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    Multiple mice support in RetroArch cores (lightguns, spinners, trackballs)

    Scheduled Pinned Locked Moved Ideas and Development
    micelightgunspinnersteering wheelmame
    179 Posts 14 Posters 70.2k Views
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    • B
      BGallagherLA @hooperre
      last edited by

      @hooperre Are you using an Aimtrack or Wiimote/Dolphinbar (like me)?

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      • hooperreH
        hooperre
        last edited by

        This post is deleted!
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        • hooperreH
          hooperre @BGallagherLA
          last edited by

          @bgallagherla I just picked up a cheap airmouse to try before purchasing anything like that.

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            BGallagherLA @hooperre
            last edited by

            @hooperre Gotcha. I've got a ton of games working fine on AdvMame 1.4 with my Wiimote/Dolphinbar setup. Excited to see if these console games work too. Hoping to dig into this tomorrow night.

            hooperreH HurricaneFanH 2 Replies Last reply Reply Quote 0
            • hooperreH
              hooperre @BGallagherLA
              last edited by

              @bgallagherla I had Duck Hunt and Wild Gunman working with AdvMame but it didn't have the console feel I grew up with. Wild Gunman being PC-10 didn't look great and Duck Hunt worked okay. Maybe better in terms of response as you have to "lead" the duck a bit from my 3 minutes of testing.

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                BGallagherLA @hooperre
                last edited by

                @hooperre Yup, I've got Duck Hunt working in Mame, not familiar with Wild Gunman. I grew up with a Sega Master System so hoping the old Light Phaser games like Rescue Mission and Rambo III can work with this update.

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                • markwkiddM
                  markwkidd
                  last edited by

                  Do either of you have access to a Windows PC? casdevel added new logging capabilities to the Windows 'raw' input driver last week.

                  Therefore it would be great to have verbose logs with your equipment in Windows 10 with the raw driver if at all possible.

                  Mark

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                    BGallagherLA @markwkidd
                    last edited by

                    @markwkidd I have a Windows 10 laptop, but I'd need some instructions on how to access the verbose logs from the Pi on my laptop. I assume through Putty/SSH?

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                    • markwkiddM
                      markwkidd @BGallagherLA
                      last edited by

                      @bgallagherla the goal here would be to install retroarch on the Windows pc and gather log data in that environment.

                      Im traveling for work at the moment but I'll provide a more thorough description tomorrow or Tuesday.

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                      • markwkiddM
                        markwkidd
                        last edited by

                        In the meantime maybe these doca in w gathering logs would help :https://buildbot.libretro.com/docs/guides/troubleshooting-retroarch/

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                        • HurricaneFanH
                          HurricaneFan @BGallagherLA
                          last edited by

                          @bgallagherla Do you have a list of what gun games work in AdvMame 1.4?

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                            BGallagherLA @HurricaneFan
                            last edited by

                            @hurricanefan Here is a list of what I have now, but I just added like 40 more games last night and will be testing those as well.

                            Alien 3
                            Bang!
                            Beast Busters
                            Blood Bros. (Set 1)
                            Born To Fight
                            Bubble Trouble (Japan, Rev C)
                            Cheyenne
                            Chiller
                            Clay Pigeon (Version 2.0)
                            Crackshot (Version 2.0)
                            D-Day
                            Dragon Gun
                            Ghost Pilots
                            Ghoul Panic
                            Laser Ghost (World)
                            Last Bronx
                            Lethal Enforcers (11/19/92)
                            Lethal Enforcers II
                            Lethal Justice
                            Line of Fire
                            Lord of Gun (USA)
                            Mad Dog McGree
                            Mechanized Attack
                            NY Captor
                            Narc
                            Ninja Assault
                            Operation Thunderbolt
                            Operation Wolf
                            Polict10 (Police Trainer)
                            Riot
                            Shootout
                            Showdown
                            Space Gun
                            Steel Gunner
                            Terminator 2
                            The Tin Star
                            Under Fire
                            Vs. Duck Hunt
                            Vs. Freedom Force
                            Vs. Gunsmoke
                            Vs. Hogan's Alley
                            Wanted
                            Who dun It
                            Zero Point
                            Zero Point 2
                            Zombie Raid

                            HurricaneFanH 2 Replies Last reply Reply Quote 1
                            • HurricaneFanH
                              HurricaneFan @BGallagherLA
                              last edited by

                              @bgallagherla When you are done testing, is it possible for you to post your final working list in a separate post?

