Why RetroPie needs mouse support.
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Quite a few SNES games used the Super Famicom Mouse, and because RetroPie currently lacks support for a mouse, I can't play some of the best retro games like Wolfenstein 3D and Mario Paint. I would love to see mouse support in RetroPie 4.3.
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RetroPie doesn't have anything to do with driver support of emulators. That would be upstream stuff with retroarch or the original emulator devs. They did recently do some mouse input stuff for retroarch but I don't know if that carries over the SNES stuff you're talking about
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i have gotten my controller to work like a mouse with the @mediamogul and this
granted there are a few things that i could not get it to right with like Stratagus, that would not see the button presses as mouse clicks
maybe its gotten better, this was a few months ago
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I'd like to get a few rail shooters like Elemental Gearbolt to work with the mouse and/or Wii controllers. Not sure how many the hardware will handle but it'd be nice to find out sometime. :)
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@Electrlax02
Quite a few SNES games used the Super Famicom Mouse, and because RetroPie currently lacks support for a mouse, I can't play some of the best retro games like Wolfenstein 3D and Mario Paint.
The link @ExarKunIv gave above details how to map a mouse to a controller's thumbstick, but keep in mind that you can already use a standard mouse to play the SNES mouse games. When you start a game, just invoke the RetroArch menu with 'select+x', then navigate to 'Quick Menu' and finally to 'Controls', where you'll set the player 2 input device to the SNES mouse. When you re-enter the game, everything should be good to go.
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As of this week, RetroArch supports multiple mice in all cores that have their own support for one or more mice. As long as the original emulator that the libretro core is based on has mouse support, the libretro version should as well.
If a core which should have mouse support doesn't work when thus configured, there is at least one libretro dev who is actively looking for cores to fix for mouse support, so new github issues are welcome.
In other words: what are you trying to do that isn't working?
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