Multiple mice support in RetroArch cores (lightguns, spinners, trackballs)
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@mediamogul All of those games above I have running in AdvMame 1.4. Most of those above are older games which run great with no calibration needed in 1.4 (though with Operation Wolf, you do have to map the additional "grenade" button to the A button of your Wiimote, otherwise it just fires all the grenades first with regular trigger button). There are a lot of the newer games that don't play in 1.4, or play but are super laggy, which may be a Pi issue instead of an emulator issue. Which is the latest AdvMame? May have to experiment with some of the newer gun games.
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@mediamogul Also, in an earlier thread, you mentioned that emulators like lr-nestopia, lr-snes9x2010, lr-genesis-plus-gx would now have support for mouse/gun support with this new Retroarch update. I got everything updated with the new RetroArch 1.6.3 last night, and this morning I did a quick test on one of my favorite SMS shooter games, Rescue Mission, in both lr-picodrive and lr-genesis-plus-gx, just to see if it would work without calibration. The results were the same as before - nothing works at all in PicoDrive, but in Genesis Plus, the trigger works although it doesn't pick up any movement. I had hoped it would work without any tweaking, but seems I'll need to tweak.
With all that being said, can you provide any sort of detailed instructions about what settings I have to change to make this work with the 1.6.3 update, .i.e. how to calibrate my gun in Retroarch? I'm talking real basic instructions, like I'm a small child haha. I don't know how/where to access a lot of these settings, so if you or anyone else can point me in the right direction, I'll start testing this stuff out in console emulators tonight.
Thanks!
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@bgallagherla Curious if anything in lr-nestopia works for you.
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@hooperre I didn't have a ton of time this morning, but I did test Duck Hunt in lr-nestopia, couldn't get past the opening screen. The trigger button does work, but it would only cycle through the three options you have on Duck Hunt and I couldn't select anything. I also tested this without tweaking any settings. Just wanted to see if any of these NES or SMS emulators would work as is through this update, without any further configuration/calibration (like AdvMame 1.4). Didn't happen. Will dig into this further tonight after work.
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Although all those cores do in fact support mouse input for light gun games, sadly RetroArch doesn't currently read USB light guns such as Aimtrack or a Wiimote/Dolphinbar setup as being viable mouse options. This is because those devices make use of absolute pointer coordinates, rather than relative coordinates like most traditional mice. The mouse button input is standard between the two types of devices, which is why you're still able to fire shots off. @markwkidd has just opened up an issue that will hopefully work toward seeing these devices become a possibility.
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@mediamogul Thanks for explaining in a way I could understand haha. I'll look at that Github issue more tonight and see what's what.
@hooperre You said you had a few games working with your air mouse. Do you have that paired through Bluetooth, and are you also using a DolphinBar? If so, could you also possibly test out Sega Masgter System games like Rescue Mission, Rambo III, Marksmann Shooting/Trap Shooting etc, and see if an air mouse will work with that?
If an air mouse is the only thing that's gonna work for consoles at the moment, I might just pick one up for now.
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If an air mouse is the only thing that's gonna work for consoles at the moment, I might just pick one up for now.
I've tested those cores with a few different air mice and they all seemed to work pretty well.
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@mediamogul OK thanks! Don't suppose there are any air mouse units out there that are shaped like guns, are there? Haha...
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I haven't seen any myself, but after an admittedly quick search, it looks like people might be building their own.
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@bgallagherla said in Multiple mice support in RetroArch cores (lightguns, spinners, steering wheels):
@mediamogul Thanks for explaining in a way I could understand haha. I'll look at that Github issue more tonight and see what's what.
@hooperre You said you had a few games working with your air mouse. Do you have that paired through Bluetooth, and are you also using a DolphinBar? If so, could you also possibly test out Sega Masgter System games like Rescue Mission, Rambo III, Marksmann Shooting/Trap Shooting etc, and see if an air mouse will work with that?
If an air mouse is the only thing that's gonna work for consoles at the moment, I might just pick one up for now.
It's an IR usb, not bluetooth. I'll try something on Master System and see what I come up with.
ETA: Out of the box with no configurations...
lr-picodrive does not work with my air mouse right out of the box.
lr-genesis-plus-gx recognizes my trigger button, but does not change coordinates.@markwkidd I installed RetroArch on my PC. Let me know where to go from here.
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@hooperre So does the air mouse have its own IR dongle then that has to be plugged into the pi? Will check out some air mouse options tonight. Never really used/had the need for one before.
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@bgallagherla said in Multiple mice support in RetroArch cores (lightguns, spinners, steering wheels):
@hooperre So does the air mouse have its own IR dongle then that has to be plugged into the pi? Will check out some air mouse options tonight. Never really used/had the need for one before.
I grabbed this one. There's a backlit one for a dollar more. But, yeah, sounds like you've got the idea.
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I know this maybe has nothing to do with this but after my nerd (ing) out watching
Fast forward to 24.32
Interview with LCDZAPPER Zapper Creator Charlie Cole
More info here on Charlie Cole's github
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@bgallagherla Does your Police Trainer game start off with loud static? My rom starts pretty loud with static.
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@rion i would love to be using a modified nintendo zapper so i hope this does come out.
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Does anybody know if the pi supports using a lightgun on a crt?
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@edmaul69 It will support wii-mote like light guns. Old school light guns aren't usb.
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@hurricanefan oh i am aware. I have no problems with modifying a light gun. Now i also asked a question if the retropie supports light guns on a crt. Playstation and xbox original light guns work with usb and the composite video adaptor. If retropie/retroarch does, i will modify an nes zapper with circuitry from one of those to use on my pi. Or use the ps2 time crisis gun. I also have a spare adaptor i built in 2005 to use thes types of light guns on vga crt/ arcades.
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@hurricanefan Sometimes it does, sometimes it doesn't... not really sure why...
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@hooperre OK so I ordered an airmouse, should be here in a few days. So, can you point me in the right direction as to how to configure this with lr-genesis-plus-gx and/or lr-picodrive? I don't know a ton about tweaking settings and/or where to even find said settings to tweak, but I know my way around Putty/SSH and I can figure it out if I know where to go first haha.
I also tried this USB wired handheld mouse things (here to see if that would work out of the box. Same exact results for picodrive and plus, but lr-nestopia works right away. Hoping I can get something to work for SMS/Genesis.
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