested without copy/move files but that was kept as in original state.



  • @TMNTturtlguy Again me!
    @meleu Did take a branch to your es_selecter.
    He resolved the small bug also by breaking while-loop. So the function of mine and his are same. But he cleandup the code more that I only mentioned but he did... So it's clear which branch to use.

    I see still place for improvement to make the usage much much saver. If you like you can use my recommendation to symlink to es_systems.cfg rather then to copy and delete files. If you are in need in help I can help and I'm sure @meleu is also willing to do so.



  • @cyperghost thanks for your hard work, please move this conversation out of @ruckage thread and over to our other thread dedicated to this topic. Thanks!



  • I've been batch converting the logos so that there will be a set that covers the vast majority of arcade games (over 6000 tiltles covered). I have a question though regarding the naming convention.

    Would you prefer using the marquees in there own folder using the same name as the rom?
    e.g mslug.png

    Or named with the suffix -marquee (I think that is the sselph scraper default) so that they can be placed with all other images?
    e.g. mslug-marquee.png



  • @ruckage with the suffix, please! :-)



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