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                                BGallagherLA @HurricaneFan
                                last edited by

                                @hurricanefan Sure, I could do that.

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                                • mediamogulM
                                  mediamogul Global Moderator
                                  last edited by

                                  Just out of curiosity, with the hardware accelerated framebuffer support and other Pi optimizations found in the latest AdvanceMAME, is there any benefit to running the older 1.4 or 0.94 versions?

                                  RetroPie v4.5 • RPi3 Model B • 5.1V 2.5A PSU • 16GB SanDisk microSD • 512GB External Drive

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                                    BGallagherLA @mediamogul
                                    last edited by

                                    @mediamogul All of those games above I have running in AdvMame 1.4. Most of those above are older games which run great with no calibration needed in 1.4 (though with Operation Wolf, you do have to map the additional "grenade" button to the A button of your Wiimote, otherwise it just fires all the grenades first with regular trigger button). There are a lot of the newer games that don't play in 1.4, or play but are super laggy, which may be a Pi issue instead of an emulator issue. Which is the latest AdvMame? May have to experiment with some of the newer gun games.

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                                      BGallagherLA @mediamogul
                                      last edited by

                                      @mediamogul Also, in an earlier thread, you mentioned that emulators like lr-nestopia, lr-snes9x2010, lr-genesis-plus-gx would now have support for mouse/gun support with this new Retroarch update. I got everything updated with the new RetroArch 1.6.3 last night, and this morning I did a quick test on one of my favorite SMS shooter games, Rescue Mission, in both lr-picodrive and lr-genesis-plus-gx, just to see if it would work without calibration. The results were the same as before - nothing works at all in PicoDrive, but in Genesis Plus, the trigger works although it doesn't pick up any movement. I had hoped it would work without any tweaking, but seems I'll need to tweak.

                                      With all that being said, can you provide any sort of detailed instructions about what settings I have to change to make this work with the 1.6.3 update, .i.e. how to calibrate my gun in Retroarch? I'm talking real basic instructions, like I'm a small child haha. I don't know how/where to access a lot of these settings, so if you or anyone else can point me in the right direction, I'll start testing this stuff out in console emulators tonight.

                                      Thanks!

                                      hooperreH mediamogulM 2 Replies Last reply Reply Quote 0
                                      • hooperreH
                                        hooperre @BGallagherLA
                                        last edited by

                                        @bgallagherla Curious if anything in lr-nestopia works for you.

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                                        • B
                                          BGallagherLA @hooperre
                                          last edited by

                                          @hooperre I didn't have a ton of time this morning, but I did test Duck Hunt in lr-nestopia, couldn't get past the opening screen. The trigger button does work, but it would only cycle through the three options you have on Duck Hunt and I couldn't select anything. I also tested this without tweaking any settings. Just wanted to see if any of these NES or SMS emulators would work as is through this update, without any further configuration/calibration (like AdvMame 1.4). Didn't happen. Will dig into this further tonight after work.

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                                          • mediamogulM
                                            mediamogul Global Moderator @BGallagherLA
                                            last edited by mediamogul

                                            @bgallagherla

                                            Although all those cores do in fact support mouse input for light gun games, sadly RetroArch doesn't currently read USB light guns such as Aimtrack or a Wiimote/Dolphinbar setup as being viable mouse options. This is because those devices make use of absolute pointer coordinates, rather than relative coordinates like most traditional mice. The mouse button input is standard between the two types of devices, which is why you're still able to fire shots off. @markwkidd has just opened up an issue that will hopefully work toward seeing these devices become a possibility.

                                            RetroPie v4.5 • RPi3 Model B • 5.1V 2.5A PSU • 16GB SanDisk microSD • 512GB External Drive

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